Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Joia Crenca
Science and Trade Institute Caldari State
106
|
Posted - 2015.05.19 19:53:52 -
[1] - Quote
That's basically the idea, so I haven't had time to build or change the core thought there. But an idea anyway. |

Christopher Mabata
Deep Core Mining Inc. Caldari State
321
|
Posted - 2015.05.19 20:08:17 -
[2] - Quote
You should probably build and refine the idea, then return here or update it when you do because right now there is really nothing to discuss.
#USA #PODSQUAD #Waitthisisn'ttwitterthenewlookconfusedme
|

Jezza McWaffle
The Projects Official Winners Of Takeshi's Castle
205
|
Posted - 2015.05.19 20:09:28 -
[3] - Quote
It exists, its called Thera
C6 Wormhole blog
http://holelotofwaffle.wordpress.com/
|

Olivias Lahoe
Black Market Imperium
7
|
Posted - 2015.05.19 20:11:21 -
[4] - Quote
Joia Crenca wrote:That's basically the idea, so I haven't had time to build or change the core thought there. But an idea anyway.
Null accessible by WH is called Wormhole Space.
What would be the point of high and low only found by WH and im guessing not connected to any other space? Other then a neat cove to hide from the game. |

Joia Crenca
Science and Trade Institute Caldari State
106
|
Posted - 2015.05.19 20:12:59 -
[5] - Quote
Olivias Lahoe wrote:Joia Crenca wrote:That's basically the idea, so I haven't had time to build or change the core thought there. But an idea anyway. Null accessible by WH is called Wormhole Space. What would be the point of high and low only found by WH and im guessing not connected to any other space? Other then a neat cove to hide from the game.
Hidden coves are interesting... *cue creepy music* |

Olivias Lahoe
Black Market Imperium
7
|
Posted - 2015.05.19 20:13:04 -
[6] - Quote
Oh yeah, and don't get me wrong, I think its kinda interesting.
But yes, this idea needs refinement, lore, and practical use. |

Olivias Lahoe
Black Market Imperium
7
|
Posted - 2015.05.19 20:14:21 -
[7] - Quote
Quote:Hidden coves are interesting... *cue creepy music*
Well duh, who doesn't love a great hidden place to keep all the bodies of people you've murdered, silly. |

Dr Cedric
Independent Miners Corporation Care Factor
105
|
Posted - 2015.05.19 20:34:42 -
[8] - Quote
Lore addition:
take an existing area of high/low/null, have sleepers bust all the stargates but make some statics in each of them that lead into WH space. Do this lots of times (while adding in new systems with regular connections to make up the difference) and say the Sleepers are trying to separate the empires and kill them off... or somesuce
Cedric
|

Danika Princip
GoonWaffe Goonswarm Federation
3385
|
Posted - 2015.05.19 22:02:47 -
[9] - Quote
Why?
Who do you see living there?
What advantages does it give over existing types of space?
If it's highsec, which empire is it a part of and where the hell do concord keep coming from? |

Joia Crenca
Science and Trade Institute Caldari State
106
|
Posted - 2015.05.21 00:32:51 -
[10] - Quote
Danika Princip wrote:Why?
If it's highsec, which empire is it a part of and where the hell do concord keep coming from?
That's certainly a thought, but not impossible to consider, lore-wise. The Caldari formed their empire in secret at first, and SOE established Thera in secret as well, so there could be a lore-acceptable explanation. |
|

