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Demerius Xenocratus
Federal Defense Union Gallente Federation
447
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Posted - 2015.06.20 19:22:48 -
[1] - Quote
Marlin Spikes wrote:Too much credit is given to boosting alts. Although they add an edge to the fight, either side can use them. My opinion is that good pilots generally have boosting alts and bad pilots don't. If you want to level the playing field, get another account and train up a boosting alt. Problem fixed.
No.
Links are a HUGE edge in solo and small gang; accepting them as a requirement for competition in those arenas has a chilling effect on 1v1 and small gang encounters and establishes yet another barrier of entry for newer players wanting to do something other than blob warfare. If they are going to remain part of the game they need to appear on killboards and have a risk level appropriate to their rewards, especially if someone makes a habit of dragging their T3 win button all over hostile space.
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Demerius Xenocratus
Federal Defense Union Gallente Federation
452
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Posted - 2015.06.21 21:06:42 -
[2] - Quote
Crosi Wesdo wrote:Plato Forko wrote:Demerius Xenocratus wrote:No.
Links are a HUGE edge in solo and small gang; accepting them as a requirement for competition in those arenas has a chilling effect on 1v1 and small gang encounters and establishes yet another barrier of entry for newer players wanting to do something other than blob warfare. If they are going to remain part of the game they need to appear on killboards and have a risk level appropriate to their rewards, especially if someone makes a habit of dragging their T3 win button all over hostile space.
meh. this paradigm doesn't change without links because newbs will still need to know how to distinguish between a fight they can take and a fight they can't take. bottom line is links are pretty damn easy to spot, either by the character in local or seeing them on dscan. handicapping links to make the loser feel better for not being able to spot them doesn't improve anything. I think the point is that people would like to be more effective while remaining lazy. People who put more effort and time into the game should not have any advantage over those that dont.
I don't understand if you are agreeing with me or not. More effort should confer some advantage, more time/money already confers great advantagr and I think there are problems with taking a pay 2 win approach to extremes.
Boosters are like - Have a PC that can multibox comfortably, drop $ on a booster alt or pay for 6 months training of an alt, be far more effective at solo PvP.
There should be some reward for time and effort but if I have the same knowledge of the game and pilot skill as someone yet I can't fight them without dropping $ on a booster, that is a bit lousy.
Making this game an arms race of alts and multiboxing turns off people that can't or don't want to devote that level of resources.
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Demerius Xenocratus
Federal Defense Union Gallente Federation
452
|
Posted - 2015.06.21 21:13:33 -
[3] - Quote
Plato Forko wrote:Demerius Xenocratus wrote:No.
Links are a HUGE edge in solo and small gang; accepting them as a requirement for competition in those arenas has a chilling effect on 1v1 and small gang encounters and establishes yet another barrier of entry for newer players wanting to do something other than blob warfare. If they are going to remain part of the game they need to appear on killboards and have a risk level appropriate to their rewards, especially if someone makes a habit of dragging their T3 win button all over hostile space.
meh. this paradigm doesn't change without links because newbs will still need to know how to distinguish between a fight they can take and a fight they can't take. bottom line is links are pretty damn easy to spot, either by the character in local or seeing them on dscan. handicapping links to make the loser feel better for not being able to spot them doesn't improve anything.
You understand what a huge chilling effect that has on fights right? As it stands now I won't take fights with a command ship on D-scan or in home systems of known link users, or even with suspicious NPC corp toons hanging out in local. Basically if there's anything on dscan or in local that is a potential booster, I move on. Many players take the same approach.
I have no problem avoiding links by simply adopting an extremely risk averse approach to choosing engagements. The more players that adopt a similar approach, the less solo and small gang content we'll see.
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Demerius Xenocratus
Federal Defense Union Gallente Federation
465
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Posted - 2015.06.28 18:21:38 -
[4] - Quote
Mizhir wrote:It's funny how people asume that it is perfectly fine game mechanics that everyone have to train an alt for boosting just to be competetive in the current meta.
It's more the fact of having to pay for a second account every month and multibox just to be competitive at "solo."
Though once you start identifying link users and link plagued systems and avoiding them the problem lessens a bit.
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Demerius Xenocratus
Federal Defense Union Gallente Federation
507
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Posted - 2015.07.12 18:14:40 -
[5] - Quote
IbanezLaney wrote:People who complain about off grid boosts don't realize that if CCP removes them they will be in a much worse off position. Example: I'm sitting in a medium plex. You come to pew pew because 1v1 in an MMO is smart and how it's ment to be played. I tackle and decloak a falcon because my boost toon is now more useful as an ECM pilot. That will be the new reality. Don't think you'll be safe in novice or small plexes either. 99% of frigate fights last long enough for the cloaking lock delay to be well and truly over making a cloaking Griffin very viable. (I have tested this and the tears flowed way more than when I use boosts) So yeah - keep asking for boosts on grid people. Then you can start complaining about the next thing until all that is left are the things that suit your solo play style in an MMO. Or you could buy Elite Dangerous and get that now. 
You really don't understand why this mentality is bad for a game do you?
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Demerius Xenocratus
Federal Defense Union Gallente Federation
509
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Posted - 2015.07.15 16:51:00 -
[6] - Quote
IbanezLaney wrote:Demerius Xenocratus wrote:IbanezLaney wrote:People who complain about off grid boosts don't realize that if CCP removes them they will be in a much worse off position. Example: I'm sitting in a medium plex. You come to pew pew because 1v1 in an MMO is smart and how it's ment to be played. I tackle and decloak a falcon because my boost toon is now more useful as an ECM pilot. That will be the new reality. Don't think you'll be safe in novice or small plexes either. 99% of frigate fights last long enough for the cloaking lock delay to be well and truly over making a cloaking Griffin very viable. (I have tested this and the tears flowed way more than when I use boosts) So yeah - keep asking for boosts on grid people. Then you can start complaining about the next thing until all that is left are the things that suit your solo play style in an MMO. Or you could buy Elite Dangerous and get that now.  You really don't understand why this mentality is bad for a game do you? When I started in low sec - I was a delusional scrub just like you. Then I realized that it is the 'I wanna play a solo game within an MMO - Imma cry to CCP' mentality that is bad for the game and adapted.
Apparently you're still a delusional scrub. An alt arms race has nothing to do with this being an MMO. This is the only MMO I have ever heard of where the outcomes of so many contests are determined by who has bought more accounts and can multibox them effectively. That has nothing to do with skill, or tactics, or intelligence. It's nothing more than "Here is my credit card info CCP now give me the victories please."
Use a Falcon alt all you want. You'll kill me once, I will watchlist both toons and if you ever see me again I'll have real human players waiting to sort your little trump card. Hell as it stands now links don't bother me, because I know which systems you scum hang out in and avoid you if I actually want good fights. But what you don't seem to realize is how bad your mentality of "win at all costs" is for a GAME which lives or dies based on its ability to entertain the players.
