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Comanche Banshee
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Posted - 2006.11.29 11:45:00 -
[1]
Edited by: Comanche Banshee on 29/11/2006 11:54:15 Well I bought a Harbinger a little while ago and all that I can say is that I LOVE IT!!!! My setup is pretty standard as follows:
Highs: -7x Heavy Modal Pulses (gamma crystals) [replace with T2 when possible] -1x Med 'Knave' vampire
Meds: -1x T2 AB -1x named web (86% name escapes me) -1x warp scrambler -1x Cap Recharger 1
Lows: -1x Med armor rep -3x Heat Sinks -1x T2 EANM -1x PDU
Fairly standard setup all things considered, but still deadly to the core. The very few PvP opportunities that I've had have only been against T1 ships but its done extremely well damage wise. Depending on the guns you're using and the heat sinks, you can get a damage multiplier between 6.5 and 7+ with reasonable skills on the T1 guns.
Anybody for the first Harbinger addition to the setup sticky? Comments welcome too 
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Van Nostrand
Gallente Raptus Regaliter Pride - Honor - Duty
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Posted - 2006.11.29 11:49:00 -
[2]
Looks a reasonable set-up, but could you fit tech 2 heavy beams in lieu of the modals?.
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Comanche Banshee
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Posted - 2006.11.29 11:54:00 -
[3]
Originally by: Van Nostrand Looks a reasonable set-up, but could you fit tech 2 heavy beams in lieu of the modals?.
I can't yet unfortunately, been focusing on skills other than getting to T2 Meds. With a few more lvls here and there yes I would replace them with T2s (edited main).
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Dammar
Ephorate
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Posted - 2006.11.29 11:57:00 -
[4]
I'd post my setup i had on SiSi, but I forgot what it was. 
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LWMaverick
Quam Singulari Lotka Volterra
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Posted - 2006.11.29 11:59:00 -
[5]
7 t2 Heavy pulses (cant remember if there was room for a Med nosf?)
10mn t2 ab 20k Scrambler Tracking distrupter(best named/t2) Med cap injector(electromechanic)
T2 Med rep 2x eanm t2's 2x t2 heatsinks
5x hammerheads/valks(t2)
Tanking/Cap rigs
/Mav
<3  |

Dash Ripcock
Caldari 0utbreak
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Posted - 2006.11.29 12:02:00 -
[6]
I haven't checked to see if it'll fit, but I was imagining something like:
High:
7 * Heavy Beam Laser IIs 1 * M Nosferatu (Whatever fits)
Med:
1 * AB II 1 * Web 1 * 20Km Scrambler 1 * Sensor Booster II (or ECM)
Low:
1 * MAR II 2 * Heat Sink IIs 2 * EANM IIs 1 * PDU
Drone:
5 * Hammerheads/Valkyries
Will this fit? I should find out soon 
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Tassi
Infinitus Odium
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Posted - 2006.11.29 12:31:00 -
[7]
wasn't 7x focused medium pulse t2, mwd, injector, 2x medium reppers the best setup?
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Electric Cucumber
Amarr coracao ardente Sani Khal'Vecna
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Posted - 2006.11.29 12:34:00 -
[8]
Originally by: Tassi wasn't 7x focused medium pulse t2, mwd, injector, 2x medium reppers the best setup?
isn't that better on the prophecy ?
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Tassi
Infinitus Odium
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Posted - 2006.11.29 12:35:00 -
[9]
if you don't mind having 100dps 
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Comanche Banshee
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Posted - 2006.11.29 13:42:00 -
[10]
Originally by: Electric Cucumber
Originally by: Tassi wasn't 7x focused medium pulse t2, mwd, injector, 2x medium reppers the best setup?
isn't that better on the prophecy ?
Yeah that definately doesn't look like a good setup there.....
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mallina
Caldari
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Posted - 2006.11.29 17:06:00 -
[11]
4x Heavy Pulse II 3x Focused Medium Pulse II 1x E50 NOS
Y-T8 10MN MWD J5 Warp Disruptor Fleeting Web Medium Electrochemical Cap Injector
Medium Armor Rep II EANM II TS Adaptive Nano Internal Force Field Array I 2x Heat Sink II
leaving me with 4.6 PG and 11.5 CPU ----------- Turbulance |

Deva Blackfire
Celestial Apocalypse Insurgency
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Posted - 2006.11.29 17:14:00 -
[12]
7x Focused pulse t2 (+ scorch) MWD/web/scram/injector 2x rep t2, 2x EANM t2, 2x Heatsink t2 (or change one EANM to DC)
Win.
