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James Baboli
Ferrous Infernum
752
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Posted - 2015.05.26 02:19:15 -
[31] - Quote
Deep Nine wrote:Kiddoomer wrote:Ok, I already prepare bookmarks for my belts to be able to warp/move and always stay and range and aligned to a celestial/safespot. But if that range is not a real bonus, I don't see any other way to make the OP idea viable without breaking the market. Guess it's not possible then to make overheat of mining modules a meaningfull choice. It's possible. You misunderstood the entire thread.
This seems to be a refrain. The burden of communication falls most heavily on the speaker or poster to be clear, concise and unambigous. Telling everyone who reads it differently than you intended that they need to re-read the thread, or that they have misunderstood the thread, etc. probably means you need to clarify the idea, and provide examples of exactly how your idea should work in a live environment. That you see half or more of people who attempt to engage in the discussion misunderstand you should be sending up alarm bells that you aren't communicating effectively.
I'd love to see you clearly elaborate your ideas, because I like many of the core concepts. I would like to like your ideas, but because they are either unclear, or because you try to railroad a single interpretation of ambiguous phrases without clarifying which way it is meant to work. I can't. The dismissal of disagreeing statements, or people who read what you wrote without a direct tap into your intentions, in fact, makes it nearly impossible.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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Deep Nine
The Bank of Prometheus
429
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Posted - 2015.05.26 11:39:42 -
[32] - Quote
Quote:This seems to be a refrain. The burden of communication falls most heavily on the speaker or poster to be clear, concise and unambigous. Telling everyone who reads it differently than you intended that they need to re-read the thread, or that they have misunderstood the thread, etc. probably means you need to clarify the idea, and provide examples of exactly how your idea should work in a live environment. That you see half or more of people who attempt to engage in the discussion misunderstand you should be sending up alarm bells that you aren't communicating effectively.
I'd love to see you clearly elaborate your ideas, because I like many of the core concepts. I would like to like your ideas, but because they are either unclear, or because you try to railroad a single interpretation of ambiguous phrases without clarifying which way it is meant to work. I can't. The dismissal of disagreeing statements, or people who read what you wrote without a direct tap into your intentions, in fact, makes it nearly impossible.
People will read the thread and make up there own mind. It's gotten enough traction for the suggestion to take hold.
You look like a fool. |

James Baboli
Ferrous Infernum
762
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Posted - 2015.05.26 15:42:02 -
[33] - Quote
Deep Nine wrote: You look like a fool
Considering the post I made about clear communication has more likes than every post you have made in this thread combined, maybe you should consider that there are other people who agree. You are quickly on the way to the same level of credibility as Dryson.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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Iain Cariaba
1439
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Posted - 2015.05.26 18:45:10 -
[34] - Quote
James Baboli wrote:Deep Nine wrote: You look like a fool
Considering the post I made about clear communication has more likes than every post you have made in this thread combined, maybe you should consider that there are other people who agree. You are quickly on the way to the same level of credibility as Dryson. Nope, he's already reached that level. He's quickly on the way to Gevlon level credibility.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
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Deep Nine
The Bank of Prometheus
435
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Posted - 2015.05.26 23:00:58 -
[35] - Quote
Ask your questions, if there are any.
I will answer them in a professional manner. |

Deep Nine
The Bank of Prometheus
439
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Posted - 2015.05.30 09:23:05 -
[36] - Quote
Quote:without a direct tap into your intentions, in fact, makes it nearly impossible.
To help improve industry further. |

Iain Cariaba
1469
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Posted - 2015.05.30 15:28:59 -
[37] - Quote
Deep Nine wrote:Quote:without a direct tap into your intentions, in fact, makes it nearly impossible. To help improve industry further. Yet you post nothing but ideas that will have the end effect of reducing how much money players make in industry.
No, your intention is nothing more than trying to improve your industry. As long as it increases the flow of isk into your wallet, you don't seem to care that your ideas are, in the long run, actually bad for industry.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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James Baboli
Ferrous Infernum
807
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Posted - 2015.05.30 15:59:23 -
[38] - Quote
Deep Nine wrote:Ask your questions, if there are any.
I will answer them in a professional manner. How does one finish a cycle before they burn out? At thermo 5, mods would still burn in less than the time it takes for a single cycle to finish without mindlinked boosts and hardwirings unless this also got a special, very low heat/s.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|

Lloyd Roses
Artificial Memories
1067
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Posted - 2015.05.30 16:59:01 -
[39] - Quote
Deep Nine wrote:This new feature would be advantages to miners and provide additional income at higher risk to their ships.
Just means you can mine more at higher risk, or less at same risk. Since the high risk is the new default and the volume higher, prices dropping accordingly, you can take risks to get the same ISK/hr or you don't and just lose out. Talk about a stealth-buff to mining in remote nullsystems with a series of bubblebunkers in between.
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Panty Stocking
Science and Trade Institute Caldari State
5
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Posted - 2015.05.30 19:33:20 -
[40] - Quote
yessssss, give those in null more ability to control/destroy markets while still mining in relative safety. there needs to be additional clauses to malcanis law:
1) any changes to mining providing more yield/hr will have a negative effect on the market
2) any changes to mining providing more yield/hr becomes competitively mandatory, mining is a minimax game
3) any mining changes meant to increase risk will have little to no effect to bears in sov space, making clause 1 more pronounced, and reinforcing clause 2
more clauses welcomed from informed individuals. its not just about noobs, in fact the "noob" player description of malcanis' law can easily be replaced by "highsec bears"
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Iain Cariaba
1472
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Posted - 2015.05.30 19:50:46 -
[41] - Quote
Panty Stocking wrote:yessssss, give those in null more ability to control/destroy markets while still mining in relative safety. there needs to be additional clauses to malcanis law:
1) any changes to mining providing more yield/hr will have a negative effect on the market
2) any changes to mining providing more yield/hr becomes competitively mandatory, mining is a minimax game
3) any mining changes meant to increase risk will have little to no effect to bears in sov space, making clause 1 more pronounced, and reinforcing clause 2
more clauses welcomed from informed individuals. its not just about noobs, in fact the "noob" player description of malcanis' law can easily be replaced by "highsec bears" You forgot to grr goons.
Additionally, part one doesn't need to be added, because it already exists in the form of basic economics.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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Panty Stocking
Science and Trade Institute Caldari State
5
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Posted - 2015.05.30 20:01:01 -
[42] - Quote
I should have mentioned i have no beef with nullbears and market manipulation, it is part of what makes eve so awesome. what other game could have something like the ice interdict or otec for reference. the devs applauded efforts to destroy the markets, i can hardly do less.
yes, #1 is redundant truism, but still needs to be driven home constantly, as OP has proven time and time again. too bad sticky threads are just skipped by, even though their titles are quite concise. |

Deep Nine
The Bank of Prometheus
441
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Posted - 2015.06.04 12:45:04 -
[43] - Quote
It's a good thing the Devs can make up their own minds. |
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