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Lagstrider
Fleet Escort Services
0
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Posted - 2015.07.11 12:28:05 -
[1] - Quote
So I have an idea!
DonGÇÖt know if this has been discuss already but letGÇÖs try and explain it.
To add an extra stage of damage:
Currently you can only Damage & Destroyed leaving a Wreck a ship. The Wreck only leaves a wreck and some random modules that survived.
So what I propose is adding a stage in-between damaged and destroyed. LetGÇÖs call it incapacitated name open to discussion? When a ship has reach this level No modules will operate and ship can only drift the capsuleer will be forced to eject. If you leave it then the ship will over a period of time degenerate into a wreck or if you keep shooting it will become a wreck.
The modules within this ship because it is burning would be suffering from overheating damage and would require additionally repairing when recovered.
But with the ship in this stage the possibilities to collect and repair the ship. Only when the ship has been repaired to 50% structure (figure up for discussion?) then you can fly it but a reduced speed. Maybe even you canGÇÖt even get into it till it has been repaired to s certain level.
I know it would involve a lot of work on behave of the Scrap merchant But a whole new industry would could be created. Creating new ways to attack a fleet and then replenish a fleet from the dead. I must confess to only having the option to kill and salvage a wreck makes me feels so restricted. IGÇÖd love the ability that if I seen a ship I could incapacitate it then repair and utilise it later.
WhatGÇÖs your thoughts ?
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Rain6637
GoonWaffe Goonswarm Federation
32047
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Posted - 2015.07.11 12:50:53 -
[2] - Quote
Make the warp drive overheat-able and you can have this. As an incentive, you could allow faster warp speed. Perhaps variable while warping. If you drop out of warp and can only slowboat, the ship is dead in the water until something with a ship maintenance bay comes and picks it up.
Help, I can't download EVE
President of the Commissar Kate Fanclub
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Jade Blackwind
Alexylva Paradox Low-Class
595
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Posted - 2015.07.11 12:58:27 -
[3] - Quote
I like this idea.
(IB this topic moved to F&I, though.) |

Jenshae Chiroptera
1840
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Posted - 2015.07.11 13:05:38 -
[4] - Quote
I would self destruct before that point to spite the opponent or get my team mates to shoot me if that were not an option.
It would also skew the economy if less was destroyed.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other spaces, where they can grow
Fozzie SOV is treating a symptom.
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Lagstrider
Fleet Escort Services
1
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Posted - 2015.07.11 13:08:10 -
[5] - Quote
Just as added spin of maybe even a new ship would need to be created to retrieve these ships.
This could even a new way to tow or store these ships into the cargohold.
Maybe even a ship that would carry another capsuleer to the location of the incapacitated ship?
All this is leaning towards a modified Logistic ship maybe even a cloak option with a larger hold. But most of this could be done with existing ships?
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Kestral Anneto
The Founding Four Fidelas Constans
84
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Posted - 2015.07.11 13:39:07 -
[6] - Quote
my +1
would actually give meaning to being a pirate, as in steeling ships
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Lagstrider
Fleet Escort Services
1
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Posted - 2015.07.11 13:54:19 -
[7] - Quote
Exactly maybe even a self-destruct inhibiting jamming module could be used but you have to be close range or even use something like the hacking you do with the relic sites? |

Martin Corwin
Federal Defense Union Gallente Federation
35
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Posted - 2015.07.11 14:01:47 -
[8] - Quote
Posting in stealth "nerf hull tanking" thread. |

Vincent Athena
V.I.C.E.
3491
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Posted - 2015.07.11 14:08:12 -
[9] - Quote
I think CCP elected not to have "incapacitated ships" for a couple of reasons.
1) It could lead to stalemate situations. Two ships both shoot missiles at each other, both become incapacitated, neither pilot is willing to give up their ship, choosing instead to wait and hope that theirs will be the first to be rescued by a corp mate.
2) Reduced demand for ships. The eve economy rests on destruction.
3) There would need to be changes to other mechanics. Right now, your ship will explode if you eject when it is highly damaged, because your skill gives it extra hull points. Eject, those points go away, and BOOM. Presumably an incapacitated ship will have little hull left, so ejecting from it should result in an explosion. CCP would have to do something about that mechanic to prevent that explosion.
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Frozen fanfiction
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Lagstrider
Fleet Escort Services
1
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Posted - 2015.07.11 14:25:52 -
[10] - Quote
Vincent Athena wrote:I think CCP elected not to have "incapacitated ships" for a couple of reasons.
1) It could lead to stalemate situations. Two ships both shoot missiles at each other, both become incapacitated, neither pilot is willing to give up their ship, choosing instead to wait and hope that theirs will be the first to be rescued by a corp mate.
2) Reduced demand for ships. The eve economy rests on destruction.
3) There would need to be changes to other mechanics. Right now, your ship will explode if you eject when it is highly damaged, because your skill gives it extra hull points. Eject, those points go away, and BOOM. Presumably an incapacitated ship will have little hull left, so ejecting from it should result in an explosion. CCP would have to do something about that mechanic to prevent that explosion.
1) If the ship is incapacitated then the hope is nothing would work and the only option would be eject or stay till the ship was made a wreck.
2) Yea it would probally but this is still a debate?
3) I must confess never notice this but thanks for the info everyday is a learning day.
Thanks for the input good points
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Angelica Dreamstar
Miner's House of ill repute
833
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Posted - 2015.07.11 14:54:07 -
[11] - Quote
The capacitor ... is incapacitated.
My nose tickles.
haaa..... HAAAAAA...... HHHAAAAAAAAAA
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Max Deveron
Deveron Shipyards and Technology
203
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Posted - 2015.07.11 15:36:32 -
[12] - Quote
I would still like to see bodies and escape pods suddenly dropping out of a ship when it hits a certain hull level. Albiet not something that stays on grid but at least better effects.
And yes we have flames, if a ship is burnining.....shouldnt it be losing hitpoints slowly until it can get to dock or something? |

