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xHalcyonx
Amarr CyberDyne Industries Axiom Empire
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Posted - 2006.11.22 16:49:00 -
[1]
Will the Abaddon be good as a Sniper ship in a Fleet? Would the Geddon be better?
I'm training for Amarr BS and I expect to be able to fly a Tech 2 outfitted Geddon/Abaddon in mid June (Tach II).
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Etherios
Amarr Evolution Band of Brothers
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Posted - 2006.11.22 16:56:00 -
[2]
Originally by: xHalcyonx Will the Abaddon be good as a Sniper ship in a Fleet? Would the Geddon be better?
I'm training for Amarr BS and I expect to be able to fly a Tech 2 outfitted Geddon/Abaddon in mid June (Tach II).
Well i found out something very wrong in sisi today.... Tachs II + Aurora + MAXED skills + 2 tracking comps II + 1 tracking Enhancer II + Range Rig = 174Km Optimal + 25 Fall Off....
This means... NO MORE LOOONG range fights.. For Amarr... Dont know about other races but this is new if we dont have big ranges anymore then the extra modules are not worth it... - 1 tracking Enhancer -1 Range Rig to add more armor or more recharge.
I guess same goes for Arma and Apoc as well as no Amarr ships gets Optimal bonus.
True sight isn't given to all that look for it.
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slothe
Caldari Forsaken Empire
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Posted - 2006.11.22 17:02:00 -
[3]
seems abaddon damage is by far the best. http://go-dl1.eve-files.com/media/0611/snipefest_ab-dmg.png
however the tactic for the pilots is -
1.lock target 2. fire 3. warp out as no cap left
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madaluap
Gallente Mercenary Forces Exquisite Malevolance
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Posted - 2006.11.22 17:02:00 -
[4]
Edited by: madaluap on 22/11/2006 17:02:53
Originally by: Etherios
Originally by: xHalcyonx Will the Abaddon be good as a Sniper ship in a Fleet? Would the Geddon be better?
I'm training for Amarr BS and I expect to be able to fly a Tech 2 outfitted Geddon/Abaddon in mid June (Tach II).
Well i found out something very wrong in sisi today.... Tachs II + Aurora + MAXED skills + 2 tracking comps II + 1 tracking Enhancer II + Range Rig = 174Km Optimal + 25 Fall Off....
This means... NO MORE LOOONG range fights.. For Amarr... Dont know about other races but this is new if we dont have big ranges anymore then the extra modules are not worth it... - 1 tracking Enhancer -1 Range Rig to add more armor or more recharge.
I guess same goes for Arma and Apoc as well as no Amarr ships gets Optimal bonus.
Since when is 174 km not long range 
The guy is asking what the role is of this ship in fleets.
The freacking thing got a damagebonus now, you know what that means? That unhardened ships (like in fleets) will receive insane alpha strike from the abbadon, while it also has good resistances, loads of hp (plating) and superhigh damage.
Its overpowered like hell...superhigh alpha + good dps = wrong...Either low alpha, high dps or superhigh alpha and low dps. Not both 
Ram some caprigs on it and the only drawback is solved aswell. _________________________________________________
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Etherios
Amarr Evolution Band of Brothers
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Posted - 2006.11.22 17:08:00 -
[5]
So far most fights where done at ranges of 150k+, without Range rig ... i used to have 196k optimal
True sight isn't given to all that look for it.
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Siakel
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Posted - 2006.11.22 17:12:00 -
[6]
Originally by: madaluap Edited by: madaluap on 22/11/2006 17:02:53
Originally by: Etherios
Originally by: xHalcyonx Will the Abaddon be good as a Sniper ship in a Fleet? Would the Geddon be better?
I'm training for Amarr BS and I expect to be able to fly a Tech 2 outfitted Geddon/Abaddon in mid June (Tach II).
Well i found out something very wrong in sisi today.... Tachs II + Aurora + MAXED skills + 2 tracking comps II + 1 tracking Enhancer II + Range Rig = 174Km Optimal + 25 Fall Off....
This means... NO MORE LOOONG range fights.. For Amarr... Dont know about other races but this is new if we dont have big ranges anymore then the extra modules are not worth it... - 1 tracking Enhancer -1 Range Rig to add more armor or more recharge.
I guess same goes for Arma and Apoc as well as no Amarr ships gets Optimal bonus.
Since when is 174 km not long range 
The guy is asking what the role is of this ship in fleets.
The freacking thing got a damagebonus now, you know what that means? That unhardened ships (like in fleets) will receive insane alpha strike from the abbadon, while it also has good resistances, loads of hp (plating) and superhigh damage.
Its overpowered like hell...superhigh alpha + good dps = wrong...Either low alpha, high dps or superhigh alpha and low dps. Not both 
Ram some caprigs on it and the only drawback is solved aswell.
Cap rigs? On a Tachyboat? First one takes 2900 Grid, second takes 3300, third takes 3600. So you're throwing on an extra 10,000 powergrid. (3x RCU II to fit the guns, leaves 400 grid to fit the rest of the ship and of course, the other races can fit rigs to improve their ships, instead of making them useable.)
Unless of course you're talking about the ship caprigs, which won't come near 'solving the ships only drawback'.
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Exiled One
Amarr Imperial Shipment
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Posted - 2006.11.22 17:16:00 -
[7]
Quote: Sir, may I dock and grab some cap boosters?
