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Lycus Emyr
KarmaFleet Goonswarm Federation
15
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Posted - 2015.07.12 17:55:43 -
[31] - Quote
Cassandra Skjem wrote:Xe'Cara'eos wrote:what this game needs is some (easier than incursion/burner/sleeper) incentives to do logi, logi'ing NPC ships sounds like a pretty good idea, as does feeding them cap or damping/jamming/neuting the opposing fleet, it would also work as a single player's intro to fleet work EDIT - I also LOVe that dust link! Logi is a skill intensive position though, if it were easy to do the Logi work then likely players would fit ships tank wise so they don't need a logi. Are you saying this because typically a New Player wouldn't actually see Logi or why it could be useful until 6 months of training in? It would definitely give players first hand experience with Logi without needing to be in PVP fleets or running topish level PVE.
I think it could work as a great way to introduce logi to newer players...Also logi missions |
Lycus Emyr
KarmaFleet Goonswarm Federation
15
|
Posted - 2015.07.12 18:03:40 -
[32] - Quote
Cassandra Skjem wrote:Xe'Cara'eos wrote:what this game needs is some (easier than incursion/burner/sleeper) incentives to do logi, logi'ing NPC ships sounds like a pretty good idea, as does feeding them cap or damping/jamming/neuting the opposing fleet, it would also work as a single player's intro to fleet work EDIT - I also LOVe that dust link! Logi is a skill intensive position though, if it were easy to do the Logi work then likely players would fit ships tank wise so they don't need a logi. Are you saying this because typically a New Player wouldn't actually see Logi or why it could be useful until 6 months of training in? It would definitely give players first hand experience with Logi without needing to be in PVP fleets or running topish level PVE.
I think it could work as a great way to introduce logi to newer players...Also logi missions |
Lycus Emyr
KarmaFleet Goonswarm Federation
16
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Posted - 2015.07.13 01:59:27 -
[33] - Quote
"Bonus content or alternate mission paths could be unlocked through hacking, scanning or archeology. Missions could spawn missions, or mission items could spawn new missions once you dock at a station, giving unique value and potentially a reason to fight over a particular mission pocket against people that ninja into your pockets."
this would be a great way to introduce new missions for exploration, and also could expand on exploration there could be missions to find a certain site that is relevant to lore and bring back an artifact to some agent who would then have a mini arc for you.
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Sobaan Tali
Caldari Quick Reaction Force
491
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Posted - 2015.07.13 03:19:00 -
[34] - Quote
Lycus Emyr wrote:"Bonus content or alternate mission paths could be unlocked through hacking, scanning or archeology. Missions could spawn missions, or mission items could spawn new missions once you dock at a station, giving unique value and potentially a reason to fight over a particular mission pocket against people that ninja into your pockets."
this would be a great way to introduce new missions for exploration, and also could expand on exploration there could be missions to find a certain site that is relevant to lore and bring back an artifact to some agent who would then have a mini arc for you.
Ah, the so-called "Mission Escalations" idea. I've always liked that idea. I still really like that idea. First time I heard of it was back when I started in 2010. I think it'd be a pretty cool addition.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Lycus Emyr
KarmaFleet Goonswarm Federation
17
|
Posted - 2015.07.13 21:31:26 -
[35] - Quote
Sobaan Tali wrote:Lycus Emyr wrote:"Bonus content or alternate mission paths could be unlocked through hacking, scanning or archeology. Missions could spawn missions, or mission items could spawn new missions once you dock at a station, giving unique value and potentially a reason to fight over a particular mission pocket against people that ninja into your pockets."
this would be a great way to introduce new missions for exploration, and also could expand on exploration there could be missions to find a certain site that is relevant to lore and bring back an artifact to some agent who would then have a mini arc for you.
Ah, the so-called "Mission Escalations" idea. I've always liked that idea. I still really like that idea. First time I heard of it was back when I started in 2010. I think it'd be a pretty cool addition.
I would love to see a time when missions sometimes gave new missions for mini arcs and sometimes anoms and sigs did to |
Lycus Emyr
KarmaFleet Goonswarm Federation
17
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Posted - 2015.07.14 07:45:56 -
[36] - Quote
Also i know it has been posted elsewhere but more epic arcs would be great as well |
Barrogh Habalu
Forever Winter Absolute Zero.