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Brazero
Amarr Old Farts The Phantom Conglomerate
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Posted - 2006.11.29 17:23:00 -
[13]
Originally by: Dash Ripcock I haven't checked to see if it'll fit, but I was imagining something like:
High:
7 * Heavy Beam Laser IIs 1 * M Nosferatu (Whatever fits)
Med:
1 * AB II 1 * Web 1 * 20Km Scrambler 1 * Sensor Booster II (or ECM)
Low:
1 * MAR II 2 * Heat Sink IIs 2 * EANM IIs 1 * PDU
Drone:
5 * Hammerheads/Valkyries
Will this fit? I should find out soon 
Doesn't fit, need more grid. T2 Focus Beams however fit's nicely even with 3 x laser rigs.
Quote: <tuxford> Ah yes the Amarrians. Now bear with me apparantly I don't play Amarr or have ever heard of them, I read it on the forums.
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USN CVN73
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Posted - 2006.11.29 18:34:00 -
[14]
Edited by: USN CVN73 on 29/11/2006 18:41:07 Edited by: USN CVN73 on 29/11/2006 18:35:22 Edited by: USN CVN73 on 29/11/2006 18:34:23 USN CVN73 harbinger pvp setup.
My setup is for small gangs not solo...
7 T2 medium focused pulses, T2 Medium Nos Sensor BoosterII, 1web, 2tracking comp II's 1 1600 Rolled Tungsan Plate, 4T2 Heat Sinks, 1 Medium T2 Repairer...
its a small gang setup not a solo ganker. Max Range with advance crystals is 26kish. If i want some additional speed i will throw an ab in replacement for web but i dont cause im in a gang...
its a fun little Armageddan hehe...
USN
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Angus McLean
Gallente Divinity Trials
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Posted - 2006.11.29 18:49:00 -
[15]
Im with Maverick, except ill take my Harbinger with 6 low slots not 5 .
7x Heavy Pulse Laser II's (Conflag) 1x Med nos
10mn Afterburner II Cap Injector (Elec.) Webber Scram
MAR II 2x Heatsink II 2x TS EANM 1x Tracking Enhancer II / Heatsink II
The Tracking Enhancer II isnt something ive used yet. I thought it would help with smaller ships but atm I havent had trouble hitting small things too much.
So mebbe 3 heatsinks and 2 EANM's?
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Segmentor
Hunters Agency Firmus Ixion
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Posted - 2006.11.29 18:58:00 -
[16]
Originally by: Angus McLean Im with Maverick, except ill take my Harbinger with 6 low slots not 5 .
7x Heavy Pulse Laser II's (Conflag) 1x Med nos
10mn Afterburner II Cap Injector (Elec.) Webber Scram
MAR II 2x Heatsink II 2x TS EANM 1x Tracking Enhancer II / Heatsink II
The Tracking Enhancer II isnt something ive used yet. I thought it would help with smaller ships but atm I havent had trouble hitting small things too much.
So mebbe 3 heatsinks and 2 EANM's?
I'd sugest to cover that explosive resistance hole with an active exp. hardener II, or fit a DCU. ---
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Soraya Kha'marr
Amarr Gun Metal Priests The Shadow Ascension
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Posted - 2006.11.29 20:02:00 -
[17]
if you are going with pulses, dont worry about the tracking enhancer. if you can webb that frig, its as good as gone.
i would go with this for small gang damage dealing:
Highs: - 7 x Heavy Modal Pulse - 1 x Med NOS
Meds: - 1 x T2 AB - 1 x X5 webber - 1 x named Cap injector - 1 x sensor booster/tracking pc/tracking disruptor/warp disruptor (the least likely choice, youre here to deal damage and not tackle - besides, whos gonna fly stabs now?)
Lows: - 1 x MAR II - 3 x Heat sinks II / Extruded Heat Sinks will do - 2 x EANM
Havent checked if that still fits but i think thats what i had on SiSi at one point. Someone check for me, please?
This is space is mine, mine alone!!!oneoneeleven! (You can rent it for cookies though.)
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2006.11.29 20:12:00 -
[18]
Originally by: Comanche Banshee Edited by: Comanche Banshee on 29/11/2006 11:54:15 Well I bought a Harbinger a little while ago and all that I can say is that I LOVE IT!!!! My setup is pretty standard as follows:
Highs: -7x Heavy Modal Pulses (gamma crystals) [replace with T2 when possible] -1x Med 'Knave' vampire
Meds: -1x T2 AB -1x named web (86% name escapes me) -1x warp scrambler -1x Cap Recharger 1
Lows: -1x Med armor rep -3x Heat Sinks -1x T2 EANM -1x PDU
Fairly standard setup all things considered, but still deadly to the core. The very few PvP opportunities that I've had have only been against T1 ships but its done extremely well damage wise. Depending on the guns you're using and the heat sinks, you can get a damage multiplier between 6.5 and 7+ with reasonable skills on the T1 guns.
