
Manfred Sideous
North Eastern Swat Pandemic Legion
1227
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Posted - 2015.07.06 18:12:13 -
[1] - Quote
Capital & Super Rebalance Suggestions
Prologue: The overarching strategy in these proposed changes is to give players meaningful reasons to field these ships in an environment where structure grinding doesnGÇÖt exist. Reducing the cost and adding utility to all classes is imho low hanging fruit thatGÇÖs easily sniped. On the subject of reducing cost it is imperative that Supercarriers and Titans are reduced so that the price point isnGÇÖt a deterring factor in fielding them in subcapital fights. I feel these changes will give all classes unique roles and reason for players to field them.
Dreadnaught Add Corporate Hangar and Ship Maintenance Bay ( The rationale for this is many new players when training for their first capital typically skill for a carrier for the utility of the suitcase adding a SMA & SMA allows players to instead choose which ship is more fun , useful for them). Change hull bonus out of siege dread does around 7.5k dps. Tracking only allows it to hit capital sized ships. Is not EWAR immune and can receive remote assistance. When dread enters siege it has highly improved tracking and does somewhere between 1-2k dps allowing it to hit subcapitals (dps amount is debateable , I think it should be higher than a short range BS but not more than double so imho 2k dps should be the ceiling). Dread cannot receive remote assistance while in siege but is EWAR immune. Carrier Increase Corporate Hangar and Ship Maintenance hangar size. Split existing carrier into 2 hulls per race. Logistics Carrier - Bonuses to Rep range , power. Capacitor Transfer range & power. Penalty to drone dps. DPS Carrier - Bonuses to Drone Damage penalties to remote assistance. The overarching idea is to kill the slowcat and limit the carriers ability to do all things good at one time. On patch day when players login they will choose which type of carrier they want their existing carriers to be (If this is impractical due to coding etc then I suggest turning existing carriers into the logistic carrier). Separate the fighter & drone bay. (suggest fighter bay being able to hold 20 fighters and the drone bay being 2-4k) Buff fighter ehp. Change Drone Control Units to affect Fighter HP & Resistance. Can the Nidhogger not be so bad please?
Supercarriers Reduce hull cost (suggestion 3-5 billion isk to build a hull) Increase Corporate Hangar and Ship Maintenance Bay as well as Fuel Bay (suggest at least double the current size) Separate Fighter & Fighter Bomber bays allow for 20 of each in each bay. Change Drone Control Units to affect Fighter & Fighterbomber HP & Resistance. Create Supercarrier specific module GÇ£Space HarpoonGÇ¥. High slot module that allows the Supercarrier to Harpoon another Capital or Supercapital and prevent it from warping. The Harpoon can then be reeled in. If the mass of the target is lower than the Supercarrier the result is the target will be dragged to the Supercarrier. If the mass is higher the result is Supercarrier is dragged to the target. This also creates unique gameplay opportunities for multiple supercarriers to team up and drag titans and heavier targets. Space Harpoons can affect sieged/triaged targets. Furthermore the Space Harpoon should be able to Harpoon to structures and pull themselves to the structure. Suggested Harpoon Range 75km for meta 1 and 100km for named/faction. Comparable fitting needs to the ECM Burst. Titans Reduce hull cost. (suggestion 15-20 billion isk to build a hull) Increase Corporate Hangar and Ship Maintenance Bay as well as Fuel Bay (suggest at least double the current size) The titan should be the ultimate capital/supercapital killer. Increase turret DPS so that the titan does 50% more turret dmg than any other capitals possible maximum dps. Add scriptable highslot module that does an AOE or Cone force pull or push ( Heavy Interdictors are immune). This will give the titan great utility in subcap fights allowing it to reshape the battlefield. 10 min cooldown same rules apply as DDD. Double the amount of clones the clone vat bay can store. (With increased CHA/SMA size coupled with clonevat size this will allow the titan to be used in covert roles. Sneak into position summon a fleet strike and disappear. Rorqual Remove Ore Compression Bonus and Mission Create Capital Sized Gas HarvesterGÇÖs , Mining Lasers , Moon Extractors The Rorq becomes the ultimate expression of resource extraction when it enters siege allowing it extract resources from Clouds , Asteroids and Moons at rates beyond the capability of any other known device or mechanism. Normal Siege rules apply 5mins cycle canGÇÖt receive remote assistance and is EWAR immune. Increase ore bay size so that the rorq can do 2-3 cycles of siege before needing to empty. Modules Space Harpoon Titan Force Mod Capital sized Gas Harvester , Moon Harvester , Mining Lasers and requisite meta/faction versions Capital Sized Energy Neutralizers and NosferatuGÇÖs Drone Control Unit change to affect Fighter & Fighter Bomber EHP/Resistances.
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