
Jenn aSide
Smokin Aces.
11085
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Posted - 2015.05.23 20:24:50 -
[1] - Quote
Jenshae Chiroptera wrote:Why do people PVE exclusively?
- Bad prior experience in PVP - Friends dragged them into the game. - Predictability. - No risk of embarassment. - No risk of lost assets (talking grinders not newbies)
This is extremely short sighted. While that may be true for someone, it's not universally true.
Myself for instance, I never had a 'bad' pvp experience, I have had some EMBARRASING PVE loses (some of them have killmails either based on the fact that a real player took a shot at me, or an alt or buddy accidentally aggressed me) and consequently I've lost major assets due to pve. As for ship to ship combat PVP, the only kind I actually "crave" is the kind that takes null space (aka the "big blobs") because I like being a part of a big fleet, and taking space means new PVE opportunities for people like me. Small gang, solo, hot dropping, gate camping and other forms of "making stuff go boom for the sake of making it go boom" PVP doesn't appeal to me though I will sometimes join a corp/alliance roam just to keep my face on a killboard because the PVPrs running the corp think that's important .
There are lots of reasons (even in a PVP-centric game) to prefer PVE (I'm not exclusive, but a good 90% of what I do in game is PVE) that are not 'bad' reasons. EVE's sandbox PVE appeals to tinkerer/puzzle-solver/engineer type gamers. It's not the actual PVE content (which is generally uninteresting by itself), it's the fact that there are MILLIONS of ways to tackle that content and finding those ways are fun for us, everything from figuring out how to do regular lvl 4 missions with frigate sized ships to figuring out how to multi-box null sec anomalies without any kind of isboxer style crap (all i'll say is "FOUR FoF missile T1 Ravens warping in at 100km, screw your expensive smartbombing battleships at zero where they can get pointed by npcs crap" lol).
This is in direct contrast to "themepark" style PVE that is focuses on "telling a story and making the player part of the story, and making that player the HERO of the story". CCP has actually demonstrated some understanding in this regard with adding Drifters and Burner Missions and watching people explode as they try to figure them out.
Lots of EVE PVErs are delusional and disappointed "misplaced themeparkers" that play the game despite the fact that it just cannot provide the kind of immersive experience real PVE focused games do. But lots of us are not like that, we like EVE PVE for what it is and don't need CCP screwing that up by trying to get 'creative' in hopes of entertaining un-entertain-able people. |