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Lloyd Roses
Artificial Memories
1152
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Posted - 2015.06.28 11:20:43 -
[1] - Quote
There's frigs and destroyers. And cruisers and battlecruisers. BCs can mount/use links, destroyers currently can't.
Please give set of (T2) command destroyers that - can use atleast two links, or one if AoE links are to happen anytime soon - are slow, sturdy, don't easily cap the probe size - have strong projection instead of strong raw damage - have matching bonuses to link-modules, iE reduced cap usage and reduced fitting reqs - cannot use command processors - lack a warfare link strength bonus the same way T1 BCs do
So to say: Teche 2 Talwar, Corax, Algos and Dragoon or in other words, two light missile ones and two drone ones, weapon systems suited for gang warfare (projectiles, blasters and pulses are not).
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Lloyd Roses
Artificial Memories
1155
|
Posted - 2015.06.28 17:04:27 -
[2] - Quote
Corraidhin Farsaidh wrote:Make boosts targeted modules so that the command dessie passes it's boost to targeted squad members as any remote module does. Now a fleet has to spider boost, boosts are intrinsically on grid, fleet maneuvering becomes more important and boosting is forced on grid. In addition make the boosts cumulative so that a command dessie is useful in small gang, a command cruiser adds additional boost to any targeted command dessie, command BC boosts again.
Please, if you cite someone else's idea, atleast refer to the person properly. Don't just copy/paste other people, thx. |

Lloyd Roses
Artificial Memories
1156
|
Posted - 2015.06.28 19:19:51 -
[3] - Quote
Riot Girl wrote:No I'm sick of Gallente getting all the best ships. Gallente should be banned from getting any new ships for a while.
Hecate is balanced cause the SAR takes more cap than usual people try to convince me. I don't believe them, but w/e. |

Lloyd Roses
Artificial Memories
1159
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Posted - 2015.06.29 01:07:26 -
[4] - Quote
Zan Shiro wrote:just how fast are the roams/ops going they can't wait for a CS/link t3 to keep up? Or link BC if no pro link support on hand yet?
A CS takes 7secs to warp and then only warps at 3.3AU or something like that before hyperspatials, but you'd rather end up with T2 collision accelerator and agility rig than warpspeed.
Link-BC, please don't be silly. |
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