917
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Posted - 2015.07.14 09:09:32 -
[37] - Quote
CCP already tried to make PvP-based payouts (it wasn't missions, just general FW business), it got metagamed in no time on such a massive scale that GMs had to step in and revert an aftermatch. So automatic huge nope to this idea unless it has regulating mechanism attached to it akin to one bounties have - and even then, bounties do not generate ISK or materials, they merely transfer ISK, which will not be the case for missions I suppose, so it's still nope. |
Lycus Emyr
KarmaFleet Goonswarm Federation
17
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Posted - 2015.07.16 05:16:33 -
[38] - Quote
Barrogh Habalu wrote:CCP already tried to make PvP-based payouts (it wasn't missions, just general FW business), it got metagamed in no time on such a massive scale that GMs had to step in and revert an aftermatch. So automatic huge nope to this idea unless it has regulating mechanism attached to it akin to one bounties have - and even then, bounties do not generate ISK or materials, they merely transfer ISK, which will not be the case for missions I suppose, so it's still nope.
why would there be a problem with more missions? it would mean more people doing things in space which is good for everyone. |
Catherine Laartii
Crimson Serpent Academy Heiian Conglomerate
560
|
Posted - 2015.07.16 23:10:22 -
[39] - Quote
Lycus Emyr wrote:Barrogh Habalu wrote:CCP already tried to make PvP-based payouts (it wasn't missions, just general FW business), it got metagamed in no time on such a massive scale that GMs had to step in and revert an aftermatch. So automatic huge nope to this idea unless it has regulating mechanism attached to it akin to one bounties have - and even then, bounties do not generate ISK or materials, they merely transfer ISK, which will not be the case for missions I suppose, so it's still nope. why would there be a problem with more missions? it would mean more people doing things in space which is good for everyone. He does have a point though, although the failing is on the dev's part, not the concept itself. Finding the right checks and balances would be appropriate, and after thinking on it for a bit, i have come up with a few ideas that may help pvp missions be balanced and (hopefully) non-exploitable.
-Killing the same person twice yields no credit
-Player targets have to be at least three months old.
The first will prohibit the killing of alts repeatably, and the second further ensures that new pilots cannot be generated specifically for pvp rewards. This also protects newer players from being targeted as easy prey. |
Lycus Emyr
KarmaFleet Goonswarm Federation
17
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Posted - 2015.07.17 01:43:54 -
[40] - Quote
[/quote] He does have a point though, although the failing is on the dev's part, not the concept itself. Finding the right checks and balances would be appropriate, and after thinking on it for a bit, i have come up with a few ideas that may help pvp missions be balanced and (hopefully) non-exploitable.
-Killing the same person twice yields no credit
-Player targets have to be at least three months old.
The first will prohibit the killing of alts repeatably, and the second further ensures that new pilots cannot be generated specifically for pvp rewards. This also protects newer players from being targeted as easy prey.[/quote]
I like those ideas. |
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Catherine Laartii
Crimson Serpent Academy Heiian Conglomerate
561
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Posted - 2015.07.17 07:49:42 -
[41] - Quote
Lycus Emyr wrote:Quote: He does have a point though, although the failing is on the dev's part, not the concept itself. Finding the right checks and balances would be appropriate, and after thinking on it for a bit, i have come up with a few ideas that may help pvp missions be balanced and (hopefully) non-exploitable.
-Killing the same person twice yields no credit
-Player targets have to be at least three months old.
The first will prohibit the killing of alts repeatably, and the second further ensures that new pilots cannot be generated specifically for pvp rewards. This also protects newer players from being targeted as easy prey.
I like those ideas. I like that you like those ideas. |
Lycus Emyr
KarmaFleet Goonswarm Federation
19
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Posted - 2015.07.18 01:09:44 -
[42] - Quote
There could also be more things going on in the universe that would spawn missions as well. |
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
284
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Posted - 2015.07.19 02:43:38 -
[43] - Quote
storylines would go from used to not used.
-1
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Lycus Emyr
KarmaFleet Goonswarm Federation
20
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Posted - 2015.07.19 04:36:45 -
[44] - Quote
Maldiro Selkurk wrote:storylines would go from used to not used.
-1
I would honesly like to see the storyline missions updated and new ones added for the factions that are missing |
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