If you turn the game into a continuous exercise in risk-averse deck stacking, the content level goes down. It's that simple. People will stop fighting you if they know you have links, or a falcon alt, or will drop Archons on a small gang scrap if you get in trouble. They will only engage if they can out-compete you in the escalation game, at which point the tables turn and your risk aversion keeps you docked up until they move on and you can find someone new to decloak your Falcon on.
I don't see why you think it is skillful to have a "make my ship 25% better at everything" button that sits under station or gate guns and jumps/docks at the first sign of trouble. Your logic is that I'm a scrub because I haven't spent as much cash on EVE as you have. It's laughable.
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Demerius Xenocratus
Federal Defense Union Gallente Federation
512
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Posted - 2015.07.15 18:25:10 -
[7] - Quote
El Taron wrote:[quote=Demerius Xenocratus] Your logic is that I'm a scrub son CCP haven't nerfed them already.
Seems a shortsighted strategy to me though, it puts me off doing the only thing I really enjoy in this game and the way they've changed the game to require you to have multiple accounts means that most people that leave take multiple accounts with them.
As you say it's a joke right now, and hillarious how some of these people using them seem to think their credit card somehow makes them good.
As for the falcon example....at least that has to be on field and is subject to a weapons timer, making it at risk and let's not forget potentially need piloting and can be countered too. For all the **** Falcon's used to get (rightly so), they're less of a cancer to the game than OGB's now.
It's not like I expect CCP to somehow reverse the game of alts meta; it is extremely beneficial for their business. I do wish people would be honest about the extent to which it represents pay to win gameplay though when you see 1v1/small gang conflicts decided more by who can bring more alts than by in-game player choices.
There are quite a few notable differences between OGB, and on-grid advantages like ewar, logi, or implants.
Falcons can't get into small or novice plexes, which eliminates much of their utility as an FW "solo" trump card right off the bat. And all most reasonable posters are asking anyway is that OGB be subject to the same mechanics as on-grid assistance; that it appear on killmails and acquire, if not a suspect timer then at least a weapons timer.
The fact that an OGB can sit on station or gate and not even be at risk from a squad of ganknados or something like a Vindicator or Vigilant is absurd. The truly shocking thing is that people STILL manage to lose them despite the fact that they require minimal attention.
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Demerius Xenocratus
Federal Defense Union Gallente Federation
512
|
Posted - 2015.07.15 18:27:23 -
[8] - Quote
Serendipity Lost wrote:IbanezLaney wrote:People who complain about off grid boosts don't realize that if CCP removes them they will be in a much worse off position. Example: I'm sitting in a medium plex. You come to pew pew because 1v1 in an MMO is smart and how it's ment to be played. I tackle and decloak a falcon because my boost toon is now more useful as an ECM pilot. That will be the new reality. Don't think you'll be safe in novice or small plexes either. 99% of frigate fights last long enough for the cloaking lock delay to be well and truly over making a cloaking Griffin very viable. (I have tested this and the tears flowed way more than when I use boosts) So yeah - keep asking for boosts on grid people. Then you can start complaining about the next thing until all that is left are the things that suit your solo play style in an MMO. Or you could buy Elite Dangerous and get that now.  So the differences (as if you didn't know) are that Freddy Falcon could miss a jam and I could kill him (there is a chance - no matter how small it is) and then get back to killing you AND Freddy Falcon shows up on the km as obvious proof that Little Sally Rottencrotch isn't really a leet solo character.
The Falcon Trope is a red herring that doesn't hold up logically. Delicious tear-scented smoke from people who bought a booster and are afraid their link-dependent solo god is gonna get a much needed risk injection. |

Demerius Xenocratus
Federal Defense Union Gallente Federation
512
|
Posted - 2015.07.15 22:59:59 -
[9] - Quote
Crosi Wesdo wrote:Demerius Xenocratus wrote: The Falcon Trope is a red herring that doesn't hold up logically. Delicious tear-scented smoke from people who bought a booster and are afraid their link-dependent solo god is gonna get a much needed risk injection.
Still obsessing over the solo meta in an MMO. If multiple accounts counter boosts and falcon, why not just bring as many accounts as you need?
Because the game should be a contest of player skill and intelligence rather than who is willing to throw more money at it.
And I CAN bring more players, just as it stands now links are exceptionally hard to gank if the user is not completely oblivious, because they can immediate dock or jump.
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Demerius Xenocratus
Federal Defense Union Gallente Federation
518
|
Posted - 2015.07.16 19:40:32 -
[10] - Quote
Estella Osoka wrote:Crosi Wesdo wrote:Demerius Xenocratus wrote: The Falcon Trope is a red herring that doesn't hold up logically. Delicious tear-scented smoke from people who bought a booster and are afraid their link-dependent solo god is gonna get a much needed risk injection.
Still obsessing over the solo meta in an MMO. If multiple accounts counter boosts and falcon, why not just bring as many accounts as you need? By accounts, I assume Crosi means "friends". After all it is an MMO.
It would be neat if people had to build contacts with other players to bring additional support on grid wouldn't it?
It's easier to just whip out the credit card and buy another alt.
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Demerius Xenocratus
Federal Defense Union Gallente Federation
519
|
Posted - 2015.07.16 20:05:34 -
[11] - Quote
I think most of us are in agreement that links need to be subject to some of the same risks as other forms of assistance, or at least be slightly more vulnerable than they are now with respect to hiding behind crimewatch mechanics.
There's a separate discussion going on regarding the extent to which using alts and multiboxing represents paying to win. I don't think you can logically argue that this is any different than EA making a shooter where players can pay real world cash for more effective weaponry. That's not a stretch at all. I fully recognize that ship has sailed, but it doesn't make the point any less salient when arguing with people whose response to any suggested nerf of a mechanic or play mode that they've invested in is "anyone can do it." The issue of OGB is more or less settled amongst the player base in favor of at least some kind of timer - whether CCP gets around to making booster changes this decade is another matter entirely.
However, claiming that something is a positive because it "anyone can do it" is not a valid argument. In my view, having outcomes of ingame conflict too closely tied to the amount of real world money invested is not a positive trend. It should not take precedence over player choices, experience and relationships. Once again I realize that ship has sailed with respect to what CCP permits, but player choice is still a thing and I believe the game is more interesting when people shy away from a risk averse playstyle that capitalizes on overpowering trump cards.
That's my opinion, nothing more. |

Demerius Xenocratus
Federal Defense Union Gallente Federation
519
|
Posted - 2015.07.17 01:37:32 -
[12] - Quote
Crosi Wesdo wrote:Not as much as bringing them on grid will **** them off. No sane person will be willing to field a booster unless there is a real chance of winning. Therfor, the stronger side not only has the best fleet, but they likely have the only booster too. Thus doubling the effect.
