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ZongTua
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Posted - 2006.11.16 14:41:00 -
[1]
Currently I am going into .4 sec space and killing pirate NPCs. I am right at 300k sp. I have no problem fighting any of the NPC's but worry about getting jumped by other PC Pirates in those zones. (keep my eye on local chat to see who is coming in) What would I need to have my ship fitted with to be able to disengage from PC Pirates and get out of dodge till I get more SP's?
Current Setup: (highs) 2x Med 150mm Dual Rails 3x Light 125mm Rail I's (Med) 1x Afterburner 1x small shield booster 1x ECM Burst I (low) 2x 100mm rolled plates 2x small Armor rep. 1x "Stoic" Warp Stab
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Marcus TheMartin
Gallente CURSED LEGION OF DOOM Pirate Coalition
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Posted - 2006.11.16 14:49:00 -
[2]
5 Dual 150's Web,MWD,Cap Injector 800mm plates, 2 EANM, 1 Rat specific Hardener, RCU
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Wotar
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Posted - 2006.11.16 15:04:00 -
[3]
Whats the use of cap injector if you have no rep?
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ZongTua
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Posted - 2006.11.16 15:06:00 -
[4]
In that list what is going ot prevent me from getting trapped by the PC pirate? Sorry I am still very new to the game.
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Wotar
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Posted - 2006.11.16 15:14:00 -
[5]
Edited by: Wotar on 16/11/2006 15:15:36 tbh, awareness is the thing that'll keep you from getting trapped. If you fit 2 warpcore stabs on a Thorax, you've really badly gimped its fighting abilities. Stabs are getting a heavy nerf soon anyway, so its best to get used to not fitting them on combat setups.
How about:
5 x Dual 150m -- MWD or AB Stasis Web Cap Recharger (IMO injector would be irritating for ratting - no room for loot, have to keep re-stocking on cap charges...ugh) -- Medium Armour repairer 800mm plate 3 x hardeners - probably passive would be best to save cap.
Edit: 3rd midslot could be an ECM instead of cap charger, then if you get jumped you have a chance to jam him and run. Your tank will suffer a little tho.
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Major Shake
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Posted - 2006.11.16 15:15:00 -
[6]
Originally by: Wotar Whats the use of cap injector if you have no rep?
Back in my carebearing days I would usually end up killing my cap warping around the bigger systems that will nuke your cap every time you hit warp.
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Major Shake
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Posted - 2006.11.16 15:16:00 -
[7]
Originally by: ZongTua In that list what is going ot prevent me from getting trapped by the PC pirate? Sorry I am still very new to the game.
Nothing will prevent you from getting trapped by a player pirate if you don't pay attention to who's in the system. (its so irritating when people dock after I show up lol)
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Wotar
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Posted - 2006.11.16 15:16:00 -
[8]
Originally by: Major Shake
Originally by: Wotar Whats the use of cap injector if you have no rep?
Back in my carebearing days I would usually end up killing my cap warping around the bigger systems that will nuke your cap every time you hit warp.
Fair enough, but a ratting setup with no repairer is a bit weird imo ;-)
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slothe
Caldari Forsaken Empire
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Posted - 2006.11.16 15:22:00 -
[9]
fit-
5 x 150mm rails (yes small)
10mn AB Stasis Web Cap Recharger
Medium Armour repairer 800mm plate (crystalline best) 3 x active armour hardeners
5 x medium hammerhead drones in bay.
to be honest youd be better off putting the above fitting on a vexor youd do more damage. the thorax is more skill intensive (i.e. you need more skills to get better results) than the vexor. plus the vexor is cheaper (though youd lose one 150mm gun but gain more damage from drones).
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ZongTua
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Posted - 2006.11.16 15:24:00 -
[10]
Originally by: Major Shake
Originally by: ZongTua In that list what is going ot prevent me from getting trapped by the PC pirate? Sorry I am still very new to the game.
Nothing will prevent you from getting trapped by a player pirate if you don't pay attention to who's in the system. (its so irritating when people dock after I show up lol)
Yea that is why I keep local up to see who is coming in system. But one system I rat in has no stations that i know of.
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Galliana Foresta
Gallente Fleeting Moments of Insanity The Imperial Order
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Posted - 2006.11.16 15:28:00 -
[11]
Frankly, the only thing to keep you out of trouble when you're ratting is common sense. Waching local, etc.
Warp core stabs are effective to a certain extent, but only assuming your potential assailant has less points of scrambling strength than you have of stab strength, as it were.
There comes a point when fitting more stabs will bork the rest of your setup so much that you can't fight properly anyway, and with the upcoming stab nerf in Kali 1, they'll really ruin your ability to NPC effectively.
