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Thread Statistics | Show CCP posts - 4 post(s) |
Serendipity Lost
Repo Industries
1172
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Posted - 2015.07.13 11:06:01 -
[1] - Quote
elitatwo wrote:baltec1 wrote:Daniela Doran wrote:
That's only due to their lower sig. BSs with their balloon sigs should have around 300k-400k ehp to compensate and a RHML turret based weapon system to track smaller sigs.
No. T3 cruisers should have cruiser EHP. And I dare you to run a class 6 combat anomalie in your Megathron, you, only you and only your Megathron. Though the Megathron may be an iconic ship, I will tell you what seven Sleepless Guardians will do to your Megathron in ~20 seconds: Your boat will be the lead-victim of next week CSI - Special Victims Unit. I don't hate you brake it to you again, nullsec is not the only playground in EVE.
So the acid test for BS viability is the ability to solo a C6 anom? Please link proteus fit that can solo a C6 anom.... please link any fit of any ship that can solo a C6 anom.
Quoted as a candidtate for the most rediculous forum argument of the year. |
Serendipity Lost
Repo Industries
1175
|
Posted - 2015.07.13 14:29:32 -
[2] - Quote
Please link erebus fit and also please breing to Ami system top belt so I can admire this magnificent beast. Post the time you'll be at top belt with the fit. I'm sure at least 4 folks will want to come admire it. |
Serendipity Lost
Repo Industries
1181
|
Posted - 2015.07.14 11:50:28 -
[3] - Quote
Here's my take on T3 cruisers.
They are an awesome powerful ship for the entry level player. A newbro can train all the level 1 skills to 3 or 4 quickly. He can go buy a t3 hull and a few subsystems and pow - he's got a mighty powerful ship.
They are super flexible. Each hull has a wide variety of uses. They are a great innovation for the game.
I think the trade off is their high cost and loss of SP. That is balanced out by the versatility of the subsystems that are available.
Here's the rub, and I agree with Baltec1 on this. Their sig radius is too small and their possible tank is too large. They are a plague on medium and small sized gangs. You add a few logis to the mix and it's pretty much impossible to break them. Which leads to the meta to break the logi support, which leads to the T3 fleet leaving the field. I can't speak to how they play out on the larger null alliance stage.
I'm just not seeing a good side to a 300dps cloaky proteus with 200k EHP. Well - it's an excellent fun sponge, but other than that I'm just not seeing an interesting use for them.
Lowering the EHP would change that uninteresting meta. I beleive there would be enough versatility left that the EFT nerds would still come up with a good number of valid uses for them AND FCs would utilize those fits when approriate.
I make and sell subs to fund my fleet of supers, so I'm not trying to destroy the T3 market. I just want the anit-fun fleets to be in the rear view mirror. |
Serendipity Lost
Repo Industries
1181
|
Posted - 2015.07.14 12:05:04 -
[4] - Quote
Here's my take on BS:
They are pretty awesome as is. (I still want the geddon changed back to the fire spewing penis of doom) They will never be the dominant ship of the line that they were back in the day. Good, bad or indifferent - eve has moved past that. 100+ dread fleets do the heavy lifting.
Large coalition pvp fights are now about killing erebus and titans and then other minor stuff. When heavy lifting went from dread fleets to super fleets the BS lost any foothold they had in the 'end game' crap. They just aren't significant on that scale.
What they are good for: 1. they have a place in small and medium gang 2. they have a place in non-capital fights 3. they are mission kings (Once we limit sentry drones to BS only)
Hopes for the future: 1. we'll see how the entosis fights play out - spreading out the battle field will hopefully bring these ships back to end game changer status 2. i hope to see BS fleets interdict reshipping efforts in future super fights - the idea is out there, someone just needs enough clever to make it happen
I'll pitch it one more time. Making senty drones BS only weapons will do a lot to balance out several aspects of the game. For the purposes of this thread - it will give a boost to pvp value for BS fleets. Two other effects would be: 1. Get rid of the soul crushing player induced lagfests (that would be the archon sentry fleets). 2. Fix the istard (they are are nerf number three to the ishtar hull w/ very minimal effect - the blinding flash of the obvious is getting more difficult to ignore) |
Serendipity Lost
Repo Industries
1206
|
Posted - 2015.07.16 15:34:18 -
[5] - Quote
Valkin Mordirc wrote:Klatus Doshu wrote:Well, what do "modern" naval Battle ships have? They have mixed sized Weapons....so perhaps make it viable to equip medium sized weapons (besides the large ones) to counter smaller targets E.g. divide the hi slots, give a bonus to the large weapons to compensate the loss and perhaps some application bonus for the smaller weapons. Just as an idea That idea has been beaten to death resurrected then beaten to death again. There's a reason battleships don't have 'point defense systems'
You can fit small weapons on battleships.