It's great being Amarr, aint it? |

Etherios
Amarr Evolution Band of Brothers
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Posted - 2006.11.22 17:17:00 -
[8]
Originally by: Siakel
Cap rigs? On a Tachyboat? First one takes 2900 Grid, second takes 3300, third takes 3600. So you're throwing on an extra 10,000 powergrid. (3x RCU II to fit the guns, leaves 400 grid to fit the rest of the ship and of course, the other races can fit rigs to improve their ships, instead of making them useable.)
Unless of course you're talking about the ship caprigs, which won't come near 'solving the ships only drawback'.
Well we are talking about ship Rigs and i have tested ... cap lasted long enuf for a fleet fight. Remmeber in Fleet ops u dont stay there and fire for 10 minutes... u get 2-3 hits per targets if u can lock (lag monster) or if u have time to lock... so u can get hits on at least 10-15 bses before u run out of cap... which is very good, say the arma can stay for 4-5 more example...
True sight isn't given to all that look for it.
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Siakel
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Posted - 2006.11.22 17:25:00 -
[9]
Originally by: Etherios
Originally by: Siakel
Cap rigs? On a Tachyboat? First one takes 2900 Grid, second takes 3300, third takes 3600. So you're throwing on an extra 10,000 powergrid. (3x RCU II to fit the guns, leaves 400 grid to fit the rest of the ship and of course, the other races can fit rigs to improve their ships, instead of making them useable.)
Unless of course you're talking about the ship caprigs, which won't come near 'solving the ships only drawback'.
Well we are talking about ship Rigs and i have tested ... cap lasted long enuf for a fleet fight. Remmeber in Fleet ops u dont stay there and fire for 10 minutes... u get 2-3 hits per targets if u can lock (lag monster) or if u have time to lock... so u can get hits on at least 10-15 bses before u run out of cap... which is very good, say the arma can stay for 4-5 more example...
With the warping in and out, the Abaddon will already have low cap to start with before it begins firing. Likely it'll have a MWD fitted to get out of bubbles, so its cap disadvantage is even more obvious. It'll either run out of cap doing the warp, fire, warp, fire, warp, fire thing, or if the two fleets decide to stay there and slug it out, it'll run out of cap because it's firing at the other ships.
And Armageddon hits 4-5 more? The Abaddon uses over twice the cap the Armageddon does. If the Abaddon is shooting 15 ships, the Armageddon is shooting 30. And the Abaddon's cap won't last nearly 10 minutes with Tachys fitted, it lasted 1 minute with the RoF bonus so say 1 minute 20 seconds now. From fill cap. Unless you fill all your lows with RCU IIs and fit -capuse rigs.
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Dorah Hawkwing
Chosen Path Lotka Volterra
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Posted - 2006.11.22 20:06:00 -
[10]
Bring a Guardian to the fight, cap troubles solved.
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Deva Blackfire
Celestial Apocalypse Insurgency
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Posted - 2006.11.22 20:09:00 -
[11]
Originally by: Dorah Hawkwing Bring a Guardian to the fight, cap troubles solved.
Or maybe get a geddon and tell your Guardian pilot to take another? :)
2x geddon = more hp than abby+guardian and more damage than abby + guardian.
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Godar Marak
Amarr Return Of Red Dawn
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Posted - 2006.11.22 20:11:00 -
[12]
Edited by: Godar Marak on 22/11/2006 20:10:52
Originally by: Etherios
Well we are talking about ship Rigs and i have tested ... cap lasted long enuf for a fleet fight.
But nothing more 
 -------------------- '\0/\0/\0/\0/\0/' Cant we all just get along? Wheres EVE heading?
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.22 20:25:00 -
[13]
Exept there is one little problem under *realistic* conditions. To steal from scrapheap:
Originally by: "Frools" tried this setup out in the fleet fight stress test thing on sisi
lag = no reload on injector = no shooty for ages and i ran out halfway through currently forum whoring while i wait for cap to recharge a bit :lol:
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xHalcyonx
Amarr CyberDyne Industries Axiom Empire
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Posted - 2006.11.22 20:50:00 -
[14]
So I should just train for the Rokh while I'm ahead?
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Tiuwaz
Minmatar Omacron Militia
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Posted - 2006.11.22 20:52:00 -
[15]
Originally by: Etherios So far most fights where done at ranges of 150k+, without Range rig ... i used to have 196k optimal
they nerfed all t2 longrangeammo, the only ship left thats really viable for 200km+ fights is the rokh
Originally by: Oveur This is not the conspiracy you are looking for.
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Shadowsword
Gallente COLSUP Tau Ceti Federation
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Posted - 2006.11.22 21:44:00 -
[16]
Originally by: madaluap Its overpowered like hell...superhigh alpha + good dps = wrong...Either low alpha, high dps or superhigh alpha and low dps. Not both 
Ram some caprigs on it and the only drawback is solved aswell.
Only a few more % more DPS than an armageddon, while said Arma, costing about a third of the price, can still put things more offensive/defensive than cap rigs in rigs slots. And alpha strike is way overated, in the middle of a laggy fleet battle you don't wait for all your guns to be ready to fire, you active each of them as fast as you can, which mean that after the few first seconds your alpha strike becomes irrelevant.
Now add fitting problems that a megathron doesn't have, and bad damage types against modern sniper ships, and you get something that is far less impressive in-game than on paper... ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |
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