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Ee33k
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Posted - 2006.11.17 02:03:00 -
[1]
a few of us were talking at the fan fest of rigs we would like to see introduced when rigs roll out. I just thought i'd make a thread for it and see what everyone else thought.
Ejector seat. when you ship gets down to structure/10% armour you hit this module button. the ship fires your pod 30-50km from your ship in a stright line, allowing you a chance to run. but also predictable so if someone is expecting it, they will be able to still claim their kill.
'kits' for ships. a purely cosmetic change. make you shuttle look like a thorax, your imicus like a domi,etc. you can only make a small ship look like a bigger one and it still shows as whatever it is in the scanner. but useful for scaring newbies. UV glowstrips and thumping bass speakers slod seperatly.
shield sync modules. a module you activate, for 5-8 seconds 1 single energy based weapon can 'vibrate at the frequency of their shields' allowing 1-2 shots to bypass shields. as i said you need a single module for each turret you are going to use also there may be some down time between activations as the computer will need to 'recalculate shield rotation pattern'
Shield freq scramblers. Modules you fit to your ship to prevent the easy calculation of your shield frequencies. also grants a small passive shield boost as the module is taking the load off the main cpu and giving the shield its full attension.
I cant remember the rest, but ill post when i do. you guys have any ideas for rigs of your own?
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Vana Gank
Gallente Kebabtossers
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Posted - 2006.11.17 02:08:00 -
[2]
I would love to see a sniper-rig. Activated for 1 shot, on 1 turret - has a chance for taking out the pilot leaving the ship in space. :D
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.11.17 02:31:00 -
[3]
Originally by: Vana Gank I would love to see a sniper-rig. Activated for 1 shot, on 1 turret - has a chance for taking out the pilot leaving the ship in space. :D
That would make sense only if it works when the ship is in hull, and isn't a capital ship.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Ee33k
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Posted - 2006.11.18 02:00:00 -
[4]
death ray. kills organic matter, leaves minerals and metals perfectly intact. add a fourth bar under structure called 'pilot' drop it to 0 and the pilot pops leaving ship intact. sucessful hit also has a chance to kill any slaves, diplomats, workers, cattle, etc you may be carrying.
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ee21k
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Posted - 2006.11.18 05:18:00 -
[5]
predictave tracker. a module that tells you where a ship is aiming at and allows you to position youself in its line of fire. think of it as an aggro module that allows tanking ships to siphon a small amount of damage off another ship they wish to protect.
remote warp stabilizer. allows a control level ship to 'buff' another ship for one point of warp stability. If used in a convoy, could be used to allow the miner/hauler/noob ships to escape and leave the fighter/support ships to fight the good fight.
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Rafein
Eye of God Axiom Empire
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Posted - 2006.11.18 05:33:00 -
[6]
Originally by: ee21k predictave tracker. a module that tells you where a ship is aiming at and allows you to position youself in its line of fire. think of it as an aggro module that allows tanking ships to siphon a small amount of damage off another ship they wish to protect.
Always thought there should be a gang link that worked kinda like that, that allowed the gang to disperse some of the damage members were taking. More of a means of negating calling someone Primary.
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nexvis
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Posted - 2006.11.18 05:37:00 -
[7]
Edited by: nexvis on 18/11/2006 05:38:49 You guys are aware that you dont activate rigs right? You dont even see them in the UI when in space. They're implants, not modules.
To bring this discussion closer to the realm of reality, a rig to increase MWD duration. There is a rig, and skill, for afterburners, but no rig nor skill for MWD duration.
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James Duar
Merch Industrial
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Posted - 2006.11.18 07:17:00 -
[8]
I made a post about this in features and ideas about "Strip Rigging". The idea was, extreme rigs for max performance out of your ship - so shield tankers can remove all their armor plates, armor tankers remove their shields and everyone can remove all but about 100hp of structure for the best speed boost in the world (at the risk of popping if anything looks at you wrong).
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