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Obscurity X
Delta vane Corp. Mordus Angels
8
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Posted - 2015.06.09 16:25:21 -
[1] - Quote
I've been doing the Guristas Burner solo in an Enyo for a while and I've noticed something. Sometimes my prop mod will burn out so fuckin fast that of course I die. If you can't reach the enemy and get the scram online, then you're dead. I have thermodynamics V, and I've done some testing. I should have 25seconds with the pro mod on overheated and not burn it out. But I fuckin swear, sometimes it burns out faster than others, this last time it lasted about 10seconds before it was toast. I did this exact mission with this exact fit last week, and was successful.
Is overheating consistent?
Here's my fit:
ENYO:
Light Neutron Blaster II x4
Faint Epsilon Warp Scrambler I Small Electrochemical Cap Booster I 5mn Y-T8 Compact Microwarp Drive
Overdrive Injector System II Armor Kinetic Hardener II Magnetic Field Stabilizer II Small Armor Repairer II
Small Auxiliary Thrusters II x2
Here's a link to a video of what exactly I'm doing: Guristas Burner Mission |

Paranoid Loyd
5718
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Posted - 2015.06.09 16:32:48 -
[2] - Quote
Here is some science on the matter
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Obscurity X
Delta vane Corp. Mordus Angels
8
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Posted - 2015.06.09 17:54:32 -
[3] - Quote
Thanks for the article. Here's my answer: "Just like ECM electronic warfare GÇô another chance-based mechanism GÇô heat damage can be very unpredictable, and will not be the same every time you overheat."
Problem is that the fit and approach are too tight to be successful every time, I'll have to find another way.
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Paranoid Loyd
5720
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Posted - 2015.06.09 18:28:49 -
[4] - Quote
The other thing the article says is the algorithm for how the heat is spread is unknown, you might try to put it in the middle (on the fitting screen not on the overview) as it may change the chance of spreading the heat?!?
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Ploing
Blue Republic RvB - BLUE Republic
22
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Posted - 2015.06.09 22:56:44 -
[5] - Quote
Problem is that the fit and approach are too tight to be successful every time, I'll have to find another way.
[/quote]
try this if u can
[Enyo, guriburner worm ] Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II Magnetic Field Stabilizer II
Coreli B-Type 5MN Microwarpdrive Caldari Navy Warp Scrambler Gistii A-Type Small Shield Booster
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Small Diminishing Power System Drain I
Small Hybrid Burst Aerator II Small Anti-Kinetic Screen Reinforcer II
Warrior I x1
fast, tanky enough and more dps. with speed implants you could change an overdrive for an MFS for ~ 430 dps
i use this all day long. bit more isk but if you spend it one time the money is in a short time |

Obscurity X
Delta vane Corp. Mordus Angels
8
|
Posted - 2015.06.10 16:03:18 -
[6] - Quote
Thanks Ploing,
Are you overheating your prop mod to reach your target?
I was also thinking of trying a daredevil. I do need something that's reliable every time. At this point I'm losing ships too often.
Thx |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1191
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Posted - 2015.06.10 18:45:58 -
[7] - Quote
daredevil is very reliable. I usually overload for 1 cycle and get a scram not too long after. The DD will catch the worm without ever overloading but it takes a bit longer. Fit in this post (plus I have a zor's): https://forums.eveonline.com/default.aspx?g=posts&m=5006759#post5006759
the dangerous part: when overloading you are faster than the missiles, so when you slow down you get hit by 2 volleys. I always overload a hardener when I land in complex for a little extra safety, and you might want to have the rep overloaded and start cycling it about the time you either switch off the overload or get the scram on.
honestly the mission is pretty boring now, spend most of the time at ~500m shooting overloaded void into the worm's tailpipes. maybe cycling the cap booster once or twice.
@ChainsawPlankto
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Sturmwolke
651
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Posted - 2015.06.11 10:09:43 -
[8] - Quote
Use T1/faction MWD. All T2 mods burn out faster - they're relatively crappy for overheating.
That said, you'd need a minimum 2 Overdrive Injectors (no implants) on the Enyo to catch the Guristas Worm reliably. Overheat speed you need to aim for should be ~4300m/s or higher. If you want to be safer, use an OGB for the extra speed boost.
Overheat both MWD + scrambler and approach asap when you warp in. Turn off overheat asap once you have it pointed. If you do it right, you'd only need to overheat 2-3 cycles. Quickly switch to keep at range (Void optimal) and turn off the MWD, the rest is just easy cap and repper management.
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Ploing
Blue Republic RvB - BLUE Republic
22
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Posted - 2015.06.11 10:45:37 -
[9] - Quote
Obscurity X wrote:Thanks Ploing,
Are you overheating your prop mod to reach your target?
yes.
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