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Solecist Project
Shitt Outta Luck - GANKING4GOOD
24366
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Posted - 2015.05.13 17:44:39 -
[31] - Quote
A few things in your post need to be corrected. No, it's not a matter of opinion.
> And I know EVE is meant to have a learning cliff, but if you want new players you need to let them learn. > That's one of the purposes of high security zones. > People can wade into the shallow waters of EVE first, before heading into the darker waters where some of us live.
That's not how reality works. One does not learn how to be safe by being safe. One needs to be un-safe to learn how to be safe. HighSec is the absolutely worst place for new players to learn the game, because there they only learn that they are being protected and have it easy.
All the spoonfed babies who couldn't deal with life if there wasn't some force actually governing and protecting them will, of course, disagree.
That's the kind of self entitled people who run a big mouth until you slap them. Virtually or in reality. Doesn't matter, they start crying and yelling for CCP, mommy or the police.
> Having a variety of arenas lets players choose what they want to do. New Eden does not have "arenas". The idea that people should move to specific "zones" for doing specific things has no connection to the game at all.
Yes, some space allows for things the other doesn't, but that doesn't turn them into specific zones for specific "playstyles".
> I'd prefer them to be easily defensible, because I like having more content, more things to do. > Last thing I want to do is stress about a game I pay money for, > and have to log in at odd hours to make sure I haven't lost my stuff. That, of course, is perfectly fine. I see that you aren't the type who whines about things he does not actually deserve. Nowadays every idiot believes he deserves anything.
By that I mean ... as said above ... if you can't defend it, you can't have it.
S.O.L. GANKING4GOOD
Abolish Rookiecorps.
Baaldor > ... Sol's Haiku manner of response ...
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2370
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Posted - 2015.05.13 17:52:36 -
[32] - Quote
I think you forgot that reinforcement timers and soon ~vulnerability periods~ are things, even with freaking mobile depots. It is not currently and will not in the future be the case that structures require continuous attention.
My point is they should actually require effort from the owner to protect if they are attacked. Unlike current POS mechanics where they can effectively fight off entire fleets by themselves without the owner touching anything. Defense should be something a player actively does because that is what is engaging and fun, not something the structure does entirely by itself.
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Damjan Fox
Fox Industries and Exploration
133
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Posted - 2015.05.13 18:39:19 -
[33] - Quote
Quote:If citadels don't provide that, then why would players change their behaviour when they can just stay safe in NPC buildings? Let's see, if we'll have NPC stations left, when the Drifters are done with us. |
Mr Mieyli
Hedion University Amarr Empire
8
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Posted - 2015.05.13 20:58:03 -
[34] - Quote
I would totally agree with Vimsy Vortis, in-space points of conflict are essential in the warp-to-0 combat style eve has. I also agree that small citadels should not take a fleet of capitals to knock over and that the same cost/ safety ratio can be gained by making small citadels relatively inexpensive (however this could be a hint towards caps in highsec). As much as some people deny it highsec is the "starting zone" of eve and many new or solo players base from there. There should be meaningful points of conflict for these smaller or less experienced groups to compete with each other. Variety in the different areas of New Eden is a good thing how many people can honestly say they've never got tired of one area of space and tried something new? |
Hir Miriel
Elves In Space
189
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Posted - 2015.05.14 02:35:55 -
[35] - Quote
Solecist Project wrote:A few things in your post need to be corrected. No, it's not a matter of opinion. > And I know EVE is meant to have a learning cliff, but if you want new players you need to let them learn. > That's one of the purposes of high security zones. > People can wade into the shallow waters of EVE first, before heading into the darker waters where some of us live. That's not how reality works. One does not learn how to be safe by being safe. One needs to be un-safe to learn how to be safe. HighSec is the absolutely worst place for new players to learn the game, because there they only learn that they are being protected and have it easy. All the spoonfed babies who couldn't deal with life if there wasn't some force actually governing and protecting them will, of course, disagree. That's the kind of self entitled people who run a big mouth until you slap them. Virtually or in reality. Doesn't matter, they start crying and yelling for CCP, mommy or the police. > Having a variety of arenas lets players choose what they want to do. New Eden does not have "arenas". The idea that people should move to specific "zones" for doing specific things has no connection to the game at all. Yes, some space allows for things the other doesn't, but that doesn't turn them into specific zones for specific "playstyles". > I'd prefer them to be easily defensible, because I like having more content, more things to do. > Last thing I want to do is stress about a game I pay money for, > and have to log in at odd hours to make sure I haven't lost my stuff. That, of course, is perfectly fine. I see that you aren't the type who whines about things he does not actually deserve. Nowadays every idiot believes he deserves anything. By that I mean ... as said above ... if you can't defend it, you can't have it.
