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jam pan
Discount Freight
3
|
Posted - 2015.07.12 18:49:54 -
[1] - Quote
Hello! Looking to see if people can give me fits for a tengu running lvl 4 missions. Looking for 1b isk max. These will probably be SOE missions, though it might vary. Also would be nice to get multiple different fits depending upon with whom I'm fighting. Thanks. |

Jonas Kanjus
Caldari Provisions Caldari State
18
|
Posted - 2015.07.12 20:34:34 -
[2] - Quote
A few years ago on another character w/ 60 million SP, I flew a passive tanked T2 HML Tengu and did ok in lvl 4's. Problem with the Tengu is damage output. It can do it, but very slowly. You'll also need an afterburner to orbit stuff in missions to reduce incoming damage.
This was my setup:
[Tengu, New Setup 1]
Low Slots: Use Faction/Deadspace when able Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Medium Slots: Use Faction/Deadspace Modules when able Dread Guristas Large Shield Booster <- These are really cheap compared to comparable others EM Ward Field II EM Ward Field II Adaptive Invulnerability Field II 10MN Afterburner II
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile [empty high slot]
Medium Ancillary Current Router II Medium Warhead Flare Catalyst II Medium Warhead Rigor Catalyst II
Tengu Defensive - Adaptive Shielding Tengu Electronics - CPU Efficiency Gate Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
DPS: 601 Resists: 86.4 90.2 85.3 75.5 Speed: 633 m/s Cap: With Shield Booster On: 48s Off: Stable @ 67%
Like I said, doable and slow. You'd be better off using a Faction Battleship for lvl 4's like the Machariel. I bought one the other day and had it fully kitted for less than 1 bil and pumping out 1052 DPS at 58KM max range. I don't have max skills either.
Good luck! |

Celise Katelo
State War Academy Caldari State
126
|
Posted - 2015.07.12 22:11:18 -
[3] - Quote
I use a similar fitting to this:
From Goonwiki
Missioning Tengu Setup
Subsystems
Defensive: Amplification Node Electronic: Dissolution Sequencer Engineering: Augmented Capacitor Reservoir Offensive: Accelerated Ejection Bay Propulsion: Fuel Catalyst
High
6x Heavy Missile Launcher II
Medium
1x EM Ward Field II 2x Adaptive Invulnerability Field II 1x Republic Fleet 10MN Afterburner 1x Pithum C-Type Medium Shield Booster 1x Shield Boost Amplifier II
Low
3x Caldari Navy Ballistic Control System 1x Power Diagnostic II
Rigs
3x Medium Capacitor Control Circuit I
Implants
Hardwiring - Inherent Implants 'Squire' CR4 Hardwiring - Inherent Implants 'Squire' CC4 I use Crystal implants, apart from Omega. (Edit from Celise)
I'm still looking for new fittings for my Tengu, since we got these new modules:
Missile Guidance Enhancers Missile Guidance Computers
I'm happy with my setup, but always open to new ideas / fittings 
EVEBoard ...Just over 26million skill points, each skill was chosen for a reason. I closed my eyes & clicked another skill to train... "BINGO...!!!" ... "This time i got something usefull"
|

GordonO
Wide Open Throttle
136
|
Posted - 2015.07.13 01:03:09 -
[4] - Quote
Jonas Kanjus wrote:A few years ago on another character w/ 60 million SP, I flew a passive tanked T2 HML Tengu and did ok in lvl 4's. Problem with the Tengu is damage output. It can do it, but very slowly. You'll also need an afterburner to orbit stuff in missions to reduce incoming damage.
This was my setup:
[Tengu, New Setup 1]
Low Slots: Use Faction/Deadspace when able Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Medium Slots: Use Faction/Deadspace Modules when able Dread Guristas Large Shield Booster <- These are really cheap compared to comparable others EM Ward Field II EM Ward Field II Adaptive Invulnerability Field II 10MN Afterburner II
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile [empty high slot]
Medium Ancillary Current Router II Medium Warhead Flare Catalyst II Medium Warhead Rigor Catalyst II
Tengu Defensive - Adaptive Shielding Tengu Electronics - CPU Efficiency Gate Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
DPS: 601 Resists: 86.4 90.2 85.3 75.5 Speed: 633 m/s Cap: With Shield Booster On: 48s Off: Stable @ 67%
Like I said, doable and slow. You'd be better off using a Faction Battleship for lvl 4's like the Machariel. I bought one the other day and had it fully kitted for less than 1 bil and pumping out 1052 DPS at 58KM max range. I don't have max skills either.
Good luck!
Don't know weather to laugh or cry.. this is NOT a passive fit.. even as an active fit its pretty terrible. I'll post mine when I get home.. but for the love of all space lovers.. don't use this
... What next ??
|

Jonas Kanjus
Caldari Provisions Caldari State
18
|
Posted - 2015.07.13 01:38:07 -
[5] - Quote
GordonO wrote:Jonas Kanjus wrote:A few years ago on another character w/ 60 million SP, I flew a passive tanked T2 HML Tengu and did ok in lvl 4's. Problem with the Tengu is damage output. It can do it, but very slowly. You'll also need an afterburner to orbit stuff in missions to reduce incoming damage.
This was my setup:
[Tengu, New Setup 1]
Low Slots: Use Faction/Deadspace when able Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Medium Slots: Use Faction/Deadspace Modules when able Dread Guristas Large Shield Booster <- These are really cheap compared to comparable others EM Ward Field II EM Ward Field II Adaptive Invulnerability Field II 10MN Afterburner II
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile [empty high slot]
Medium Ancillary Current Router II Medium Warhead Flare Catalyst II Medium Warhead Rigor Catalyst II
Tengu Defensive - Adaptive Shielding Tengu Electronics - CPU Efficiency Gate Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
DPS: 601 Resists: 86.4 90.2 85.3 75.5 Speed: 633 m/s Cap: With Shield Booster On: 48s Off: Stable @ 67%
Like I said, doable and slow. You'd be better off using a Faction Battleship for lvl 4's like the Machariel. I bought one the other day and had it fully kitted for less than 1 bil and pumping out 1052 DPS at 58KM max range. I don't have max skills either.
Good luck! Don't know weather to laugh or cry.. this is NOT a passive fit.. even as an active fit its pretty terrible. I'll post mine when I get home.. but for the love of all space lovers.. don't use this
Can't wait, Mr. Expert. |

