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KIAEddZ
Caldari KIA Corp
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Posted - 2006.11.16 10:17:00 -
[1]
Originally by: Will Fireblade i have maxed out navi skills, good implants too, good modules, a domi mwd and with a claymore in gang with maxed out skills in gang skills i go around 10.5k should i petition? :P
Hmmz, summin is wrong then mister FB.....
Maxxed out skills? You sure? 5 Local Nanos? Domi MWD?
Full set of snakes with HG Omega?
Summin is very wrong then. As that should hit about 9k sec.
KIA EVE Home
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Rod Blaine
Evolution Band of Brothers
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Posted - 2006.11.16 10:24:00 -
[2]
Gistii mwd ?
Anyway, it's speed needs nerfing, HARD.
It's exactly the same thing as the dual mwd/ab cruisers we used to have around, just hits harder and is harder to kill.
As for future setups, what lowslot mod got changed from utterly useless and never fitted to quite teh pwn on some setups again ?
Old blog |

DirtyHarry
Caldari Forsaken Empire
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Posted - 2006.11.16 10:26:00 -
[3]
Originally by: KIAEddZ
Originally by: Will Fireblade i have maxed out navi skills, good implants too, good modules, a domi mwd and with a claymore in gang with maxed out skills in gang skills i go around 10.5k should i petition? :P
Hmmz, summin is wrong then mister FB.....
Maxxed out skills? You sure? 5 Local Nanos? Domi MWD?
Full set of snakes with HG Omega?
Summin is very wrong then. As that should hit about 9k sec.
He lost his vaga and pod to RK the other day, poor wee fella must still be crying about that loss.
Also ive personally watched him zoom away from my mega and I believe that was at 8k/sec, though I doubt there was a claymore in system.
Havocide - DirtyHarryF-E Homepage F-E Killboard |

KIAEddZ
Caldari KIA Corp
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Posted - 2006.11.16 10:26:00 -
[4]
Originally by: Rod Blaine Gistii mwd ?
Doesnt exist at 10mn. ;(
KIA EVE Home
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slothe
Caldari Forsaken Empire
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Posted - 2006.11.16 10:29:00 -
[5]
Originally by: Rod Blaine Gistii mwd ?
Anyway, it's speed needs nerfing, HARD.
It's exactly the same thing as the dual mwd/ab cruisers we used to have around, just hits harder and is harder to kill.
As for future setups, what lowslot mod got changed from utterly useless and never fitted to quite teh pwn on some setups again ?
cool if rod says it needs nerfing it does. i think so too ! and i have one.
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dalman
Finite Horizon
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Posted - 2006.11.16 10:49:00 -
[6]
Uhm, can't be arsed to do the exact calculation on max speed.
But (vagabond + 5x domination overdrive) * ship bonus * skill bonus * highgrade snakes * 8% implant * 15% from gangmate with skirmish warfare implant = very high basespeed.
Domination mwd * acceleration control skill * 5% MWD speed implant * gang link bonus from maxed out claymore with implant = really good MWD.
base speed * MWD(with the quite low mass of a vaga) = fast fast fast fast fast. Too fast.
Of course, in actual setups you're better of with nanos than overdrives. And you prolly just want 2 or 3 so you can fit 2 or 3 damagemods. Still too fast? yea.
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Rafein
Eye of God Axiom Empire
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Posted - 2006.11.16 11:00:00 -
[7]
Originally by: Rod Blaine
As for future setups, what lowslot mod got changed from utterly useless and never fitted to quite teh pwn on some setups again ?
Inertia Stab, Ya, you lower the mass of the ship, you get moore booste from the MWD. Of course, moving fast, your more vulnerable to tracking disrutpers, which will make your transversal faster than your tracking, forcing you to slow down to hit anything.
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Christopher Multsanti
Euphoria Released Euphoria Unleashed
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Posted - 2006.11.16 11:03:00 -
[8]
Originally by: KIAEddZ
Originally by: Will Fireblade i have maxed out navi skills, good implants too, good modules, a domi mwd and with a claymore in gang with maxed out skills in gang skills i go around 10.5k should i petition? :P
Hmmz, summin is wrong then mister FB.....
Maxxed out skills? You sure? 5 Local Nanos? Domi MWD?
Full set of snakes with HG Omega?
Summin is very wrong then. As that should hit about 9k sec.
Don't you mean 11-13 k a second with gang mod bonus. It looks like your telling him you should be slower, not faster/ 
[ER Public Relations Officer] [Is main activated, check, Post!] |