*sigh*
We are very different.
You think there is such a thing as hard realities, whereas I think everything is a matter of opinion.
You think "self entitled" is a phrase to demean people, whereas I think it is a phrase taught to sheep to make them keep other sheep in line.
I'd say you were a fan of tough love, which I think is a rework of the self entitled school of thought. A way of saying other people are worse than oneself because oneself is so tough.
Given what I think is the distance between our disparate views of the world, it's doubtful we can find any understanding, however, let me try.
The real world is entirely uncaring of us. How we see the world makes it so. Depending on our point of view the Universe can be infinitely bountiful, or a cold uncaring oblivion.
I prefer to see the world as a fairly fun place and I'm quite happy doing boring stuff which I find fun. And I don't really see the need to argue that EVE should be as hard a world as can possibly be.
~
~~
Thinking inside Schrodinger's sandbox.
~~
~
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Hal Morsh
Umbra Industry and Defense
302
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Posted - 2015.05.14 03:20:27 -
[36] - Quote
Smaller structers should take a smaller fleet, but small citadels taking capitals?? I think CCP would only mean for larger citadels to do this. I don't think their other structures would be as difficult either like a mining array. I mean it is being meant as a corporation headquarters and market with stuff and whatnot. I'm going to assume these are meant as corporation structures, and the smaller structures wont be as difficult if they are personally deployable. Limits to larger structures of this kind deployed is a smart idea.
Here I come to a thread thinking to ask if CCP intends for WiS in our corporation headquarters and find out people are actually talking important things. I'll go away now.
Dun'Gal > Hal is simply an imperfect ai, though if drunkeness ever gets programmed into ai's I foresee both a hilarious and tragic end to humanity.
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Nevyn Auscent
Broke Sauce
2154
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Posted - 2015.05.14 03:25:30 -
[37] - Quote
Lew Dicrous wrote:Meh, they will undoubtedly stick in some entosis-link loophole to turn these into huge "come troll me" signs. Like.... 'your defence are awesome but the ai doesn't use them at all so we have taken your defended pos and capped on it so any guy in a frig can wardec you and unless you spend ages at just the right time watching your pos it dies'. That kind of entosis link loophole? As for complaining anti cap defence are unfair vs subcaps. These little things called tracking and sign radius on guns say otherwise. |
Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12983
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Posted - 2015.05.14 03:37:21 -
[38] - Quote
Vimsy Vortis wrote:I think you forgot that reinforcement timers and soon ~vulnerability periods~ are things, even with freaking mobile depots. It is not currently and will not in the future be the case that structures require continuous attention.
My point is they should actually require effort from the owner to protect if they are attacked. Unlike current POS mechanics where they can effectively fight off entire fleets by themselves without the owner touching anything. Defense should be something a player actively does because that is what is engaging and fun, not something the structure does entirely by itself.
Very much this. And from the looks of things, even the ones in highsec can have two or more goddamned reinforcement timers before anything happens, even totally undefended.
Nevermind the awful mechanic of "Your stuff is 100% safe" from loot drops. Yeesh.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Zappity
Stay Frosty. A Band Apart.
2085
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Posted - 2015.05.14 10:56:58 -
[39] - Quote
I thought they removed standings requirements for POS?
Zappity's Adventures for a taste of lowsec.
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Solecist Project
Shitt Outta Luck - GANKING4GOOD
24458
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Posted - 2015.05.14 11:00:47 -
[40] - Quote
Kaarous Aldurald wrote:Vimsy Vortis wrote:I think you forgot that reinforcement timers and soon ~vulnerability periods~ are things, even with freaking mobile depots. It is not currently and will not in the future be the case that structures require continuous attention.
