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Thread Statistics | Show CCP posts - 1 post(s) |
Epoch
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Posted - 2006.11.29 06:01:00 -
[151]
Originally by: Roidator Edited by: Roidator on 29/11/2006 05:53:12 I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)
Contracts are way way too expensive. Escrows are ~800 isk each. And you only get 1 contract / per account on public.
QFT.
this needs to be fixed asap for mission runners. you kill a rat, wreckage drops. loot the wreckage and it remains. in addition you're not allowing us to rename them. there is no way to identify what you've looted and whats still full of loot. aside from destorying the looted wreckage, no distinction can be made from looted and non-looted wreckage. some of us who run missions constantly use an industrial to pick up the loot afterwards. this is very frustrating. please rectify this asap.
thanks
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Epoch
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Posted - 2006.11.29 06:01:00 -
[152]
Originally by: Roidator Edited by: Roidator on 29/11/2006 05:53:12 I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)
Contracts are way way too expensive. Escrows are ~800 isk each. And you only get 1 contract / per account on public.
QFT.
this needs to be fixed asap for mission runners. you kill a rat, wreckage drops. loot the wreckage and it remains. in addition you're not allowing us to rename them. there is no way to identify what you've looted and whats still full of loot. aside from destorying the looted wreckage, no distinction can be made from looted and non-looted wreckage. some of us who run missions constantly use an industrial to pick up the loot afterwards. this is very frustrating. please rectify this asap.
thanks
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ArchStalker
GoonFleet GoonSwarm
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Posted - 2006.11.29 06:12:00 -
[153]
Seriously, I don't know what to do here....anyone got an idea? I uninstalled then reinstalled all of EVE and same thing. Screen shot is at link below. Then I click ok and it says; my D3DX is missing? says "This application has failed to start because d3dx9_30.dll was not found. re-installing the application may fix this problem.
http://img222.imageshack.us/img222/3827/evefailza6.jpg
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ArchStalker
GoonFleet GoonSwarm
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Posted - 2006.11.29 06:12:00 -
[154]
Seriously, I don't know what to do here....anyone got an idea? I uninstalled then reinstalled all of EVE and same thing. Screen shot is at link below. Then I click ok and it says; my D3DX is missing? says "This application has failed to start because d3dx9_30.dll was not found. re-installing the application may fix this problem.
http://img222.imageshack.us/img222/3827/evefailza6.jpg
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ArchStalker
GoonFleet GoonSwarm
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Posted - 2006.11.29 06:12:00 -
[155]
Seriously, I don't know what to do here....anyone got an idea? I uninstalled then reinstalled all of EVE and same thing. Screen shot is at link below. Then I click ok and it says; my D3DX is missing? says "This application has failed to start because d3dx9_30.dll was not found. re-installing the application may fix this problem.
http://img222.imageshack.us/img222/3827/evefailza6.jpg
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ArchStalker
GoonFleet GoonSwarm
|
Posted - 2006.11.29 06:12:00 -
[156]
Seriously, I don't know what to do here....anyone got an idea? I uninstalled then reinstalled all of EVE and same thing. Screen shot is at link below. Then I click ok and it says; my D3DX is missing? says "This application has failed to start because d3dx9_30.dll was not found. re-installing the application may fix this problem.
http://img222.imageshack.us/img222/3827/evefailza6.jpg
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ArchStalker
GoonFleet GoonSwarm
|
Posted - 2006.11.29 06:12:00 -
[157]
Seriously, I don't know what to do here....anyone got an idea? I uninstalled then reinstalled all of EVE and same thing. Screen shot is at link below. Then I click ok and it says; my D3DX is missing? says "This application has failed to start because d3dx9_30.dll was not found. re-installing the application may fix this problem.
http://img222.imageshack.us/img222/3827/evefailza6.jpg
|
ArchStalker
GoonFleet GoonSwarm
|
Posted - 2006.11.29 06:12:00 -
[158]
Seriously, I don't know what to do here....anyone got an idea? I uninstalled then reinstalled all of EVE and same thing. Screen shot is at link below. Then I click ok and it says; my D3DX is missing? says "This application has failed to start because d3dx9_30.dll was not found. re-installing the application may fix this problem.
http://img222.imageshack.us/img222/3827/evefailza6.jpg
|
ArchStalker
GoonFleet GoonSwarm
|
Posted - 2006.11.29 06:12:00 -
[159]
Seriously, I don't know what to do here....anyone got an idea? I uninstalled then reinstalled all of EVE and same thing. Screen shot is at link below. Then I click ok and it says; my D3DX is missing? says "This application has failed to start because d3dx9_30.dll was not found. re-installing the application may fix this problem.
