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maarud
Einherjar Incorporated Corelum Syndicate
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Posted - 2006.11.24 16:01:00 -
[1]
Edited by: maarud on 24/11/2006 16:03:11 Yes, there are a million of these threads and I'm probably not the first muppet to come up with this idea.
Leave lvl 4 missions where they are, deacrese the ISK and LP a little but, but otherwise leave it.
Release lvl 5 agents. Make them hard, really hard, like 8/10 - 10/10 complex hard. Make them only in low sec. Make some of the drop the odd bit of faction loot on a rare occasion and you will have the hordes rushing to low sec
Pirates will fight to kill them. NPC'ers will fight for the right to live in low sec and use the agents. The will be blood and lives taken every day... basically, it'll be fun..
Make it so!
Maarud.
Proudly a Ex-BYDI member |

Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.11.24 16:34:00 -
[2]
No, what will actually happen is mission runners will whine about their right to isk farm in peace without the ebil pierats killing them, which means lvl 5s will have to be relocated back to safer space.
And pirates will whine about lvl 4s still being in safe space.
If you can't please either one of them, **** em both I say.
~Thor Xian, Material Defender
"Victory is the weakness of the enemy."
Corp/Alliance Services |

turnschuh
Eye of God
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Posted - 2006.11.24 16:36:00 -
[3]
lvl1-3:highsec lvl4:lowsec lvl5:nosec
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Verus Potestas
Caldari Perkone
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Posted - 2006.11.24 16:46:00 -
[4]
While I agree in principle, I believe that a fair bit of the high sec crowd would rather mine veldspar than jump into low sec.
I also see another few problems, like that it would be a huge ISK fountain, or would cheapen faction toys.
Originally by: turnschuh lvl1-3:highsec lvl4:lowsec lvl5:nosec
The problem here is no empire stations in nosec.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

maarud
Einherjar Incorporated Corelum Syndicate
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Posted - 2006.11.24 16:47:00 -
[5]
Originally by: turnschuh lvl1-3:highsec lvl4:lowsec lvl5:nosec
Why, there are pirate factions in 0.0 which hand out faction nice faction stuff.
Currently a lvl 4 mission generates as much as ISK (and LP) as a 4/10 - 5/10 complex, difference is you can run another one as soon as you are done with the first.
I'm not saying increase the ISK they generate that much, at least not per person, cause you will have to do it in a gang, but give the odd faction item which should make it worth while. Maybe also have a cool off timer till you can use the agent again perhaps.
Maarud.
Proudly a Ex-BYDI member |

maarud
Einherjar Incorporated Corelum Syndicate
|
Posted - 2006.11.24 16:48:00 -
[6]
Originally by: Verus Potestas While I agree in principle, I believe that a fair bit of the high sec crowd would rather mine veldspar than jump into low sec.
I also see another few problems, like that it would be a huge ISK fountain, or would cheapen faction toys.
Originally by: turnschuh lvl1-3:highsec lvl4:lowsec lvl5:nosec
The problem here is no empire stations in nosec.
I said odd, it should be very rare, like, perhaps only in the story line missions and even then it wold be very rare.
Maarud.
Proudly a Ex-BYDI member |

Max Tesla
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Posted - 2006.11.24 16:52:00 -
[7]
alot of gankers here on eve want to nerf missions so that they have more people to gank in low sec and it will be even easier to gank someone when this someone is fighting npcs
Levle 4 missions are allready super nerfed
Each security system has a max amount of LP that it can give out higher quality in agent and skills and etc will only make you reach this upper limit faster but you can not go over it
The upper limit for a 0.9 system is 3393 LP
for a 0.6 system it is 4833 LP
You can not gove over these levles you can reach them faster with better agents but not go over them
And no you can not make 100 million in 2 houers doing levle 4s in high sec be happy if you make 10
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.11.24 17:04:00 -
[8]
Thing is though that lvl 4 missions should make you rich, but risk vs reward applies here. If you want little to no risk...why should you get any significant reward?
Eve is player driven whether you like it or not.
~Thor Xian, Material Defender
"Victory is the weakness of the enemy."
Corp/Alliance Services |