Jenshae Chiroptera
1840
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Posted - 2015.07.11 15:50:16 -
[13] - Quote
Is not enough neuts and ECM enough to incapacitate a ship?
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other spaces, where they can grow
Fozzie SOV is treating a symptom.
|

Lagstrider
Fleet Escort Services
1
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Posted - 2015.07.11 15:53:59 -
[14] - Quote
Of course seeing body's floating in space and burning ships is what it is all about.
It would be cool to leave the Body floating in space as you steal and fix their burning ship  |

Lagstrider
Fleet Escort Services
1
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Posted - 2015.07.11 15:59:39 -
[15] - Quote
Jenshae Chiroptera wrote:Is not enough neuts and ECM enough to incapacitate a ship?
Yes I agree but if you could damage a ship to the point nothing worked on it then there could be a small chance just before it explodes.
That you could stop it becoming a wreck and fix it or bring it back to somewhere to fix it and us it again. |

Angelica Dreamstar
Miner's House of ill repute
841
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Posted - 2015.07.11 18:42:17 -
[16] - Quote
Lagstrider wrote:Jenshae Chiroptera wrote:Is not enough neuts and ECM enough to incapacitate a ship? Yes I agree but if you could damage a ship to the point nothing worked on it then there could be a small chance just before it explodes. That you could stop it becoming a wreck and fix it or bring it back to somewhere to fix it and us it again. You know, I'm wondering how such situation could ever happen. Can you give me examples? Because every situation I think of, where a ship gets shot down, it dies. There's no chance it escapes.
On the pro side it could add interesting additional happenings of ransoms. Like, a ship stops defending itself and the attacker realizes the target's turrets are off. He could melt through it, or attempt to ransom.
Though the one reason why this mechanic is a bad idea, is because it adds a huge element of random chance to the decision of the fight. A lot of fights are decided at the beginning, or close to the end. Fights of two equal warriors would be decided through random chance, which is a no-go.
Sorry. 
My nose tickles.
haaa..... HAAAAAA...... HHHAAAAAAAAAA
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Jenshae Chiroptera
1841
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Posted - 2015.07.11 18:56:30 -
[17] - Quote
You should see the effort it takes to get everyone except the right alliance off field at 10% structure, so they can re-claim their station. It will be really difficult to get everyone to stop shooting a ship in time. Stick to ECM, neuts and then randsom the ship or tell them they can keep their pod.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other spaces, where they can grow
Fozzie SOV is treating a symptom.
|

Mara Pahrdi
The Order of Anoyia
1039
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Posted - 2015.07.11 19:08:52 -
[18] - Quote
+1 to OP and Rain.
Remove insurance.
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Merovee
Gorthaur Legion Imperium Mordor
165
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Posted - 2015.07.11 19:38:25 -
[19] - Quote
Kestral Anneto wrote:my +1
would actually give meaning to being a pirate, as in steeling ships
I prefer to nickle plate my ship. 
Empire, the next new world order.
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
6118
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Posted - 2015.07.11 21:36:02 -
[20] - Quote
Thread has been moved to Features & Ideas Discussion.
ISD Dorrim Barstorlode
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Xe'Cara'eos
A Big Enough Lever
303
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Posted - 2015.07.12 01:30:29 -
[21] - Quote
just point it, jam it, then neut it dry..... nothing goes anywhere, all you need for anything below capital size is falcon and curse/pilgrim, for caps, I guess you'd need a bhaalgorn?
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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Neuntausend
Rens Nursing Home
169
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Posted - 2015.07.12 01:52:50 -
[22] - Quote
It would make actual piracy profitable, which is a thing I'd like. But only in the short term - it would probably hurt the economy a lot later on. Less ships destroyed means less minerals needed means lower mineral prices means miners quitting.
Prices for ships and modules would drop as well, making even now expensive stuff very well affordable for about everyone not making his money mining. Especially faction and t2 hull prices would plummet, because their high price stems from their limited supply, and nobody in their right mind would leave that incapacitated Machariel hull behind.
It would probably throw everything out of balance. |

