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Harkan Ramientes
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Posted - 2003.11.12 15:57:00 -
[1]
Edited by: Harkan Ramientes on 13/11/2003 11:28:28 disclaimer: first and foremost I'd like to advise that I don't know if the idea of shipboarding in pvp is fresh or not, so, if a similar thread was started some time ago, then stop reading here.
Still reading? ok! me and my corpmates were discussing about the fact that would be nice to see ship boarding implemented in pvp and/or npc hunt.
This should be a quite complicated affair, far from the simple "lock on and kill" pvp but could reward the winner with a ship (although in dire need of repair and refitting)
the idea is to implement a "disabling" feature in pvp (through dedicated modules/ammo or through balanced damage), once the ship is disabled it would be nice to implement some sort of "assault troops" ( this could be some sort of cargo,much like the passengers and other goods, and should require a dedicated ship, maybe an hauler with some sort of high slot module to launch assault troops;even the targeted ship itself should eventually have some of them introducing another variable in the game.)
at this point commander of boarded ship could try to wait for an (eventual)ship emergency fix (dependant on a timer or such) and try to escape or decide to eject with pod (another thing: would be nice if, using eject feature, the pod could be thrown at a safe distance, like 1 or 2 AU: after all there isn't much sense in using an "escape" pod if all it does is floating around; is too easy to be shot down)
when successfully disabled and boarded ,the ship should be in need of heavy repairs and a "tug" ship or module (a tractor beam or such) should be introduced to effectively take the ship and ferry it to a repair facility.
ok that is the idea, maybe not the brightest around, I'm sure, but I'd like to know your eventual comments and critics
thanks in advance
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Vel Kyri
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Posted - 2003.11.13 08:52:00 -
[2]
again i like this.
a special "module" that launches "space marines" or "assult pods" (like a missile launcer - these are pod like things that chase your ship)
the assult pod when they attach will attach (they can't damage shield, so enemy shields need to be below a certain threshold for them to attach - and then start to do hull damage - (the marines are inside wreaking havok).
the player needs to have on the ship his own troops, or he cannot fight back - and while enemy marines are onboard it is impossible to self destruct.
so when the ship is taken to a very small hull (like 5% left) the pilot is killed (or he ejects beforehand) and the ship becomes a derilict - ready to be boarded. :)
Now all you need is a spare pilot waiting to take over (say in a frigate?)
very nice idea :) -----
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Harkan Ramientes
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Posted - 2003.11.13 11:13:00 -
[3]
Edited by: Harkan Ramientes on 13/11/2003 11:19:18 hmm I'd prefer dedicated modules in order to "tug" the derelict to a nearby station, otherwise the guy in frigate should leave his ship....don't know something like a tractor beam you can use on a derelict ship or something like that
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Discorporation
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Posted - 2003.11.13 11:17:00 -
[4]
Never :(
dedicated ship-steal gank squads WILL take your bships =
[Heterocephalus glaber]
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Harkan Ramientes
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Posted - 2003.11.13 11:21:00 -
[5]
well, Discorporation, actually there is plenty of dedicated group that blow your ship and take your possessions..a feature like this would bring more depth and a difficulty factor (disabling, boarding and so on should be far more complicated than simply smash your ship with concentrated fire) in exchange for a higher reward.
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Discorporation
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Posted - 2003.11.13 11:30:00 -
[6]
Stealing ships won't happen.
Let's look at it this way. Below 0.4 (with coming changes to warp mechanics and scouting), you would essentially give a gank squad of 6 people a free battleship, say, every 30 minutes.
=\
[Heterocephalus glaber]
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Beeny
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Posted - 2003.11.13 11:31:00 -
[7]
I like this idea in general though I think it will need a little refinement.
First off: the crew of a bs is in the thousands, so if using marines it's going to take a lot to subdue a ship. This maybe an idea for use with Titans or specialist assault ships.
It would be cool if players could actually fly the assualt craft carrying the marines, but this may be better done by the AI. As an addition to this would be close range weapons on larger ships capable of destroying assualt craft and make sure the shields are down by this point. Have to provide some defence against the tactic. Of course this idea can then be extended to stations if you have enough but that would require a massive fleet with thousands of troops. This would only really be available to large corps or alliances.
Can also bring in new EMP style weapons to disrupt target power systems.
Have drones target assault craft. The possibilities for this idea are endless.
lots of things to think about and a feature i would love to see implemented.
Of course if we are to get silly about it how about some FPS action fighting your way through a ship. 
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Harkan Ramientes
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Posted - 2003.11.13 12:00:00 -
[8]
well through an adequate balance ship stealing could be implemented as an advanced tactic that would require more players, coordination and a difficulty ratio based on size and type of ship; boarding a frigate should be blue milk run, while stealing a battleship would take more time, more assault troops and so on...even assault drones would be a nice addendum
Discorporation feels this would be too easy and high reward (I think) so, eventually, the damages inflicted to a ship during boarding could be so heavy that the winning party would need to spend money (by the means of a new feature..let's call it "deep system repair", available only at stations or by dedicated one-use drones) in order to have it fully operational again..so boarding a ship would be still an interesting feature but not a monty haul
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Vel Kyri
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Posted - 2003.11.13 17:43:00 -
[9]
OK, a balance issue.... the "assult pods" are like slow drones - they will fly in an approach the enemy - and they can do some emp damage to try to help knowk out a shild - they orbit until they get a chance to get in - can be shot at, take damage etc.
WHen they get in they attach to the hull - and can still be targetted and shot at, and take splash damage (so careful of those missiles)
if they are knocked off - they stop doing damage.
now - once you send them in, you basically have to stop shooting at the ship as you would be killing your own assult troops.
and if you make them come off in warp or jump - that would mean that you have to keep them locked down :)
if they do something like a few damage per second, then it will take a long time to take down a ship (and remember those hull repair modules) -----
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Beeny
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Posted - 2003.11.13 18:53:00 -
[10]
Of course a nice and easy defence will be a smartbomb 
So Boarding a ship will be very much a team effort.
Brings up more ideas along the lines of energize the hull and frazzling the cannon fodder.
And there is always self destruct. Is this an area effect?
Would be nice if it is, adds more risk to the boarders.
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