Old Geeza
The Retirement Home
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Posted - 2006.11.16 11:22:00 -
[9]
It's going to be even faster with 3 inertia stabs on it too (and even more agile).
_______________________________________ Sign the petition against jump queues! |

Will Fireblade
Maza Nostra Euphoria Unleashed
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Posted - 2006.11.16 11:30:00 -
[10]
DirtyHarry : lol mate i didnt lose my implants but even if did why you talk like its your kill??? shouldnt you go and crawl back the hole(safespot) you came from... shou.
KiaEddz :
I have full set of LG snakes + 4 local hull and 10mn mwdII atm.. and i go like 6.4km/sec with noone in gang with gang bonuses(not modules) i do like 7.5+ so i think its something wrong and i have maxed out navi skills wtf ?? i already petitioned 
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Spaced Skunk
Yesodic Nomads Corp
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Posted - 2006.11.16 11:33:00 -
[11]
Originally by: Old Geeza It's going to be even faster with 3 inertia stabs on it too (and even more agile).
Faster yes, only with MWD that cant be kept on all the time.
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Old Geeza
The Retirement Home
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Posted - 2006.11.16 11:34:00 -
[12]
Originally by: Spaced Skunk
Originally by: Old Geeza It's going to be even faster with 3 inertia stabs on it too (and even more agile).
Faster yes, only with MWD that cant be kept on all the time.
I generally use mine as a heavy interceptor so that MWD speed is all that counts :D
_______________________________________ Sign the petition against jump queues! |

Will Fireblade
Maza Nostra Euphoria Unleashed
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Posted - 2006.11.16 11:38:00 -
[13]
Originally by: Spaced Skunk
Originally by: Old Geeza It's going to be even faster with 3 inertia stabs on it too (and even more agile).
Faster yes, only with MWD that cant be kept on all the time.
a domi mwd lasts quite long man more if you have good navi skills.. and with a faction nos simply awesome.. :p
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Jim McGregor
Caldari
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Posted - 2006.11.16 11:54:00 -
[14]
Crystal implants.
I never understood why its OK to boost sick amounts of shields/sec, but some people think its not ok to travel at insane speeds. These are FACTION stuff and pirate implants we are talking about here. Im not going to repeat myself in this thread as well, because we had one just like it just a day ago where I put some effort into arguing over this. Im not doing it again.
Normal speed for Vagabond is about 3k/sec.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Rod Blaine
Evolution Band of Brothers
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Posted - 2006.11.16 12:05:00 -
[15]
Edited by: Rod Blaine on 16/11/2006 12:06:24 No, that's not the usual speed.
Remove the implants and what do you get using simple mwd II and nano's ?
Thats the minimal speed. Th eusual speed is that plus about half of of the difference with what you could have with a pimped out vaga.
Now, 3km/sec would already be too much for a cruiser. But that's not what we're talking about. We're talking about an easy 5k/sec average. And that's just too much whatever way you look at it.
edit: and what about crystal implants ? Everyone agreed they were overpowered from the start. Thats why they get nerfed. Snakes are ok (altho a bit on the high side with their bonuses), its simply the vagabond that is not.
Old blog |

Malkavian Spirit
Minmatar Instant Travel Inc.
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Posted - 2006.11.16 12:06:00 -
[16]
What does that prove really.... with those kinds of mods and implants any ship chould go uber fast that dosent mean its overpowered.. Hell i do 3k/sec with my ishtar with no snakes or gang boost and i dont care about transversal so yeah lets just nerf the snakes/nanos and gang skills and lets all train for the underpowered caldari missile boats 
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Old Geeza
The Retirement Home
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Posted - 2006.11.16 12:12:00 -
[17]
Edited by: Old Geeza on 16/11/2006 12:14:23
Originally by: Rod Blaine Edited by: Rod Blaine on 16/11/2006 12:06:24 No, that's not the usual speed.
Remove the implants and what do you get using simple mwd II and nano's ?
Thats the minimal speed. Th eusual speed is that plus about half of of the difference with what you could have with a pimped out vaga.
Now, 3km/sec would already be too much for a cruiser. But that's not what we're talking about. We're talking about an easy 5k/sec average. And that's just too much whatever way you look at it.
edit: and what about crystal implants ? Everyone agreed they were overpowered from the start. Thats why they get nerfed. Snakes are ok (altho a bit on the high side with their bonuses), its simply the vagabond that is not.
Crystal implants are sadly staying as they are.
Personally I wish they would change slave to the same bonus but for armour and allow them to work on capital ships.
There are 2 ship in this game which are used far too infrequently because "zomg you can't solo wit them wtf". They are called the Rapier and the Huginn, and are designed for locking down incredibly fast ships.
Try using them.
_______________________________________ Sign the petition against jump queues! |