Jonas Kanjus
Caldari Provisions Caldari State
18
|
Posted - 2015.07.13 02:12:28 -
[6] - Quote
Celise Katelo wrote:I use a similar fitting to this: From GoonwikiMissioning Tengu SetupSubsystems Defensive: Amplification Node Electronic: Dissolution Sequencer Engineering: Augmented Capacitor Reservoir Offensive: Accelerated Ejection Bay Propulsion: Fuel Catalyst High 6x Heavy Missile Launcher II Medium 1x EM Ward Field II 2x Adaptive Invulnerability Field II 1x Republic Fleet 10MN Afterburner 1x Pithum C-Type Medium Shield Booster 1x Shield Boost Amplifier II Low 3x Caldari Navy Ballistic Control System 1x Power Diagnostic II Rigs 3x Medium Capacitor Control Circuit I Implants Hardwiring - Inherent Implants 'Squire' CR4 Hardwiring - Inherent Implants 'Squire' CC4 I use Crystal implants, apart from Omega. (Edit from Celise) I'm still looking for new fittings for my Tengu, since we got these new modules: Missile Guidance EnhancersMissile Guidance ComputersI'm happy with my setup, but always open to new ideas / fittings 
Here's a setup with a MGC II:
[Tengu, New Setup 1]
Low: Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Medium: Dread Guristas Large Shield Booster EM Ward Field II EM Ward Field II Adaptive Invulnerability Field II 10MN Afterburner II Missile Guidance Computer II, Missile Precision Script
High: Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile
Medium Ancillary Current Router II Medium Core Defense Operational Solidifier II Medium Anti-Explosive Screen Reinforcer II
Tengu Defensive - Amplification Node Tengu Electronics - CPU Efficiency Gate Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
DPS: 601 Range: 70.7 to 87.2 KM depending on script used for MGC II Resists: 83 87.8 81.6 79 Shield Booster: Boosting 378 HP every 2.56 seconds Cap will die within 37 seconds with booster on and stable @ 64% with it off
I'm certain Mr. Expert will shoot this down, too.
This was my starting date with Eve Online:
6/25/2005 8:24:57 AM UTC FreeCCP Promotional Game Time 14 Days Paid
|

jam pan
Aliastra Gallente Federation
3
|
Posted - 2015.07.13 02:31:53 -
[7] - Quote
Jonas Kanjus wrote:Celise Katelo wrote:I use a similar fitting to this: From GoonwikiMissioning Tengu SetupSubsystems Defensive: Amplification Node Electronic: Dissolution Sequencer Engineering: Augmented Capacitor Reservoir Offensive: Accelerated Ejection Bay Propulsion: Fuel Catalyst High 6x Heavy Missile Launcher II Medium 1x EM Ward Field II 2x Adaptive Invulnerability Field II 1x Republic Fleet 10MN Afterburner 1x Pithum C-Type Medium Shield Booster 1x Shield Boost Amplifier II Low 3x Caldari Navy Ballistic Control System 1x Power Diagnostic II Rigs 3x Medium Capacitor Control Circuit I Implants Hardwiring - Inherent Implants 'Squire' CR4 Hardwiring - Inherent Implants 'Squire' CC4 I use Crystal implants, apart from Omega. (Edit from Celise) I'm still looking for new fittings for my Tengu, since we got these new modules: Missile Guidance EnhancersMissile Guidance ComputersI'm happy with my setup, but always open to new ideas / fittings  Here's a setup with a MGC II: [Tengu, New Setup 1] Low: Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II Medium: Dread Guristas Large Shield Booster EM Ward Field II EM Ward Field II Adaptive Invulnerability Field II 10MN Afterburner II Missile Guidance Computer II, Missile Precision Script High: Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Medium Ancillary Current Router II Medium Core Defense Operational Solidifier II Medium Anti-Explosive Screen Reinforcer II Tengu Defensive - Amplification Node Tengu Electronics - CPU Efficiency Gate Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst DPS: 601 Range: 70.7 to 87.2 KM depending on script used for MGC II Resists: 83 87.8 81.6 79 Shield Booster: Boosting 378 HP every 2.56 seconds Cap will die within 37 seconds with booster on and stable @ 64% with it off I'm certain Mr. Expert will shoot this down, too. What dos are you getting out of that? |

jam pan
Aliastra Gallente Federation
3
|
Posted - 2015.07.13 02:34:35 -
[8] - Quote
Jonas Kanjus wrote:A few years ago on another character w/ 60 million SP, I flew a passive tanked T2 HML Tengu and did ok in lvl 4's. Problem with the Tengu is damage output. It can do it, but very slowly. You'll also need an afterburner to orbit stuff in missions to reduce incoming damage.
This was my setup:
[Tengu, New Setup 1]
Low Slots: Use Faction/Deadspace when able Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Medium Slots: Use Faction/Deadspace Modules when able Dread Guristas Large Shield Booster <- These are really cheap compared to comparable others EM Ward Field II EM Ward Field II Adaptive Invulnerability Field II 10MN Afterburner II
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile [empty high slot]
Medium Ancillary Current Router II Medium Warhead Flare Catalyst II Medium Warhead Rigor Catalyst II
Tengu Defensive - Adaptive Shielding Tengu Electronics - CPU Efficiency Gate Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
DPS: 601 Resists: 86.4 90.2 85.3 75.5 Speed: 633 m/s Cap: With Shield Booster On: 48s Off: Stable @ 67%
Like I said, doable and slow. You'd be better off using a Faction Battleship for lvl 4's like the Machariel. I bought one the other day and had it fully kitted for less than 1 bil and pumping out 1052 DPS at 58KM max range. I don't have max skills either.
Good luck! The only battleship skill I have (at 3, although if I went this route I'd bring it to 4 at least) is caldari. Would a Raven Navy serve me well? If so, fits? |

