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Thread Statistics | Show CCP posts - 1 post(s) |

Riot Girl
You'll Cowards Don't Even Smoke Crack
3776
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Posted - 2015.07.02 15:38:27 -
[1] - Quote
CCP Rise wrote:Q: 'Starting skills are a huge barrier, can we give a lot more to new players' A: Yes. But this is not a simple change. You guys seem fairly agreed that the small amount of starting skills, combined with a high amount of 'must have' support and requirement skills, leads to some really icky barriers to participation for new players. We are inclined to agree and we are in the process of laying out a plan to address the problem. Nothing is set in stone yet but it seems likely that we will try and move new players towards starting with significantly more SP. Maybe between 1 and 2 million. It also seems likely that we will probably avoid any major skill reworks or skill removals. As this plan solidifies you will hear more from us. I assume that applies to all subscribed accounts and not just newly created ones.
Oh god.
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Riot Girl
You'll Cowards Don't Even Smoke Crack
3791
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Posted - 2015.07.05 13:33:26 -
[2] - Quote
Mike Azariah wrote:Tyrendian Biohazard wrote:Zappity wrote:Give SP for opportunities, not missions. I still think it sends a mixed message Go do this, go do this, go do this, get extra SP for the first few days. Then suddenly when you run out of opportunities to do, you're left with time based training. It might be greatly confusing for a new player, who is already dealing with MMO mechanics like anything out there, to think they are grasping one system, only to find out that is not how it works. The same could be said if you were to give skills (like injecting) based on completing missions or opportunities. I think there is enough mechanic differences for a new player coming into EVE that we shouldn't throw one at them, only to have it removed shortly after they start and potentially never see it again. I understand what you are asking and I will modify the support to Complete career mission or Opportunity (That was great, you know it would have been a whole lot easier if you had trained high speed maneuvering. I have one a one shot cerebral uploader of that skill if you want to get a jump start on it. After that you will have to modify it via your skill queue. Most skills do not come with the jump starts and you can buy them in the local market)So the lesson of skills is reinforced along whith a jump start to specific ones they need at the beginning in exchange for doing the mission or opportunity. Would that cover it? m This might work if CCP knew anything about training skills, which they don't. This fact is evidenced by the old certificate system, which has been replaced by the mastery system and also by some of the absurd prerequisite skills for T2 ships.
Oh god.
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Riot Girl
You'll Cowards Don't Even Smoke Crack
3792
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Posted - 2015.07.05 14:19:44 -
[3] - Quote
Rain6637 wrote:Implants can also be handled elegantly by allowing clone swapping in-station without a cooldown. There's no reason not to allow this. I've always supported this idea but at the same time, I've always wanted the complete removal of pod-jumping.
Oh god.
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Riot Girl
You'll Cowards Don't Even Smoke Crack
3799
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Posted - 2015.07.06 04:49:45 -
[4] - Quote
Aerasia wrote:My favorite would just be removing SP entirely I've been hearing this suggestion a lot lately and it's one of the worst ideas ever.
Oh god.
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Riot Girl
You'll Cowards Don't Even Smoke Crack
3800
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Posted - 2015.07.06 07:07:53 -
[5] - Quote
CCP have mentioned adding EFT-lite to the game client.
Oh god.
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Riot Girl
You'll Cowards Don't Even Smoke Crack
3801
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Posted - 2015.07.06 11:28:54 -
[6] - Quote
Joe Risalo wrote:See, you take that two week trial period away, and instead make it a free experience/training program. In that program, you'll get involved in everything from skills to dropping bubbles/cynos in null. So you want to force players through a 2 week tutorial? Who will run the training program? NPCs?
Oh god.
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Riot Girl
You'll Cowards Don't Even Smoke Crack
3803
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Posted - 2015.07.06 14:10:27 -
[7] - Quote
Aerasia wrote:that same system is also very good at pushing out people who are looking for other challenges to overcome Citation needed.
Quote:But WoW provides a definitive example of the fact that even in an easy game, those social relationships can extend a game's life by decades. Terrible example. Players in WoW are so alienated, they might as well be playing with bots (when they're not actually playing with bots).
Oh god.
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