Kenrailae
Mind Games. Suddenly Spaceships.
422
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Posted - 2015.07.12 02:23:14 -
[23] - Quote
You already can of sorts. Hard tackle and jam/neutral out then convoy and demand ransom. Most people choose to shoot though
The Law is a point of View
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elitatwo
Eve Minions Poopstain Removal Team
736
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Posted - 2015.07.12 03:10:18 -
[24] - Quote
Lagstrider wrote:Of course seeing body's floating in space and burning ships is what it is all about. It would be cool to leave the Body floating in space as you steal and fix their burning ship 
-> Star Trek Online
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Lugia3
The Africans
1495
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Posted - 2015.07.12 09:06:13 -
[25] - Quote
Rain6637 wrote:Make the warp drive overheat-able and you can have this. As an incentive, you could allow faster warp speed. Perhaps variable while warping. If you drop out of warp and can only travel at subwarp speeds, the ship is stranded until something with a ship maintenance bay comes and picks it up.
Or you cyno out, via jump drive or bridge.
For the sake of ships that are too big to fit in a ship maintenance bay, the warp drive would need to become a module with a fitting slot. Off on its own between lows and rigs. That way if you burn out a warp drive on a capital, you can bring another warp drive and replace it.
This starts getting complicated like modules do, for build cost and volume and whatnot. But it seems workable and interesting.
If you want to make the consequences particularly painful, you can make the volume of the warp drive too big for the cargo of the size ship they're meant for. Then you can't haul a spare warp drive and a mobile depot around. This means frigates would use small warp drives, cruisers = medium, etc.
This... is a better idea than op.
Give all ships one additional slot, like rigs, where they can fit a warp drive. Perhaps there could be different sized and pros/cons to each warp drive too, tradeoffs.
"CCP Dolan is full of shit." - CCP Bettik
Remove Sov!
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Fatoria Hemah
Imperial Academy Amarr Empire
25
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Posted - 2015.07.12 10:05:41 -
[26] - Quote
Not supported, this would give gankers waaaay more loot and ganking seems to be too profitable nowadays |

Netan MalDoran
xXTheWarhammerXx
118
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Posted - 2015.07.12 16:56:05 -
[27] - Quote
+2, First good AND original idea that I've seen in awhile.
"Your security status has been lowered." - Hell yeah it was!
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Kenrailae
Mind Games. Suddenly Spaceships.
422
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Posted - 2015.07.12 17:36:20 -
[28] - Quote
Netan MalDoran wrote:+2, First good AND original idea that I've seen in awhile.
Not precisely original. Various iterations of it come and go periodically, though it has been a while since the last one
The Law is a point of View
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Mack Haggis
Fleet Escort Services
0
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Posted - 2015.07.14 12:01:24 -
[29] - Quote
Expanding on the original discussion Lagstrider and I had when we came up with this idea....
The original idea was that during a confrontation between ships, after a certain point any damage applied would result in the various ship modules becoming inactive through applied dps. Say one ship has been damaged to the point where all shields and armor have been depleted. The vessel is now essentially a lump of steel in space with no means of defending itself.
At this point, any damage applied at this point leads to direct damage to modules, resulting in them being damaged or rendered inert. This could be done on a on/off system, or for more variation on a decreasing functionality basis. i.e. Guns doing less damage (lower fire rate/reduced tracking speed etc.), MWD/AB's providing lower boosts, ECM's becoming less effective etc.
As damage is continually applied, each module would slowly be completely disabled (with some being potentially destroyed). At this stage ships main systems would also be effected. It is at this stage that engines / warp drives would be disabled, leaving a pilot floating in space.
If you were in a fleet engagement and a ship suddenly wasn't a threat any more as it had reached this disabled state, it could be ignored for other targets. If in a 1v1 its at this stage you can play pirate. Kill or salvage.
The final part of the incapacitation would be a base time before your pilot can get the ships engines online again. Say 5 mins after being incapacitated, your engines go online again (at maybe 50% power). A further 1-2 minutes and you can warp (again highly reduced speed). This would mean that if left alone, you can still potentially recover your ship, return to a station, repair your ship and modules (all those that had not been destroyed completely) and re-engage.
The hardest part would be figuring out how to get a pilot to leave his ship when it is in a disabled state. Perhaps the new entosis modules could be utilised for this purpose?
The main problem would be figuring out at which point module damage begins, I would have suggested at 75% structure or so but I'm aware there are structure tank pilots out there and they would be singularly effected by this. That being said, if you've lost 50% of your ships structure, your ship is half gone, so why not half your modules too?
Let me know your thoughts guys n gals. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1381
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Posted - 2015.07.14 12:08:53 -
[30] - Quote
2 thoughts on this:
Leaving a pilot stuck in a ship that can't do anything is absolutely rubbish gameplay for that pilot.
Nothing built should be able to be captured in my view, it should be destruction only to keep the economy cycling (this applies to entosisisingering structures, no capture just destruction)
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