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Thread Statistics | Show CCP posts - 1 post(s) |

Old Geeza
The Retirement Home
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Posted - 2006.11.14 23:14:00 -
[1]
Make all ships stay in space for 5 minutes when they log out, regardless of their criminal aggression or not. It means people don't have to sit at a POS for 15 minutes after an engagement if they wish to log, and people that log at a gate will be easily scannable.
Finally, every time you activate a hostile module on someone who is logged out, their vanishing timer is reset to 5 minutes so you have enough time to kill big ships if you scan them down quick enough.
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Old Geeza
The Retirement Home
|
Posted - 2006.11.14 23:18:00 -
[2]
Originally by: Miss Overlord make bubbles 50-75% affective not 100% some sort of anti bubble module with a severe nerf would also be good. Otherwise they are just a giant i - win button
How can bubbles be 50%-75% effective? Being warp scrambled is a binary operation - you either are or you're not.
To be honest, I would rather they fixed the issues with bubbles and allow warp core stabs to save you from bubbles - give bubbles a scrambling strength of 2 so it will allow blockade runners to warp out and those ships fitted for pure travel (as with Kali stabs will nerf your targeting range and speed).
Obviously, all ships would still be able to be drawn out of warp as usual.
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Old Geeza
The Retirement Home
|
Posted - 2006.11.14 23:28:00 -
[3]
Originally by: Phelan Lore Can't the game tell if you loaded or not before disconnecting? Make people who crash without loading (or emergency warp) just stay cloaked until they load or log back on. Make people who load and then log stay there till their cloak wears off and then they get stuck in the bubble.
Yes, but you can very easily force yourself to crash (turn off your router is one very simple example). If you know the gate is camped, just jump through then crash yourself before you've finished loading.
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Old Geeza
The Retirement Home
|
Posted - 2006.11.14 23:46:00 -
[4]
Originally by: Miss Overlord maybe ppl wouldnt logski if survivability was a chance - make warp jam = scram like ECM and work on a % cycle. Was originally slated but never happened
At the moment, logoffski = 100% success. Until you give them a 100% way of staying alive without logging off then they will continue to log. That is why the logging must be fixed, not the bubble itself.
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Old Geeza
The Retirement Home
|
Posted - 2006.11.15 00:07:00 -
[5]
Originally by: Miss Overlord fiar point but some sort of % based chance perhaps needing 2 bubbles could be more even
But how long would it last for? Something like this would cause extreme lag (area of affect, constant updates, etc) and if there was no timer on it then all you would have to do is spam "warp to" until one of the chances went in your favour.
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