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Bad Words
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Posted - 2006.11.21 19:59:00 -
[1]
Do ECM help you get unlocked from a target or they just slow down the normal time it would take for someone to get a lock on you?
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Beef Hardslab
AlphaHivE
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Posted - 2006.11.21 20:13:00 -
[2]
There are different types of ECM. ECM Bursts can break locks, Sensor Dampeners make the enemy target slower and at less range, Target Jammers can prevent an enemy from being able to lock anything.
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Bad Words
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Posted - 2006.11.21 20:21:00 -
[3]
Edited by: Bad Words on 21/11/2006 20:21:55 But if the enemy gains a lock your jammer will not attempt to break the lock only ECM burst can?
If I was in a frigate and used an ECM burst would it work better on another frigate or a cruiser or larger?
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Beef Hardslab
AlphaHivE
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Posted - 2006.11.21 20:31:00 -
[4]
Originally by: Bad Words Edited by: Bad Words on 21/11/2006 20:21:55 But if the enemy gains a lock your jammer will not attempt to break the lock only ECM burst can?
If I was in a frigate and used an ECM burst would it work better on another frigate or a cruiser or larger?
If the enemy is locked on to you, yes, you can still attempt to jam them, and if the jam went through that would break the lock. ECM bursts are designed specifically to break locks, and they will work whether you have the enemy locked or not. If the enemy has you jammed, your own jammer will do no good as you need a lock to use it, not so with the ECM Burst. Of course, with the Burst, they can just start locking you again right away.
The EW mods (all I think, not sure) work by varying degrees according to the strength of the module vs the strength of the target's sensors. It's a roll of the dice, but your chances of success are higher the lower the enemy's sensor strength is, and the higher the strength of the EW mod.
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Galldar
Dark and Light inc. D-L
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Posted - 2006.11.21 20:33:00 -
[5]
ECM burst just breaks lock
ECM jam, breaks lock(if locked) and prevents target from locking anything for the cycle of the mod.
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Tone'Def
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Posted - 2006.11.22 02:36:00 -
[6]
Some ships give you bonuses for different ECM types. In addition to the Caldari bonuses for Blackbird and Scorpion, other ships can give you bonuses for tracking disruption and dampening. Also, make sure to have the appropriate skills trained up for the type of ECM you're using. Long distance jamming and Frequency modulation are two of the basic ECM skills, and sensor linking aids with dampening.
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GC13
Caldari FATAL REVELATIONS Lotka Volterra
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Posted - 2006.11.22 03:45:00 -
[7]
Originally by: Tone'Def Some ships give you bonuses for different ECM types. In addition to the Caldari bonuses for Blackbird and Scorpion, other ships can give you bonuses for tracking disruption and dampening. Also, make sure to have the appropriate skills trained up for the type of ECM you're using. Long distance jamming and Frequency modulation are two of the basic ECM skills, and sensor linking aids with dampening.
Everybody reading what Tone'Def is saying should know that when he says "ECM" he means "Electronic Warfare." ECM is a specific kind of electronic warfare, as are tracking disruptors, signal dampners, and... Target painters. Yeah, I know, it's stupid.
--
Science and Industry guide Eve and roleplaying games blog |

Valen L'eganas
Gallente Nun Amun Veritas Immortalis
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Posted - 2006.11.22 11:01:00 -
[8]
Edited by: Valen L''eganas on 22/11/2006 11:02:53 Using ECM jammers will give you succes on a chance base. Your jamming strenght is compared to the ship you want to jam and that will give you a certain chance on jamming the ship.
The higher your skills and the jamming strenght (and the lower the strenght of your opponent) the more likely you are in having succes.
Contrary, to prevent being jammed, you can fit ECCM (electronic counter-counter measures) to increase your own strenght. This decreases the chance of someone jamming you. If a specific EW-ship is trying to jam you (like a Scorpion with 6 ECM) the chance is smaller he will be able to jam you the first time, but with so much jammers, its likely he will succeed in the end. Being jammed prevent you from targetting anyone for 20 seconds. Then, your opponent needs to try again.
Sensordampners work differently, when used at the right range, they will work 100% and will decrease the locking range and strenght of the opponents sensor. If you reduce his/her lockingrange it is likely he is unable to lock you because he's out of range . Good thing; works 100% but you need to be in specific range and they eat a lot of cap. Ussualy optimal range for a Damp cruiser (like celestis) is 30-50km depending on skills and fitting. With 3 dampners you can reduce a targets range 50-80% I think. A long range BS whose is damped by 3 dampners could have an optimal of just 15km, and it will take him long before he got gain a lock within that range.
To counter Sensordampners, simply fit more sensorboosters to increase your own range and strenght or use FoF missiles (if you happen to have them). ---------------------- We don't care, what you say. I'mma do my thing, from day to day... We don't care, what you think. 'Cause in this world, it's Swim-or-Sink... |

Verus Potestas
Caldari Perkone
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Posted - 2006.11.22 12:16:00 -
[9]
ECM's break locks and stop people locking again for the jammed cycle (20 seconds). Dampeners slow down people's locking, and bring down the range they can lock at. Bursts should break locks, but they are basically useless and pointless.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |
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