
Zarek RedHill
Stringent Method Mordus Angels
2
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Posted - 2015.07.02 13:43:58 -
[1] - Quote
a few random thoughts about NPE (note I've been playing for about 6 months):
- maybe create 'civilian' versions of all the bare basic modules you need to fly a pve/pvp ship -- and make them not so horrible. Maybe 90% as effective as the T1 module. That should be a relatively simple, non-disruptive change.
- I believe skill implants incentives are backwards. Characters who put their pod in danger and lose implants train slower than character who do not undock. You want to reward people who go out and participate in multiplayer content. Other games use non-tradeable items and daily/weekly quests/missions to achieve this. It's a little harder in Eve due to its sandbox nature (i.e. it's not easy to define what 'participating in multiplayer content' means). That said, in principle I think players should have a skill training incentive (not dis-incentive) to undock and participate in content.
Honestly it would be better to extinguish learning implants altogether than have them in their present incarnation.
- Another option is to downrank core skills and uprank advanced skills. That way you can allow newbies to do more while keeping veterans' skillpoints intact.
- Create powergrid/cpu implants that operate like the 14- and 30-day cerebral accelerators. e.g. slot 11/12. You can only use such and such implant if you have fewer than X skill points (or character age), etc. That way newbies have to pay a premium in ISK to be able to fly certain ships, but not prevented altogether.
- auto-select the "New-Pilot Friendly" checkbox in the Recruitment Search screen under the "looking for" dropdown for all new players. Also put it on the top of the list, not near the bottom.
- Once you reach 10/10 missions completed w/ a Career Agent, give newbros a dependable way of getting steered to the SOE Epic Arc quest line. it's great content when you go from your first few hours and onto your first few days. In fact, more of these kinds of 'epic' quest lines for new bros I think would be great. Once you get to 8-12 of these 'scenario'-like scripted mission lines, newbros can be entertained for a good few weeks - enough to get them hooked into the game. Add bronze/silver/gold metal-like rewards for various completion levels and you got yourself a great way for players from other MMOs to get captured into the Eve universe.
- work to make mining/industry (one of the most accessible parts of the game for newcomers) more engaging and rewarding to a fully engaged player. Presently this stuff is relegated to off-screen alts :(. In the very least mining missions should give better ISK/hr than mining the same asteroid belts day after day.
- Add a career agent for Planetary Interaction. You have said it yourself -- players love staring at planets :).
- When a new player gets kicked out of the "newbie help" channel due to being over 20(?) days old, send him/her an evemail with a link to their appropriate language Help channel.
- Create a more conspicuous 'bulletin board' for content creation organizations such as Spectre Fleet to attract newbros. (a link in the Help channel MOTD?) Ditto for Evepedia, Eve's subreddit, eve news sites & popular streamers/youtubers.
Sorry about the loose disjointedness -- just various thoughts that have popped in my head about NPE in the last few months. -Z |

Zarek RedHill
Stringent Method Mordus Angels
2
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Posted - 2015.07.06 21:50:48 -
[2] - Quote
I support easing the learning curve for newbros. However, unless you give EVERYONE 2m SP, you're going to have folks like myself (9m SP and struggling to get into the ships I want to fly) upset for not getting the same boost.
Rather - make a few newbie/fitting skills cheaper in terms of skill points, and more advanced skills (e.g. the advanced weapon specialization) more expensive. Do it in a way that cancels out for advanced players who already have advanced skills.
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