Jonas Kanjus
Caldari Provisions Caldari State
18
|
Posted - 2015.07.13 02:45:24 -
[9] - Quote
jam pan wrote:Jonas Kanjus wrote:A few years ago on another character w/ 60 million SP, I flew a passive tanked T2 HML Tengu and did ok in lvl 4's. Problem with the Tengu is damage output. It can do it, but very slowly. You'll also need an afterburner to orbit stuff in missions to reduce incoming damage.
This was my setup:
[Tengu, New Setup 1]
Low Slots: Use Faction/Deadspace when able Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Medium Slots: Use Faction/Deadspace Modules when able Dread Guristas Large Shield Booster <- These are really cheap compared to comparable others EM Ward Field II EM Ward Field II Adaptive Invulnerability Field II 10MN Afterburner II
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile [empty high slot]
Medium Ancillary Current Router II Medium Warhead Flare Catalyst II Medium Warhead Rigor Catalyst II
Tengu Defensive - Adaptive Shielding Tengu Electronics - CPU Efficiency Gate Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
DPS: 601 Resists: 86.4 90.2 85.3 75.5 Speed: 633 m/s Cap: With Shield Booster On: 48s Off: Stable @ 67%
Like I said, doable and slow. You'd be better off using a Faction Battleship for lvl 4's like the Machariel. I bought one the other day and had it fully kitted for less than 1 bil and pumping out 1052 DPS at 58KM max range. I don't have max skills either.
Good luck! The only battleship skill I have (at 3, although if I went this route I'd bring it to 4 at least) is caldari. Would a Raven Navy serve me well? If so, fits?
You need to get a ship fitting program like EFT. This way, you can import your skills and outfit accordingly. I have tried outfitting a Raven Navy Issue and did not like the projected damage. The Scorpion Navy Issue seemed better all around since it has bonuses to resists and missile damage and it is versatile with different missile systems. You will also need decent drone skills to help combat smaller targets.
You might be better off running lvl 3 missions until your skills improve more. Good luck!
This was my starting date with Eve Online:
6/25/2005 8:24:57 AM UTC FreeCCP Promotional Game Time 14 Days Paid
|

Eli Apol
Definitely a nullsec alt
410
|
Posted - 2015.07.13 03:23:13 -
[10] - Quote
No need for a damage control and you really should have a spare midslot for better damage application, here's how I fit mine (omnitanked against ganks and to save time between missions as well).
[Tengu, L4 HAM paint] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Gistum B-Type Medium Shield Booster Republic Fleet 10MN Afterburner Pithum C-Type EM Ward Amplifier Pithum C-Type EM Ward Amplifier Pithum A-Type Explosive Deflection Amplifier Phased Weapon Navigation Array Generation Extron
Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II
Medium Hydraulic Bay Thrusters II Medium Rocket Fuel Cache Partition II Medium Warhead Flare Catalyst II
Tengu Defensive - Amplification Node Tengu Electronics - Dissolution Sequencer Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
610m all in for a nearly 900 dps beauty.
You *can* use a DC2 instead of one of the BCUs just whilst learning how to fly it and use HMLs instead of HAMs if you're lazy (probably swap the rigs around slightly for HMLs whilst you're at it.)
Upgrade upto 3 of the BCUs to faction to push yourself over the 900dps mark (4th one is pointless to upgrade)
but what would I know, I'm just a salvager
|
|

jam pan
Aliastra Gallente Federation
3
|
Posted - 2015.07.13 03:43:20 -
[11] - Quote
Eli Apol wrote:No need for a damage control and you really should have a spare midslot for better damage application, here's how I fit mine (omnitanked against ganks and to save time between missions as well).
[Tengu, L4 HAM paint] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Gistum B-Type Medium Shield Booster Republic Fleet 10MN Afterburner Pithum C-Type EM Ward Amplifier Pithum C-Type EM Ward Amplifier Pithum A-Type Explosive Deflection Amplifier Phased Weapon Navigation Array Generation Extron
Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II
Medium Hydraulic Bay Thrusters II Medium Rocket Fuel Cache Partition II Medium Warhead Flare Catalyst II
Tengu Defensive - Amplification Node Tengu Electronics - Dissolution Sequencer Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
610m all in for a nearly 900 dps beauty.
You *can* use a DC2 instead of one of the BCUs just whilst learning how to fly it and use HMLs instead of HAMs if you're lazy (probably swap the rigs around slightly for HMLs whilst you're at it.)
Upgrade upto 3 of the BCUs to faction to push yourself over the 900dps mark (4th one is pointless to upgrade) I like the 900 dps.... not to sure about the tank. Are subsystems removable? If I end up not liking this fit, I'd like to not lose all that isk :) |

Jonas Kanjus
Caldari Provisions Caldari State
18
|
Posted - 2015.07.13 03:46:56 -
[12] - Quote
jam pan wrote:Eli Apol wrote:No need for a damage control and you really should have a spare midslot for better damage application, here's how I fit mine (omnitanked against ganks and to save time between missions as well).
[Tengu, L4 HAM paint] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Gistum B-Type Medium Shield Booster Republic Fleet 10MN Afterburner Pithum C-Type EM Ward Amplifier Pithum C-Type EM Ward Amplifier Pithum A-Type Explosive Deflection Amplifier Phased Weapon Navigation Array Generation Extron
Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II
Medium Hydraulic Bay Thrusters II Medium Rocket Fuel Cache Partition II Medium Warhead Flare Catalyst II
Tengu Defensive - Amplification Node Tengu Electronics - Dissolution Sequencer Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
610m all in for a nearly 900 dps beauty.
You *can* use a DC2 instead of one of the BCUs just whilst learning how to fly it and use HMLs instead of HAMs if you're lazy (probably swap the rigs around slightly for HMLs whilst you're at it.)
Upgrade upto 3 of the BCUs to faction to push yourself over the 900dps mark (4th one is pointless to upgrade) I like the 900 dps.... not to sure about the tank. Are subsystems removable? If I end up not liking this fit, I'd like to not lose all that isk :)
Subsystems are removable. The thing about HAM's over HML's is the range. HAM's will put out more DPS, but you're also closer to the action. HML's have range, but lose DPS. It's all about where you want to fight and how to go about it. I stick mostly to range fits, except for the Machariel since the autocannons are capable of medium range combat.
Also, that 4th BCU doesn't add much to the DPS pool due to stacking penalties. If I took away the DC2 and added a 4th BCU II, the DPS goes from 601 to 637 using Heavy Missiles.
Like I said, the fit will be based around your preferred play style.
This was my starting date with Eve Online:
6/25/2005 8:24:57 AM UTC FreeCCP Promotional Game Time 14 Days Paid
|

