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Tiberius Heth
Say No to Features
3
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Posted - 2015.07.12 11:38:47 -
[1] - Quote
At this time it's pretty much useless to state your issues or opinion on the matter, we tried this for every iteration before it went live, we tried this as it went live. At some point you just have to come to the conclusion that new CCP hasn't really made any positive changes compared to old CCP on the subject of iteration, features and making sure stuff works before implementing it.
They either can't see it, don't want to see it or (by default) discard player input. |

Tiberius Heth
Say No to Features
3
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Posted - 2015.07.12 16:00:53 -
[2] - Quote
Caldari Clone wrote:Tiberius Heth wrote:At this time it's pretty much useless to state your issues or opinion on the matter, we tried this for every iteration before it went live, we tried this as it went live. At some point you just have to come to the conclusion that new CCP hasn't really made any positive changes compared to old CCP on the subject of iteration, features and making sure stuff works before implementing it.
They either can't see it, don't want to see it or (by default) discard player input. Boo hoo, solipsistic party of one.
Do you have evidence to the contrary? |

Tiberius Heth
Say No to Features
3
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Posted - 2015.07.12 17:16:46 -
[3] - Quote
Mike Azariah wrote:Tiberius Heth wrote:
It really isn't difficult to come up with a meaningful NPE, it just isn't. It doesn't take more than 20-30 minutes of brain storming to think of something a whole lot better than what we have. And given that they still haven't even TRIED to make something slightly less terrible, to me, is an indication that they can't or won't.
https://www.youtube.com/watch?v=A92Ge2S8M1Y
they do, they have, just because they have not hit it out of the park does not mean they are not trying m
There's some good ideas in there but it's not really a solution to the stated issue, mostly because it talks about stuff AFTER the first exposure to EVE. The NPE (as in the tutorial as a whole in whatever form) should create SUCH a pull, a hunger for more EVE with all kinds of memorable situations, while at the same time showcasing different aspects of the game enticing people to look beyond the "must grind, man this is boring". Giving them enough momentum to make them get past the initial hurdles.
And that is doable. You don't need focus groups, graphs and numbers for that. All one needs is creativity and the will (and capability) to make changes. |

Tiberius Heth
Say No to Features
3
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Posted - 2015.07.12 22:04:20 -
[4] - Quote
It needs less of CCP's well known procrastination and also less of the well known "yeah that'll do" mentality. |

Tiberius Heth
Say No to Features
3
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Posted - 2015.07.13 09:56:14 -
[5] - Quote
Corraidhin Farsaidh wrote:Tiberius Heth wrote:... "yeah that'll do" mentality. That's called Agile development.
I call it mediocrity. |
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