http://img222.imageshack.us/img222/3827/evefailza6.jpg
|
ArchStalker
GoonFleet GoonSwarm
|
Posted - 2006.11.29 06:12:00 -
[160]
Seriously, I don't know what to do here....anyone got an idea? I uninstalled then reinstalled all of EVE and same thing. Screen shot is at link below. Then I click ok and it says; my D3DX is missing? says "This application has failed to start because d3dx9_30.dll was not found. re-installing the application may fix this problem.
http://img222.imageshack.us/img222/3827/evefailza6.jpg
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Kryssa Fordring
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Posted - 2006.11.29 06:15:00 -
[161]
Edited by: Kryssa Fordring on 29/11/2006 06:18:44 Edited by: Kryssa Fordring on 29/11/2006 06:17:47 My observations:
- Journal's minimum width has changed. It no longer shrinks to the same size your cargo/wallet/people & places windows do.
In my case, it covers my Autopilot buttons even at it's minimum width.
- After training a skill, have to relog to get it to update
- Wreck "loot windows" appear to share the same window as your Items Hangar. I opened a wreck and it's window appeared where I normally have my Items Hangar positioned. I moved and shrunk the wreck window and when I docked, my Items Hanger was now shrunk and moved to where the wreck was.
Other windows such as Large Secure Containers don't do that.
- Wrecks in general are extremely annoying.
They should be flagged either by color or icon wether they're empty or not. Flying 45km only to find out it's empty is a waste of time.
After looted, the window should automatically close and the aforementioned color coding/icon should change to indicate it's now empty
And to support/emphasize the OP:
Quote: -Blinding light hits screen after jumping through stargate. Annoying / seizure inducing
Agree. This I believe is the "seamless map" loading the system you're jumping into.
Quote: -Reset camera button takes too long to actually reset the camera.
Agree. It appears to be using the same animation as the "seamless map" which in all honesty is annoying.
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Kryssa Fordring
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Posted - 2006.11.29 06:15:00 -
[162]
Edited by: Kryssa Fordring on 29/11/2006 06:18:44 Edited by: Kryssa Fordring on 29/11/2006 06:17:47 My observations:
- Journal's minimum width has changed. It no longer shrinks to the same size your cargo/wallet/people & places windows do.
In my case, it covers my Autopilot buttons even at it's minimum width.
- After training a skill, have to relog to get it to update
- Wreck "loot windows" appear to share the same window as your Items Hangar. I opened a wreck and it's window appeared where I normally have my Items Hangar positioned. I moved and shrunk the wreck window and when I docked, my Items Hanger was now shrunk and moved to where the wreck was.
Other windows such as Large Secure Containers don't do that.
- Wrecks in general are extremely annoying.
They should be flagged either by color or icon wether they're empty or not. Flying 45km only to find out it's empty is a waste of time.
After looted, the window should automatically close and the aforementioned color coding/icon should change to indicate it's now empty
And to support/emphasize the OP:
Quote: -Blinding light hits screen after jumping through stargate. Annoying / seizure inducing
Agree. This I believe is the "seamless map" loading the system you're jumping into.
Quote: -Reset camera button takes too long to actually reset the camera.
Agree. It appears to be using the same animation as the "seamless map" which in all honesty is annoying.
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Kryssa Fordring
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Posted - 2006.11.29 06:15:00 -
[163]
Edited by: Kryssa Fordring on 29/11/2006 06:18:44 Edited by: Kryssa Fordring on 29/11/2006 06:17:47 My observations:
- Journal's minimum width has changed. It no longer shrinks to the same size your cargo/wallet/people & places windows do.
In my case, it covers my Autopilot buttons even at it's minimum width.
- After training a skill, have to relog to get it to update
- Wreck "loot windows" appear to share the same window as your Items Hangar. I opened a wreck and it's window appeared where I normally have my Items Hangar positioned. I moved and shrunk the wreck window and when I docked, my Items Hanger was now shrunk and moved to where the wreck was.
Other windows such as Large Secure Containers don't do that.
- Wrecks in general are extremely annoying.
They should be flagged either by color or icon wether they're empty or not. Flying 45km only to find out it's empty is a waste of time.
After looted, the window should automatically close and the aforementioned color coding/icon should change to indicate it's now empty
And to support/emphasize the OP:
Quote: -Blinding light hits screen after jumping through stargate. Annoying / seizure inducing
Agree. This I believe is the "seamless map" loading the system you're jumping into.