jam pan
Aliastra Gallente Federation
3
|
Posted - 2015.07.13 03:51:49 -
[13] - Quote
Jonas Kanjus wrote:jam pan wrote:Eli Apol wrote:No need for a damage control and you really should have a spare midslot for better damage application, here's how I fit mine (omnitanked against ganks and to save time between missions as well).
[Tengu, L4 HAM paint] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Gistum B-Type Medium Shield Booster Republic Fleet 10MN Afterburner Pithum C-Type EM Ward Amplifier Pithum C-Type EM Ward Amplifier Pithum A-Type Explosive Deflection Amplifier Phased Weapon Navigation Array Generation Extron
Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II
Medium Hydraulic Bay Thrusters II Medium Rocket Fuel Cache Partition II Medium Warhead Flare Catalyst II
Tengu Defensive - Amplification Node Tengu Electronics - Dissolution Sequencer Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
610m all in for a nearly 900 dps beauty.
You *can* use a DC2 instead of one of the BCUs just whilst learning how to fly it and use HMLs instead of HAMs if you're lazy (probably swap the rigs around slightly for HMLs whilst you're at it.)
Upgrade upto 3 of the BCUs to faction to push yourself over the 900dps mark (4th one is pointless to upgrade) I like the 900 dps.... not to sure about the tank. Are subsystems removable? If I end up not liking this fit, I'd like to not lose all that isk :) Subsystems are plug and play. The thing about HAM's over HML's is the range. HAM's will put out more DPS, but you're also closer to the action. HML's have range, but lose DPS. It's all about where you want to fight and how to go about it. I stick mostly to range fits, except for the Machariel since the autocannons are capable of medium range combat. I assumed I'd be orbiting close to the big 'uns, so that would be fine. What's wrong with that assumption? |

Eli Apol
Definitely a nullsec alt
410
|
Posted - 2015.07.13 03:52:48 -
[14] - Quote
Yeah you can swap subs as you like.
The tank is absolutely fine just make sure you kill any webs immediately - load precision missiles between rooms. I have no idea how the guys above fly their fits so that they need as much tank as they do...maybe you'd want that much for doing the extravaganza bonus rooms.
The tank is from speed/sig, not from reps. Anything above cruiser size won't be touching you.
but what would I know, I'm just a salvager
|

Jonas Kanjus
Caldari Provisions Caldari State
18
|
Posted - 2015.07.13 04:00:07 -
[15] - Quote
jam pan wrote:Jonas Kanjus wrote:jam pan wrote:Eli Apol wrote:No need for a damage control and you really should have a spare midslot for better damage application, here's how I fit mine (omnitanked against ganks and to save time between missions as well).
[Tengu, L4 HAM paint] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Gistum B-Type Medium Shield Booster Republic Fleet 10MN Afterburner Pithum C-Type EM Ward Amplifier Pithum C-Type EM Ward Amplifier Pithum A-Type Explosive Deflection Amplifier Phased Weapon Navigation Array Generation Extron
Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II
Medium Hydraulic Bay Thrusters II Medium Rocket Fuel Cache Partition II Medium Warhead Flare Catalyst II
Tengu Defensive - Amplification Node Tengu Electronics - Dissolution Sequencer Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
610m all in for a nearly 900 dps beauty.
You *can* use a DC2 instead of one of the BCUs just whilst learning how to fly it and use HMLs instead of HAMs if you're lazy (probably swap the rigs around slightly for HMLs whilst you're at it.)
Upgrade upto 3 of the BCUs to faction to push yourself over the 900dps mark (4th one is pointless to upgrade) I like the 900 dps.... not to sure about the tank. Are subsystems removable? If I end up not liking this fit, I'd like to not lose all that isk :) Subsystems are plug and play. The thing about HAM's over HML's is the range. HAM's will put out more DPS, but you're also closer to the action. HML's have range, but lose DPS. It's all about where you want to fight and how to go about it. I stick mostly to range fits, except for the Machariel since the autocannons are capable of medium range combat. I assumed I'd be orbiting close to the big 'uns, so that would be fine. What's wrong with that assumption?
Nope, nothing wrong with orbiting. That'll work in your favor versus gun boats.
This was my starting date with Eve Online:
6/25/2005 8:24:57 AM UTC FreeCCP Promotional Game Time 14 Days Paid
|

Jonas Kanjus
Caldari Provisions Caldari State
18
|
Posted - 2015.07.13 04:04:41 -
[16] - Quote
Here's another HAM fit you might like. It uses a MGE II and MCG II.
[Tengu, New Setup 1] Dread Guristas Ballistic Control System Dread Guristas Ballistic Control System Dread Guristas Ballistic Control System Missile Guidance Enhancer II
Dread Guristas Medium Shield Booster Dread Guristas EM Ward Field Dread Guristas EM Ward Field Dread Guristas Adaptive Invulnerability Field 10MN Afterburner II Missile Guidance Computer II, Missile Range Script
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Medium Hydraulic Bay Thrusters II Medium Rocket Fuel Cache Partition II Medium Hydraulic Bay Thrusters I
Tengu Defensive - Amplification Node Tengu Electronics - Dissolution Sequencer Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
This setup will get you 886 DPS and 50K range. However, your skills may not be all lvl 5; so fitting and data may not be the same.
This was my starting date with Eve Online:
6/25/2005 8:24:57 AM UTC FreeCCP Promotional Game Time 14 Days Paid
|

jam pan
Aliastra Gallente Federation
3
|
Posted - 2015.07.13 04:07:10 -
[17] - Quote
My missile skills are 4/5 and tengu/sub skills are 4. Although for the moment I can only use t2 heavies, not t2 HAM, so want to cure that asap. What skills do I need for the MGE/MGC? |