An application bonus would be very bad. Goons would dupliclone Baltec1 and there would be swams of the new 'megthron frigates' all over new eden. This would not be a good thing. |
Serendipity Lost
Repo Industries
1223
|
Posted - 2015.07.17 10:57:24 -
[6] - Quote
For the folks involved in the ammo bay side bickering. Ammo used to be 5 or 10 (don't recall which) times larger than it is now. When I started playing the game a raven could fit enough cruise missiles in cargo to complete a level 4 mission. The geddon could fit a second set of crystals OR cap boosters. It was really bad and impacting play in a negative way.
CCP got our their doctor shrinker raygun and reduced ammo to its current size. As of now it's fine and doesn't need changing. You can fit enough ammo to complete any pve the game provides several times over. There is also enough room to fit enough ammo for pvp to last through several hours of play (Disclaimer: I don't do the big null 100+ dude roaming fleets, so I can't speak to that from experience, but then again I haven't seen any "I'm out of ammo" type complaints from my ultra whiney nullbros).
I'll get to the punch line for you. Ammo storage used to be a real problem. CCP fixed it years ago. There is no problem currently. Any percieved need for an ammo bay (or as one squirrel treasure wanted - a different bay for every different type of widget in eve). There is no need for a bigger bay. If you are seriously cargo cramped I'll suggest the marauder. The ship was put in the game specifically w/ large a cargo bay and extended deployment in mind.
There are real issues with the game. 'We need an ammo bay' is not among them - please stop. |
Serendipity Lost
Repo Industries
1223
|
Posted - 2015.07.17 15:10:07 -
[7] - Quote
Daniela Doran wrote:Serendipity Lost wrote:For the folks involved in the ammo bay side bickering. Ammo used to be 5 or 10 (don't recall which) times larger than it is now. When I started playing the game a raven could fit enough cruise missiles in cargo to complete a level 4 mission. The geddon could fit a second set of crystals OR cap boosters. It was really bad and impacting play in a negative way.
CCP got our their doctor shrinker raygun and reduced ammo to its current size. As of now it's fine and doesn't need changing. You can fit enough ammo to complete any pve the game provides several times over. There is also enough room to fit enough ammo for pvp to last through several hours of play (Disclaimer: I don't do the big null 100+ dude roaming fleets, so I can't speak to that from experience, but then again I haven't seen any "I'm out of ammo" type complaints from my ultra whiney nullbros).
I'll get to the punch line for you. Ammo storage used to be a real problem. CCP fixed it years ago. There is no problem currently. Any percieved need for an ammo bay (or as one squirrel treasure wanted - a different bay for every different type of widget in eve). There is no need for a bigger bay. If you are seriously cargo cramped I'll suggest the marauder. The ship was put in the game specifically w/ large a cargo bay and extended deployment in mind.
There are real issues with the game. 'We need an ammo bay' is not among them - please stop. You older players had it that rough huh. Don't know if I would've stuck around if it was like that. But now they have the most annoying module in game called neuts (even though I'm a neutin mongrel myself) and because of neuts a bigger cargo bay is desirable to be able to fit ammo and cap boosters. So I wouldn't mind them increasing the cargo bays for some ships, especially for CSs.
I guess it's a good thing we didn't have your self entitlement issues back in the day. If we did, eve would have folded before you got to create your character. I can fit over 30 navy 400s in my sleipnirs. Could you put some parameters on how much cargo bay you think you need and how many cap boosters you think you should be able to carry. What is the ship being used for that demands all this extra space??? |
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