Without doubt, removing boosters completely is a better solution than bringing them on grid (without a massive overhaul of commandships and T3's). Of course, most ships will be much more easily alphad so alpha doctrine would be a sensible choice for everyone. So Alpha fleets with a much lower threshold will be pretty much all there is any sense in flying. What a wonderful day that will be.
So we'll see fewer small gangs of linked kitey blingmobiles playing hit and run? Forgive me if I do not weep.
There will actually be a reason for people to field groups of command cruisers; I can see those ships becoming far more common than they are now. You'll also see an interesting new element to fleet fights as moving your own fleet's booster around the battlefield and attempting to tackle/force off enemy boosters takes on primary importance.
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Demerius Xenocratus
Federal Defense Union Gallente Federation
519
|
Posted - 2015.07.17 04:04:51 -
[13] - Quote
Crosi Wesdo wrote:Demerius Xenocratus wrote:Crosi Wesdo wrote:Not as much as bringing them on grid will **** them off. No sane person will be willing to field a booster unless there is a real chance of winning. Therfor, the stronger side not only has the best fleet, but they likely have the only booster too. Thus doubling the effect.
Without doubt, removing boosters completely is a better solution than bringing them on grid (without a massive overhaul of commandships and T3's). Of course, most ships will be much more easily alphad so alpha doctrine would be a sensible choice for everyone. So Alpha fleets with a much lower threshold will be pretty much all there is any sense in flying. What a wonderful day that will be. So we'll see fewer small gangs of linked kitey blingmobiles playing hit and run? Forgive me if I do not weep. There will actually be a reason for people to field groups of command cruisers; I can see those ships becoming far more common than they are now. You'll also see an interesting new element to fleet fights as moving your own fleet's booster around the battlefield and attempting to tackle/force off enemy boosters takes on primary importance. Nothing here makes sense. Hatred of harder to fly doctrines, imaginary command cruisers, moving on grid boosters around grid while avoiding 8km/second ceptors from the fleet that doesnt HAVE to move their command ship around grid. All stupid.
Kiting with links + snakes is not hard. The Tech II battlecruisers are not imaginary, though one might think otherwise from their narrative. You have hundreds of kilometers to play with you should be able to avoid enemy frigates by warping between bookmarks, or actually dedicate a squadron of your own frigates or other anti frigate fits to warding off tackle.
If you are so badly outnumbered that you have no hope of keeping a brick tanked CS alive...well.
To repeat your own words, it's an MMO. Bring more friends to even the odds. Isn't that the entire point?
All that aside, I can't speak to what CCP has said about bringing boosters on grid. I would be perfectly fine with adding them to killmails and making them gankable with a weapons timer. I don't have a problem with links so much as their having much lower risk than any other form of assistance while being just as or more useful than on grid assistance in many cases.
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Demerius Xenocratus
Federal Defense Union Gallente Federation
523
|
Posted - 2015.07.17 16:58:55 -
[14] - Quote
Crosi Wesdo wrote:A malediction can go 13km/s oerrheated. It really doesnt matter where on grid you put you links. Links on grid is a disaster for smaller groups.
And if you meant command battlecruisers, dont say command cruisers. Cruisers are a different class entirely.
Have your links protected by a griffin or as I said before by ships designed to kill fast frigates. Use some tactics besides just constant hit and run trying to pick off stragglers. Battlecruisers can now fit MMJD also which opens up new possibilities. We might see people actually using things like damnations and nighthawks on grid for their intended purpose which would add a new element to fights. Those ships can sport a massive tank so in a relatively even fleet fight, primarying them might turn out to be a poor choice.
If you are that badly outnumbered that your ongrid links are not survivable, you shouldn't win. That's not how the game works. Numbers are supposed to matter and you should not be able to play a trump card which the enemy can't devote resources to removing. Adding any sort of timer to links will have nearly the same effect as suddenly it will be far more viable for an FC to send pilots after your links.
As it stands now a small gang or solo pilot can use links in near complete safety while playing kitey games with superior numbers. There's no other advantage-gaining mechanism in the game that is so low risk and afk-able. The mere fact that people actually lose link ships at all with the current mechanic is a testament to pilots' faith in the protective potential of stargates and stations.
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Demerius Xenocratus
Federal Defense Union Gallente Federation
523
|
Posted - 2015.07.17 21:14:23 -
[15] - Quote
Crosi Wesdo wrote:Demerius Xenocratus wrote:Crosi Wesdo wrote:A malediction can go 13km/s oerrheated. It really doesnt matter where on grid you put you links. Links on grid is a disaster for smaller groups.
And if you meant command battlecruisers, dont say command cruisers. Cruisers are a different class entirely. Have your links protected by a griffin or as I said before by ships designed to kill fast frigates. Use some tactics besides just constant hit and run trying to pick off stragglers. Battlecruisers can now fit MMJD also which opens up new possibilities. We might see people actually using things like damnations and nighthawks on grid for their intended purpose which would add a new element to fights. Those ships can sport a massive tank so in a relatively even fleet fight, primarying them might turn out to be a poor choice. If you are that badly outnumbered that your ongrid links are not survivable, you shouldn't win. That's not how the game works. Numbers are supposed to matter and you should not be able to play a trump card which the enemy can't devote resources to removing. Adding any sort of timer to links will have nearly the same effect as suddenly it will be far more viable for an FC to send pilots after your links. As it stands now a small gang or solo pilot can use links in near complete safety while playing kitey games with superior numbers. There's no other advantage-gaining mechanism in the game that is so low risk and afk-able. The mere fact that people actually lose link ships at all with the current mechanic is a testament to pilots' faith in the protective potential of stargates and stations. Every larger fight is decided by a group of frigates. What a wonderful vision you have for eve. And as i have stated before, You are complaining about the current status quo in a thread that has proposed some specific changes to address the security of boosters on station and gates. Now, if you are suggesting that it is unfair that someone with 2 accounts has an advantage ofer someone with 1 who may be thinking hes about to get some trusolo, then there i have to remind you what game you are playing. Personally, i always assume the target is as well, or better prepared than i am myself. If one person brings a booster, its not unreasonable to expect the other party to bring a prober. I know its very tempting for people such as yourself to have a massive im[pact on all other levels of PVP in eve just to get a fair 1v1. But mechanics already exist to get fair 1v1s, its called a fleet invite and warping to a safe spot or dueling in high sec with all the other scrubs. That incidentally is the correct way to use the term scrub :)
I've already said repeatedly I don't care if boosters are on-grid or not.
What I want is a situation where if I know that a pilot has links, I can bring some friends and put together a plan to convert that booster into a nice killmail. I want that to be viable as opposed to "lol dock."
