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DaOpa
Static Corp
49
|
Posted - 2015.06.10 11:44:51 -
[1] - Quote
Idea:
Since we will be starting to create our own station hubs in HiSec, this idea will be for characters who have negative standings against NPC Corps / Empires.
-1.0 and lower standings for NPC Corps / Empire gets you locked out from using their stations.
-5 and lower sec standings gets you locked out of all NPC Stations except for Pirate factions.
Ganking players with a high sec standings causes bigger standings loss then what it is currently.
Ganking players who are in NPC Corps causes both sec standings loss & NPC corp standings loss.
When players start creating there own stations in hisec, let them have options to crater or reject people based on these standings.
Also will like to see tax hikes in all NPC Stations which is directly affected by NPC standings. The higher standings you have / the less tax you will see.
Another thing to drive players to either work for NPCs doing missions or bypass and use player created stations.
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Black Pedro
Yammerschooner
1091
|
Posted - 2015.06.10 12:49:21 -
[2] - Quote
DaOpa wrote:Idea:
Since we will be starting to create our own station hubs in HiSec, this idea will be for characters who have negative standings against NPC Corps / Empires.
-1.0 and lower standings for NPC Corps / Empire gets you locked out from using their stations.
-5 and lower sec standings gets you locked out of all NPC Stations except for Pirate factions.
Ganking players with a high sec standings causes bigger standings loss then what it is currently.
Ganking players who are in NPC Corps causes both sec standings loss & NPC corp standings loss.
When players start creating there own stations in hisec, let them have options to cater or reject people based on these standings.
Also will like to see tax hikes in all NPC Stations which is directly affected by NPC standings. The higher standings you have / the less tax you will see.
Another thing to drive players to either work for NPCs doing missions or bypass and use player created stations. Do you mean security status or standing?
As I understand it you will not be able to launch a structure while in an NPC corp so why does it make sense that you can use their standings? Certainly you will be able to set up your own corps standings to exclude whomever you'd like regardless of their security status or standings to NPC corps. As for security status, I guess that could be an option but I imagine not many gankers are going to base their operations out of your structure so it really isn't going to do much. If one does for some reason, you can just lock them out with your corp standings.
As for NPC stations, this has been proposed many times and is not going to happen. Ganking is an intended game mechanic and highsec criminals are suppose to exist. Why should CCP implement some clunky punishment restricting docking rights which would probably affect negatively lowsec PvPers more than gankers who will just reship from an Orca or lowsec, just because you want more safety? How does that make the game better in any way? If CCP decides there is too much ganking going on, they have more precise tools to target this part of the game than station lockouts.
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DaOpa
Static Corp
49
|
Posted - 2015.06.10 13:16:33 -
[3] - Quote
NPC Stations should not be harboring criminals.
Again, this shouldn't be a issue once player created station hubs come into play, criminal corps can setup there own station(s) and operate from there.
Same with low sec.
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Black Pedro
Yammerschooner
1091
|
Posted - 2015.06.10 13:41:53 -
[4] - Quote
DaOpa wrote: NPC Stations should not be harboring criminals.
Why not? CCP spent much effort coding Crimewatch and balancing the game so criminals are able to operate in highsec while still providing some security to highsec residents. Presumably CCP things the risk these criminals represent makes for better and more engaging gameplay. Do you think they are wrong? How would the game be better if criminals were not able to dock at NPC stations? |

Lloyd Roses
Artificial Memories
1096
|
Posted - 2015.06.10 13:46:48 -
[5] - Quote
DaOpa wrote:Idea:
Since we will be starting to create our own station hubs in HiSec, this idea will be for characters who have negative standings against NPC Corps / Empires.
-1.0 and lower standings for NPC Corps / Empire gets you locked out from using their stations. -5 and lower sec standings gets you locked out of all NPC Stations except for Pirate factions. Ganking players with a high sec standings causes bigger standings loss then what it is currently. Ganking players who are in NPC Corps causes both sec standings loss & NPC corp standings loss. When players start creating there own stations in hisec, let them have options to cater or reject people based on these standings.
