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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1278
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Posted - 2015.07.11 04:41:02 -
[31] - Quote
Paranoid Loyd wrote:Estella Osoka wrote:And faction police are more of an annoyance than an actual threat. They can easily be tanked. Hmm, not sure about that, haven't tested it but it was my understanding that Fac Po is quite strong, it's Faction Navies (yes another subset of NPCs) are the ones that are easy to tank. They attack those that have poor faction standings and are participating in FW.
I accidentally jumped into highsec at -10 once and could tank the faction police with 1 large rep no problem, while I raced with my alt to bump myself back into jump range. this was many years ago so my have been had some changes since. I did lose a ship once, but that was because I dc'd as I jumped in, and that is just a lame way to lose a ship.
that said there was always the deaggro, jump into highsec, then die to concord to deny the killmail tactic, not sure if that still works?
@ChainsawPlankto
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afkalt
Republic Military School Minmatar Republic
1633
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Posted - 2015.07.11 09:14:03 -
[32] - Quote
If you're behind gates, just watch short scan, as others have said.
I've been probed down before but was in the last room of WC so waited to see what happened. 15 thrashers popped up on a 500k dscan so I bugged out in a hurry.
Gated, you can afford to wait and see. Something open like attack of the drones, I'd be more nervous.
Although as a golem, you can easily fight aligned so you actually have a loooot of time to play with, unless you're needing bastion. |
Zappity
WiNGSPAN Delivery Services
2356
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Posted - 2015.07.11 09:26:55 -
[33] - Quote
afkalt wrote:I've been probed down before but was in the last room of WC so waited to see what happened. 15 thrashers popped up on a 500k dscan so I bugged out in a hurry. Now THAT is certainly being prudent!
Zappity's Adventures for a taste of lowsec.
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RavenPaine
RaVeN Alliance
1086
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Posted - 2015.07.11 17:25:18 -
[34] - Quote
Here's the thing about being prudent:
You still have your ship don't you?
No mission in hi-sec is worth losing a ship over. |
Demerius Xenocratus
Federal Defense Union Gallente Federation
498
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Posted - 2015.07.11 20:08:19 -
[35] - Quote
Paranoid Loyd wrote:Demerius Xenocratus wrote:Also -10 players do get engaged by CONCORD the moment they enter system in anything not a pod. This is incorrect, there is a very large difference between the faction police and Concord. Faction Police attack you not Concord. Further, there is a scale of when the faction police will engage: Players with -2.0 or worse will be attacked in 1.0 systems Players with -2.5 or worse will be attacked in 0.9 systems Players with -3.0 or worse will be attacked in 0.8 systems Players with -3.5 or worse will be attacked in 0.7 systems Players with -4.0 or worse will be attacked in 0.6 systems Players with -4.5 or worse will be attacked in 0.5 systems The time they take to engage as well as their strength also scales with system sec rating. Concord only attacks if you do something to criminally flag yourself. The only exception is if you are in Concord Sov space.
I'm confused then because I know people that are -10 who have lost ships by accidentally jumping into highsec.
The faction navy NPC's that attack you if your standings with their empire are below a certain level (generally an issue for FW) scale in capability as system sec status increases. 0.5 navy are laughable, spawns of 2 frigates and 2 cruisers which can be permatanked in a single rep myrmidon, while 1.0 hit extremely hard with heavy neuting and a brick tanked battleship is require to tank them for long enough to gank war targets.
Tales of pirates losing expensive ships by accidentally jumping into highsec are fairly common; this doesn't make sense if they are not being immediately aggressed by NPC's and can just warp to station. Do the faction police tackle immediately?
I am not doubting your knowledge of ganking mechanics I'm just trying to reconcile this with other experiences, such as pirates saying they cannot enter highsec without being instantly Concorded. Maybe they were criminal flagged at the time.
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Paranoid Loyd
6203
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Posted - 2015.07.11 20:41:39 -
[36] - Quote
Demerius Xenocratus wrote:such as pirates saying they cannot enter highsec without being instantly Concorded. Maybe they were criminal flagged at the time.
They could be flagged, or just not realize it wasn't Concord that killed them. Most people don't even realize there are different types that attack you and just assume they are all Concord.
The one time I was caught, I don't think I had been on grid for more than 10 seconds before I tried to start aligning to jump and was tackled. In a slow moving ship, this means you can easily be tackled and webbed to the point you can't get back to the gate.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Zappity
WiNGSPAN Delivery Services
2364
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Posted - 2015.07.11 20:56:34 -
[37] - Quote
Facpo take a few seconds to warp in. Also, they web you first rather than scram so if you are aligning out you pretty much insta-warp.
Also bear in mind that anyone can tackle you in highsec because you are permanently suspect flagged. All they have to do is keep you on grid until the NPCs spawn to kill you.
Zappity's Adventures for a taste of lowsec.
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Johnathan Coffey
Niforce Triggers
25
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Posted - 2015.07.13 15:22:01 -
[38] - Quote
dropping combat probes in a mission hub
First rule of EVE UI: right click EVERYTHING.
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