My point is they should actually require effort from the owner to protect if they are attacked. Unlike current POS mechanics where they can effectively fight off entire fleets by themselves without the owner touching anything. Defense should be something a player actively does because that is what is engaging and fun, not something the structure does entirely by itself.
Very much this. And from the looks of things, even the ones in highsec can have two or more goddamned reinforcement timers before anything happens, even totally undefended. Nevermind the awful mechanic of "Your stuff is 100% safe" from loot drops. Yeesh. What? Did I miss that or just ignored it ?
Why, the **** ? Since when, ever, can't we take the stuff from what we shoot ???
S.O.L. GANKING4GOOD
Abolish Rookiecorps.
Baaldor > ... Sol's Haiku manner of response ...
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2377
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Posted - 2015.05.14 15:42:29 -
[41] - Quote
You can either remove or trash all POS contents at any time. There is no way you will ever get loot, or even killmails indicating the actual value of the destroyed POS unless the owner lets you. A certain manufacturing tower for example that had an estimated value of in excess of a hundred billion and the destruction of which likely caused losses in the form of lost jobs in the range of several tens of billions by conservative estimates dropped no loot and returned empty kill mails.
These kinds of garbage mechanics compound with the extreme difficulty of attacking structures with millions of EHP and ECM and energy neutralization capabilities intended for use against capital ships entirely using subcapitals to make highsec POS takedowns of even undefended towrrs not worth anyone's time unless someone is paying through the nose to make it happen.
I don't want to see that kind of crap, gameplay repeated with citadels.
Ultra-safe, risk-free, non-lootable structures are anti-fun, anti-conflict, boring content that shouldn't exist. |
Kaye Kaye
Mining and Trade
6
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Posted - 2015.05.14 16:25:25 -
[42] - Quote
After reading the Blog post on Citadels, they seem rather pointless in HS.
Like every thing else in this game, it's all about making it easy to allow PVP in HS.
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2377
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Posted - 2015.05.14 16:28:16 -
[43] - Quote
Fun fact: PVP is allowed everywhere in this sandbox PVP game. |
Mr Mieyli
Hedion University Amarr Empire
8
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Posted - 2015.05.14 21:05:02 -
[44] - Quote
Vimsy Vortis wrote:Fun fact: PVP is allowed everywhere in this sandbox PVP game.
And as an addition, PvP can take different forms in different areas of space. Variety is the spice of life. Why can't highsec have low value not too hard to kill points of conflict that might be meaningful to one guy and his friends but wouldn't be meaningful in the grand scheme of things? |
Hal Morsh
Umbra Industry and Defense
306
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Posted - 2015.05.14 22:14:29 -
[45] - Quote
Mr Mieyli wrote:Vimsy Vortis wrote:Fun fact: PVP is allowed everywhere in this sandbox PVP game. Why can't highsec have low value not too hard to kill points of conflict that might be meaningful to one guy and his friends but wouldn't be meaningful in the grand scheme of things?
The problem is if you give them even one pretzel they will likely just rip the whole damn bag out of your hands.
CCP has to avoid getting to the point where you get a plate of cookies and a gila to play with just for logging in I get that. The issue is if it isn't painful to deal with people are going to make it painful for everyone else, it's not so easy to give a little in such areas.
Dun'Gal > Hal is simply an imperfect ai, though if drunkeness ever gets programmed into ai's I foresee both a hilarious and tragic end to humanity.
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Nevyn Auscent
Broke Sauce
2155
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Posted - 2015.05.14 22:26:45 -
[46] - Quote
Hal Morsh wrote: The problem is if you give them even one pretzel they will likely just rip the whole damn bag out of your hands.
CCP has to avoid getting to the point where you get a plate of cookies and a gila to play with just for logging in I get that. The issue is if it isn't painful to deal with people are going to make it painful for everyone else, it's not so easy to give a little in such areas.
Except item safety isn't about high sec, it's about null sec and structure use. High sec just gets it by extension also. If items are not safe in structures, no-one will put them in structures to start with.