Quote: -Reset camera button takes too long to actually reset the camera.
Agree. It appears to be using the same animation as the "seamless map" which in all honesty is annoying.
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Kryssa Fordring
|
Posted - 2006.11.29 06:15:00 -
[164]
Edited by: Kryssa Fordring on 29/11/2006 06:18:44 Edited by: Kryssa Fordring on 29/11/2006 06:17:47 My observations:
- Journal's minimum width has changed. It no longer shrinks to the same size your cargo/wallet/people & places windows do.
In my case, it covers my Autopilot buttons even at it's minimum width.
- After training a skill, have to relog to get it to update
- Wreck "loot windows" appear to share the same window as your Items Hangar. I opened a wreck and it's window appeared where I normally have my Items Hangar positioned. I moved and shrunk the wreck window and when I docked, my Items Hanger was now shrunk and moved to where the wreck was.
Other windows such as Large Secure Containers don't do that.
- Wrecks in general are extremely annoying.
They should be flagged either by color or icon wether they're empty or not. Flying 45km only to find out it's empty is a waste of time.
After looted, the window should automatically close and the aforementioned color coding/icon should change to indicate it's now empty
And to support/emphasize the OP:
Quote: -Blinding light hits screen after jumping through stargate. Annoying / seizure inducing
Agree. This I believe is the "seamless map" loading the system you're jumping into.
Quote: -Reset camera button takes too long to actually reset the camera.
Agree. It appears to be using the same animation as the "seamless map" which in all honesty is annoying.
|
Kryssa Fordring
|
Posted - 2006.11.29 06:15:00 -
[165]
Edited by: Kryssa Fordring on 29/11/2006 06:18:44 Edited by: Kryssa Fordring on 29/11/2006 06:17:47 My observations:
- Journal's minimum width has changed. It no longer shrinks to the same size your cargo/wallet/people & places windows do.
In my case, it covers my Autopilot buttons even at it's minimum width.
- After training a skill, have to relog to get it to update
- Wreck "loot windows" appear to share the same window as your Items Hangar. I opened a wreck and it's window appeared where I normally have my Items Hangar positioned. I moved and shrunk the wreck window and when I docked, my Items Hanger was now shrunk and moved to where the wreck was.
Other windows such as Large Secure Containers don't do that.
- Wrecks in general are extremely annoying.
They should be flagged either by color or icon wether they're empty or not. Flying 45km only to find out it's empty is a waste of time.
After looted, the window should automatically close and the aforementioned color coding/icon should change to indicate it's now empty
And to support/emphasize the OP:
Quote: -Blinding light hits screen after jumping through stargate. Annoying / seizure inducing
Agree. This I believe is the "seamless map" loading the system you're jumping into.
Quote: -Reset camera button takes too long to actually reset the camera.
Agree. It appears to be using the same animation as the "seamless map" which in all honesty is annoying.
|
Kryssa Fordring
|
Posted - 2006.11.29 06:15:00 -
[166]
Edited by: Kryssa Fordring on 29/11/2006 06:18:44 Edited by: Kryssa Fordring on 29/11/2006 06:17:47 My observations:
- Journal's minimum width has changed. It no longer shrinks to the same size your cargo/wallet/people & places windows do.
In my case, it covers my Autopilot buttons even at it's minimum width.
- After training a skill, have to relog to get it to update
- Wreck "loot windows" appear to share the same window as your Items Hangar. I opened a wreck and it's window appeared where I normally have my Items Hangar positioned. I moved and shrunk the wreck window and when I docked, my Items Hanger was now shrunk and moved to where the wreck was.
Other windows such as Large Secure Containers don't do that.
- Wrecks in general are extremely annoying.
They should be flagged either by color or icon wether they're empty or not. Flying 45km only to find out it's empty is a waste of time.
After looted, the window should automatically close and the aforementioned color coding/icon should change to indicate it's now empty
And to support/emphasize the OP:
Quote: -Blinding light hits screen after jumping through stargate. Annoying / seizure inducing
Agree. This I believe is the "seamless map" loading the system you're jumping into.
Quote: -Reset camera button takes too long to actually reset the camera.
Agree. It appears to be using the same animation as the "seamless map" which in all honesty is annoying.
|
Kryssa Fordring
|
Posted - 2006.11.29 06:15:00 -
[167]
Edited by: Kryssa Fordring on 29/11/2006 06:18:44 Edited by: Kryssa Fordring on 29/11/2006 06:17:47 My observations:
- Journal's minimum width has changed. It no longer shrinks to the same size your cargo/wallet/people & places windows do.
