Joran Jackson wrote:I think this is a fantastic change for wormholes. Anything that makes it harder for 50 man WH fleets to function gets a thumbs up from me.
You do realize this does nothing to those fleets but hurts the smaller ones way more? Starting with the fact that the almost all big groups are in one corp only and will have access to corpbookmarks from the initial scout.
What this change does is it kills NPSI fleets., esp in wormholespace. Have fun giving everyone in fleet the bookmarks beforehand. Multiple people from the same corp in fleet might help not a bit since they need to have corproles for bookmarks.
This is especially true in wormholespace where you need a ****-ton of bookmarks just of the holes.
Flying through a big system or even thera? "FC, call me in 5 minutes when you land so we can warp too"
Forgot to copy one of the bookmarks? well, sucks to be you.
Someone went the wrong way? You are stranded alone until someone comes back to get you. OFC that will
polarize this person and force it to do nothing for 5 minutes and be left behind.Corpbookmarks haven-¦t updated yet? Well, see you in 5 minutes.
You found someone in a sig you do not have a bookmark for? Combatprobe him down and hope he is still in there not just by the time you warp there, but everybody warps to you too. You better scanned in a tanky T3 and not came through one of these great only-the-smallest-of-ships wormholes. Also huge boost to WCS, everybody love those.
As enough people have stated it also really hurts group PvE that isn-¦t anomrunning. Bestcase it double the traveltime (superfun with the most popular PvE ships being BS sized), worstcase "have fun tanking the site alone for 30 sec until our RR gets here too".
For PvP this is a huge boost to kiting. You get a cloakyprober next to a kitingfleet, by the time your buddies land near you the kiters have made at least another 10km and are out of webrange. You use a noncloaky to keep up with them, free killmail thanks to the addition of RLMLs.
Things will never warp at the same speed, tackle lands and gets faceraped, logi lands and looks stupid, mainfleet lands and is in exactly the same position as pre-warp. And then land the capitals and ask themselves why te grid is empty. Unless you are flying ishtars, T3s or mordus-¦ ships, because all of those are so little used anyways compared to BCs and BS who get shafted again. Oh, and you better hope everybody has all lvl5 navigationskills, if you FC some new players you will be out of warp long before they are.
It takes away the homefield advantage of FCs with 20+ tacticals around every gate in the homeregion. Good and bad at the same time but again a huge boost to kiting.
Again, this change only supports blobbing and excessive use of multiboxing, like so many other changes we have seen lately.
CCP Larrikin wrote:Both of these points are solid. Corbexx brought these up while we where talking to the CSM about the change.
Regarding slowing down the speed of sites, given the potential profitability of wormhole space, we don't consider this a major negative.
Regarding movement fleets though WH space, we have something we're working on for this. That said some of the feedback we've received is mixed. Reducing power projection though WH space (for both WH residence & passes though) not seen as all bad.
And again, lowend residents get the shaft because C5/6s. "Potential profitability" with nanoribbons creeping around 2M a piece...
Warping to fleetmembers 0 on a hole needs them to be decloaked, let-¦s also anounce it in local, just in case they do not have a scout out. Sneaking up on someone in a site only works if it is not littered with asteroids, LCOs, huge gasclouds or just sleepers spawning and burning around.
This change effects 5 man escalationfarmers NOT AT ALL, it is even a boost for their security.