What you fly is at risk, and I'll never ever support changing that, what you are actively using (i.e. manufacturing jobs, citadels) should also always be at risk. But something sitting around in mothballs should not be at risk. Otherwise people simply won't move out into those areas, and will just stay living out of NPC stations with the bare minimum they can possibly live with in a player structure. And that's not a good way to create fun. This includes ships people are currently not flying, and super caps who are offline (even if moored).
Sure, people like shiny loot drops, but there can be a balance where the use of the structure for jobs and the modules/salvage themselves are shiny enough, imagine if when you destroy a structure, if it was half way through a production run of 50 Thoraxes, it said 'enough time has gone by for 25 to have been made, so I'm going to roll the loot fairy dice for 25 thoraxes, and also on the remaining 50% of the raw materials as well, and you might even get a BPC with 25 runs left on it (or a bpo)). Suddenly you get shiny loot drops from the jobs in progress, rather than simply destroying all jobs in progress outright. But the persons individual assets just sitting in storage are safe. Both sides win there. |
Iroquoiss Pliskin
Hedion University Amarr Empire
592
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Posted - 2015.05.14 22:35:39 -
[47] - Quote
Solecist Project wrote:
hehe.
Erections definitely can be a PITA. Sheesh, so subtle sense of humour, OP has. ^_^
Wow.
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2378
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Posted - 2015.05.14 22:41:04 -
[48] - Quote
Mr Mieyli wrote:Vimsy Vortis wrote:Fun fact: PVP is allowed everywhere in this sandbox PVP game. And as an addition, PvP can take different forms in different areas of space. Variety is the spice of life. Why can't highsec have low value not too hard to kill points of conflict that might be meaningful to one guy and his friends but wouldn't be meaningful in the grand scheme of things?
It can, but the carebears will of course whine endlessly about not being safe enough.
Because it is literally impossible for it to ever be safe enough for carebears. They will want to be safer even when it is totally impossible for anyone to attack them in any way. |
Hir Miriel
Elves In Space
190
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Posted - 2015.05.15 00:45:42 -
[49] - Quote
Zappity wrote:I thought they removed standings requirements for POS?
The requirement for standings in high sec space were removed with, erm, Crius update? Forget how to spell it.
~
~~
Thinking inside Schrodinger's sandbox.
~~
~
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Mr Mieyli
Hedion University Amarr Empire
10
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Posted - 2015.05.15 09:45:34 -
[50] - Quote
Vimsy Vortis wrote:Mr Mieyli wrote:Vimsy Vortis wrote:Fun fact: PVP is allowed everywhere in this sandbox PVP game. And as an addition, PvP can take different forms in different areas of space. Variety is the spice of life. Why can't highsec have low value not too hard to kill points of conflict that might be meaningful to one guy and his friends but wouldn't be meaningful in the grand scheme of things? It can, but the carebears will of course whine endlessly about not being safe enough. Because it is literally impossible for it to ever be safe enough for carebears. They will want to be safer even when it is totally impossible for anyone to attack them in any way.
The item safety arguement doesn't really apply to highsec as why would anyone in highsec store their valuables in a destructible citadel anyway when nearly every system is already full of indestructible npc stations?
POCOs work because by owning a poco you actually get benefits from it and people are willing to fight over those benefits as each planet can only have one poco. The new player owned structures should likewise provide similar benefits, under similar limitations, to the people who own them and that will partly offset the risk of having an asset floating in space while still giving points of conflict. |
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Hir Miriel
Elves In Space
191
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Posted - 2015.05.15 09:59:16 -
[51] - Quote
Mr Mieyli wrote:
The item safety arguement doesn't really apply to highsec as why would anyone in highsec store their valuables in a destructible citadel anyway when nearly every system is already full of indestructible npc stations?
POCOs work because by owning a poco you actually get benefits from it and people are willing to fight over those benefits as each planet can only have one poco. The new player owned structures should likewise provide similar benefits, under similar limitations, to the people who own them and that will partly offset the risk of having an asset floating in space while still giving points of conflict.
Safety is an interesting topic of its own.
In the real world we can attack anyone at any time for any reason. There are some risks to that of course, and those risks, usually deter us from doing as we wish whenever we wish.
Games like EVE and GTA V let us explore our dark side, they let us unclip the safety belts and drive recklessly across space and time, and other people.
However I do think that having a safe blankey to hold is an appealing idea. A warm little citadel next to the fire, keeping us safe.