In my case, it covers my Autopilot buttons even at it's minimum width.
- After training a skill, have to relog to get it to update
- Wreck "loot windows" appear to share the same window as your Items Hangar. I opened a wreck and it's window appeared where I normally have my Items Hangar positioned. I moved and shrunk the wreck window and when I docked, my Items Hanger was now shrunk and moved to where the wreck was.
Other windows such as Large Secure Containers don't do that.
- Wrecks in general are extremely annoying.
They should be flagged either by color or icon wether they're empty or not. Flying 45km only to find out it's empty is a waste of time.
After looted, the window should automatically close and the aforementioned color coding/icon should change to indicate it's now empty
And to support/emphasize the OP:
Quote: -Blinding light hits screen after jumping through stargate. Annoying / seizure inducing
Agree. This I believe is the "seamless map" loading the system you're jumping into.
Quote: -Reset camera button takes too long to actually reset the camera.
Agree. It appears to be using the same animation as the "seamless map" which in all honesty is annoying.
|
Kryssa Fordring
|
Posted - 2006.11.29 06:15:00 -
[168]
Edited by: Kryssa Fordring on 29/11/2006 06:18:44 Edited by: Kryssa Fordring on 29/11/2006 06:17:47 My observations:
- Journal's minimum width has changed. It no longer shrinks to the same size your cargo/wallet/people & places windows do.
In my case, it covers my Autopilot buttons even at it's minimum width.
- After training a skill, have to relog to get it to update
- Wreck "loot windows" appear to share the same window as your Items Hangar. I opened a wreck and it's window appeared where I normally have my Items Hangar positioned. I moved and shrunk the wreck window and when I docked, my Items Hanger was now shrunk and moved to where the wreck was.
Other windows such as Large Secure Containers don't do that.
- Wrecks in general are extremely annoying.
They should be flagged either by color or icon wether they're empty or not. Flying 45km only to find out it's empty is a waste of time.
After looted, the window should automatically close and the aforementioned color coding/icon should change to indicate it's now empty
And to support/emphasize the OP:
Quote: -Blinding light hits screen after jumping through stargate. Annoying / seizure inducing
Agree. This I believe is the "seamless map" loading the system you're jumping into.
Quote: -Reset camera button takes too long to actually reset the camera.
Agree. It appears to be using the same animation as the "seamless map" which in all honesty is annoying.
|
Shar Tegral
|
Posted - 2006.11.29 06:21:00 -
[169]
Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each.
For instance the points regarding wrecks were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.
So... welcome to the club.
Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.
The Eve-Online forums may not have invented whining, but they sure have perfected it.
Arknox > shar with bad hair day >>> solution = suicide and spawn fresh clone :D |
Shar Tegral
|
Posted - 2006.11.29 06:21:00 -
[170]
Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each.
For instance the points regarding wrecks were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.
So... welcome to the club.
Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.
The Eve-Online forums may not have invented whining, but they sure have perfected it.
Arknox > shar with bad hair day >>> solution = suicide and spawn fresh clone :D |
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Shar Tegral
|
Posted - 2006.11.29 06:21:00 -
[171]
Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each.
For instance the points regarding wrecks were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.
So... welcome to the club.
Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.
The Eve-Online forums may not have invented whining, but they sure have perfected it.
Arknox > shar with bad hair day >>> solution = suicide and spawn fresh clone :D |
Shar Tegral
|
Posted - 2006.11.29 06:21:00 -
[172]
Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each.
For instance the points regarding wrecks were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.
So... welcome to the club.
Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.
The Eve-Online forums may not have invented whining, but they sure have perfected it.
Arknox > shar with bad hair day >>> solution = suicide and spawn fresh clone :D |
Shar Tegral
|
Posted - 2006.11.29 06:21:00 -
[173]
Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each.
For instance the points regarding wrecks were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.
So... welcome to the club.
Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.
The Eve-Online forums may not have invented whining, but they sure have perfected it.
Arknox > shar with bad hair day >>> solution = suicide and spawn fresh clone :D |
Shar Tegral
|
Posted - 2006.11.29 06:21:00 -
[174]
Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each.
For instance the points regarding wrecks were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.
So... welcome to the club.
Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.
The Eve-Online forums may not have invented whining, but they sure have perfected it.