Also will like to see tax hikes in all NPC Stations which is directly affected by NPC standings. The higher standings you have / the less tax you will see. Another thing to drive players to either work for NPCs doing missions or bypass and use player created stations.
I think the idea's general direction has strong merit. It won't harm anyone besides adding some flair as far as I can see. You're generally not doing suicide ganking, station trading and missions on the same toon anyways. However, having NPC stations with docking fees for criminals or flat-out denying docking with certain bad standings in 0.x security systems, it could promote player-controlled stations as an alternative, I like that. You wouldn't have jita 4-4 only, but you'd have a small pirate hub off-grid 5000km in the direction of an insta-undock, most likely housed by the most badass highsec wardec group. ;)
I'm not into the concept of overly punishing criminals beyond current levels in general, but that particular idea I mean to read, I like that one. |

DaOpa
Static Corp
49
|
Posted - 2015.06.10 13:49:30 -
[6] - Quote
Black Pedro wrote:DaOpa wrote: NPC Stations should not be harboring criminals.
Why not? CCP spent much effort coding Crimewatch and balancing the game so criminals are able to operate in highsec while still providing some security to highsec residents. Presumably CCP things the risk these criminals represent makes for better and more engaging gameplay. Do you think they are wrong? How would the game be better if criminals were not able to dock at NPC stations?
Players currently are not able to build competing stations in Hisec / Low sec.
But in the not so distance future this will change with the structure updates.
With this crimewatch needs to adapt also and I provided a idea for that ..
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Black Pedro
Yammerschooner
1091
|
Posted - 2015.06.10 14:03:46 -
[7] - Quote
DaOpa wrote:Black Pedro wrote:DaOpa wrote: NPC Stations should not be harboring criminals.
Why not? CCP spent much effort coding Crimewatch and balancing the game so criminals are able to operate in highsec while still providing some security to highsec residents. Presumably CCP things the risk these criminals represent makes for better and more engaging gameplay. Do you think they are wrong? How would the game be better if criminals were not able to dock at NPC stations? Players currently are not able to build competing stations in Hisec / Low sec. But in the not so distance future this will change with the structure updates. With this crimewatch needs to adapt also and I provided a idea for that .. I am sure there will be some mechanism to restrict those docking to your station via your corporations standings. But I am also sure that CCP isn't going to start locking players out of NPC stations after 12 years for no reason.
Your proposal fails to provide a reason other than 'just because'. |

Zan Shiro
Alternative Enterprises
658
|
Posted - 2015.06.11 00:57:33 -
[8] - Quote
So what happens to FW?
Situation: They went yellow to straight up blinky red outlaw defending themselves in their plexes. Can't blame them....I am not in FW. I have no reason to be in their plexes. Unless....I am just hard up for targets and cba to find some. Shooting first for the sec hit advised....I am not in their plex to frap their uber pve skills a pretty good bet.
Have kick ass standings NPC, sec status trashed. Which status wins? NPC allows dock if same faction/corp? Or does sec status and locked out.
Think carefully before you answer......as we can get fun conflicts.
2nd scenario for conflict. I for giggles shoot the crap out of caldari FW players, not in FW just as a thrill seeker or pirate. My NPC standing should tank. With caldari, let me be specifc about that here. Gallente would either not budge at all. And to be fair...it should actually improve. But lets just have my gallente stay rock solid.
What happens when I wander into gallente space.
You see here is your rules conflict. If NPC wins to not screw over FW....low sec still gets NPC station access. If sec status wins over....you have just screw over FW. |

Mag's
the united
19547
|
Posted - 2015.06.11 01:03:33 -
[9] - Quote
DaOpa wrote:Black Pedro wrote:DaOpa wrote: NPC Stations should not be harboring criminals.