Anybody for the first Harbinger addition to the setup sticky? Comments welcome too 
dude, carp rechargers for pvp is a big no no apart from 1 or 2 situations. cap inject it man, most amarr ships should be injected. medium one with 800's in or u die real easy. other than that looks ok for a gank setup t1. would be interested to try a more tank setup too.
DE
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Soraya Kha'marr
Amarr Gun Metal Priests The Shadow Ascension
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Posted - 2006.11.29 20:39:00 -
[19]
hmm elf is right, seeing that the general consensus on this beauty is that its a damage dealer, its likely to be called primary id say.
Lows (provided you have a cap injector): - 2 x MAR II - 1 x named Energized Thermic - 1 x named Kinetic Hardener - 1 x named Ecplosive Hardener - 1 x EANM
once again just something i threw together with no chance to test it, but that should be able to tank to hell and back, provided you dont run out of charges. If it doesnt fit, drop an MAR II for a SAR II and it will still tank better than most.
This is space is mine, mine alone!!!oneoneeleven! (You can rent it for cookies though.)
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Dorah Hawkwing
Chosen Path Lotka Volterra
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Posted - 2006.11.29 22:25:00 -
[20]
Defenitely easy to set up like a zealot, and then beating it hands down dmg wise.. allthough not range wise.
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Exiled One
Amarr Imperial Shipment
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Posted - 2006.11.30 00:02:00 -
[21]
Originally by: Angus McLean Im with Maverick, except ill take my Harbinger with 6 low slots not 5 .
7x Heavy Pulse Laser II's (Conflag) 1x Med nos
10mn Afterburner II Cap Injector (Elec.) Webber Scram
MAR II 2x Heatsink II 2x TS EANM 1x Tracking Enhancer II / Heatsink II
The Tracking Enhancer II isnt something ive used yet. I thought it would help with smaller ships but atm I havent had trouble hitting small things too much.
So mebbe 3 heatsinks and 2 EANM's?
Good setup, but replace the TE with a damage control.  It's great being Amarr, aint it? |

Angus McLean
Gallente Divinity Trials
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Posted - 2006.11.30 05:37:00 -
[22]
Originally by: Exiled One
Originally by: Angus McLean Im with Maverick, except ill take my Harbinger with 6 low slots not 5 .
7x Heavy Pulse Laser II's (Conflag) 1x Med nos
10mn Afterburner II Cap Injector (Elec.) Webber Scram
MAR II 2x Heatsink II 2x TS EANM 1x Tracking Enhancer II / Heatsink II
The Tracking Enhancer II isnt something ive used yet. I thought it would help with smaller ships but atm I havent had trouble hitting small things too much.
So mebbe 3 heatsinks and 2 EANM's?
Good setup, but replace the TE with a damage control. 
Ah I knew I was missing something, thanks.  I love Dc's...
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Van Nostrand
Gallente Raptus Regaliter Pride - Honor - Duty
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Posted - 2007.01.03 10:58:00 -
[23]
OK having tried one for a few weeks, I have fond this to be a good fit: 7 heavy beams (tech 2) 1 command mod/salvager 1 web, 1 targeting comp (tech 2), 1 scrambler, 1 cap recharger. (All named) 2 hardeners, 1 med rep (tech 2), 1 heat sink (tech 2), 1 PDU (tech 2), 1 cap recharger. Damage is fairly food, with the beams and heat sink get about 6.5 damage plus the tech 2 crystal advantage. Tank is also reasonable - starting from about 7k armor, it takes a while to tear down. Tried a couple of times in PvP - holds its own with a Scorp or other small BS.
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Mazar Byrd
Amarr The Arrow Project The ARR0W Project
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Posted - 2007.01.03 11:26:00 -
[24]
Heavy pulse II only if you can afford it 8-10M per gun is stupid. Focused pulse is 450k last I checked.
Tracking enhancer isnt needed if you have the target webbed. 3x HS II, 4 is to many, damage control, 1600mm, eanm, if in a gang the rep wont rep fast enough so it just wastes a slot
ps web drones help with regulating range and damage of guns
my harbinger is worth 60M....... with heavy pulse would be 115M........ not worth the price
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Tarnish Katharr
GoonFleet GoonSwarm
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Posted - 2007.01.03 11:46:00 -
[25]
Originally by: Mazar Byrd Heavy pulse II only if you can afford it 8-10M per gun is stupid. Focused pulse is 450k last I checked.