Now, separate from that, using alts to mitigate risk and vastly increase the capabilities of one human player is pay to win. That is a fact. It's in the interests of the people who've paid for alts and more important CCP who collects the checks to maintain the status quo. The meta game revolves around the use of alts. I recognize that. The only reason I started that detour (aside from my own amusement) was in response to someone thinking that MMORPG somehow means "me and my alts vs. the world, and that making solo and small gang encounters an arms race of alts is a good thing.
If CCP wants to bring boosts on grid, it's their game. Some players would say they have a habit of using a sledgehammer where a screwdriver would suffice.
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Demerius Xenocratus
Federal Defense Union Gallente Federation
526
|
Posted - 2015.07.19 00:46:37 -
[16] - Quote
Crosi Wesdo wrote:So you want the game to give you free intel rather than building your own situational awareness?
Ill start you off, i use boosts.
My JF alt is pay to win because he brings in ships for me to win with. My cyno alts are pay to win because they help me get about the place. My eyes are pay to win because they sometimes keep me safe. My deplexing alts are pay to win because they ensure that i can dock in my station. My oplexing alts make sure i dont run out of isk.
Lets be frank, there are a lot of roles that you wouldnt expect someone to focus on with their main from a gameplay perspective. There are a lot of roles that a main char cannot do given sec status and standing mechanics. Rather than having some misplaced puritanical notion that you can change eve into what you want it to be, why not embrace what it actually is? A terribly boring a limiting game when played as a single account/char.
All that is pay to win to an extent yes. You are dropping real world cash to enhance your ingame capabilties.
However there's an obvious difference between someone that has multiple characters designed to operate in different parts of space to overcome standings/sec status mechanics and someone who wants to use multiple clients simultaneously to gain an advantage in the MMO aspect of the game without actually having to build relationships with other players. There's a big difference between having multiple characters intended to operate differently and having multiple accounts to allow oneself to compete in an MMO while still playing a single player game.
I'm not trying to change the game. The meta game is dominated by those with multiple accounts and lots of alts. I recognize that. However I do play with one account/two characters and I don't find the game either boring or limiting. I do have to avoid fights with people who bring multiple accounts to bear against my one; well really only in the case of boosters because if I bring friends to gank them they can go from afk to safe with 1 click.
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Demerius Xenocratus
Federal Defense Union Gallente Federation
526
|
Posted - 2015.07.19 00:48:16 -
[17] - Quote
Delightful Delicacy wrote:Ares Desideratus wrote:Crosi Wesdo wrote:Aye, as ive said before about boosts going on grid. The strongest force in the area gets to keep boosts on grid, everyone else looses a booster every fight or just goes without them or avoids the fight.
Removing them completely would be a better solution when compared to on grid boosts.
Then we can finally move on to the same people complaining about how OP implants are in low sec. Removing them completely would be by far the simplest solution. Mostly, I am far too lazy to sit around trying to come up with effective ways to fix this issue. I would rather they just get rid of the whole warfare link system, compensate us all with remaps for training the skills, and then we will be left with an even playing field. Nice and simple. While at it they should just remove all variations of ships except for the ibis, remove all weapons except for T1 light ion blasters, and if that doesn't work, replace the game itself with pong. Then everyone will be equal and nobody can say it's not fair any more. Alternatively we could replace EVE with online bingo, and let the RNG decide who wins. Though I bet people would still whine about something.
In-game choices, tactics and player coordination vs. Mastercard - which should have more influence on outcomes?
Your hyperbole seems to confuse the two.
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Demerius Xenocratus
Federal Defense Union Gallente Federation
530
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Posted - 2015.07.20 02:17:36 -
[18] - Quote
Crosi Wesdo wrote:Because getting beaten by 1 person with 2 accounts is totally different to getting beaten by 2 people with 1 account.
CCP have conducted a horrible bait and switch, getting people to play their game based on endless stories of fairness, kindness, honesty and balance then dropping mechanics like this on us.
Its just so unfair, UNFAIR!?!?!, IN MY EVE?!?!?!
IF YOU WANT TO MOVE YOUR DAMN SUPERCAP SOMEWHERE TO HYPERDUNK SOME GUY THEN YOU SHOULD HAVE TO HAVE A FRIEND WITH A 'CYNO MAIN'.
You're still confusing the validity of ingame choices and tactics, including engaging in deceit and skullduggery, with a meta of "I am willing to spend more money on the game ergo I win."
I don't care about you using a cyno alt to move your cap. There's really no way to get around some necessity of alts to do certain things in the game.
But for me as a relatively new player to be told my choices, skill and knowledge ingame don't matter unless I participate in the arms race of alts; that's pretty ******. How many people do you think would not even pick up a 14 day trial if you told them they have to have minimum of two accounts to compete?
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Demerius Xenocratus
Federal Defense Union Gallente Federation
535
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Posted - 2015.07.22 19:01:55 -
[19] - Quote
Crosi Wesdo wrote:Demerius Xenocratus wrote:Crosi Wesdo wrote:Because getting beaten by 1 person with 2 accounts is totally different to getting beaten by 2 people with 1 account.
CCP have conducted a horrible bait and switch, getting people to play their game based on endless stories of fairness, kindness, honesty and balance then dropping mechanics like this on us.
Its just so unfair, UNFAIR!?!?!, IN MY EVE?!?!?!
IF YOU WANT TO MOVE YOUR DAMN SUPERCAP SOMEWHERE TO HYPERDUNK SOME GUY THEN YOU SHOULD HAVE TO HAVE A FRIEND WITH A 'CYNO MAIN'. You're still confusing the validity of ingame choices and tactics, including engaging in deceit and skullduggery, with a meta of "I am willing to spend more money on the game ergo I win." I don't care about you using a cyno alt to move your cap. There's really no way to get around some necessity of alts to do certain things in the game. But for me as a relatively new player to be told my choices, skill and knowledge ingame don't matter unless I participate in the arms race of alts; that's pretty ******. How many people do you think would not even pick up a 14 day trial if you told them they have to have minimum of two accounts to compete IN 1v1'S? FTFY. I think all newish players already do and always have realised that they will struggle against a much older player on a 1v1 level. Hopefully people join eve for the larger fights where even an atron can make a difference as per recent CCP marketing.
Of course newish players will struggle against older but they can attain near-parity as far as small ship SP goes in 6 months or so. And the SP system while different from other MMOs' progression schemes fits into people's general expectations of how an MMORPG works. Multiboxing a second/third account solely to provide a trump card in small scale engagements is something totally different and pretty alien to most people that are new to EVE because as far as I know it isn't permitted anywhere else.
My fundamental argument is that a proliferation of risk-averse multiboxing "solo" pvp'ers in lowsec inevitably leads to fewer small scale encounters. And it's those 1v1 and small scale fights that bring NEW players to lowsec.