I think EVE would benefit from having a differing citadel scape of possibilities.
From warm and cozy to death star grim.
Mainly because it would let people have a stake in EVE, that would always tie them to the game, if they wished to be safe.
I think that's good for EVE's safety. Not only because carebears are a huge market, but also because we all have a little carebear in us, that sometimes just wants to sit at home in a warm citadel by the fire, eat some popcorn and watch some movies, without feeling like being an extra in a suspense movie all the time.
~
~~
Thinking inside Schrodinger's sandbox.
~~
~
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Eve Solecist
Shitt Outta Luck - GANKING4GOOD
2988
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Posted - 2015.05.15 17:49:39 -
[52] - Quote
Hir Miriel wrote:Not only because carebears are a huge market, but also because we all have a little carebear in us, that sometimes just wants to sit at home in a warm citadel by the fire, eat some popcorn and watch some movies, without feeling like being an extra in a suspense movie all the time. They are a huge market, indeed.
You are so fake, really. That huge market is a market full of sad people with issues.
If you don't believe that, simply look at the games these people play. How these games feed these people with fake senses of superiority and how they manipulate them.
That's the carebears. A huge market full of victims.
I definitely do not have a little carebear inside of me.
No sane person wants even more of these kind of "people" around here. They are self centered, self entitled, greedy, have gigantic personality issues, and a lot of other things which you can find spread out in a lot of carebears you can find right here on the forums.
Just look at Istanchuck or Basil. How these people can actually participate in society makes me question society.
So ... No.
The last thing EVE needs is more losers who suck at living.
Abolish Rookiecorps
ISD Ezwal > And then Ezwal comes along and takes all that space(s) away.
Him after realising rigs don't need any skills: Chris Lazeare > That changes everything
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Bagrat Skalski
Poseidaon
8476
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Posted - 2015.05.15 17:59:10 -
[53] - Quote
Having no home is a good way of living also. Ship is your home. You can fly anywhere and do everything. Stuff you carry with yourself is all you need. I have been spending a lot of time in eve doing that. But I also like to watch the CQ screen with all those scope news, sightseeing videos and commercials, and thinking about game. Its like meditation.
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
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Hir Miriel
Elves In Space
191
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Posted - 2015.05.16 02:50:39 -
[54] - Quote
Eve Solecist wrote:Hir Miriel wrote:Not only because carebears are a huge market, but also because we all have a little carebear in us, that sometimes just wants to sit at home in a warm citadel by the fire, eat some popcorn and watch some movies, without feeling like being an extra in a suspense movie all the time. They are a huge market, indeed. You are so fake, really. That huge market is a market full of sad people with issues. If you don't believe that, simply look at the games these people play. How these games feed these people with fake senses of superiority and how they manipulate them. That's the carebears. A huge market full of victims. I definitely do not have a little carebear inside of me. No sane person wants even more of these kind of "people" around here. They are self centered, self entitled, greedy, have gigantic personality issues, and a lot of other things which you can find spread out in a lot of carebears you can find right here on the forums. Just look at Istanchuck or Basil. How these people can actually participate in society makes me question society. So ... No. The last thing EVE needs is more losers who suck at living.
:) It's not going to be possible to get a real sense of our true selves on these forums, these virtual meeting places where we can wear any face.
The whole thing with the derision of carebears is an age old exercise in making ourselves feel better by putting others down.
We are tough and macho, true Rambos of unreality. Carebears are soft mewling and helpless.
Or that's the fiction anyhow.
The truth is...
Carebears have teeth.
~
~~
Thinking inside Schrodinger's sandbox.
~~
~
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Hir Miriel
Elves In Space
191
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Posted - 2015.05.16 02:56:00 -
[55] - Quote
Bagrat Skalski wrote:Having no home is a good way of living also. Ship is your home. You can fly anywhere and do everything. Stuff you carry with yourself is all you need. I have been spending a lot of time in eve doing that. But I also like to watch the CQ screen with all those scope news, sightseeing videos and commercials, and thinking about game. Its like meditation.
Just for the fun of it I did some POS stuff and it's quite fun!
It's not like I need it for anything, but it involves a fair bit of logistics and thought and you pretty much make your own little home.