Arknox > shar with bad hair day >>> solution = suicide and spawn fresh clone :D |
Shar Tegral
|
Posted - 2006.11.29 06:21:00 -
[175]
Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each.
For instance the points regarding wrecks were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.
So... welcome to the club.
Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.
The Eve-Online forums may not have invented whining, but they sure have perfected it.
Arknox > shar with bad hair day >>> solution = suicide and spawn fresh clone :D |
Epoch
|
Posted - 2006.11.29 06:36:00 -
[176]
Edited by: Epoch on 29/11/2006 06:37:21
Originally by: Shar Tegral Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each.
For instance the points regarding wrecks were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.
So... welcome to the club.
Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.
regarding wreckage: I dont particularly give two ****s if the issue was brought up the day after kali launched on test. fact: revelations has launched on live and the issue still exists. this is the second attack you've made on individuals who you have claimed.. more or less.. havent bothered reading previous threads related to the wreckage issue. just stop with the vacuous bull**** drivel. nothing is getting accomplished. contrary to what you may think, not every individual whose read the wreckage thread prior to launch has made a response. the issue should have been addressed prior to launch.. it wasnt. now we're politely asking ccp to recitfy the problem. i have no doubt they're working on it and it will be promptly resolved.
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Epoch
|
Posted - 2006.11.29 06:36:00 -
[177]
Edited by: Epoch on 29/11/2006 06:37:21
Originally by: Shar Tegral Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each.
For instance the points regarding wrecks were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.
So... welcome to the club.
Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.
regarding wreckage: I dont particularly give two ****s if the issue was brought up the day after kali launched on test. fact: revelations has launched on live and the issue still exists. this is the second attack you've made on individuals who you have claimed.. more or less.. havent bothered reading previous threads related to the wreckage issue. just stop with the vacuous bull**** drivel. nothing is getting accomplished. contrary to what you may think, not every individual whose read the wreckage thread prior to launch has made a response. the issue should have been addressed prior to launch.. it wasnt. now we're politely asking ccp to recitfy the problem. i have no doubt they're working on it and it will be promptly resolved.
|
Epoch
|
Posted - 2006.11.29 06:36:00 -
[178]
Edited by: Epoch on 29/11/2006 06:37:21
Originally by: Shar Tegral Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each.
For instance the points regarding wrecks were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.
So... welcome to the club.
Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.
regarding wreckage: I dont particularly give two ****s if the issue was brought up the day after kali launched on test. fact: revelations has launched on live and the issue still exists. this is the second attack you've made on individuals who you have claimed.. more or less.. havent bothered reading previous threads related to the wreckage issue. just stop with the vacuous bull**** drivel. nothing is getting accomplished. contrary to what you may think, not every individual whose read the wreckage thread prior to launch has made a response. the issue should have been addressed prior to launch.. it wasnt. now we're politely asking ccp to recitfy the problem. i have no doubt they're working on it and it will be promptly resolved.
|
Epoch
|
Posted - 2006.11.29 06:36:00 -
[179]
Edited by: Epoch on 29/11/2006 06:37:21
Originally by: Shar Tegral Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each.
For instance the points regarding wrecks were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.
So... welcome to the club.
Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.
regarding wreckage: I dont particularly give two ****s if the issue was brought up the day after kali launched on test. fact: revelations has launched on live and the issue still exists. this is the second attack you've made on individuals who you have claimed.. more or less.. havent bothered reading previous threads related to the wreckage issue. just stop with the vacuous bull**** drivel. nothing is getting accomplished. contrary to what you may think, not every individual whose read the wreckage thread prior to launch has made a response. the issue should have been addressed prior to launch.. it wasnt. now we're politely asking ccp to recitfy the problem. i have no doubt they're working on it and it will be promptly resolved.
|
Epoch
|
Posted - 2006.11.29 06:36:00 -
[180]
Edited by: Epoch on 29/11/2006 06:37:21
Originally by: Shar Tegral Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each.
For instance the points regarding wrecks were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.
So... welcome to the club.
Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.
regarding wreckage: I dont particularly give two ****s if the issue was brought up the day after kali launched on test. fact: revelations has launched on live and the issue still exists. this is the second attack you've made on individuals who you have claimed.. more or less.. havent bothered reading previous threads related to the wreckage issue. just stop with the vacuous bull**** drivel. nothing is getting accomplished. contrary to what you may think, not every individual whose read the wreckage thread prior to launch has made a response. the issue should have been addressed prior to launch.. it wasnt. now we're politely asking ccp to recitfy the problem. i have no doubt they're working on it and it will be promptly resolved.
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