This attitude of that some "elite pvp'ers" have that EVE is about cheating however you can to explode someone else's spaceship, is quite stupid when taken to extremes. It works exactly once per player on those who understand what's happening. You rely on the new and the dumb for your content. When the day comes that you can't find someone willing to undock and chase your 10k m/s garmur around, will you unsub? Or just retire to the 4-4 undock with an insta-loki?
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Demerius Xenocratus
Federal Defense Union Gallente Federation
535
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Posted - 2015.07.22 21:26:34 -
[20] - Quote
Crosi Wesdo wrote:Demerius Xenocratus wrote: Of course newish players will struggle against older
Let's not create/incentivize additional barriers of entry based on how much money a player is willing to invest in multiboxing
Makes alot more sense now, I think you'll find.
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Demerius Xenocratus
Federal Defense Union Gallente Federation
535
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Posted - 2015.07.23 22:14:16 -
[21] - Quote
Crosi Wesdo wrote:Demerius Xenocratus wrote:Crosi Wesdo wrote:Demerius Xenocratus wrote: Of course newish players will struggle against older
Let's not create/incentivize additional barriers of entry based on how much money a player is willing to invest in multiboxing I abuse pigs. Why? because you arbitrarily decided which barriers are ok and which arnt? EVE is marketed as a multiplayer game. Most new players dont join and expect to be able to compete alone. Saddo purists who think that 'solo' is the holy grail do more to damage new players by giving them the impression that the game is unbalanced. When in reality, its just unfair, until you make it unfair in your favor.
I already made the point, which perhaps you missed, that most people who pick up an MMORPG expect to encounter some form of progression mechanic. It's a long-running element of the genre and everyone has to start out at the same place at one time or another.
Whereas paying +$20 or +$40 a month or however much you want to spend to have your own personally controlled fleet, is definitely pay to win. You are paying real life currency and receiving in return a massive ingame advantage that frees you from having to interact with other players in an MMO.
It's not a question of arbitrary barriers but rather of where it is reasonable to erect those barriers. I'm arguing that "You have to endure the same training process ingame as everyone else, actually not even all of it due to various changes" is fundamentally different from "The ability to multibox second and third accounts is sufficiently widespread that I need to invest in that capability myself in order to compete against a significant portion of the player base."
Or, I can simply avoid the players who engage in that behavior, which leads to an overall decrease in content, especially as other players adopt the same approach.
Now, the difference between OGB and a number of other multiboxed trump cards is that OGB currently faces far less risk. That's something we agree needs to be changed. If you are going to pay $ for an ingame advantage, someone else should be able to reasonably counter that advantage by bringing friends. Which is frankly what started this entire debate - I was not responding to you so much as the people spouting gibberish about Falcons and "buy your own booster" who were completely missing the point.
We don't want more ships in space. We want more players in space.
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Demerius Xenocratus
Federal Defense Union Gallente Federation
538
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Posted - 2015.07.24 19:39:09 -
[22] - Quote
Crosi Wesdo wrote:No one disagrees that boosts currently can have too little risk. As i have said before, complaining about the current state of boosts im a thread about adjusting risk for boosters is silly. Everyone already acknowledges a change could be made for the better.
However, overstating the problem of boosts based on your own very narrow play style doesnt help either.
And ill give you an counter-example from the content POV. Esesier last month was under attack from some guys. Most of the day it was defenseless. I went up there and fought them off with just me and my boosts 1+1 vs 5-9.
If i didnt have boosts, i wouldnt have been able to compete and there would have been no content at all. They also had boosts btw.
There are in fact a number of people who crop up in each of these threads who are adamant that boosts are fine as is, and that see no issue with continuing the trend of people being able to buy ingame advantages with RL currency.
Just because I'm an advocate for the preservation of "true solo" does not mean it's all I do. I can blob with the best of them. But I will re-iterate my belief that it is the potential for solo and small gang conflicts on a relatively even playing field that draws many people to lowsec and to faction warfare specifically.
If you are able to contest a system with one linked garmur, that has less to do with boosts than it does with your opponents lacking the imagination to 1) undock any number of fits which can force a garmur off grid and/or 2) simply go after your booster with a dedicated combat prober (if you're using safes) or a couple of high DPS gank ships. Boosts are not an effective counter to numbers unless the numbers are incompetent. The argument that OGB allows one player to punch above his weight numerically is flawed because it relies on the numerically superior force being stupid and largely relies on the current unnaturally low level of risk faced by roving solo link users due to their ability to use stations and stargates for safety.
And like the other guy said, and I said some time back - there is a marked difference between using alts to do different things at different times and using multiple accounts to bait someone into a fight and then drop a multiboxed gang on them. Having the capacity for quick reships because you JF the hulls in with an alt is in no way comparable with multiboxing a 25% speed/point and lock range pet with you everywhere you go.
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Demerius Xenocratus
Federal Defense Union Gallente Federation
540
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Posted - 2015.07.24 21:49:20 -
[23] - Quote
Crosi Wesdo wrote:Demerius Xenocratus wrote:Just because I'm an advocate for the preservation of "true solo" does not mean it's all I do. I can blob with the best of them. But I will re-iterate my belief that it is the potential for solo and small gang conflicts on a relatively even playing field that draws many people to lowsec and to faction warfare specifically.
Since most people dont go out and look for 1v1's im going to dispute your reasoning. Also, boosts are fine at the small/med gang level. Links add verity to gang fighting, and solo is just a vocal minority. Also, those soloists blaming boosts for their losses will just move right on to blaming other things for their losses.
Links add nothing to gang fighting except requiring both sides have them to compete. Otherwise you just get kited all day and there's no point staying undocked. |

Demerius Xenocratus
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Posted - 2015.07.26 22:52:49 -
[24] - Quote
Crosi Wesdo wrote:Legatus1982 wrote:Crosi Wesdo wrote:I can assure you that they do add to gang. And they are not symmetrical, their use and effectiveness depends entirely on your setup. If by depends on your setup you mean "adds speed" then sure Adds speed, adds buffer, adds local tank, adds targeting range, adds sensor strength, reduces sig, strengthens jams, etc. Ill link you a video, in this fight we engaged snuff box arty machs. I was in a griffin. I had 2 lokis almost permanently jammed which reduced mach alpha to joke levels. Wtihout boosts, the frequency of jams would have been much lower and our inferior fleet of megathrons would have just been webbed and 1 shotted off field 1 by 1.So while everyone is important in that fight, its not an understatement to say that 1 griffin helped that entire 30 billion isk killed fight unfold in our favor thanks to links. (we had more griffins but the others died due to no snakes afaik) I know you come from the perspective of ignorance, but please appreciate that other people are not just trying to argue with you, weve actually know better.
You're choosing a niche example that is not reflective of the way links are generally used.