Lost in space.
If I had any interest in EVE's long term future I'd think about how to give every player a better chance of doing that.
Luckily I don't have any such onerous responsibility and can fly through varied virtualities having a think about things, and sometimes talking about those thoughts.
You are very much right, when we meditate about the abyss of space, the abyss meditates upon us.
It's good for us.
~
~~
Thinking inside Schrodinger's sandbox.
~~
~
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2388
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Posted - 2015.05.16 04:02:35 -
[56] - Quote
I'm actually much worse in real life. |
Eve Solecist
Shitt Outta Luck - GANKING4GOOD
3005
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Posted - 2015.05.16 07:14:25 -
[57] - Quote
Hir Miriel wrote:Eve Solecist wrote:Hir Miriel wrote:Not only because carebears are a huge market, but also because we all have a little carebear in us, that sometimes just wants to sit at home in a warm citadel by the fire, eat some popcorn and watch some movies, without feeling like being an extra in a suspense movie all the time. They are a huge market, indeed. You are so fake, really. That huge market is a market full of sad people with issues. If you don't believe that, simply look at the games these people play. How these games feed these people with fake senses of superiority and how they manipulate them. That's the carebears. A huge market full of victims. I definitely do not have a little carebear inside of me. No sane person wants even more of these kind of "people" around here. They are self centered, self entitled, greedy, have gigantic personality issues, and a lot of other things which you can find spread out in a lot of carebears you can find right here on the forums. Just look at Istanchuck or Basil. How these people can actually participate in society makes me question society. So ... No. The last thing EVE needs is more losers who suck at living. :) It's not going to be possible to get a real sense of our true selves on these forums, these virtual meeting places where we can wear any face. The whole thing with the derision of carebears is an age old exercise in making ourselves feel better by putting others down. We are tough and macho, true Rambos of unreality. Carebears are soft mewling and helpless. Or that's the fiction anyhow. The truth is... Carebears have teeth. HAHAHAHAHAHAHAHAHAHAHAHAHAHA sorry but typing on forums does not equal "having teeth", it equals "being a slave to authority" and "Crying always helped me get what I want from mommy".
Abolish Rookiecorps
ISD Ezwal > And then Ezwal comes along and takes all that space(s) away.
Him after realising rigs don't need any skills: Chris Lazeare > That changes everything
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12990
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Posted - 2015.05.16 07:21:17 -
[58] - Quote
Hir Miriel wrote: The whole thing with the derision of carebears is an age old exercise in making ourselves feel better by putting others down.
For my part, it's because I've grown tired of watching them kill perfectly good games with their mewling pleas for more safety in a PvP game.
I'm an Ultima Online refugee, after all.
In addition, I deride the concept that all opinions are equal and have equal merit, purely by virtue of belonging to someone who has managed to continue breathing up to this point. That's pretty much one of the dumbest ideas Mankind has ever put forth, if you ask me.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Eve Solecist
Shitt Outta Luck - GANKING4GOOD
3005
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Posted - 2015.05.16 07:31:27 -
[59] - Quote
Kaarous Aldurald wrote:Hir Miriel wrote: The whole thing with the derision of carebears is an age old exercise in making ourselves feel better by putting others down.
For my part, it's because I've grown tired of watching them kill perfectly good games with their mewling pleas for more safety in a PvP game. I'm an Ultima Online refugee, after all. In addition, I deride the concept that all opinions are equal and have equal merit, purely by virtue of belonging to someone who has managed to continue breathing up to this point. That's pretty much one of the dumbest ideas Mankind has ever put forth, if you ask me. Too many illuminati references nowadays.
Everyone thinks high of himself and his opinion. Opinions matter more than actual truth. Truth is swamped by bullshit. Ignorance is Strength. People whine to authority like it's a big brother.
Fascinating how the western world looks like today.
Abolish Rookiecorps
ISD Ezwal > And then Ezwal comes along and takes all that space(s) away.
Him after realising rigs don't need any skills: Chris Lazeare > That changes everything
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12990
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Posted - 2015.05.16 07:38:37 -
[60] - Quote
Eve Solecist wrote: Fascinating how the western world looks like today.
I blame the public school system, personally.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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