Why not? CCP spent much effort coding Crimewatch and balancing the game so criminals are able to operate in highsec while still providing some security to highsec residents. Presumably CCP things the risk these criminals represent makes for better and more engaging gameplay. Do you think they are wrong? How would the game be better if criminals were not able to dock at NPC stations? Players currently are not able to build competing stations in Hisec / Low sec. But in the not so distance future this will change with the structure updates. With this crimewatch needs to adapt also and I provided a idea for that .. You still failed to address why they should be locked out of game play.
Why should lore change, just because you said it should?
**Destination SkillQueue:- **
It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.
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Zan Shiro
Alternative Enterprises
658
|
Posted - 2015.06.11 02:03:58 -
[10] - Quote
Mag's wrote:DaOpa wrote:Black Pedro wrote:DaOpa wrote: NPC Stations should not be harboring criminals.
Why not? CCP spent much effort coding Crimewatch and balancing the game so criminals are able to operate in highsec while still providing some security to highsec residents. Presumably CCP things the risk these criminals represent makes for better and more engaging gameplay. Do you think they are wrong? How would the game be better if criminals were not able to dock at NPC stations? Players currently are not able to build competing stations in Hisec / Low sec. But in the not so distance future this will change with the structure updates. With this crimewatch needs to adapt also and I provided a idea for that .. You still failed to address why they should be locked out of game play. Why should lore change, just because you said it should?
I think he is relying on the "well you meany pirates can build your own station" plan to get gameplay back.
I do not think OP knows many pirates though. Many I know are 0.0 burnouts who left 0.0 for reasons around stations/structures in general. too many must save the XYZ cta. Must pop this guys XZY ops.....they just said screw it.
Opted for a lifestyle of undock and blow crap up for fun only. Decide to move to the other side of new eden? they just do it. No "garrison space" to worry about. Violent nomads in a sea of chaos, it has its allure over 0.0 lol.
Also since not even fleshed out yet I don't think op knows of the logistical fun this would have. Nowhere in blogs am I reading this is free. IIRC it needs fuels. Going to guess op was never 0.0 corp leadership or in one to see the fun they had going to hell and back to keep up pos slave working parties to keep stuff fueled up and online. I felt bad for the pos slaves. Bad enough to volunteer to be one and help out. Hell no....lol. |

Mag's
the united
19548
|
Posted - 2015.06.11 02:25:42 -
[11] - Quote
Zan Shiro wrote:Mag's wrote:DaOpa wrote:Black Pedro wrote:DaOpa wrote: NPC Stations should not be harboring criminals.
Why not? CCP spent much effort coding Crimewatch and balancing the game so criminals are able to operate in highsec while still providing some security to highsec residents. Presumably CCP things the risk these criminals represent makes for better and more engaging gameplay. Do you think they are wrong? How would the game be better if criminals were not able to dock at NPC stations? Players currently are not able to build competing stations in Hisec / Low sec. But in the not so distance future this will change with the structure updates. With this crimewatch needs to adapt also and I provided a idea for that .. You still failed to address why they should be locked out of game play. Why should lore change, just because you said it should? I think he is relying on the "well you meany pirates can build your own station" plan to get gameplay back. I do not think OP knows many pirates though. Many I know are 0.0 burnouts who left 0.0 for reasons around stations/structures in general. too many must save the XYZ cta. Must pop this guys XZY ops.....they just said screw it. Opted for a lifestyle of undock and blow crap up for fun only. Decide to move to the other side of new eden? they just do it. No "garrison space" to worry about. Violent nomads in a sea of chaos, it has its allure over 0.0 lol. Also since not even fleshed out yet I don't think op knows of the logistical fun this would have. Nowhere in blogs am I reading this is free. IIRC it needs fuels. Going to guess op was never 0.0 corp leadership or in one to see the fun they had going to hell and back to keep up pos slave working parties to keep stuff fueled up and online. I felt bad for the pos slaves. Bad enough to volunteer to be one and help out. Hell no....lol. Yea pretty much why I moved out of null. The group I ran with back then were in fact anti pirate. Not in the way the OP is, we deemed their play style to be just as valid. We just hunted them when the opportunity arose.