This of course leaves you with 2 options:
1 - ECM. If your enemy can't lock you, they can't scramble you. You can escape unharmed.
2 - Fit to fight. In my opinion, this is a better option. Even if you lose, at least you can say you had fun. If you win, or put up enough of a fight to scare your attacker off, they migh think twice about engaging you a second time.
As a beginner, I'd recommend this setup:
Highs - 5 x Light Neutron Blasters (best named)
Mids - Web, Microwarp drive, 7.5km warp scrambler if you plan to fight, best named multispecral ECM jammer if you plan to run.
Lows - 1600mm rolled tungsten armour plate, magnetic field stabiliser, energised adaptive nano membrane, armour explosive hardener (or swap the EANM and hardener for rat-specific hardeners) and a small or medium named armour repairer, depending on how much grid and CPU you have left.
Fill your drone bay with medium drones and have fun. 
Hope this helps,
Regards, Galliana Foresta. ---------------
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.16 15:54:00 -
[12]
Originally by: Galliana Foresta Frankly, the only thing to keep you out of trouble when you're ratting is common sense. Waching local, etc.
Warp core stabs are effective to a certain extent, but only assuming your potential assailant has less points of scrambling strength than you have of stab strength, as it were.
There comes a point when fitting more stabs will bork the rest of your setup so much that you can't fight properly anyway, and with the upcoming stab nerf in Kali 1, they'll really ruin your ability to NPC effectively.
This of course leaves you with 2 options:
1 - ECM. If your enemy can't lock you, they can't scramble you. You can escape unharmed.
2 - Fit to fight. In my opinion, this is a better option. Even if you lose, at least you can say you had fun. If you win, or put up enough of a fight to scare your attacker off, they migh think twice about engaging you a second time.
As a beginner, I'd recommend this setup:
Highs - 5 x Light Neutron Blasters (best named)
Mids - Web, Microwarp drive, 7.5km warp scrambler if you plan to fight, best named multispecral ECM jammer if you plan to run.
Lows - 1600mm rolled tungsten armour plate, magnetic field stabiliser, energised adaptive nano membrane, armour explosive hardener (or swap the EANM and hardener for rat-specific hardeners) and a small or medium named armour repairer, depending on how much grid and CPU you have left.
Fill your drone bay with medium drones and have fun. 
Hope this helps,
Regards, Galliana Foresta.
Don't even think about number 2. Ratting setups are usually **** poor PvP setups. That and the fact that you only have 300k skill points means that you might as well eject and try and save your pod if you get caught.
I ma not saying that you can't PvP, but you will need to specificaly setup for it. Extra skill points will give you the ability to make much better multipurpose setups. Right now, concentrate on making your bankroll fat so when you do start to pvp, you can absorb some losses easily before you get the hang of it.
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Galliana Foresta
Gallente Fleeting Moments of Insanity The Imperial Order
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Posted - 2006.11.16 16:07:00 -
[13]
Audri says true - I hadn't read the OP properly and missed the 300k SP part.. My bad.
PvP at your age generally isn't a great idea, even though I have a 500k SP Rifter pilot alt that's killed several 1+ year old players in battleships...
You pays your money and makes your choices, I guess.
---------------
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ZongTua
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Posted - 2006.11.16 16:24:00 -
[14]
Yea I am to young to fight it out. That is why I was wanting a setup to rat with in .4 space and be able to run from play pirates. lol Right now the toughest rats I am fighting are at the Most 2 cruisers at a time.
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ZongTua
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Posted - 2006.11.17 14:23:00 -
[15]
Well just to update. My setup worked last night. Was able to take on 2 cruisers (NPC Pirate) fine. Then what I thought would happen a Pilgrim jumped in on me piloted by some guy named Gunslingerss. He attempted to warp scram me. While I was fighting a few NPC pirates. I had set a dead space way point, clicked warp and got out of dodge. I knew he was probably going to camp one of the gate so I just waited for a bit. Then went back to pirate hunting. He found me again and I slipped away this time out of system. Soon though I will be able to stay and atleast put up a fight.
Current Setup: (highs) 2x Med 150mm Dual Rails 3x Light 125mm Rail I's (Med) 1x Afterburner 1x med shield booster 1x ECM Burst I (low) 2x 200mm rolled plates 2x med Armor rep. 1x "Stoic" Warp Stab
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Akiman
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Posted - 2006.11.17 15:14:00 -
[16]
Edited by: Akiman on 17/11/2006 15:14:44 well...experience is the best way to escape from the ambushes.if u blew up try to think what made u blew up.on the other hand you can take 0.4 rats with an incursus too if you cant afford to fly that cruiser (i mean if u dont have the cash to restore it) AND insure your ship at all times.
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