I wasn't even aware links affected jam strength, because almost no one cares about that.
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Demerius Xenocratus
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Posted - 2015.07.29 15:44:38 -
[25] - Quote
Crosi Wesdo wrote:That really says more about you than the way links are used.
Oh don't make me laugh. Nobody buys links to buff their griffin.
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Demerius Xenocratus
Rapid Withdrawal
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Posted - 2015.07.29 15:47:40 -
[26] - Quote
Lucy Callagan wrote:Legatus1982 wrote:a few players who all have multiple accounts All the people I know have at least two accounts. I got a secondary account that I pay with my pvp loot, that's not a super hard thing to do.
You're clearing enough in loot to drop 900M a month on PLEX? Yea, I'm calling BS. You can do that but not consistently, unless your "pvp" consists of being in a group that religiously gatecamps a high traffic pipe.
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Demerius Xenocratus
Rapid Withdrawal
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Posted - 2015.07.29 22:35:09 -
[27] - Quote
Estella Osoka wrote:Legatus1982 wrote:Demerius Xenocratus wrote:Lucy Callagan wrote:Legatus1982 wrote:a few players who all have multiple accounts All the people I know have at least two accounts. I got a secondary account that I pay with my pvp loot, that's not a super hard thing to do. You're clearing enough in loot to drop 900M a month on PLEX? Yea, I'm calling BS. You can do that but not consistently, unless your "pvp" consists of being in a group that religiously gatecamps a high traffic pipe. Ya and even then I doubt he'd make that much with targets largely avoiding the gate and scouting properly when it actually matters, plus having to split the loot several ways. I can make 900M isk in a week. It's called the market. Learn how to play the EVE market and you don't have to grind for isk, and the isk that flows into your coffers makes mission/exploration/mining isk pale in comparison.
.01 games don't appeal to me. I'd rather shoot red chevrons, frankly.
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Demerius Xenocratus
Rapid Withdrawal
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Posted - 2015.07.30 19:44:53 -
[28] - Quote
Lucy Callagan wrote:Demerius Xenocratus wrote:Lucy Callagan wrote:Legatus1982 wrote:a few players who all have multiple accounts All the people I know have at least two accounts. I got a secondary account that I pay with my pvp loot, that's not a super hard thing to do. You're clearing enough in loot to drop 900M a month on PLEX? Yea, I'm calling BS. You can do that but not consistently, unless your "pvp" consists of being in a group that religiously gatecamps a high traffic pipe. Making 1b worth of loot in one month isn't hard at all: for instance This one (1.6b) paid July and will pay a part of august : https://zkillboard.com/br/44286/
Those one paid for June : https://zkillboard.com/kill/47410293/ (ninja'd 400m) https://zkillboard.com/kill/47212719/ (ninja'd 500m) https://zkillboard.com/kill/47212810/ (ninja'd 120m) And i don't gate camp. Need more examples ?
15-20 people on the killmails and they let you have all the loot? That's a sweet gig, where do I sign up?
How does your friend the solo BLOPser tackle his targets? Band of alts =/= solo.
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Demerius Xenocratus
Rapid Withdrawal
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Posted - 2015.07.30 20:08:33 -
[29] - Quote
Switch Savage wrote:I have no problems getting good kills solo without a link alt. Its harder without one sure but its never put me in a situation where i did not feel competitive.
How do you compete against a linked faction frigate without your own links, or just avoiding them?
Additional barrier to entry to solo/small gang pvp which requires paying a second account and in many cases spending a considerable amount of money on a booster alt - this is not good for the game. Anyone who enjoys solo and small gang action should recognize this trend for the CANCER that it is.
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Demerius Xenocratus
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Posted - 2015.07.30 20:28:30 -
[30] - Quote
Crosi Wesdo wrote:Serendipity Lost wrote:Crosi Wesdo wrote:That really says more about you than the way links are used. Once on grid boosting is mandatory - I'm going to savor popping your new falcon alt. The future looks delicious and you're falcon alt is on the menu! Which falcon alt?
The one that every link user claims they will switch back to if links are brought on-grid.
Literally every thread.
"If you take muh links, I'll just go back to using a Falcon, so ha!"
Never mind that shows on killmails, can't enter novice or small plexes and is at much greater risk of being ganked.
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Demerius Xenocratus
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553
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Posted - 2015.07.30 20:43:13 -
[31] - Quote
Crosi Wesdo wrote:No no, i mean which of my falcon alts does he intend to kill? All of them I imagine, seeing as they'll have to be on grid and can't run away at 10k m/s.
Maybe you can use them to protect an on-grid booster?
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Demerius Xenocratus
Rapid Withdrawal
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Posted - 2015.07.30 21:49:29 -
[32] - Quote
Crosi Wesdo wrote:I guess since he will bring a blob to kill them that means quality pvp will be had by all.
God forbid someone actually uses probes to solve the problem for themselves. Or solve any problem for that matter lol.
You kick off the N+1 contest with your links, except your +1 is hidden an arguably more useful given your play style than having a second pilot on grid. You can't simultaneously argue for links being not cancer because they can be countered by blobbing, then complain about blobbing.
This game revolves around blobbing, except for a few players with e-honor. The only reason solo links are ever viable against a blob is because the blob is BRAVE or an FW rookie corp too dumb to send a team after your links.
Links are cancer. You know it, I know it.
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Demerius Xenocratus
Rapid Withdrawal
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Posted - 2015.07.30 22:17:07 -
[33] - Quote
Double post |

Demerius Xenocratus
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Posted - 2015.07.31 15:42:46 -
[34] - Quote
Lucy Callagan wrote:Demerius Xenocratus wrote:Switch Savage wrote:I have no problems getting good kills solo without a link alt. Its harder without one sure but its never put me in a situation where i did not feel competitive. How do you compete against a linked faction frigate without your own links, or just avoiding them? Additional barrier to entry to solo/small gang pvp which requires paying a second account and in many cases spending a considerable amount of money on a booster alt - this is not good for the game. Anyone who enjoys solo and small gang action should recognize this trend for the CANCER that it is. I am linkless when i solo and most of the time linkless when in gang. Just because ppl who have an alt are usually too lazy to take it out. Not having off grid links is a bad excuse not to do small gang
Actually not having links is catastrophic against an opposing ship or gang that does. What applies to terrible null F1 monkeys does not necessarily hold true for competent pilots in Black Rise. |

Demerius Xenocratus
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Posted - 2015.08.02 22:44:38 -
[35] - Quote
Crosi Wesdo wrote:There is a clear definition of p2w. Boosts alts dont fall under it. i understand why you think it does. But it does not.
Besides other stuctural reasons why 2 accounts is better than 1 and having 2 accounts is not p2w in the way you accuse it of being, if it were p2w it would be unusual for the bonus that you paid for, to be vulnerable to probing / being alphad off station.
