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Gary Bell
Herp Inc.dot Darwinism.
134
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Posted - 2015.05.12 16:11:38 -
[1] - Quote
They are going to be for whs and give you more options to live in them and defend yourselves and control your space.. some of the things id assume will be tied to sov levels but it will give alot more options to small groups and make wh life alot easier.
it will of course make some whs into doomsday fortresses that you cant ever enter which will need to be balanced but the whole code is being reworked to allow for more options.
imagine an indutry citidel set up in a belt.. you can mine and it will give you an industry base in systems without stations.. allowing you to reship to defend yourself.. this would be a great time to rework the rorquel to need to be on gird for bonuses you actually set up a shop to work like a machines munching compressing and clearing belts
I think restrictions need to be in place for example gate placment and say active whs still allowing suprise attacks and stopping the fortress setups but you will be able to clone at some point im sure (again maybe only sov to keep the nitch in whs)
but lowsec will get great new life.. and moving moon goo into a new system where you must set up a mining outpost on the deposits and harvest them while fighting off others after it, i possibilities will be endless.
i just hope ccps really works it out from every angle b4 they go half assed and it gets silly |

Gary Bell
Herp Inc.dot Darwinism.
134
|
Posted - 2015.05.12 16:19:33 -
[2] - Quote
An id assume they will address the mechanic of getting loot from a destroyed citidel in whs so it doesent go back to the ways of farming and never killing anyone cuz you got nothing from it but they have said that moored ships will be free for all when it is destroyed.. a mechanic to allow attackers to hack into loot after a certain reinforce timer would be cool
Hell they already have the hacking mechanic in place just add it to the containers.. even make them explode everywhere in system when wreak dies so you have to chase down and hack the loot and if you fail it pops.
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Gary Bell
Herp Inc.dot Darwinism.
134
|
Posted - 2015.05.12 17:07:49 -
[3] - Quote
I dont think they intend for you to ever be able to set up shop in a shattered but its possible.. or maybe only allow industry types in shattered that are time expiring that would be cool and easier to attack..
and they should not be allowed on a wh or within 100km
people will just fortify themselves and use them as a force multiplier in fights on top of home field advantage and reshipping etc
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Gary Bell
Herp Inc.dot Darwinism.
134
|
Posted - 2015.05.12 17:57:49 -
[4] - Quote
They already said there is going to be different sizes and different options to refit and change the purpose of the structures and what they can do. All that is needed are tweeking of what you can and cant do in wormhole space.
And I am sure the docking mechanic will be addressed and the loot mechanic.
And i honestly think scanning to see how many people are docked and fittings etc is a good idea.. No free intel.. Making core probes find them, deff a good idea, but the idea of limiting the amount of moored caps to one seems like a good way to force cap ships online in whs to a more managable level. Have caps become an alliance asset for invasions and let the subcap rein supreme again. And the idea of the shield is dumb but docking or a shield is always gonna be there as you have no safe spot ever where you can stop and ****..
And with this new flexable code I dont see the need for wormholes to have there own structures make these work for what you need.
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Gary Bell
Herp Inc.dot Darwinism.
134
|
Posted - 2015.05.12 18:01:06 -
[5] - Quote
Dude makes a good point.. How about caps mooring to the smaller ones in certain numbers (Max allowed) and then normal caps dock in xls, and supers moor to xls so no docking |
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