Torquemanda Corteaz
Gallente Infinite Improbability Inc Dusk and Dawn
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Posted - 2006.11.24 17:09:00 -
[9]
lvl5 agents are on tq already theyre just not available for use..
and with the jump from lvl3 to lvl4 the jump to lvl5?
you'll need a fleet of 10bs just to have a hope of survival 
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Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2006.11.24 17:14:00 -
[10]
Originally by: Max Tesla alot of gankers here on eve want to nerf missions so that they have more people to gank in low sec and it will be even easier to gank someone when this someone is fighting npcs
Levle 4 missions are allready super nerfed
Each security system has a max amount of LP that it can give out higher quality in agent and skills and etc will only make you reach this upper limit faster but you can not go over it
The upper limit for a 0.9 system is 3393 LP
for a 0.6 system it is 4833 LP
You can not gove over these levles you can reach them faster with better agents but not go over them
And no you can not make 100 million in 2 houers doing levle 4s in high sec be happy if you make 10
Then the agents in 0.0 are already way, way better than those in high sec. A pirate agent lvl 4 in 0.0 gives a max of 13500 lp or so with skills, 6 mil in reward for each mission (plus loot and bounty) and well over 1.5 billion isk with some 250k lp offers. If that's not enough to get people into 0.0 that's fine with me, more offers for the rest of us.
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Taedrin
Gallente Mercatoris Technologies
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Posted - 2006.11.24 17:22:00 -
[11]
The way to get more people into low sec is to blur the line between high sec and low sec. Currently, there is too much difference between .4 space and .5 space. Make it so that .5-7 space is more like low sec, and .4-.3 space more like high sec.
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Max Tesla
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Posted - 2006.11.24 18:12:00 -
[12]
Originally by: Thor Xian Thing is though that lvl 4 missions should make you rich, but risk vs reward applies here. If you want little to no risk...why should you get any significant reward?
Eve is player driven whether you like it or not.
what a stupid argument
First of all the rewards for low sec are allready 10 times greater and if you want risk go buy a gun and shoot some police and see how many you can get before they get you
This is a GAME you PAY and PLAY for fun and not only gankers should have fun like you are.
what a stupid thing to say risk vs reward in game it is allready super nerfed and how about this for risk vs reward players who are not gankers leave eve and play some other game and lets see how long the gankers stay
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maarud
Einherjar Incorporated Corelum Syndicate
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Posted - 2006.11.24 18:25:00 -
[13]
Originally by: Torquemanda Corteaz lvl5 agents are on tq already theyre just not available for use..
and with the jump from lvl3 to lvl4 the jump to lvl5?
you'll need a fleet of 10bs just to have a hope of survival 
Thats my point, it will promote team play for missions, also perhaps for protecting one another.
Example. Player A used to solo lvl 4 missions, but he's bored and wants a challange, so he takes the plunge and goes to low sec to try these uber hard lvl 5 agents he has been hearing of. Tries it out and looses a raven... quickly.
Whoa, this is hard, I'm gonna need some help... So he calls a buddy. His buddy helps him out... they both die... hrrmm, they need some help. They know a guy that flies logistics ships.
Wow, almost there, just need someone to take out frigs....
Get the picture?
Now you have 5 guys working together to finish a mission. Next thing they have created a corp, as it's easier to split the ISK that way in the corp wallet and they can get more guys in, do the missions faster and provide protection from those meanie pirates! 
Also, there are poeple out there who like to pvp, but don't wanna pirate. These corps/players can easily sit in the mission runners system waiting for pirates to attack players, and then they run into help. With the new HP boost, this could become viable as it will give people time to come and help. You could even create a little PVP wing of your corp.
The current problem with mission runners is the "solo" mind set. They are quite happy playing by themselves, which is fine, diffrent strokes for diffrent folks, but then they need to realise they won't be moving off lvl 4's (it's not like the ISK is that bad). Also, currently mission runners who don't exacltly mind running missions with other people and socialising have no reason to, lvl 4's are easily done solo, so why group up and share the ISK?
CCP needs to create and environment where people are almost force to group together if they want the candy... and everyone wants the candy...
Maarud.
Proudly a Ex-BYDI member |

Nimie
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Posted - 2006.11.24 18:37:00 -
[14]
this may be a long shot, but wouldn't this problem end if eve make it easier to party? like make an area connected station lobby where players could meet, talk and view mission related info easily and where players could also see if the other players have ever killed another player in the past?
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maarud
Einherjar Incorporated Corelum Syndicate
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Posted - 2006.11.24 18:43:00 -
[15]
Originally by: Nimie this may be a long shot, but wouldn't this problem end if eve make it easier to party? like make an area connected station lobby where players could meet, talk and view mission related info easily and where players could also see if the other players have ever killed another player in the past?
Actually, what would make this ALOT easier, is if you could share missions with people (A system that is in place in quite a few other MMORPGs IIRC), where they get a split of the reward, LP and standing gain.
It's still possible without it, but it will make it less attractive. I was hoping this would come with the new gang system, but it didn't.
Maarud.
Proudly a Ex-BYDI member |

Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.11.24 18:43:00 -
[16]
Originally by: Max Tesla
Originally by: Thor Xian Thing is though that lvl 4 missions should make you rich, but risk vs reward applies here. If you want little to no risk...why should you get any significant reward?
Eve is player driven whether you like it or not.
what a stupid argument
You didn't understand me.
Quote: First of all the rewards for low sec are allready 10 times greater and if you want risk go buy a gun and shoot some police and see how many you can get before they get you
That isn't risk, it's a certainty.
Quote: This is a GAME you PAY and PLAY for fun and not only gankers should have fun like you are.
I kill people, yes. But I'm not a ganker.
Quote: what a stupid thing to say risk vs reward in game it is allready super nerfed and how about this for risk vs reward players who are not gankers leave eve and play some other game and lets see how long the gankers stay
Lvl 4s never should have needed to be nerfed, they just never should have been in high sec.
Eve isn't 'gankers vs non gankers' btw.
~Thor Xian, Material Defender
"Victory is the weakness of the enemy."
Corp/Alliance Services |

Tachy
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Posted - 2006.11.24 19:03:00 -
[17]
Players would adjust by moving out of EVE in droves. Mission accomplished? --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Verus Potestas
Caldari Perkone
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Posted - 2006.11.24 19:04:00 -
[18]
Originally by: Tachy Players would adjust by moving out of EVE in droves. Mission accomplished?
Because of new content, they would leave? When nothing about what they were doing was changed?
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Gone'Postal
Minmatar LuthorCorp Combat Division
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Posted - 2006.11.24 19:07:00 -
[19]
Why don't you just ask for more plex's that require standings ? that is afterall what your asking?
And in other news...
The man without a face... The company without a clue. Login, Login, Login, Login, Login... Pah Stupid Forum |

Samirol
Ore Mongers SMASH Alliance
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Posted - 2006.11.24 20:05:00 -
[20]
i disagree with level 5s in 0.0, as only 0.0 alliances will have control off of them, and it will turn into something along the likes of complex farming.
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maarud
Einherjar Incorporated Corelum Syndicate
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Posted - 2006.11.24 20:08:00 -
[21]
Edited by: maarud on 24/11/2006 20:09:54
Originally by: Tachy Players would adjust by moving out of EVE in droves. Mission accomplished?
Why would players leave? Nothing has been taken away, lvl 4 missions are still there, exactly the same as they were before. No one is forcing you to do lvl 5, no one is forcing you to gang up.
Originally by: Gone'Postal Why don't you just ask for more plex's that require standings ? that is afterall what your asking?
And in other news...
No plexes are diffrent. Plexes drop faction loot and are easily done solo, 6/10 plexes which are found in 0.0, can easily be done solo. I could almost finish the 6/10 Guristas one in Geminate solo in a ishkur.
Lvl 5 missions should be somewhere along the lines of difficulty of a 8/10 complex, but with way less reward (simply cause you can just do another one when you are done). Complexes have a respawn time, the higher the rating, the longer the respawn. Missions are there for people that want to do missions. They are diffrent.
I tell you the reason I'm talking about this.
I've just started up a corp, I haven't bothered with recruiting just yet, cause I'm trying to generate ISK, so I'm running missions. Atm, lvl 3, but will be lvl 4 really soon. Problem is the are mind numbingly boring, I keep nodding off and I doubt it's going to be much diffrent in lvl 4's.
I play eve to socialise and do things together with other players and I'd love some way to be able to generate ISK for my corp together as a corp. 90% of any decient plex is out of the question due to complex farmers, I'm no industrialist, so mining is out. What else is there? I want a challange to tackle with other players, help us to learn to work as a team, etc. I'm hoping lvl 5 missions can provide this.
Maarud.
Proudly a Ex-BYDI member |