So along with the other reasons you dont understand, it would be pretty weak p2w if other players have the ability to deny you of it. Which they do.
And lets be clear, since 'we' seem to be talking for 'everyone'. Ive seen a lot of arguments about boosters, but p2w is a new one to me. So lets be careful before we start assuming that is the populist view.
Pay to win = one player having a tangible advantage that they paid real world money for.
There are degrees of pay to win. The most egregious being things that directly affect the outcome of an engagement.
Now, we all recognize that the EVE meta game revolves around using alts to mitigate risk/consequences, gain/deny intel, or simply surprise the enemy. But there has to be a distinction made between use of alts to play the meta, and use of alts to bring specific, mechanical advantage to the battlefield via multiboxing. This is where a JF or spy alt differs from a multiboxed booster or logi. And of course what sets boosters apart even from other forms of multiboxed assistance, is that the risk/reward on boosters is broken. Crosi has acknowledged this as have many others, but there are still plenty who think that a mechanic where the only viable counter is for everyone to buy one, is a valid mechanic working as intended, which is patently stupid. Except of course from the perspective of CCP's accountants.
A certain level of pay to win via alts is already well ingrained in the game. I don't propose to reverse that, I simply argue that we should not continue the trend. Making multiple accounts a requirement to compete will drive away new and casual players and there is something fundamentally wrong about an MMO where a large percentage of logged in accounts represent a much smaller percentage of actual human players. Anecdotal evidence suggests that alts account for a significant portion of the server population. Unfortunately only CCP has the actual numbers.
P.S. Before we play semantics games I define pay to win as real world dollars purchasing a significant PvP advantage, akin to being able to buy a higher damage weapon with dollars in a shooting game. You can still be outplayed or outnumbered; it's not an automatic win button but rather a tangible advantage only accessible through real world currency. It is a bad trend.
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Demerius Xenocratus
Rapid Withdrawal
555
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Posted - 2015.08.03 01:46:57 -
[36] - Quote
Crosi Wesdo wrote:Demerius Xenocratus wrote: Pay to win = one player having a tangible advantage that theyes paid real world money for.
Agreed, but having boosts is 2 players. 2 players is not 1 player. Its generally accepted in all games that 2 players have an advantage over 1 player. Also, without JF alts, there would be nothing on field.
And this is where we disagree. I don't consider multiple accounts controlled by a single player equivalent to multiple players, especially when he is using those accounts (logi, boosts, scouts at his command 24/7) in a fashion which would be unrealistic for abother human player.
I also stated that I draw a distinction between alts that affect the meta game like JF's, which generally don't need to be multiboxed to have an impact and thus don't require multiple accounts, and things like boosters or falcons which use multiboxing to have a direct and immediate impact on the outcome of an engagement.
You say more ships in space is a good thing.
I say more PLAYERS in space is what we should strive for. I do not desire a game where I'm in competition with 5000 bittervets and 20000 alts. At that point the game becomes an RTS with individuals moving multiple complementary units around the grid.
I find this debate entertaining though. I'm aware we both agree boosts need to have their risk increased, and both recognize those changes may not come for quite some time.
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Demerius Xenocratus
Rapid Withdrawal
555
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Posted - 2015.08.03 03:22:10 -
[37] - Quote
Crosi Wesdo wrote:Thing is, i could fix your main objection to boosts just by never logging on my pvp alt agains, and only using my booster main.
I have enough kills to not crave any more.
As for being able to pull logi, etc 24/7. I know corps that can ping on jabber and get a 250 man fleet at any time of day. Are we really counting if any of them are alts or does it even matter?
I personally dont care what other people do and how many toons they have. I judge situations based on what happens in game, not what happens in sweaty seats sat upon by naked men.
Each to their own though.
Now you are calling scouts and logi alts into question as p2w?
I really have to ask if you are playing the correct game.
Also, you are seamlessly continuing on from where legatus left off. Did you really just burn your gallente spy in order to make it seem like there are 2 people in this game that think alts are p2w?
Calmil doesn't need spies. They have Snuff on batphone.
I mostly agree with Legatus and I was bored.
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Demerius Xenocratus
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Posted - 2015.08.03 03:45:24 -
[38] - Quote
Crosi Wesdo wrote:Demerius Xenocratus wrote:Calmil doesn't need spies. They have Snuff on batphone but did get stomped tonight anyway.
I mostly agree with Legatus 'my alt' and I was bored.
Ok.
I wasn't on tonight. Link battle report.
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Demerius Xenocratus
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Posted - 2015.08.03 07:22:00 -
[39] - Quote
Crosi Wesdo wrote:http://evf-eve.com/services/brcat/?s=45337,45332&b=6619490&e=90&t=4zbaaiuf&r=1
Vid incoming once cleared.
Looks like a good furball with some third party action but Galmil/calmil losses look roughly equal?
Maybe I misread it?
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Demerius Xenocratus
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Posted - 2015.08.05 02:46:37 -
[40] - Quote
Crosi Wesdo wrote:Pay to win is a specific business model to allow a single player who is willing to pay money to gain an advantage over another single player who doesnt.
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Demerius Xenocratus
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Posted - 2015.08.05 04:37:44 -
[41] - Quote
Yuri Antollare wrote:Yang Aurilen wrote:It's fair if I have a friend semi-afk in a link ship fleet up with me to give me boost and it's pay2win if I have my own link alt that I have to move myself in case of danger. It's fair if I have a corpmate with a jump freighter haul stuff for me for free to our home system and it's pay2win if I have my own JF alt. It's fair if I ask my alliancemate to light a cyno for me to do cyno-related stuff but it's pay2win if I have my own cyno alt doing cyno related stuff. It's fair if I have a corpmate in a cloaky falcon to make someone cry and it's pay2win to have a cloaky falcon alt.
All the stuff I've read the past few pages has been a strong case of sour grapes to be fair.
Oh here's another one: It's fair if I bring my friends to a fight to help me and blob2win if the other side has more friends than my side. Yes, yes and yes? Everytime a soloer bitches and moans about people taking the easy road the response is 'its an MMO.' The guy paying one subscription has to ask/form relations with other real players to engage in any of your examples (links, cyno, hauling.) In that view of the universe he is actually engaging in an MMO, his advantages over other individuals are accrued through working with other real people. The alternative, the current reality, the player can simply double/triple/10x the amount of money he puts into the game, and now he can bypass the entire need to form relations with anyone with no apparent downside, in fact in many examples multiboxing is more efficient/performs better than having multiple real people controlling individual toons. There is no need to 'expand' the definition of P2W here. EVE favors those with more numbers, a good MMO, you can achieve the end result by either being sociable and engaging in MMO things, or you can simpy dump more money into CCP coffers and achieve the same (if not a better) result. "Pay to win is a specific business model to allow a single player who is willing to pay money to gain an advantage over another single player who doesnt." Any further definition is not needed. If it was the case that paying for a second copy of BF4 enabled you to run two players side by side, and the result was an advantage over someone only running one copy, then you have clear cut P2W. 'Golden ammo' is a nice easy to visualize example, but in no meaningful way is it distinct from other examples of P2W.
