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Ruciza
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Posted - 2007.06.04 20:56:00 -
[31]
Edited by: Ruciza on 04/06/2007 21:07:56
Your drones can track better when the target gets a higher sig radius via the painter. This can result in higher damage when large drones want to hit smaller targets. For example heavy drones and frigates. You can also increase this with an Omnidirectional Tracking Link, which is a med slot module for drones. The Painter is better for pure tracking though, but the link also increases drone optimal.
What the OP forgot is that Target Painters are also a countermeasure against Tracking Disruptors. Target Painters make you track better than Tracking Computers even on a non specialty ship, if you have the skills. In addition, the Painter cruisers can triple a sig radius, meaning that everybody firing on that ship can move three times faster and still have the same hit chance.
He also forgot remote Tracking Links, which are way better than Tracking Computers if you use the right ships. This is also a Minmatar specialty that can be used to counter Amarr EW. A properly supported ship can shake off most of the effects of Tracking Disruptors. Same for Sensor Dampeners and Jammers. Nobody is doing it though. That's why EW is so effective.
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Marine HK4861
Caldari Seoltachd
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Posted - 2007.06.05 06:29:00 -
[32]
Originally by: Ruciza
What the OP forgot is that Target Painters are also a countermeasure against Tracking Disruptors. Target Painters make you track better than Tracking Computers even on a non specialty ship, if you have the skills. In addition, the Painter cruisers can triple a sig radius, meaning that everybody firing on that ship can move three times faster and still have the same hit chance.
Target Painters increase the signature radius of the target ship. This is compared against the Signature Resolution of the turret to determine a hit.
Tracking disruptors affect the turret's range and tracking speed, not the signature resolution. If a target is orbitting you fast enough, you'll still miss him, even if he's lit up like a lighthouse. 
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Ruciza
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Posted - 2007.06.05 09:35:00 -
[33]
That's not my information. According to the probability functions I have seen, sig radis equals tracking.
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Hammer Judge
Gallente Southern Cross Incorporated Rule of Three
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Posted - 2007.06.05 12:24:00 -
[34]
wow, that's a great guide!
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My newbie guide for experienced MMO gamers. |

Marine HK4861
Caldari Seoltachd
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Posted - 2007.06.05 17:34:00 -
[35]
Originally by: Ruciza Edited by: Ruciza on 05/06/2007 09:57:36 Edited by: Ruciza on 05/06/2007 09:55:07 According to the probability functions I have seen, Sig Radius equals tracking. A doubled Sig Radius has the same effect as doubled gun tracking speed. It is of course also compared to the Sig Resolution of the gun, but the effect remains the same. The tracking term is like
Sig Radius x Tracking Speed / Sig Resolution
Ah, sorry, I was under the impression that the turret caculations were split into 2 parts (sig radius versus Sig resolution and transversal versus tracking), like the missile damage calculations.
Playing around with the tracking guide proves that I'm wrong, although the numbers generated by the guide don't quite match up with yours.
Could you point me in the direction of the formulas you've seen? EVE Search comes up with posts from 2005...
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THEGREAT LOBO
Havoc Inc
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Posted - 2007.06.05 19:52:00 -
[36]
thanks a lot for the guide. i had a few questions about ewar since i never use it. 
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Durn Loze
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Posted - 2007.06.05 19:52:00 -
[37]
Nice work. Very thorough guide to EW. Certainly revealed a lot about EW that I didn't know.
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Ruciza
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Posted - 2007.06.05 21:07:00 -
[38]
Originally by: Marine HK4861
Originally by: Ruciza Edited by: Ruciza on 05/06/2007 09:57:36 Edited by: Ruciza on 05/06/2007 09:55:07 According to the probability functions I have seen, Sig Radius equals tracking. A doubled Sig Radius has the same effect as doubled gun tracking speed. It is of course also compared to the Sig Resolution of the gun, but the effect remains the same. The tracking term is like
Sig Radius x Tracking Speed / Sig Resolution
Ah, sorry, I was under the impression that the turret caculations were split into 2 parts (sig radius versus Sig resolution and transversal versus tracking), like the missile damage calculations.
Playing around with the tracking guide proves that I'm wrong, although the numbers generated by the guide don't quite match up with yours.
Could you point me in the direction of the formulas you've seen? EVE Search comes up with posts from 2005...
Mine is a simplified version to illustrate the dependencies, it doesn't give out exact figures. The real equation is more unwieldy:
Hit Chance = 0.5^[(Tranv/(range*tracking))*(gun sig/ship sig))^2 + ((max(0,Range-Optimal))/Falloff)^2]
Links below. The guys also use it in other threads. In (Tranv/(range*tracking))*(gun sig/ship sig) you can see that transversal, range, tracking, gun sig and ship sig are equally important for hit chance. That is why I said tracking equals signature. But it also equals gun resolution. So we're both right. ;)
http://www.scrapheap-challenge.com/viewtopic.php?t=4427&postdays=0&postorder=asc&start=15
http://www.scrapheap-challenge.com/viewtopic.php?t=3176&postdays=0&postorder=asc&start=15
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Marine HK4861
Caldari Seoltachd
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Posted - 2007.06.05 23:18:00 -
[39]
Originally by: Ruciza In (Tranv/(range*tracking))*(gun sig/ship sig) you can see that transversal, range, tracking, gun sig and ship sig are equally important for hit chance. That is why I said tracking equals signature. But it also equals gun resolution. So we're both right. ;)
Thanks for the info. 