Eli Apol
Definitely a nullsec alt
410
|
Posted - 2015.07.13 04:12:33 -
[18] - Quote
Haven't played with the new mods yet but MGE might be a valid alternative for the fourth low, will test tomorrow - likewise with dropping the painter for the MGC.
but what would I know, I'm just a salvager
|

jam pan
Aliastra Gallente Federation
3
|
Posted - 2015.07.13 04:14:39 -
[19] - Quote
Eli Apol wrote:Haven't played with the new mods yet but MGE might be a valid alternative for the fourth low, will test tomorrow - likewise with dropping the painter for the MGC. But what would you know, you're just a salvager :) |

Jonas Kanjus
Caldari Provisions Caldari State
18
|
Posted - 2015.07.13 04:18:15 -
[20] - Quote
jam pan wrote:My missile skills are 4/5 and tengu/sub skills are 4. Although for the moment I can only use t2 heavies, not t2 HAM, so want to cure that asap. What skills do I need for the MGE/MGC?
You need Weapon Upgrades 4 for the MGE II and Missile Bombardment 4 for the MGC II.
I have used both modules in other ships and it seems to help overall damage application. I would use them over a target painter since you won't have to switch targets to use them.
I'll have to train for the HAM Tengu. Never used HAM's in the past and the Tengu makes them a viable weapon system. Just like the Jackdaw. I have it outfitted with T2 rockets and it does well. Although, the DPS is lower than other T3D's.
This was my starting date with Eve Online:
6/25/2005 8:24:57 AM UTC FreeCCP Promotional Game Time 14 Days Paid
|
|

jam pan
Aliastra Gallente Federation
3
|
Posted - 2015.07.13 04:21:49 -
[21] - Quote
Jonas Kanjus wrote:jam pan wrote:My missile skills are 4/5 and tengu/sub skills are 4. Although for the moment I can only use t2 heavies, not t2 HAM, so want to cure that asap. What skills do I need for the MGE/MGC? You need Weapon Upgrades 4 for the MGE II and Missile Bombardment 4 for the MGC II. I have used both modules in other ships and it seems to help overall damage application. I would use them over a target painter since you won't have to switch targets to use them. I'll have to train for the HAM Tengu. Never used HAM's in the past and the Tengu makes them a viable weapon system. Just like the Jackdaw. I have it outfitted with T2 rockets and it does well. Although, the DPS is lower than other T3D's. I definetly Have those skills. I will skill HAM to V and then I'll try some of these awesome sauce fits; I especially like the MCE/MGC fit. |

Eli Apol
Definitely a nullsec alt
410
|
Posted - 2015.07.13 04:25:19 -
[22] - Quote
jam pan wrote:Eli Apol wrote:Haven't played with the new mods yet but MGE might be a valid alternative for the fourth low, will test tomorrow - likewise with dropping the painter for the MGC. But what would you know, you're just a salvager :) This whole thread is a lie, I actually have 3x Salvager II, 3x Small Tractor Beams, the locus subsystem and 3x Medium Salvage Tackle rigs on ma gu :)
but what would I know, I'm just a salvager
|

jam pan
Aliastra Gallente Federation
3
|
Posted - 2015.07.13 04:28:35 -
[23] - Quote
Jonas Kanjus wrote:jam pan wrote:Jonas Kanjus wrote:A few years ago on another character w/ 60 million SP, I flew a passive tanked T2 HML Tengu and did ok in lvl 4's. Problem with the Tengu is damage output. It can do it, but very slowly. You'll also need an afterburner to orbit stuff in missions to reduce incoming damage.
This was my setup:
[Tengu, New Setup 1]
Low Slots: Use Faction/Deadspace when able Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Medium Slots: Use Faction/Deadspace Modules when able Dread Guristas Large Shield Booster <- These are really cheap compared to comparable others EM Ward Field II EM Ward Field II Adaptive Invulnerability Field II 10MN Afterburner II
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile [empty high slot]
Medium Ancillary Current Router II Medium Warhead Flare Catalyst II Medium Warhead Rigor Catalyst II
Tengu Defensive - Adaptive Shielding Tengu Electronics - CPU Efficiency Gate Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
DPS: 601 Resists: 86.4 90.2 85.3 75.5 Speed: 633 m/s Cap: With Shield Booster On: 48s Off: Stable @ 67%
Like I said, doable and slow. You'd be better off using a Faction Battleship for lvl 4's like the Machariel. I bought one the other day and had it fully kitted for less than 1 bil and pumping out 1052 DPS at 58KM max range. I don't have max skills either.
Good luck! The only battleship skill I have (at 3, although if I went this route I'd bring it to 4 at least) is caldari. Would a Raven Navy serve me well? If so, fits? You need to get a ship fitting program like EFT. This way, you can import your skills and outfit accordingly. I have tried outfitting a Raven Navy Issue and did not like the projected damage. The Scorpion Navy Issue seemed better all around since it has bonuses to resists and missile damage and it is versatile with different missile systems. You will also need decent drone skills to help combat smaller targets. You might be better off running lvl 3 missions until your skills improve more. Good luck! Only just was this.... I am unfortunately on a mac (not by choice!) so can't use EFT. Do you know of an mac-compatible fitting tools? |