TBH the OP sees a game style he doesn't take part in, or doesn't like and wishes to nerf it. But offers nothing in the way of why and what benefit it brings to the game, Except for selfish reasoning, but then that's par for the course in these threads. Why play the game and take matters into your own hands, when you can run to the forum and spend time asking CCP for hand holding mechanics instead?
**Destination SkillQueue:- **
It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.
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DaOpa
Static Corp
49
|
Posted - 2015.06.11 12:53:04 -
[12] - Quote
Lore related its pretty simple, Concord / Empire / NPC's corps don't like criminals, and thus restrict them from using their stations.
You want to engage in criminal activities, erect your own station(s) and continue with your gameplay.
Someone noted, 12 years why will they change the mechanic, again simple - they didnt have a way to do this before so all of the npc stations had to be open access to even criminals.
This Idea is for when they bring in the structure changes..
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Zan Shiro
Alternative Enterprises
662
|
Posted - 2015.06.11 23:43:31 -
[13] - Quote
DaOpa wrote:Lore related its pretty simple, Concord / Empire / NPC's corps don't like criminals, and thus restrict them from using their stations.
Your lore is broken...sec status does not equal criminal all the time. Tell me about the General in FW who is -7 sec and +10 NPC. What does a NPC station do with them?
Low sec also has issues as is as well. One of the reasons it does work now is pirates can roam free and crash at low sec npc stations. This makes it even worse taking that away.
You seemed to have missed my comment and Mag's confirmation (if you e-stalk him and posts....he is a low sec'er). Your well throw up stations is not an option. this is not what pirates do. True pvp only crews do not even,today, throw up a basic moon mining pos. which they could use to mine the "crap" goo in low sec for some isk. But at the cost of now they have to maintain that pos. If die hard pvp...this is even too care bear for them lol . This not part of the nomadic lifestyle they have the take away.
Hell you are killing low sec exploration for normal players. Low sec explorer will kill their sec status as well. Tusker in your site you can assume is not there to help run the pve. Drop them before they drop you a good thing to do. Carrying pos in some way not really a good option. If they wanted to do this....they'd be doing ninjya wh exploration ops. It pays a hell of a lot better. So explorers too often crash at low sec NPC stations.
In short....why are your trying to make low sec worse off than it is now? |

McChicken Combo HalfMayo
The Happy Meal
764
|
Posted - 2015.06.12 00:58:27 -
[14] - Quote
DaOpa wrote: 1) -1.0 and lower standings for NPC Corps / Empire gets you locked out from using their stations.
2) -5 and lower sec standings gets you locked out of all NPC Stations except for Pirate factions.
3) Ganking players with a high sec standings causes bigger standings loss then what it is currently.
4) Ganking players who are in NPC Corps causes both sec standings loss & NPC corp standings loss.
5)When players start creating there own stations in hisec, let them have options to cater or reject people based on these standings.
6) Also will like to see tax hikes in all NPC Stations which is directly affected by NPC standings. The higher standings you have / the less tax you will see.
Another thing to drive players to either work for NPCs doing missions or bypass and use player created stations.
Numbers are yours.
1) Perhaps but worse standing than -1 2) Remove faction police and sure 3) Only if +2.5 is the base like today. Greater sec status hit for ganking players above, lesser sec status hit for ganking players below. 4) No. Being risk averse shouldn't come with advantages. 5) Supported. 6) It's already like that. If we're talking about stretching the scale further, supported.
edit - I can see #2 has become a point of contention in here. My position on it is that criminals locked out of stations but without interference of faction police makes for more exciting gameplay for both sides.
There are all our dominion
Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin
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