I think I need to wrap my head around the equation a bit more, as range seems to be far more important as it can nullify an entire sub section of the calculation and still is involved in the transversal/range*tracking part. I do agree with you that in group ops, the increase to sig radius from a target painter would be more useful, as it'd affect missile damage as well.
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Ruciza
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Posted - 2007.06.06 09:40:00 -
[40]
I do not know whether this is the true equation used by Eve, but it is a very approximate one, and it seems used by everybody.
And regarding the target painters in gangs and target painter ships, I think it is not so much intended to boost missile damage, but to run around with high speeds and still hit. This makes sense imo, as Minmatar are the high speed hit and run high alpha strike race. If you illuminate a target with 3 good painters and good skills on an EW ship, and get tracking enhancement by others or yourself, you can go at full MWD speed and still use Artillery to good effect.
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Lindee Cruz
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Posted - 2007.06.09 23:21:00 -
[41]
Great info thanks
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Shaddn Arakh
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Posted - 2007.07.10 08:24:00 -
[42]
Great info, many thanks! I am now directing a dozen of our newbie-ew-friggers as I see EW as one of the most effective gang roles for newb fighters.
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Firecrak
Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2007.07.16 10:15:00 -
[43]
Nice guide
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Mikaleon
Caldari Fortunate Few
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Posted - 2007.11.12 19:18:00 -
[44]
Thank you for the info ------------------------------------------------ All is not lost, I have a ship and I'm a man! |

Meridius Dex
Amarr
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Posted - 2007.11.13 01:57:00 -
[45]
Since this thread has been necro'd (not a bid thing, imo, as it is quite informative), I do have a question about Disruptors. I am an Amarrian (don't point and laugh, stop that!) and am wondering if indeed TDs work against NPC targets. If so, what sensor types do the various races use (Guristas, etc)? -- Meridius Dex --
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KaySee Patrick
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Posted - 2007.11.13 03:16:00 -
[46]
Heya Fred, nice guide. I always wondered what happened to you after you left Civ4 
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Marine HK4861
Caldari Seoltachd
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Posted - 2007.11.13 08:32:00 -
[47]
Originally by: Meridius Dex Since this thread has been necro'd (not a bid thing, imo, as it is quite informative), I do have a question about Disruptors. I am an Amarrian (don't point and laugh, stop that!) and am wondering if indeed TDs work against NPC targets. If so, what sensor types do the various races use (Guristas, etc)?
Jammers used to work pre-revelations (confirmed myself), target painters do work, sensor dampers definitely don't.
I'm not sure about tracking disruptors. Best thing to do would be to try it yourself, but generally speaking since you're so outnumbered on missions, using up a midslot to incapacitate 1 NPC is not efficient. PVP is an entirely different matter.
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Meridius Dex
Amarr Species 5618 R0ADKILL
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Posted - 2007.11.13 14:47:00 -
[48]
Originally by: Marine HK4861
I'm not sure about tracking disruptors. Best thing to do would be to try it yourself, but generally speaking since you're so outnumbered on missions, using up a midslot to incapacitate 1 NPC is not efficient.
Well, I am currently ratting in zero sec and there is usually one or two battleship spawns and two BCs. So I was looking to disrupt the primary BS while I close in. Would like to know if this would work...
Originally by: Marine HK4861
Edit: sorry forgot about the sensor types for NPCs. They generally use the racial type, so Serpentis = Magnetometric, Gurista = Gravimetric, Angel = Ladar, etc. Since you're Amarr focused, you don't need to know the sensor types as TDs work regardless. It's only jammers that need to know the sensor type.
Is there a place to see which NPCs match which races? These buggers all use jammers on me and I'd like to return the favor. . -- Meridius Dex --
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Friedrick Psitalon
The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2007.11.13 17:52:00 -
[49]
Originally by: KaySee Patrick Heya Fred, nice guide. I always wondered what happened to you after you left Civ4 
Convo me in-game sometime and let me know who you are. ;)
Regarding other comments in this back-from-the-dead-thread:
Tracking Disruptors do ruin the tracking of the Rats - which is never that good to begin with - but I don't know about the range. It probably does. The poster saying Damps don't work is also entirely correct; somehow rats have infinite locking range once they decide they're interested.
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Marine HK4861
Caldari Seoltachd
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Posted - 2007.11.17 22:29:00 -
[50]
Originally by: Meridius Dex So I was looking to disrupt the primary BS while I close in. Would like to know if this would work...
Theoretically yes, subject to Frederick's comments in the above post.
Originally by: Meridius Dex
Is there a place to see which NPCs match which races? These buggers all use jammers on me and I'd like to return the favor.
You could try this website ingame or another one with a searchable EVE data export.
Bear in mind that only Guristas jam you. Serpentis use sensor dampers on you and I think the Amarr NPCs (Blood raiders) use tracking disruptors (I'm Caldari - TDs have no effect on missiles ).
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