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Luthien Ze
Mindstar Technology United Confederation of Corporations
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Posted - 2006.11.17 10:21:00 -
[1]
Hi. I know there are other thorax threads out there but they seem a bit out of date and i would like to get some feedback on my setup, what i can improve and so on. This char only has about 2 mill sp. I do not have weapon upgrades 5 + awu yet, neither t2 gunns. My drone skills are also a bit lacking. But all that is under training :) This setup is also a bit expencive, but i like the edge it gives and i can afford to replace it without any problems.
I would like to know if its worthwile taking out the 1 nos and putting a 5th blaster in. And maby a magstab II more. On the other hand - it will hurt my tank and lower my resists.
Would really like your input on these matters - and feel free to post your thorax setup :)
The setup:
Limited Ion Blaster I [120xAntimatter Charge M] Limited Ion Blaster I [120xAntimatter Charge M] Limited Ion Blaster I [120xAntimatter Charge M] Limited Ion Blaster I [120xAntimatter Charge M] Medium 'Knave' I Energy Drain
Warp Disruptor I Fleeting Propulsion Inhibitor I 10MN Afterburner II
Pseudoelectron Containment Field I Armor Explosive Hardener II Armor Thermic Hardener II Medium Armor Repairer II Magnetic Field Stabilizer II
5 hammerhead I`s
Tank:
1219 shield, 3.05/s, E/T/K/Ex=10/28/46/64 1641 armor, E/T/K/Ex=65/74/43/64
Cap: 1320.0 cap, +9.68/s, -34.601/s
Speed and DPS 473.29411764705884 m/s 105.9 DPS (this is without drones - but it sounds a litle low)
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Queen Hades
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Posted - 2006.11.17 10:42:00 -
[2]
Edited by: Queen Hades on 17/11/2006 10:42:54 Edited by: Queen Hades on 17/11/2006 10:42:18 Don't. 
For missions / rat hunting: Use railguns and enemy specific hardeners / drones, remove the damage control, warp out, 2nd mag stab is king
For pvp: ab + blasters is bad, mkay? mwd + blasters = teh pwn, also use 1x explosive hardener + 3x eanm II + 1x mag stab, hammerheads rule
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Luthien Ze
Mindstar Technology United Confederation of Corporations
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Posted - 2006.11.17 10:50:00 -
[3]
Edited by: Luthien Ze on 17/11/2006 10:50:23 Well. Im not going to do any ratting or pve with it. For that i have a another char. I know that its not a great thing to not have a mwd on it - but i can fit a mwd + the guns + a repper with my current skills.With your tank suggestions i get the following resists: 1641 armor, E/T/K/Ex=76/82/61/47. Is these resists high enough to be able to survive long enough without a repper? Also, you have no damage control wich will kill your hull fairly quickly. Im open for suggestions but i would like to have some means of getting my armor back up.
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Stormhold
FinFleet Lotka Volterra
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Posted - 2006.11.17 10:53:00 -
[4]
Edited by: Stormhold on 17/11/2006 10:55:17 Edited by: Stormhold on 17/11/2006 10:54:12 That dps sounds rather low - though if you have low skills and it's calculated from those it can well be right.
I myself use heavy electron blaster II's and 1 magstab II. With void it does 325dps from guns with my skills if I recall correctly.
Not to say, with electrons I can fit 800mm plate, medium repairer and a mwd (or 1600mm and mwd I believe, that might be a better fit due to cap issues)
EDIT: And that's with AWU lvl 4. T1 electrons being easier to fit you probably don't need a lot of awu.
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Queen Hades
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Posted - 2006.11.17 10:59:00 -
[5]
Originally by: Luthien Ze Edited by: Luthien Ze on 17/11/2006 10:50:23 Well. Im not going to do any ratting or pve with it. For that i have a another char. I know that its not a great thing to not have a mwd on it - but i can fit a mwd + the guns + a repper with my current skills.With your tank suggestions i get the following resists: 1641 armor, E/T/K/Ex=76/82/61/47. Is these resists high enough to be able to survive long enough without a repper? Also, you have no damage control wich will kill your hull fairly quickly. Im open for suggestions but i would like to have some means of getting my armor back up.
Here's what I usually do with small, cheap ships when going after pirates:
Kick the whole tank anyway, fit damage mods, overdrives and tracking mods in the lows (whatever), get to the enemy asap, open fire, pwn quickly and grab the loot on flyby. This needs a bit of experimenting, though.
You must be higher than 47% ex, because the explosive hardener II alone gives you 59.5% armor resist (incl. the 10% base value), let alone the bonus from 3x eanm II.
If you absolutely have to have more sustainability fit a plate or a tech II repper instead of the 2nd magstab, but tbh I'd try the high damage setup first (I suppose you're going for solo pvp or in small groups).
Bought cheaply this setup may cost you 20 million isk, pwn a solo hauler or a battlecruiser and the loot will pay for that machine, everything else you catch after that is pure incoming.
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K8 T
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Posted - 2006.11.17 11:02:00 -
[6]
I'm not going to give you some AWU5 setup that you won't be able to fit until christmas 2008.. but..
- Change AB to MWD - Change Lowslots to: 3 damage mods, named damage control. Last lowslot depends on what you need, RCU maybe to fit a rack of Neutrons? Otherwise Cap Power Relay. - Change dronebay to 5 ECM Vespa drones (medium size)
For this to work you really want Neutrons though. Even if they're only tech 1.
And if you're worried about a tank, don't be, your damage output more than makes up for it. The ECM drones are your tank.
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Luthien Ze
Mindstar Technology United Confederation of Corporations
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Posted - 2006.11.17 11:06:00 -
[7]
Edited by: Luthien Ze on 17/11/2006 11:10:01 Hehe ;) Yeah, My support skills arnt all that. Most of them are trained to lvl 2 - besides the req. to train t2 small blasters. Got medium hybrid at lvl 4 and gunnery to lvl 4. But I know i have to train the skills up. I am in process of doing that now (but then again - i also need to train alot more skills than just gunnery too;) ).
But i would like to know if this setup is good irrelevant to the amount of support skills trained - or if it needs light or heavy tweaking. I can though get around 170 - 180 dps if i stick another gun on there and a magstab II and add the drones in the equation.
I have thought about a electron setup but i dont think i can do the amount of dmg needed with 5 of those. Not untill i get t2 mediums and the support skills up atleast. Though - i bet its a good setup if you got the skills to up the lowered base dmg with electrons.
Since this char only have about 2 mill sp theres alot of skills i have not trained fully, that will lower the performance of my thorax compared to many of you here.
But what do you think about the survivalbility of this ship? Lets say i meet a even skilled char. With the reisist i have - and the damage i do, will i be able to win some fights or am i just a flying free killmail waiting to be claimed? :)
EDIT:
Thank you for your answers. I will try the pure gank setup posted here this weekend and see how it goes. I must admit im kinda nervous when i fly around without the possibility to rep my tank ... but hey! I`l give it a shot! :)
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Luthien Ze
Mindstar Technology United Confederation of Corporations
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Posted - 2006.11.17 11:12:00 -
[8]
Quote:
You must be higher than 47% ex, because the explosive hardener II alone gives you 59.5% armor resist (incl. the 10% base value), let alone the bonus from 3x eanm II.
Guess its quickfit that messes stuff around a bit. I have 47 in kinetic and 64 or something in explosive :)
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