Jonas Kanjus
Caldari Provisions Caldari State
18
|
Posted - 2015.07.13 04:30:22 -
[24] - Quote
jam pan wrote:Jonas Kanjus wrote:jam pan wrote:Jonas Kanjus wrote:A few years ago on another character w/ 60 million SP, I flew a passive tanked T2 HML Tengu and did ok in lvl 4's. Problem with the Tengu is damage output. It can do it, but very slowly. You'll also need an afterburner to orbit stuff in missions to reduce incoming damage.
This was my setup:
[Tengu, New Setup 1]
Low Slots: Use Faction/Deadspace when able Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Medium Slots: Use Faction/Deadspace Modules when able Dread Guristas Large Shield Booster <- These are really cheap compared to comparable others EM Ward Field II EM Ward Field II Adaptive Invulnerability Field II 10MN Afterburner II
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile [empty high slot]
Medium Ancillary Current Router II Medium Warhead Flare Catalyst II Medium Warhead Rigor Catalyst II
Tengu Defensive - Adaptive Shielding Tengu Electronics - CPU Efficiency Gate Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
DPS: 601 Resists: 86.4 90.2 85.3 75.5 Speed: 633 m/s Cap: With Shield Booster On: 48s Off: Stable @ 67%
Like I said, doable and slow. You'd be better off using a Faction Battleship for lvl 4's like the Machariel. I bought one the other day and had it fully kitted for less than 1 bil and pumping out 1052 DPS at 58KM max range. I don't have max skills either.
Good luck! The only battleship skill I have (at 3, although if I went this route I'd bring it to 4 at least) is caldari. Would a Raven Navy serve me well? If so, fits? You need to get a ship fitting program like EFT. This way, you can import your skills and outfit accordingly. I have tried outfitting a Raven Navy Issue and did not like the projected damage. The Scorpion Navy Issue seemed better all around since it has bonuses to resists and missile damage and it is versatile with different missile systems. You will also need decent drone skills to help combat smaller targets. You might be better off running lvl 3 missions until your skills improve more. Good luck! Only just was this.... I am unfortunately on a mac (not by choice!) so can't use EFT. Do you know of an mac-compatible fitting tools?
Pyfa is OSX compatible. I can't recall if I have ever used it though.
You could buy a copy of Windows and use bootcamp to boot into it on your Mac. I did that with a Mac I had in the past. Used Windows so much, I sold the Mac and bought another PC.
This was my starting date with Eve Online:
6/25/2005 8:24:57 AM UTC FreeCCP Promotional Game Time 14 Days Paid
|

jam pan
Aliastra Gallente Federation
3
|
Posted - 2015.07.13 04:37:55 -
[25] - Quote
Jonas Kanjus wrote:jam pan wrote:Jonas Kanjus wrote:jam pan wrote:Jonas Kanjus wrote:A few years ago on another character w/ 60 million SP, I flew a passive tanked T2 HML Tengu and did ok in lvl 4's. Problem with the Tengu is damage output. It can do it, but very slowly. You'll also need an afterburner to orbit stuff in missions to reduce incoming damage.
This was my setup:
[Tengu, New Setup 1]
Low Slots: Use Faction/Deadspace when able Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Medium Slots: Use Faction/Deadspace Modules when able Dread Guristas Large Shield Booster <- These are really cheap compared to comparable others EM Ward Field II EM Ward Field II Adaptive Invulnerability Field II 10MN Afterburner II
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile [empty high slot]
Medium Ancillary Current Router II Medium Warhead Flare Catalyst II Medium Warhead Rigor Catalyst II
Tengu Defensive - Adaptive Shielding Tengu Electronics - CPU Efficiency Gate Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
DPS: 601 Resists: 86.4 90.2 85.3 75.5 Speed: 633 m/s Cap: With Shield Booster On: 48s Off: Stable @ 67%
Like I said, doable and slow. You'd be better off using a Faction Battleship for lvl 4's like the Machariel. I bought one the other day and had it fully kitted for less than 1 bil and pumping out 1052 DPS at 58KM max range. I don't have max skills either.
Good luck! The only battleship skill I have (at 3, although if I went this route I'd bring it to 4 at least) is caldari. Would a Raven Navy serve me well? If so, fits? You need to get a ship fitting program like EFT. This way, you can import your skills and outfit accordingly. I have tried outfitting a Raven Navy Issue and did not like the projected damage. The Scorpion Navy Issue seemed better all around since it has bonuses to resists and missile damage and it is versatile with different missile systems. You will also need decent drone skills to help combat smaller targets. You might be better off running lvl 3 missions until your skills improve more. Good luck! Only just was this.... I am unfortunately on a mac (not by choice!) so can't use EFT. Do you know of an mac-compatible fitting tools? Pyfa is OSX compatible. I can't recall if I have ever used it though. You could buy a copy of Windows and use bootcamp to boot into it on your Mac. I did that with a Mac I had in the past. Used Windows so much, I sold the Mac and bought another PC. That's on my list of things to do with rl money, and has been since I discovered how much of a sh*tshow eve for mac is. But sadly don't have the money for that atm. |

Amanda Chan
Error 404 Pod Not Found
28
|
Posted - 2015.07.13 04:45:33 -
[26] - Quote
Jonas Kanjus wrote:I have tried outfitting a Raven Navy Issue and did not like the projected damage. The Scorpion Navy Issue seemed better all around since it has bonuses to resists and missile damage and it is versatile with different missile systems. You will also need decent drone skills to help combat smaller targets.
You might be better off running lvl 3 missions until your skills improve more. Good luck!
...You're joking right? CNR SPANKS a SNI for missioning. Literally poops all over it.
Here's why: SNI 5% RoF bonus to Heavy Missiles, Cruise Missiles and Torpedo(At level 5 and with 6 launchers this is equivalent to 7.5 launchers) 4% bonus to all shield resistances(Nice tanking bonus, let's you go cheaper on the fit.) RNI aka CNR 10% bonus to Cruise Missile and Torpedo max velocity(Actually a very good bonus for PvE missile users because it makes counting volleys that much easier) 5% bonus to Cruise Missile and Torpedo Explosion Radius(This right here is the bread and butter reason why to use a CNR)
How the differences matter: CNR has 8 launchers to the SNI's 7.5 effective launchers. As the SNI is using a RoF bonus, that means your saving .5 missiles each volley.... CNR has a bonus to Explosion Radius which makes your missiles apply a LOT better while the PAPER dps will not be much different the APPLIED will tell quite a different tale. SNI has a tanking bonus, which yes will let you go cheaper on your tank.
@OP
CNR fits are all over the place. Just look some up. To make things cheaper just take a fit and play with it in EFT/Pyfa and then downgrade modules until you get your desired price. I'd probably suggest you shoot for a 400-500 dps tank, less if you plan on using a MJD.
Depending on your drone skills you may want to consider a Rattlesnake. It's by far one of the cheapest faction battleships, easy to sit in because of the hull bonus and comes second to Marauders on ammo savings.
Rattlesnake bonus: 10% to kinetic and thermal missile damage per Gallente Battleship(Turns it's 5 launchers into 7.5 effective launchers. Other then Gurista,Mercenaries and EOM? You will be shooting into a secondary resist hole. OTOH that means less missiles types for you to carry 4% bonus to all shield resistances per Caldari Battleship(Nice tanking bonus)
Role Bonus: 275% bonus to Sentry Drone and Heavy Drone damage and HITPOINT(A GREAT role bonus as just by sitting in this hull you are a Dominix with Level 5 Gallente Battleship sans tracking bonus. It also makes your drones have cruiser levels of EHP)
|

