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Corraidhin Farsaidh
Farsaidh's Freeborn
1338
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Posted - 2015.07.02 12:38:31 -
[1] - Quote
CCP Rise wrote:... Q: 'Attributes aren't very interesting, you should remove them' A: Again, we agree. Team Size Matters discussed removing them on the o7 show (or some other public venue) awhile back and it's still something we are very interested in. We need to figure out a good way to handle all the learning implants in the game though, which is actually a difficult problem. If any of you have awesome ideas for how to handle it don't hesitate to make suggestions. ... o/
I disagree on this one as per my reason in the various threads but as it is a done deal:
How about replacing them with faction combat implants. The BPC's for them drop in place of learning implants, they use PI and items (new or existing) from exploration sites to build.
They give a bonus on two areas rather than one, but not as strong in either area as the more focused implants. So for example the guristas implants would bonus missiles and shields, but only at 1/2- 2/3 the amount that a specific implants for missiles or shields would.
This would allow a meaningful choice for solo/small groups to have bonuses in two areas with the use of more expensive implants, but fleet action clones would still benefit more from th specialized implants to maximize their fleet role.
These should be available in lo/mid/high grades as per usual.
Hopefully this would boost the manufacture and PI gameplay and also encourage the use of combat implants on a broader scale. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1338
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Posted - 2015.07.02 14:57:50 -
[2] - Quote
Phoenix Jones wrote:Aryth wrote:
Or just give us all reallocation tokens for some hilarious ISK value for 100m SP worth.
You would wind up destroying the game by doing that. Character builds wouldn't matter. Character history wouldn't matter, character trade wouldn't matter. The reputation of a character wouldn't matter. You'd see Industry alts turn instantly into titan pilots, you'd see miners turn into pew machines. You'd have people complaining how they screwed up their skill remap and beg for another. That would be the biggest can of worms CCP could ever do. They'd wreck every doctrine, every character and player would be crying how they screwed up their skills, how their training and time investment is now worthless, how their characters definition and life meant nothing. Swarms of people would max train into the current flavor of the month, and when it gets changed, huge outcry's from people about how CCP nerfed their skill retrain, how CCP trolled them, and that they deserve another or they'll quit. It basically turns eve into what EQ2 and WOW did. Buy a instant level 90. The entry into eve for all newbies will be "Buy a character off bazaar if you want to play". New Players will feel even more disenfranchised that in order for them to compete on any level, they have to buy a character with a remap. You want to see Eve die in a ball of fire. Do that.
But apart from that, what could be the harm? |

Corraidhin Farsaidh
Farsaidh's Freeborn
1341
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Posted - 2015.07.04 15:01:16 -
[3] - Quote
Omnathious Deninard wrote:Kenrailae wrote:EDIT: Drones allows additional drones per level. It isn't useless. And it trains quick. For a vet, for a new player with a 14 day trial and wanting to use a drone ship during that time it is 1/3 of their game time. Imagine if the gunnery skill was changed to allow the fitting of 1 turret per level, this is also combined with the fact that you will also still have hardpoints on your ship limiting how many you can fit on a particular ship. It is a legacy skill and needs to be updated, drone control should be an aspect of each hull much like turret or launcher hardpoints.
You mean to train drones to level V I assume? I'm fairly sure I was flying my algos with rails and 4 drones inside my trial period. And the incursus and tristan I flew before that gave me a feel for them prior to that. It wasn't hard to work out what was required and if they can't manage that then they are really going to struggle with anything above basic manufacture/explo/combat.
If CCP want faster access for folks they need to provide Empire backed official training paths for combat, explo and mining. Anything outside this takes a much higher investment in time and player+character skills.
Players should never be able to do everything at first otherwise where's the progression? And dropping 1-2 mil SP on trial players is simply going to lead to instant gank/cyno alts. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1341
|
Posted - 2015.07.04 15:18:05 -
[4] - Quote
Omnathious Deninard wrote:Corraidhin Farsaidh wrote:... What my main point is, the drone skills is inconsistent with how every other weapon in the game is handled for fitting purposes. Drones have bandwidth which represents hardpoints, but also requires additional skills to use said bandwidth. Restating my example. Imagine if the gunnery skill was changed to allow the fitting of 1 turret per level, this is also combined with the fact that you will also still have hardpoints on your ship limiting how many you can fit on a particular ship.
That's my meaning regarding the unique nature of drones. They are different to any of the others and as such should be considered as an advanced weapon system and not intended for anything more than support tasks for new players without them specifically choosing to train them above other things. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1343
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Posted - 2015.07.05 08:04:08 -
[5] - Quote
Aerasia wrote:Corraidhin Farsaidh wrote:That's my meaning regarding the unique nature of drones. They are different to any of the others and as such should be considered as an advanced weapon system and not intended for anything more than support tasks for new players without them specifically choosing to train them above other things. Maybe you should go have a talk with the Gallente engineers behind the Tristan and the Algos.
...both great hulls and Available to new players for very effective combat if they choose to train drones over other things. The Algos always was my favourite hull. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1343
|
Posted - 2015.07.05 10:19:47 -
[6] - Quote
Lexx Devi wrote:Make the Prior skills the multiplier for how fast the next skill will train.
This essentially making the training of specific tree way faster then spreding thin. This giving the same feeling as redistributing of attributes.
ONE thing i feel is useful especially for WH & Nullsec/Titan pilots, aswell as skill planing. Ability to inject skill books that dosent have the requirements reached yet, letting them be injected sitting on lvl.0
For ever ever.
And only allow them to sit in the queue after the pre-req skills. It would be nice to set up a full training path in advance. Pre-defined plans could be written and exported/imported for corp doctrines/new player assistance. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1351
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Posted - 2015.07.05 22:17:38 -
[7] - Quote
Phoenix Jones wrote:... CCP needs the idiots...
Thank God for that, I was getting nervous... |