Peter Stuyvesant
Amarr
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Posted - 2006.11.16 12:18:00 -
[18]
Originally by: Old Geeza Crystal implants are sadly staying as they are.
Must have missed this. Got a link?
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Voltron
Caldari Black Lance Dusk and Dawn
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Posted - 2006.11.16 12:21:00 -
[19]
So wtf they doing to nanofibers then? Eddz mentioned a nerf in his original thread?
Volt It's great touching your own dink isn't it?
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Testy Mctest
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Posted - 2006.11.16 12:26:00 -
[20]
Edited by: Testy Mctest on 16/11/2006 12:27:17
Most of you clearly havent flown a Vagabond, as even at 4.5km/s you miss things that aren't being idiotic and following you.
The only things Vagabonds really kill when travelling at speed is interceptors and MWDing cruisers that follow them and drop their transversal. Soloing battleships is all well and good, yes, but there are so many battleships and battleship mods, and plenty more besides, that pwn Vagabonds it aint funny. Any kind of Ewar, Nos, et al...
This is all before the fact that you all seem to ignore which is that to *fit* a vagabond to do all of this stuff, costs upwards of 1 billion. If you fit a battleship out with 1 billion ISK's worth of mods, Vagabonds wont break your tank/will die to your nos/etc.
There's a lot of what I considered knowledgable players in this thread, and it's quite surprising to see how little you know - or how much you're willing to ignore to cry for an unneccessary nerf.
Scrapheap Challenge Forums |

Old Geeza
The Retirement Home
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Posted - 2006.11.16 12:42:00 -
[21]
Originally by: Voltron So wtf they doing to nanofibers then? Eddz mentioned a nerf in his original thread?
Volt
Rod mentioned a useless module was being given a boost. Those modules are Inertia Stabs which will increase you MWD speed (they decrease your mass) but they won't give a speed boost when it's turned off.
_______________________________________ Sign the petition against jump queues! |

KIAEddZ
Caldari KIA Corp
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Posted - 2006.11.16 13:06:00 -
[22]
Edited by: KIAEddZ on 16/11/2006 13:08:24
Originally by: Will Fireblade I have full set of LG snakes + 4 local hull and 10mn mwdII atm.. and i go like 6.4km/sec with noone in gang with gang bonuses(not modules) i do like 7.5+ so i think its something wrong and i have maxed out navi skills wtf ?? i already petitioned 
Summin is wrong.....
I run
5 Local Hull, everythiung is at lvl 5, full set of LG snakes and i have my Skirmish Warfare at 5. I go just under 8.4....
With a fully trained gang boy in system, i do just over 12k
Our fastest guys go just over 9k without gang boy in system and just over 13k with him.
Either you dont have your skill smaxxed, or summin is very wrong.
(oooh i forgot, rogue implants and ZOR aswell of course... shaq if you wanna hang with the 9kers)
KIA EVE Home
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FraXy
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.11.16 13:07:00 -
[23]
Edited by: FraXy on 16/11/2006 13:07:37 Vagabond operate into falloff pretty much all the time except special cases which cuts down effective DPS (the DPS that actually manages to hit). Then u got an orbit of 550 m/s with 2-3 Local Nanos which makes tracking a little bit of pain.
Not to mention i (and all****abond pilots) have spent over a bill to tune it. Personally i`ve spent maybe 1.1 bill + 2300 ISK/second in ammo during engagements.
Sure it is fast and can stay at range which is awesome because in the previous 8 page thread i did a long post about the Dual-Extender tank which with max skills can regen 25-30 HP/sec at peak with 75/60/40/60 resists which is less then 100 DPS to break the tank.
200 DPS Taranis vs the tank at optimal = 47 seconds before shield is gone. And i think that was with 5 PDU II to boost the regen aswell.
U should be able to get an Ishtar to 3500-3800 m/s with LG Snakes, 3% Velocity, 3% AB/Mwd, T2 Mwd and 4-5 Local Nanos and a passive shieldtank.
Stop crying nerf for all this ship can do is hit-and-run t1 cruisers or ceptors that are trying to tackle and avoiding incoming damage. But start throwing some heavy missiles at it and watch me run for the hills.
This is my lazy attempt to make an uber-signature, please go away!
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FFGR
Maza Nostra Euphoria Unleashed
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Posted - 2006.11.16 13:41:00 -
[24]
Originally by: DirtyHarry
Originally by: KIAEddZ
Originally by: Will Fireblade i have maxed out navi skills, good implants too, good modules, a domi mwd and with a claymore in gang with maxed out skills in gang skills i go around 10.5k should i petition? :P
Hmmz, summin is wrong then mister FB.....
Maxxed out skills? You sure? 5 Local Nanos? Domi MWD?
Full set of snakes with HG Omega?
Summin is very wrong then. As that should hit about 9k sec.
He lost his vaga and pod to RK the other day, poor wee fella must still be crying about that loss.
Also ive personally watched him zoom away from my mega and I believe that was at 8k/sec, though I doubt there was a claymore in system.
Don't worry, it will take awhile until we are drained out of money 
Pirate implants are very nice to boost you, I tend to use a slave set when I fly armor tanked ships. _______
Hope is the first step on the road to disappointment |