jam pan
Aliastra Gallente Federation
3
|
Posted - 2015.07.13 04:51:05 -
[27] - Quote
Amanda Chan wrote:Jonas Kanjus wrote:I have tried outfitting a Raven Navy Issue and did not like the projected damage. The Scorpion Navy Issue seemed better all around since it has bonuses to resists and missile damage and it is versatile with different missile systems. You will also need decent drone skills to help combat smaller targets.
You might be better off running lvl 3 missions until your skills improve more. Good luck! ...You're joking right? CNR SPANKS a SNI for missioning. Literally poops all over it. Here's why: SNI 5% RoF bonus to Heavy Missiles, Cruise Missiles and Torpedo(At level 5 and with 6 launchers this is equivalent to 7.5 launchers) 4% bonus to all shield resistances(Nice tanking bonus, let's you go cheaper on the fit.) RNI aka CNR 10% bonus to Cruise Missile and Torpedo max velocity(Actually a very good bonus for PvE missile users because it makes counting volleys that much easier) 5% bonus to Cruise Missile and Torpedo Explosion Radius(This right here is the bread and butter reason why to use a CNR) How the differences matter: CNR has 8 launchers to the SNI's 7.5 effective launchers. As the SNI is using a RoF bonus, that means your saving .5 missiles each volley.... CNR has a bonus to Explosion Radius which makes your missiles apply a LOT better while the PAPER dps will not be much different the APPLIED will tell quite a different tale. SNI has a tanking bonus, which yes will let you go cheaper on your tank. @OP CNR fits are all over the place. Just look some up. To make things cheaper just take a fit and play with it in EFT/Pyfa and then downgrade modules until you get your desired price. I'd probably suggest you shoot for a 400-500 dps tank, less if you plan on using a MJD. Depending on your drone skills you may want to consider a Rattlesnake. It's by far one of the cheapest faction battleships, easy to sit in because of the hull bonus and comes second to Marauders on ammo savings. Rattlesnake bonus: 10% to kinetic and thermal missile damage per Gallente Battleship(Turns it's 5 launchers into 7.5 effective launchers. Other then Gurista,Mercenaries and EOM? You will be shooting into a secondary resist hole. OTOH that means less missiles types for you to carry 4% bonus to all shield resistances per Caldari Battleship(Nice tanking bonus) Role Bonus: 275% bonus to Sentry Drone and Heavy Drone damage and HITPOINT(A GREAT role bonus as just by sitting in this hull you are a Dominix with Level 5 Gallente Battleship sans tracking bonus. It also makes your drones have cruiser levels of EHP) I very much appreciate your input. As I stated earlier, my tengu skills are defiantly much better than my bs skills, so I'll go with a tengu for now. But if that doesn't work out that is a wealth of knowledge you just bestowed. And I love drone boats, because imo it makes so much more sense to lose a 5m isk drone then a 200m isk bs.... |

Amanda Chan
Error 404 Pod Not Found
28
|
Posted - 2015.07.13 06:01:02 -
[28] - Quote
I can't say I flown a Tengu but here's a fit I tossed together for poops and giggles: [[Tengu, PvE] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Ballistic Control System II
Pithum A-Type Medium Shield Booster EM Ward Amplifier II EM Ward Amplifier II Explosive Deflection Amplifier II Republic Fleet 10MN Afterburner Missile Guidance Computer II, Missile Range Script
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Medium Warhead Rigor Catalyst II Medium Warhead Rigor Catalyst II Medium Warhead Flare Catalyst II
Tengu Defensive - Amplification Node Tengu Electronics - Dissolution Sequencer Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Gravitational Capacitor
Price is little over a billion Stats below without any implants but all level 5: Warp speed of 4.9 au/s. AB speed of 559 m/s. Tank at the weakest is 431 ehp/s vs Guristas and strongest at 498 ehp/s vs Mercenaries. Cap lasts for 4m12s everything running. 936s dps with 31.2 km range using Scourge Rage, 694 dps with 37.4 km range using Scourge T1 and 624 dps with 56.1 km range using Scourge Javelin. 749 dps, 555 dps and 499 dps with other dmg type missiles respectively. Due to Rigor/Flare rigs you can use furies well against everything but frigates. A change of script wouldn't help much vs them so no need to switch from the Range Script.
Switch to T2 Heavy Launchers has the following changes to dps: 744 dps with 91.5 km Scourage Fury, 553 dps with 122 km range with Scourge T1 and 553 dps at 61 km range with Scourge Precision. 595 dps, 442 dps and 442 dps with other dmg type missiles respectively.
As said before, I don't use a Tengu and this was just something I slapped together real quick. I would probably go with the HAM Fit, get closer to the battleships while popping cruisers/frigs with Javelins and then lay the smackdown on the battleships.
Due to your sig this is probably overtanked for level 4s and you may want to consider switching to a pith c type medium booster which is like 1/6th of the cost of an a type. This would drop your tank to 318 hp/s vs Guristas at the low end and 367 ehp/s vs Mercs at the high end. Edit: Switching to a C type drops the fit well into your budget range. |

Eli Apol
Definitely a nullsec alt
410
|
Posted - 2015.07.13 12:25:10 -
[29] - Quote
The biggest risk of flying a 1b tengu is 2x tornado's waiting on a gate or station for a shiny gank. The idea of using passive resist mods and an omni tank is to make sure you have more than their combined alpha (24k) across all damage types and are instantly protected without having to online/overheat mods after each jump/undock.
Spend that 50m on the pith amplifiers, you won't regret it.
Not sure on the swap of a TP for an MGC and the rig changes since the fit I linked has better range (36km rage, 65km javelin) and already applies excellently even without the painter (use that just on frigs with javelin) and obviously has the same DPS if you shiny up the 3 BCUs :)
Not sure about the Gravitational Capacitor propulsion sub for L4s - the extra 100m/s of using the Fuel Catalyst helps a ton damage mitigation and also in case you have to burn away from multiple webbing frigs whilst you kill them all at the start of a wave. I do use the Grav sub on my L3 blitzing fit though because warp times are much more important in efficiency there.
Flares and rigors obviously make more sense on an HML variant than HAM.
but what would I know, I'm just a salvager
|