Beat me to it. It's a case of interpersonal relationships developed in-game, which is what an MMO is supposed to be about - vs. buying your own gang.
Anyone who has read my many responses would have notes that I happily concede that EVE is a game which has grown reliant on the use of alts.
However, I also make a distinction between using alts to deal with different areas of the game, for example a freighter to move ships or an incursion runner to generate isk; and using multiple accounts simultaneously to allow a single player to control a pair, a trio, or even a small fleet without having to contend with the all the issues attendant to relying on other human beings. It is pay to win by every reasonably definition, but that's the game and it won't be changing.
It's not a game breaking issue in most cases because of the efficiency loss involved in multiboxing larger numbers in more complex situations, because there aren't ALL that many people willing to drop $100 a month on subs alone or grind the requisite PLEX (especially with climbing prices), and most importantly because you can in almost every case stomp on a multiboxed in a PvP encounter by bringing friends. It's annoying because I have to recruit human players around an objective while they just have ro log in all their alts, but it is counterable.
Except in the case of links, which are afk-able most of the time and effectively un-counterable unless the user is asleep. |

Demerius Xenocratus
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Posted - 2015.08.05 04:42:12 -
[42] - Quote
Crosi Wesdo wrote:Yuri Antollare wrote: Yes, yes and yes? Everytime a soloer bitches and moans about people taking the easy road the response is 'its an MMO.'
The guy paying one subscription has to ask/form relations with other real players to engage in any of your examples (links, cyno, hauling.) In that view of the universe he is actually engaging in an MMO, his advantages over other individuals are accrued through working with other real people.
Massove strawman. Ive destroyed the P2W argument without sayng MMO a single time. There is no difference between a friend or an alt as far as an opponent is concerned. And if the opponnt IS concerned about it, HTFU.
There is objectively a difference between 5 players working together and 1 player controlling 5 ships.
The former is an MMO, the latter is a real time strategy game where you buy additional units with real world cash.
Would you like to play a game with 50000 human players or 10000 players and 40k alts?
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Demerius Xenocratus
Rapid Withdrawal
565
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Posted - 2015.08.05 05:45:30 -
[43] - Quote
Crosi Wesdo wrote:Again, all i see is an assertion that multiple accounts is p2w because eve is an MMO. As if that even makes sense lol.
It doesnt matter to me who is controlling what in space. Im shooting pixels, not half dressed men in their moms basement. Someone either has boosts or they do not. They cannot have boosts without a booster. Boosters are easy to spot, and if you want, easy to prevent from being used. There is no scenario where i warp[ into a plex and someone is gaining an undue advantage on their single character because of rl money they have put into the game.
TBH, a closer example of pay to win would be someone meta 14 fitting their ship with gtc isk. But personally, i dont think those people are a detriment to the game either :)
Rather than complaining about something that eve essentially isnt, why not make horrible suggestions that will fix the mechanics and drive behavior in a way that YOU approve of lol.
I said 10 pages ago I've accepted the game of alts as a fact of life in EVE. Arguing principle and definition is entertaining, nonetheless.
Most people seem to agree that weapons timers and killmail notations would bring links to a far more reasonable place. I don't actually desire any changes beyond that.
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Demerius Xenocratus
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Posted - 2015.08.06 02:26:20 -
[44] - Quote
Switch Savage wrote:Legatus1982 wrote:Crosi Wesdo wrote:If my dog can nullify your main argument then you have a little introspection to do. When your dog is able to play eve online I guess I'll worry about that? Rofl. You need to grow up. You and a handful of other people roll with ten accounts, the rest of us play the game as it was intended. With one account and two alts who can't be online concurrently. And you are trying SO HARD to rationalize this behavior because you know damn well what you are doing. Just to confirm from this that you see all secondary accounts in general as unacceptable?
Ideally, you'd be able to have as many alts as you like but only log in one client at a time.
So you'd be perfectly able to train different toons towards different objectives or players, but you wouldn't be able to login your own private fleet on command after you bait someone into a fight.
That ship has long sailed and would be financial suicide for CCP at this point. It would be a better game though.
Alts =/= multiboxing. Please do not conflate the two. |

Demerius Xenocratus
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Posted - 2015.08.06 02:30:48 -
[45] - Quote
Estella Osoka wrote:Arla Sarain wrote:Estella Osoka wrote:You know what? If you jump into a system, see 2 other people there, one is in a enyo in a small plex, the other is sitting on station undock in a Damnation, and you still decide to go into the small plex to engage the Enyo; then you deserve what you get.
Yeah that's very reassuring... You don't think that all this converges to is people avoiding each other? Outside of POCO bashes, I forgot the last time I bothered with finding fights. Where I live the only people that undock is people who have a linking alt, or a buddy that has a linking alt. My corp included. We do get the odd small gang encounter once in a while, but moment to moment, there is literally nothing to fight other than nano-slicers with snakes and links, or ishkurs with 90% resistances across the board. Some comets here and there, and T3ds. How does this not make you question the design decisions? If EVE relies so heavily on alts as a norm is it not worrisome? Sounds like you should move to another area, or maybe you just can't be bothered with actually roaming around for things to shoot. Your "issues" are based on your apathy to not adapt.
The only way to adapt to links is to get your own or blueball the link users. Increase in risk aversion, decrease in content.
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Demerius Xenocratus
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Posted - 2015.08.09 22:31:40 -
[46] - Quote
Helene Fidard wrote:This thread is extremely silly and you should all feel bad for yourselves.
For the people saying HTFU and train a booster alt: spoilers, everyone already did.
Will you say that about the next mandatory alt also?
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Demerius Xenocratus
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Posted - 2015.08.09 22:34:04 -
[47] - Quote
Legatus1982 wrote:Helene Fidard wrote:This thread is extremely silly and you should all feel bad for yourselves.
For the people saying HTFU and train a booster alt: spoilers, everyone already did. I don't feel bad explaining the truth to someone who is denying reality. I do think Arla is right though, they need to discourage alts and encourage mains. This is why other MMO's have an active character training system as opposed to a passive one. Those games don't have altoholic problems. I do stand by the decision to remove links though. Other forms of alts in this game are immediately visible and don't specifically grant you a combat advantage per se, whereas combat links are different.
Weapons timer and killmail notation will solve the issue.
You wanna sit your links on a stargate with a 60 second timer be my guest. My 1050 DPS Vigilant might have something to say about that.
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