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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1248
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Posted - 2015.07.06 06:30:32 -
[1] - Quote
angels extra involves sitting in one place for way too long. I never run it, plus I get bored of shooting that many NPCs in one go.
I say if you are going to run it, at least use a mach, so when you see them warp in you can hit the MWD and be probably safe.
@ChainsawPlankto
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1251
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Posted - 2015.07.06 22:05:37 -
[2] - Quote
if it involves wasting time and being inefficient then it is too cautious and paranoid. IMO warping out for 5 probes at mid range is both of those.
especially in the last room of a mission. I'd say hit the MJD and finish it. at 100km you have a lot of buffer room, if they bring a MJD brutix fleet, just laugh at the loss as they spent way too much time on you and gained next to nothing for their effort, probably a net isk loss for them (you did say it was a cheap fit right?). If they didn't bring an MJD brutix fleet, you can easily warp off. even if they did bring a MJD brutix fleet you have a decent amount of time to warp off, as you see them coming then spooling up the mjds and then they need to lock/point you.
personally I never watch d-scan, and rely on being fast in missions to not be sat still where they have time to probe me. If they want to get me the best place would be a gate, and in that case my fit really isn't all that shiny and let them, I have a good sense of humor.
@ChainsawPlankto
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1272
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Posted - 2015.07.09 08:12:23 -
[3] - Quote
Estella Osoka wrote:Flashy reds in local, in hisec, have already ganked their target and are in pods. No threat. for the next few minutes (up to 15) until their timer runs out and they look for a new target.
@ChainsawPlankto
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1278
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Posted - 2015.07.11 04:41:02 -
[4] - Quote
Paranoid Loyd wrote:Estella Osoka wrote:And faction police are more of an annoyance than an actual threat. They can easily be tanked. Hmm, not sure about that, haven't tested it but it was my understanding that Fac Po is quite strong, it's Faction Navies (yes another subset of NPCs) are the ones that are easy to tank. They attack those that have poor faction standings and are participating in FW.
I accidentally jumped into highsec at -10 once and could tank the faction police with 1 large rep no problem, while I raced with my alt to bump myself back into jump range. this was many years ago so my have been had some changes since. I did lose a ship once, but that was because I dc'd as I jumped in, and that is just a lame way to lose a ship.
that said there was always the deaggro, jump into highsec, then die to concord to deny the killmail tactic, not sure if that still works?
@ChainsawPlankto
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