Victor Valka
Caldari Archon Industries
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Posted - 2006.11.24 20:13:00 -
[22]
Originally by: Samirol i disagree with level 5s in 0.0, as only 0.0 alliances will have control off of them, and it will turn into something along the likes of complex farming.
I concur.
Putting LVL5 agents in low-sec-heavy regions (Placid, Khanid, Derelik, Molden Heath, etc.) sounds like a better idea.
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Tachy
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Posted - 2006.11.24 20:25:00 -
[23]
Reducing L4 rewards will make people leave. Currently you have to do about 70 L4 combat missions to replace a single tier 2 battleship like the Raven for a L4 mission 'rookie'.
The insurance system doesn't work properly, and the modules aren't included in that number neither. Getting the base payout instead of the plat insurance payout doesn't cut it, and the server logs never show anything in that regard.
EVE currently doesn't have a true group system - neither in space, nor for mission rewards. That might change over the course of the next two years until Kali's done (or not).
Just adding more NPC throwing more abuse at your ship(s) does not qualify as a good group event. It is just the same on a larger scale.
It is no fun to get ganked by pirates that roughly know your ship fitting because they see you're running missions in a certain region and undock from a certain corp's station - and you can't run L4 missions in a PvP setup for various resons.
Maybe we'll see something interesting in the coming 250 new and not so dynamic complexes/mission spawn sites/whatever as we hoped after the first announcements. Currently only their location seems to be dynamic hwile the complexes will still be mostly static. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Takaharu Tsuyoshi
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Posted - 2006.11.24 20:37:00 -
[24]
I'd just like to note something with level 4 agents.
As it stands now the the rewards are dropping by themselves. Mission payout is still decent however the implants everyone and their mother i selling from the offers are getting dirt cheap, a year ago they were 30-40 mil now they're down to 15-25 mil and continualy dropping. The only other offer besides that that are worth it are the skillbooks which are also dropping and will be next after the implants are dirt cheap and then the faction ships which can still pull in a lot of money but they take a much longer investement.
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Mayoz Miner
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Posted - 2006.11.24 20:45:00 -
[25]
Edited by: Mayoz Miner on 24/11/2006 20:46:21 How will a mission runner 'fight for his right to be in low sec' when he is fitted out for PVE not PVP ?
P.S. not flaming this is a serious Q
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Verus Potestas
Caldari Perkone
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Posted - 2006.11.24 20:52:00 -
[26]
Originally by: Tachy Reducing L4 rewards will make people leave.
Level fours were nerfed quite severely once before in Eve's history. You can see where on this graph.
As you can see, it was a disaster. Players left in droves 
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Verus Potestas
Caldari Perkone
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Posted - 2006.11.24 20:53:00 -
[27]
Originally by: Mayoz Miner How will a mission runner 'fight for his right to be in low sec' when he is fitted out for PVE not PVP ?
P.S. not flaming this is a serious Q
Maybe he shouldn't fit so much purely for PvE? If he hardens generally, he should easily be able to fight his way out against fair odds (if he is dumb enough to get caught anyway. Every time I kill a mission runner in their plex, I scream "DON'T YOU HAVE A **** SHIP SCANNER?" at my PC. Then I take my meds.)
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Brolly
Caldari The Department of Justice
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Posted - 2006.11.24 21:16:00 -
[28]
Do you really need any more reasons to go to 0.0?
Good spawns Good ore new cosmos regions datacores and what-nots pvp pve new booster drugs and much, much more
What more do you want?  
If I had ú1 for every intelligent comment posted in general discussion, I'd be hideously in debt |

Miss Overlord
Gallente Ferrum Pugnus
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Posted - 2006.11.24 21:19:00 -
[29]
leave it as is but ... with the new probe idea i can grab a pirate buddy if i wanted to sit in jita scan probe for mission runners doing level 4s - find soem unsuspecting carebear warp in with a fitted ECM ship start looting their cans while the NPCs have them locked - take their stuff either warp out or if they decide to attack warp jam and ECM them to death while the rats finish em off.
Looking forward to it actually
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

Wolfmoon
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Posted - 2006.11.24 21:32:00 -
[30]
I've said this before, but pirates whined endlessly about it...
All I want to see to get me back to lowsec is missions that cannot be crashed by pirates. I take the risk going through lowsec to get to a mission to take on the level 3 and 4 rats, I don't want to have to fight off pirates at the same time.
What made me come to this conclusion is the last 3 missions in a row I did in .3 sec space were crashed by pirates right when I had full aggro from the rats in the mission. They weren't fired on, I was. I died, they finished killing my rats, collecting MY cash and ruining my mission while I ran back to get another ship in my ****ed egg. 3 Times in a row.
Enough is enough for me. Keep lowsec. I'm not going there again, even if it means I don't get to 0.0. This has further implications of course....
It means there's a lot less to do in game because I'm limited to less exciting content in high sec space, due to this, I find I'm not even logging in twice a week anymore. The time is approaching to just drop the sub on both my remaining accounts if things don't change somehow.
You want people like me back in lowsec, buying, selling, mining, ratting, being a target? Make missions inaccessible to those that are NOT actually ON that mission or IN that group. The risk from piracy should be only in GETTING to that mission, not fighting that mission....at least in lowsec. 0.0 I'm not sure about, haven't done a mission there yet, being that 0.0 should be even higher risk, maybe the way it is now should remain.
Anyway, I refuse lowsec completely now. If you don't like it, too **** bad. Maybe enough people will adopt the same attitude and either stop going or stop playing all together and they'll fix things up a bit. As for the poor, poor pirates that can't find targets in lowsec...again, too **** bad. You made this situation by crashing lowsec missions, didn't ya? Now reap what you've sown.
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