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Thread Statistics | Show CCP posts - 1 post(s) |

Ohh Yeah
SniggWaffe WAFFLES.
270
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Posted - 2015.07.02 14:11:09 -
[1] - Quote
CCP Rise,
I was the OP of that Reddit thread about the core skills that you were posting in. The only concern that was brought up there that wasn't listed here were the number of T2 modules locked behind level 5 skills. This runs in opposition to the idea that new players can be time-efficient by training most things to level IV and compete fairly evenly with a vet within the same ship class. Often there are large power spikes in the form of T2 modules and auxiliary skills that come in addition to whatever the 2% bonus/level is for that skill. T2 MAPCs are one of the more obvious examples, since they open up a number of frigate fits but are locked behind a 15 day train.
To stay consistent with the "well level 5 skills aren't time efficient but you can train them for a slight edge", there are quite a few modules that would need their requirement bumped down to IV. |

Ohh Yeah
SniggWaffe WAFFLES.
271
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Posted - 2015.07.02 15:13:54 -
[2] - Quote
Somos wrote:Is there a reason we can't just get rid of learning implants all together?
A dev said on Reddit that they wouldn't have any issue doing this, except that learning implants are the source of income for a ton of people in EVE, so they'd have to replace them with something equally desirable. For a bunch of LP stores if you remove learning implants, people have to try to sell random faction mods with low moving volumes and stuff.
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Ohh Yeah
Sebiestor Tribe Minmatar Republic
271
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Posted - 2015.07.03 02:45:33 -
[3] - Quote
Arya Regnar wrote:You want good NPE? How about letting them experience some actual aggressive player interaction? You bar rookie systems entry to anyone who wants to kill making some people hide in these protected systems, meanwhile the rookies are under the impression that nobody is supposed to shoot them so as soon as they leave these systems someone often ganks them and then they cry rivers of tears.
Not really sure how to fix this without opening them up for too much abuse but they should definitely experience some of the chaos.
Let's be honest with ourselves here, letting CODE into the starter systems kills the game |

Ohh Yeah
Sebiestor Tribe Minmatar Republic
275
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Posted - 2015.07.03 17:55:10 -
[4] - Quote
SandKid wrote:On Starting Skills...
I personally think the starting skills are just fine where they are. I have yet to see a situation where a new player was unable to participate in any portion of the game. The one exception I can think of is WH exploration because getting scanning skills up far enough to probe yourself takes a little bit (like a week...oh noz).
Keep in mind that the more SP you grant, the quicker the skill queue becomes boring. Veterans aren't affected by this but new players are. If the first skills they train take a day or longer, they'll quickly become bored from the lack of perceived progress.
THIS KILLS PLAYER RETENTION.
Everybody can agree that one of the key 'progress' feedback in EvE is the "Skill Training Completed". New players get a sense for their first month or so that, every day, they are becoming more powerful. Eventually they appreciate the skills that take 10, 20, and 30 days to complete for just one level...but to gain that appreciation, they must first appreciate the baby steps.
With this in mind I think that ACTUAL problem is that the Career Agents offer duplicate skillbooks, and non-essential skillbooks many other posters to this thread have referenced (Such as Hull Upgrades or Trade skills). A new player - even one specializing in a specific game style, regardless of type, should be learning at least two skill levels every day for the first two weeks. That keeps the aforementioned 'progress feedback' intact and meaningful.
The skill system exists not to create barriers to entry, but to create appreciation for what can be accessed with committed training. Let's be honest here, every single tech 1 ship of a given faction can be used with basic effectiveness in a matter of two months. That isn't a barrier to play in any way. All tech 1 frigates can be used with basic effectiveness in one week or less. Will a one week old character in an alliance blob likely not last long or get blapped frequently in pirate gangs? Yeah, what do you expect?
Will they appreciate those first kills and aspire to training towards a role that best serves their newfound home corporation? Yes, they will. These are all good things and proof that the current starter pool of sp is not the problem. How the new skillbooks at the beginning are seeded to a new player could be improved.
You realize they can start you out with 2m SP in "core" fitting skills and still leave tons of "fun", short trains like gunnery supports and so on. |

Ohh Yeah
Sebiestor Tribe Minmatar Republic
275
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Posted - 2015.07.05 20:44:54 -
[5] - Quote
Quindaster wrote:CCP stupid like always.
And this idiots in CCP cannot understand one simple thing - new players stay in game ONLY if they join to old players, because old players like tree - they create events, they create strong base and they show who can be new players if they stay in this game.
I think you underlined one of the huge problems EVE currently has while complaining about something that makes zero sense.
First of all, there was obivously a period of time where there were no "old" players. All EVE players were relatively "new" EVE players, and they created content for themselves. The problem is that nowadays there's literally so much high-level gameplay going on that being a newbro with garbage skills is simply less fun than it used to be. When I started playing EVE for the first time in 2006, it was rare to see a battleship fleet. If I hopped in a ****** T1 frigate and went to Providence, the first person I PvP'd would probably be in the same boat. By 2015 people have had literally more than 10 years to discover and perfect the absolute best risk minimization tactics in a game that encourages exactly that.
In order to find fun content, the bulk of new players will swarm to veterans to create content for them. This doesn't mean that CCP should constantly cottle the veterans and bend to their desires, it means that CCP should be looking at why the ideal experience for a new player is to join a corp with 15,000 other new players. Ten years ago it was okay to just "be bad" because so many other people were "just bad". With the average SP being so high nowadays, all of the "bads" do best by grouping up and being led by a veteran, which doesn't teach them to be independent or create their own content. |

Ohh Yeah
Sebiestor Tribe Minmatar Republic
275
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Posted - 2015.07.05 21:56:55 -
[6] - Quote
^^ Ignore Iain man, he literally posts in every thread in Features & Suggestions and ***** on everything everyone says, including CCP. He isn't interested in having any sort of constructive conversation, he just wants to talk down to people like he's "smart" or something |
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