| Pages: 1 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Doug Chua
|
Posted - 2006.11.20 08:08:00 -
[1]
Can anyone give me a powerful skill setup for the caracel? Im having trouble deciding which ones to get so i dont waste my time on the bad ones. Basic pvp'ing and maybe some complexes is what I want to do. Thank you 
|

Jameroz
Independent Frontiers Chorus of Dawn
|
Posted - 2006.11.20 08:17:00 -
[2]
Edited by: Jameroz on 20/11/2006 08:26:56 Edited by: Jameroz on 20/11/2006 08:23:24 Hard to say how new you are and what skills you already got so here are the few really must haves. What you can forget for Caracal is turret skills and drone skills.
Fitting skills Electronics (More cpu) Engineering (More powergrid) Weapon Upgrades (Lowers weapon cpu usage and allows you to use Ballistic Control Systems)
Tanking skills Shield Operation (Faster shield regeneration) Shield Management (More shield) Energy Systems Operation (Faster cap renegeration) Energy Management (More cap) Tactical Shield Manipulation 1 for T1 hardeners, 4 for T2 hardeners
Important skills for missiles Heavy Missiles (Damage) Rapid Launch (Faster launching) Missile Launcher Operation (Faster launching)
Less important missile skills, yet nice to have atleast few levels Missile Projection (Distance + Speed) Missile Bombartment (Distance) Guided Missile Precision (More damage against small ships) Target Navigation Prediction (More damage against fast ships) Warhead Upgrades (Damage)
You might also train atleast minimum skills for following items: Warp Disruptor/Scrambler, Stasis Webifier, Afterburner, Small Tractor Beam, ECM - Multispectral
Hope this gets you started.  __________
Jameroz Independent Frontiers is recruiting |

Doug Chua
|
Posted - 2006.11.20 10:26:00 -
[3]
Thanks for the awesome list! Im curious about one part though, why are shield hardeners better then the passive amplifiers? To me something that doesnt run your cap out and is always on seems better overall than more resist.
|

Sir Bart
Vendetta Underground Rule of Three
|
Posted - 2006.11.20 11:59:00 -
[4]
I don't know if powergrid is an issue on the caracal, if it is, you also need advanced weapon upgrades (some missile users forget this skill).
-Bart
|

Shinshi Casoyako
|
Posted - 2006.11.20 12:06:00 -
[5]
Originally by: Doug Chua Thanks for the awesome list! Im curious about one part though, why are shield hardeners better then the passive amplifiers? To me something that doesnt run your cap out and is always on seems better overall than more resist.
Cap recharges naturally. This means that if the cost of using the modules is less than the cap recharge than you can easily use them without using cap. I had the same thought when I was still flying a ferox in lvl 3. Even bought DG hardners for that. In the end I switched over one time and I loved it. It works far better, just try it and you will see.
Cheerz . Seriously Have I Not Said How I Can Assist Some One You Are Killing Online? |

Jameroz
Independent Frontiers Chorus of Dawn
|
Posted - 2006.11.21 05:54:00 -
[6]
Originally by: Doug Chua Thanks for the awesome list! Im curious about one part though, why are shield hardeners better then the passive amplifiers? To me something that doesnt run your cap out and is always on seems better overall than more resist.
Well this kinda depends from situation... But in general the less damage you take the less cap you have to use for shield booster... Also the less damage you get the easier you can repair it... Also with specialized skills you can increase the resist of the passive hardeners making them better, but without those skills the difference is just too big for me personally. __________
Jameroz Independent Frontiers is recruiting |
| |
|
| Pages: 1 :: [one page] |