Corraidhin Farsaidh
Farsaidh's Freeborn
1352
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Posted - 2015.07.06 06:47:33 -
[8] - Quote
On the whole 20 minutes to work out midslots thing...if it took some 20 minutes to google 'EvE midslot fitting' or something similar this may not be the game for them...google is the most powerful module in EvE! |

Corraidhin Farsaidh
Farsaidh's Freeborn
1352
|
Posted - 2015.07.06 11:01:59 -
[9] - Quote
Mike Azariah wrote:...My favourite solution was the cerebral accelerator program ...
This I entirely agree with. I got one of these when I signed up and between that and decent help from luckily falling in with a good crowd in a corp on my 3rd day helped me way more than any of the career paths.
If CCP could work out a way to reliably apply these two conditions then the new player experience would be so much better. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1360
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Posted - 2015.07.09 09:20:05 -
[10] - Quote
kitsune Sabre wrote:... the problem is newbies are not rich they cannot afford + 5 implants that's the main reason why this is a problem and they also discourage people from doing PVP ...
newbies aren't supposed to be able to afford expensive things straight off. Do we complain that newbies can't afford officer mods? As for puttingpeople off PvP that is simply not true. It is risk aversion that puts people off, remove these implants from game and they'll find something else to worry about losing (probably officer mods...) |
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Corraidhin Farsaidh
Farsaidh's Freeborn
1364
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Posted - 2015.07.11 11:14:58 -
[11] - Quote
Rivr Luzade wrote:O2 jayjay wrote:yeah if you know what you're doing. For a NEWER PLAYER they don't know or understand how to play the game. They are clueless on the game mechanics, overview ect. The SP boost will greatly improve new player experience.
And how so? If they are clueless and do not know the game, how will more SP improve their game? Yes, they can potentially use more stuff right away. But how does this solve their cluelessness and lack of knowledge?  Does anyone here actually put any effort into thinking of ways how to make the gameplay experience better beyond "More SP! Prepare them quicker for the grinder, because I need easy targets!"? I too am confused how more SP will make new players understand game mechanics and overviews better...if we have to have changes around this (I don't want them but hey ho...)then it should be tied to the ability to use predefined skill maps to help those players through the first few hours and explain to them that they can add up to a full year of skills etc so they never sit idle.
They should be generalized paths though that the player has to understand and change manually if they wish to specialize. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1369
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Posted - 2015.07.12 22:36:12 -
[12] - Quote
Tiberius Heth wrote:... "yeah that'll do" mentality.
That's called Agile development. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1378
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Posted - 2015.07.14 09:42:19 -
[13] - Quote
FT Diomedes wrote:Tiberius Heth wrote:Corraidhin Farsaidh wrote:Tiberius Heth wrote:... "yeah that'll do" mentality. That's called Agile development. I call it mediocrity. "Good enough for government work."
Could you clarify if you think that is a positive or negative comment?  |

Corraidhin Farsaidh
Farsaidh's Freeborn
1466
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Posted - 2015.07.30 16:34:39 -
[14] - Quote
Joe Risalo wrote:...
So, if you're ahead now on SP, you're always going to be ahead, and there will be no implants to allow someone sitting in HS to catch up on SP without worrying near as much about losing that isk.
Why should I at 2.5 years playing be able to catch up to someone who's been playing since the beginning of EvE?
Another point: You can always catch up to another player in *any given hull* as each hull only makes use of a finite list of skills and all of those skills are capped at V. Invest the same amount of training time as the older player in that subset of skills and you actually will catch up to the older player for that hull. Total SP is irrelevant. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1485
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Posted - 2015.08.01 18:51:22 -
[15] - Quote
Joe Risalo wrote:... See, what I find odd is that you sit there saying newbros should wait a year before they get +5imps yet we're all very aware that they need those imps more than we do.
no they don't as most of the skills they will be learning will be low multiplier and therefore only minimally affected by the extra +1 or 2 from +5's.
Joe Risalo wrote:...
Right now there is someone in HS in +5s doing what he enjoys to do. While doing so, he is catching up with your null character/s in SP because he can and takes less risks of losing them. If you continue to PVP in null, and run around in +3 imps, you're not only gaining less SP/hr but you're also losing 30 mil isk in every pod loss. You would likely lose more isk from imps this year than the isk he would lose in +5 imps for his entire Eve career. So, you're losing more and gaining less despite you taking more risks.
I get your point, but it seems more like a case of bitter vet more so than proving a balanced system.
Actually the hiseccer in +5's may gain SP slightly (yes *slightly*) faster but they are losing out on a huge amount of potential ISK generation by staying in hisec. No amount of SP will help a hisec manufacturer outperform a nullsec manufacturer in a max upgraded outpost. |
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