Crellion
Art of War Anarchy Empire
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Posted - 2006.11.16 18:19:00 -
[25]
Edited by: Crellion on 16/11/2006 18:21:43 Umm given Vagas mass and the effect of new inertias does it reach 20km/s on Sisi now? anybody tried it? Is that why Oveur mentioned nerfing fast ships at the Fanfest?
EDIT By the way nice to see you are still around Will thought you didnt play much these days... Bring your lads to Syndicate some time... to team up or to pew pew each other or something ... AWAR lubs Maza :)
Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |

McCool
Spontaneous Defenestration
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Posted - 2006.11.16 19:44:00 -
[26]
what happend to the real thread OP Will Fireblade?!
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Isyel
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2006.11.16 20:11:00 -
[27]
Yeah, good, nerf the Vagabond too. Now we lost the Hurricane (one of the most exciting minmatar ships) and then the Vagabond too. Hooray.  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I be needin' some sig love. *sigh* |

Graalum
Foundation R0ADKILL
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Posted - 2006.11.16 20:52:00 -
[28]
I'll trade a vaga nerf for a muninn boost.
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Oedus Caro
Caldari Caldari Deep Space Ventures
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Posted - 2006.11.16 21:33:00 -
[29]
I'm really sorry, but doesn't a Heavy Assault Ship that can haul ass better than an interceptor strike some of you Matari pilots as just a bit unbalanced? Yeah sure, Minmatar is big on speed - but 9 km/s in a cruiser (even allowing for the fact that the setup required to get there is rather expensive) is just absurd. The ship needs to get looked at regardless of what eventually happens to the Hurricane.
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Vincent Almasy
Gallente The Underground
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Posted - 2006.11.16 22:07:00 -
[30]
Edited by: Vincent Almasy on 16/11/2006 22:13:49
Originally by: Oedus Caro I'm really sorry, but doesn't a Heavy Assault Ship that can haul ass better than an interceptor strike some of you Matari pilots as just a bit unbalanced? Yeah sure, Minmatar is big on speed - but 9 km/s in a cruiser (even allowing for the fact that the setup required to get there is rather expensive) is just absurd. The ship needs to get looked at regardless of what eventually happens to the Hurricane.
Now if you have the same things on a ceptor who will move faster? if it is the HAC then it may be an issue but it's not it's the Intercepter who still wins out and who still holes the top speed on all of eve.
[Edit] Vega has a base speed of only 242m/s and 5 lows while a Zelot has a base speed of 215m/s and seven lows. What is there to nerf? Oh kill it's one advantage 27m/s and a bit of weight then the speed of another HAC? First give us anti-missile tools that are viable and for all, defencders don't cut it, then we should only then think about nurfing the vega.
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