TheSmokingHertog
TALIBAN EXPRESS
311
|
Posted - 2015.05.21 00:55:33 -
[11] - Quote
It would be great to have an Island of systems that is outside of the EVE map, mapped by the players themselfs, just accessable by players.
To make it interesting, I would propose to make all those systems nullsec by default, but let them have a security standing based on activety, so, over time the systems could go into higher savety. Concord has a place in empire space. Considering this space would not be empire controlled, concord would have no place in it. It would have all other effects brought by highsec though, think about docking, gateguns, etc.... When players create a safe place by activety, it could be protected and uphold. But when players dont, it could downgrade to null systems again.
No idea how to script / implement such things, but I think it would be an amazing testing grounds for players to work in.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
945
|
Posted - 2015.05.21 06:07:45 -
[12] - Quote
Dr Cedric wrote:Lore addition:
take an existing area of high/low/null, have sleepers bust all the stargates but make some statics in each of them that lead into WH space. Do this lots of times (while adding in new systems with regular connections to make up the difference) and say the Sleepers are trying to separate the empires and kill them off... or somesuce How about Jove space (AB21-A and J7HZ-F) and UUA-F4 That's split off from the rest of K-space and recently lost internal stargate connections.
Anyways, I agree with everyone else, it sounds like a neat idea initially, but needs to be fleshed out. Why would players want to go there? What would make it different from already existing W-space and K-space, and why would the players want to go there? |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2457
|
Posted - 2015.05.21 07:15:40 -
[13] - Quote
I had an idea for a region of space which you can see the other stars on the map, but there are initially no stargates connecting systems. There would be ways for players to build temporary stargates that could allow transit to other systems but would not last forever as they would eventually be destroyed by the NPCs who live in this area. This would cut you off from getting home and would cut off other players from getting to you. It would be difficult to explore here and the NPCs would be strong, but the resources would be abundant and any given system would have full capability to run a starbase and produce ships and items if you brought the necessary resources. Furthermore, there would be components here for a new technology, maybe another type of tech 3 or something. It would be relatively cheap to manufacture and operate one of these tech 3 ships in this space, but difficult to take them out as transiting between stars while carrying them would alert these NPCs to try to stop you.
A Caldari is just a Gallente who begged to have their civil liberties taken away.
|

Amra Ni-Yesta
Code 46 La Division Bleue
4
|
Posted - 2015.05.21 08:33:10 -
[14] - Quote
Actually all the top side of the map (bottom with new beta map...) could be reachable only trough wormholes. Idea is to be able to set stations and have sovereignty for poeple who like it and want it (you can't have it in wh space, systems are unclaimable.
I had the same idea as you actually.
So yeah, you got a null sec game mechanic with the wh aspect to reach those systems. |

Tabyll Altol
Tribal Liberation Force Minmatar Republic
93
|
Posted - 2015.05.21 09:13:39 -
[15] - Quote
Joia Crenca wrote:That's basically the idea, so I haven't had time to build or change the core thought there. But an idea anyway.
So that the defender can build supers/titans and the attacker won-Št be able to attack with such ships.
I can-Št see an improvement of the gameplay, sorry.
-1 |

Amra Ni-Yesta
Code 46 La Division Bleue
4
|
Posted - 2015.05.21 10:05:22 -
[16] - Quote
Tabyll Altol wrote:Joia Crenca wrote:That's basically the idea, so I haven't had time to build or change the core thought there. But an idea anyway. So that the defender can build supers/titans and the attacker won-Št be able to attack with such ships. I can-Št see an improvement of the gameplay, sorry. -1
You can allready do it inside wh, whatever the classe is.
Edit : the improvement is simple : wh alliance may start to get sovereignity in known space and may "participate" more in null sec system.
Are you aware of the new capture system ? |

Daoden
The Scope Gallente Federation
98
|
Posted - 2015.05.21 13:32:27 -
[17] - Quote
you want high sec that's only accessible through a WH, isn't that the entire basis of the game where we colonized New eden when we went through a WH that then collapsed.
gonna have to go with no on this one simply because it would not add anything of value to the game imo. |

Xe'Cara'eos
A Big Enough Lever
273
|
Posted - 2015.05.21 16:54:40 -
[18] - Quote
I like the idea of it as somewhere where small alliances could grow, maybe even create a titan or two, before needing to step outside outside the paddling pool, and jump into the deep end of k-null..... as things are W-space forces insularity and isn't a particularly good place for alliances to grow due to the different natures, but if they had to go through W-space to get there..... maybe it'd work.... EDIT, if there was a way out for titans, in the form of 1-way W-holes that'd collapse after a single jump, and had a minimum mass so they wouldn't know where their titan was jumping to?
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |