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DarknessInc
Minmatar Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2006.11.29 17:18:00 -
[1]
Alright. I LOVE Rigs. Im training my Survey skill instead of my Jury Rigging skill.
Why? My corp runs missions constantly. We are OCD Mission Runners. Level 4s. What does this mean. LOTS AND LOTS of Wrecks. What does this mean? LOTS AND LOTS of materials for building rigs.
This gives an upper edge hand to the corporations that work together and farm missions and whatnot for standings & LP, but the introduction of RIGS have given a new way for a corp to help increase their output, especially if their an Industrial corp.
I dont know how salvaging will work, but I hope I can mount one on a hauler, Fit it with a bunch of Beta Expanders and fly behind the mission runners
Whee! Also congrats on a lil buggy launch. It was ALOT better than the RMR launch, though in the first few hours after TQ went live the jumpgates and market was weird, but it cleaned up and Im not seeing any more bugs
Back off he's mine. All Mine --Eris
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Sumayyah
Minmatar Dynamic Endeavors
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Posted - 2006.11.29 18:28:00 -
[2]
I have one question about the constuction of rigs at least the t1 versions.
I belive all t1 mods until now needed no skills to do ME and PE reseach.
So why is it that the new rigs BPO's need Jury rigging and whatever the rigging skill is to just to research. I can understand needing these skills to maybe build but do research. Please let us do something with these prints while we train the skills :(.
BUt I guess it doesn't matter to much since i will have the skils trained by the time this change would take place anyway :P But has delayed me on having a better quality BPO's :( I'm an ! I will always be an ! that is all I have to say |

Illminatis
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Posted - 2006.11.30 00:35:00 -
[3]
Originally by: DarknessInc Alright. I LOVE Rigs. Im training my Survey skill instead of my Jury Rigging skill.
Why? My corp runs missions constantly. We are OCD Mission Runners. Level 4s. What does this mean. LOTS AND LOTS of Wrecks. What does this mean? LOTS AND LOTS of materials for building rigs.
This gives an upper edge hand to the corporations that work together and farm missions and whatnot for standings & LP, but the introduction of RIGS have given a new way for a corp to help increase their output, especially if their an Industrial corp.
I dont know how salvaging will work, but I hope I can mount one on a hauler, Fit it with a bunch of Beta Expanders and fly behind the mission runners
Whee! Also congrats on a lil buggy launch. It was ALOT better than the RMR launch, though in the first few hours after TQ went live the jumpgates and market was weird, but it cleaned up and Im not seeing any more bugs
I don't know if it was just the one mission I did (the new one, Stop the Theif L4), but there were about 35 wrecks afterwards and I got nothing with Salvage. I've been NPCing to get my salvage stuff. I really would hope that it's just the mission that I did, or a bug =)
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Miss Overlord
Gallente Ferrum Pugnus
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Posted - 2006.11.30 00:38:00 -
[4]
maybe missions have a total lower wreck output
oh for factional ships ( dread gurista frigs) u need level 2 and 3 to salvage as well.
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

Xendie
Forsaken Empire
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Posted - 2006.11.30 00:39:00 -
[5]
i did a L4 mission this morning and 98% of the wrecks were empty from loot.
seems to me that CCP has removed a high % of loot from mission rats when they added the salvaging thingy from wrecks.
it sucks imho.
Quote: Nertzius > having fun being incompetitent?
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Montaire
Lacedaemon. Sparta Alliance
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Posted - 2006.11.30 00:41:00 -
[6]
Mission running was already viable and quite profitable for the risks involved.
Mission NPC's have a lower drop rate of Riggs components. I killed circa 80 NPC rats last night and circa 80 Mission rats last night. The Mission rats gave 2 components, the mission rats gave over 90.
Missioning is ALREADY profitable for its risk vs reward, for rigg comp drops you are probably going to have to venture into low sec or 0.0 and go after the rats or the players.
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Miss Overlord
Gallente Ferrum Pugnus
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Posted - 2006.11.30 00:42:00 -
[7]
high sec frigs have about a 40% drop rate
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

schurem
Anarchy Inc. Confederation of Independent Corporations
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Posted - 2006.11.30 00:44:00 -
[8]
frack.. i hope mission rats are worth salvaging.. otherwise i aint happy. no siree. a very unhappy i-dont-give-a-sh!t-bear.
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
Warning sounds!, My kingdom for more warning sounds!
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Montaire
Lacedaemon. Sparta Alliance
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Posted - 2006.11.30 00:46:00 -
[9]
Originally by: schurem frack.. i hope mission rats are worth salvaging.. otherwise i aint happy. no siree. a very unhappy i-dont-give-a-sh!t-bear.
Why ?
ALL of eve is a risk vs reward matrix. Missions have STUPIDLY low risk, why should they have the same reward as activites that involve exposing yourself to danger.
Want rigg parts ? Go to 0.0 or low sec and do some hunting, either the PC or the NPC kind. Take some risks = get some rewards.
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Sumayyah
Minmatar Dynamic Endeavors
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Posted - 2006.11.30 13:59:00 -
[10]
Originally by: Montaire
Originally by: schurem frack.. i hope mission rats are worth salvaging.. otherwise i aint happy. no siree. a very unhappy i-dont-give-a-sh!t-bear.
Why ?
ALL of eve is a risk vs reward matrix. Missions have STUPIDLY low risk, why should they have the same reward as activites that involve exposing yourself to danger.
Want rigg parts ? Go to 0.0 or low sec and do some hunting, either the PC or the NPC kind. Take some risks = get some rewards.
Because it sucks stairing at all those wreaks.
My experiance. I have done 2 missions only. Stop the Thief( which I think the wreaks are buged, because I got nothing) The other mission was "The Assult" This returned more salvageble material, not as much as high sec belt rats but at elast produced something. My oppion is that salavaging wreaks should produce at least somthing, even if it is worthless scrap metal. We have trained the skills and spend the time scanning we should get something. Its not a matter of making mission more profitable its taking on a mini profession. And hunting belts all day would suck, missions are a bit more fun to get the salvaged materials. I'm an ! I will always be an ! that is all I have to say |

Arcticblue2
Gallente Nordic Freelancers inc
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Posted - 2006.11.30 14:46:00 -
[11]
Well last night we tried salvaging.. and honestly if you base your salvage ship on one single salvager I ... then it will take forever and ever to finnish up.
Since this where only a trial I where flying a Myrmidon with 3x Salvager I and 2x tractor-beams on it.
The output after 3 missions where 2 was big missions with lots of rats and several gates to go through. We ended up with 107 of these components... plus loot.
Took on the bigger missions alot of time to salvage things, what I also noticed was that things like Sentry guns and missile batteries did not yield anything from salvaging, frigs had a low rate and battleships dropped more and sometimes even 2 items.
I don't know but I think it will take some time to get enough of these components and you definitly need some time to salvage and loot :-)
Then again... CCP should and probably will change it abit so you can see what contain loot and not.. so it goes faster for those who does not care about salvaging.
---------------------------------------------- "When I was a child, I spoke as a child, I felt as a child, I thought as a child: now that I am become a man, I have put away childish things." 1 cor. |

Jim McGregor
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Posted - 2006.11.30 14:49:00 -
[12]
Yeah, why are most of the wrecks empty when looted?
--- Eve Wiki | Eve Tribune | Eve Pirate |

Wild Rho
Amarr Black Omega Security
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Posted - 2006.11.30 14:53:00 -
[13]
Could be missions are not intended to literally be farmed for components so their yields are very poor.
The other possiblity is that rigs are not meant to be so common and so acquiring the components is meant to take time.
This is all just guess work on my part.
I have the body of a supermodel. I just can't remember where I left it.
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Diss Champ
Amarr Synergy.
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Posted - 2006.11.30 14:58:00 -
[14]
Useless wrecks in missions are simply a further nerf to mission-running, as they make it harder to get any actual loot.
If they want less salvage to come from missions than normal rats, they should simply drop less wrecks- perhaps only those that would include loot- and those wrecks have whatever the standard chance of providing loot is.
Once can already make a lot more ISK ratting in 0.0 than doing missions in highsec, and ratting 0.0 is much safer than lowsec missions with the new scanning (and still provides a bit better reward). I do all these from time to time- but only because ratting gets boring and I want a bit more challenge. Ratting is like shooting fish in a barrel and quite safe if you have a decent alliance and watch local- at least with a mission there is a chance of losing your ship, and you're usually risking a much more expensive setup.
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Slevin Kalebra
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Posted - 2006.11.30 15:03:00 -
[15]
Originally by: Montaire ALL of eve is a risk vs reward matrix. Missions have STUPIDLY low risk, why should they have the same reward as activites that involve exposing yourself to danger
Mission running - at least in low-sec, is now probably the most dangerous activity outside of standing in front of Cyvok's Titan in an Ibis and spamming "All ASCN are b**tards" in Local. The new scanning system makes hunting down a mission runner the work of a few minutes by almost anyone smart enough to have invented the wheel.
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The Snowman
Gallente Center for Advanced Studies
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Posted - 2006.11.30 15:03:00 -
[16]
Originally by: Montaire
Originally by: schurem frack.. i hope mission rats are worth salvaging.. otherwise i aint happy. no siree. a very unhappy i-dont-give-a-sh!t-bear.
Why ?
ALL of eve is a risk vs reward matrix. Missions have STUPIDLY low risk, why should they have the same reward as activites that involve exposing yourself to danger.
Want rigg parts ? Go to 0.0 or low sec and do some hunting, either the PC or the NPC kind. Take some risks = get some rewards.
er.. not anymore! as per another thread mission running in < 0.4 is now considerably more dangerous... all the x-gate campers can now hunt down mission runners with extreme ease.. I cant see it being long before gangs of pirate are going around hunting down gangs of mission runners..
remember, if your ganked in a mission chances are you have all the aggro of the NPC's already, with the addition of pirates attacking you, your screwed.
<------------> Poker RPG 60 jumps 'Flop' by.. |

Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2006.11.30 15:11:00 -
[17]
Originally by: Montaire
Why ?
ALL of eve is a risk vs reward matrix. Missions have STUPIDLY low risk, why should they have the same reward as activites that involve exposing yourself to danger.
I'm all for risk-vs-reward, but if you think that ratting in 0.0 is more dangerous than running lv4 missions in low-sec, then you need to lay down whatever you're smocking. Pirates can probe you just as easily as in 0.0, and the NPCs are much harder to begin with.
Now, about high sec, I might agree that it still too profitable, but that's another debate entirely, and isn't limited to wrecks.
You also need to consider time-vs-reward, and if missions rats don't have at least 60-70% drop rates of equivalent belt rats, then it sucks. ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |
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