Where the heck are you buying your guns? Heavy Pulse II generally go for around 2 - 2.5 million a piece in most market hubs.
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Tarnish Katharr
GoonFleet GoonSwarm
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Posted - 2007.01.03 12:04:00 -
[26]
While I'm at it, my favorite setup is pretty much the same as everyone else. Having the fourth mid slot is a god send. Putting a cap injector in there makes the Harbinger a beast. Rather pricey with the Hammerhead IIs and EANM II, but watching a caracal melt into a pile of goo before the pilot has time to move his mouse makes it all worthwhile. Fits with 0.36 GRID and 2.0 CPU remaining with Advanced Weapons Upgrades IV, Engineering V and Electronics V.
Highs: - 7x Heavy Pulse Laser II
Mids: - 1x 10MN Afterburner II - 1x X5 Prototype I Engine Enervator - 1x Medium Electrochemical Capacitor Booster I [1xCap Booster 800] - 1x J5 Prototype Warp Inhibitor I
Lows: - 1x Medium Armor Repairer II - 3x Heat Sink II - 2x Energized Adaptive Nano Membrane II
Drones: - 5x Hammerhead II
If you can accept less DPS, the Harbinger can be made rather durable with a dual rep, injected setup. Signifigantly easier to fit as well.
Highs: - 7x Focused Medium Pulse Laser II - 1x Medium Diminishing Power System Drain I
Mids: - 1x 10MN Afterburner II - 1x J5 Prototype Warp Inhibitor I - 1x X5 Prototype I Engine Enervator - 1x Medium Electrochemical Capacitor Booster I [1xCap Booster 800]
Lows: - 2x Medium Armor Repairer II - 2x Heat Sink II - 2x Energized Adaptive Nano Membrane II
Drones: - 5x Hammerhead II
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KillerLU
VakAtioth
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Posted - 2007.01.03 12:50:00 -
[27]
Originally by: Tarnish Katharr
Originally by: Mazar Byrd Heavy pulse II only if you can afford it 8-10M per gun is stupid. Focused pulse is 450k last I checked.
Where the heck are you buying your guns? Heavy Pulse II generally go for around 2 - 2.5 million a piece in most market hubs.
aha of which market hub are you talking? In Oursu, Amarr and Jita they all cost over 4.5mill -------------- Recruiting: Check our Recruitement thread or our HP |

Almarez
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Posted - 2007.01.06 02:14:00 -
[28]
Why are people opposed to using beams on these ships. They really don't run into fitting problems and with Aurora crystals, without sensor boosters and tracking comps, you can fire over 60km. If you do get into a closer range battle, the Gleams leave you at about the same range as pulses with Scorch crystals. Given they don't have the tracking the pulses do but I think they work just fine. Just a thought.
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goodby4u
Logistic Technologies Incorporated Free Trade Coalition
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Posted - 2007.01.06 02:24:00 -
[29]
Heres my gimp setup that i thought of in 5 minutes. highs:7 heavy pulse II 1 med knave nos. Mids:1 20km scram 1 webber 1 cap booster(800s)1 sensor booster. Lows:2 MAR II's 2 EANM IIs 2 heat sink IIs
All of this will run forever with conflag crystals aslong as you have cap boosters. __________________________________________ Yes it is great being amarr. |

GrumpyCat
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Posted - 2007.01.06 03:49:00 -
[30]
Originally by: Tarnish Katharr While I'm at it, my favorite setup is pretty much the same as everyone else. Having the fourth mid slot is a god send. Putting a cap injector in there makes the Harbinger a beast. Rather pricey with the Hammerhead IIs and EANM II, but watching a caracal melt into a pile of goo before the pilot has time to move his mouse makes it all worthwhile. Fits with 0.36 GRID and 2.0 CPU remaining with Advanced Weapons Upgrades IV, Engineering V and Electronics V.
Highs: - 7x Heavy Pulse Laser II
Mids: - 1x 10MN Afterburner II - 1x X5 Prototype I Engine Enervator - 1x Medium Electrochemical Capacitor Booster I [1xCap Booster 800] - 1x J5 Prototype Warp Inhibitor I
Lows: - 1x Medium Armor Repairer II - 3x Heat Sink II - 2x Energized Adaptive Nano Membrane II
Drones: - 5x Hammerhead II
Good setups , i have issues with the first setup. You'll never have a need to use the cap booster since you can easily power the med rep. Waste of a mid slot and extra pg/cpu that a cap booster requires. Also drop Adaptive nano and stick on a damage control since harb has 5k structure which means 10k+ extra hit points.
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