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LC Sulla
BGG Freelancer Alliance
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Posted - 2006.11.30 12:32:00 -
[1]
Edited by: LC Sulla on 30/11/2006 12:33:27 Personally I don't think the Devs are absolutely happy with the state of things either. Just read their dev blogs and posts. Put simply the instas were 'wrecking' their servers (I think Oveur used that word). Anyone who was anyone used instas (including pirates) leaving poor noobs at the mercy of just about everyone. Solution... warp to 15kms or 0kms.
If they enforced the warp to 15kms there could very well have been more problems than with the warp to 0. Ever been in a fleet where you needed to make 15 jumps. If they enforced the 15km rule there would have been a lot less travel in 0.0. Fleet with BS's would have taken hours just to get into position. 0.4 systems would be deserted as noobs and alliance members fell to gate camping gank squads. It would have created a general inertia and stagnation in the movement of goods from 0.0 to empire. The price of Zydrine and megacyte would skyrocket because people just couldn't get their goods to empire to sell. Wars would be less frequent because people just couldn't be bothered spending 90% of their time meandering to the next gate over and over again.
Think of the big picture people. Warp to 0 dents pvp somewhat. No one is arguing with that. Warp to 15 could have dangerously paralysed the Eve economy.
I feel for the Devs on this because because it fundementally effects so many apects of Eve.
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LC Sulla
BGG Freelancer Alliance
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Posted - 2006.11.30 13:01:00 -
[2]
Originally by: Sable Schroedinger
Quote: Think of the big picture people. Warp to 0 dents pvp somewhat. No one is arguing with that. Warp to 15 could have dangerously paralysed the Eve economy.
its the big picture we're thinking about. Economies *require* travel times to function and create markets, therefore removing it harms the economy drastically.
Wealth has increased in the world today as a result of decreased travel times. Currencies and stocks are traded in todays marketplace virtually at the click of a button. If you increase tavel times AND increase the risk involved you will get a fragmentation of the marketplace in EVE. This would lead to inflation within EVE. If you want localised economies then be prepared for serious decreases to your wealth and serious increases to the time needed to make the ISK to buy your next pvp ship. If there is less overall travel then pvp'ers are going to be very bored indeed.
In the real world today companies are looking to decrease travel times and costs for movement of their goods. Not the other way around. Are you really advocating that the Eve economy should move counter to standard economic beliefs and practices.
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LC Sulla
BGG Freelancer Alliance
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Posted - 2006.11.30 13:14:00 -
[3]
Edited by: LC Sulla on 30/11/2006 13:18:36 Edited by: LC Sulla on 30/11/2006 13:17:44
Originally by: Ishquar Teh'Sainte in the real world today companies dismiss thousands of workers to outsource their production in low-wage countries. in europe milk from germany gets transfered to italy to make cheese that is sold again in germany. in africa fruits and vegetables from spain are cheaper than from regional farmers. it's cheaper to import soya from brazil to austria to fatten pigs, than using regional cereals.
all that thanks to cheap and fast travel.
it's a great world ain't it?
Don't forget though, and so many of you do. Your ability to afford to play Eve, have a decent enough wage to get a good internet connection is fundementally based on all this. But I don't see the masses switching their internets, TV's, mobiles off because of this moral outrage . It aint prefect but it's the best we've got.
Going a bit OT though.
Quote: A traffic jam at your out of town shopping centre (extremely common place and featured into the planning permission of building these things) is not likely to crash your country, but it may just bring down TQ.
There are ways to reduce traffic in high traffic hubs like Jita without making the 15km warp to. Taxes, docking fees, etc. Just link all taxes it to the amount to traffic in a system.
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