Amanda Chan
Error 404 Pod Not Found
28
|
Posted - 2015.07.13 13:18:42 -
[30] - Quote
Eli Apol wrote:The biggest risk of flying a 1b tengu is 2x tornado's waiting on a gate or station for a shiny gank. The idea of using passive resist mods and an omni tank is to make sure you have more than their combined alpha (24k) across all damage types and are instantly protected without having to online/overheat mods after each jump/undock.
Spend that 50m on the pith amplifiers, you won't regret it.
Agreed, I was just trying to do a cheap fit for the OP
Not sure on the swap of a TP for an MGC and the rig changes since the fit I linked has better range (36km rage, 65km javelin) and already applies excellently even without the painter (use that just on frigs with javelin) and obviously has the same DPS if you shiny up the 3 BCUs :)
The choice for the MGC II(precision scripted) was to get under as close to 100 sig radius for full application to all cruisers. If using the range script it's just 101.248 radius. So it's probably better to go with the range script. Looking further into it, the painter would let you apply damage a little better vs frigates. However, I'm not sure if it's enough to save a volley, so your mileage may vary regarding applying better vs 1 less module to activate
Not sure either about the Gravitational Capacitor propulsion sub for L4s - the extra 100m/s of using the Fuel Catalyst helps a ton on damage mitigation and is also useful when you have to burn away from multiple webbing frigs whilst you kill them all at the start of a wave. I do use the Grav sub on my L3 blitzing fit though because warp times are much more important in efficiency there.
Definitely the Fuel Catalyst if you find you're taking more damage then you'd like. I haven't flown a Tengu before but figured with the fit's speed/sig/rep power it wouldn't be an issue, unless webbed which is badnews.com.
Flares and rigors obviously make more sense on an HML variant than HAM.
I actually chose the Rigors/Flare combo due to my research into worst targets for Missiles when missioning.
Battleship:(320 signature/350 Speed) Cruiser:(100 Signature/450 Speed) Frigate:(22 Signature/900 Speed)
The Rigor/Flare combo lets you shoot Rages at everything but Frigates. At which point you can use Javelins which have longer ranger or T1 ammo/Faction which have shorter range but apply better.
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Zan Shiro
Alternative Enterprises
692
|
Posted - 2015.07.13 14:08:48 -
[31] - Quote
Eli Apol wrote:The biggest risk of flying a 1b tengu is 2x tornado's waiting on a gate or station for a shiny gank. The idea of using passive resist mods and an omni tank is to make sure you have more than their combined alpha (24k) across all damage types and are instantly protected without having to online/overheat mods after each jump/undock.
Spend that 50m on the pith amplifiers, you won't regret it.
You can offset this with some safe flying. If station is that hostile looking you can dock up in the station not many use and frigate it back and forth. Most systems have that tumble weed station as I like to call them (as it just me and the tumbleweeds there lol). All they ever see is you coming and going in a crap frigate. Adds maybe a minute to mission turnaround time. But can be the minute that avoids a costly meet and greet in undock.
gates you can assume your agent will send you in a say 3 max system radius. Take the spare time to make insta bm's of the gate if paranoid.
Now I like passives and would say give them a look over. great for cap stable or trying for it. And mixed with speed tank you should be hit less and for less damage. Just kill web rats with extreme prejudice is all. Not saying go cap stable as a necessity.
I need it as due to long days and not the young man I once was I can and have fallen asleep at the wheel a few times. Come to some time later and see my tengu still orbiting really fast, prop mod and shield boost permarunning and go this.....this is why I do cap stable lol.
I also like hard to probe to be cautious in the deadspace. Max elec sub skill (dis. sequencer sub ofc), max grav sensor skill, ECCM II and sensor backup array will get you about here. Talons will push it over the top for good measure. Not saying buy them. I have mine since plugged in long ago when I used the un-probable trick. Why this clone has been so long lived lol, I do miss that trick. Since I see gurista I am rarely jammed since I only get the rare statistical anomaly that actually has the jams land for an added bene. |

jam pan
Aliastra Gallente Federation
3
|
Posted - 2015.07.13 23:21:48 -
[32] - Quote
One last question. The toon I'm going to use has heavies to 5 and heavy spec to 4. HAM is only at 3. Would I be better off using tech 1 HAMs and then upgrading as skills permit, or should I use tech II HMs in the interim? Thanks. |

Amanda Chan
Error 404 Pod Not Found
28
|
Posted - 2015.07.13 23:33:29 -
[33] - Quote
jam pan wrote:One last question. The toon I'm going to use has heavies to 5 and heavy spec to 4. HAM is only at 3. Would I be better off using tech 1 HAMs and then upgrading as skills permit, or should I use tech II HMs in the interim? Thanks.
.....I don't mind helping people out with fits from scratch, but come on now. It's time to get a fitting tool and tool around some yourself.
|

jam pan
Aliastra Gallente Federation
3
|
Posted - 2015.07.13 23:36:14 -
[34] - Quote
Amanda Chan wrote:jam pan wrote:One last question. The toon I'm going to use has heavies to 5 and heavy spec to 4. HAM is only at 3. Would I be better off using tech 1 HAMs and then upgrading as skills permit, or should I use tech II HMs in the interim? Thanks. .....I don't mind helping people out with fits from scratch, but come on now. It's time to get a fitting tool and tool around some yourself. I did get Pyfa..... and it refuses to run. Also, I'm not just talking dps; I don't know much about the differences when it comes to damage application etc. You are not making the EvE community better with statements like that. |

Tsukino Stareine
Sock Robbers Inc. Low-Class
1221
|
Posted - 2015.07.13 23:42:18 -
[35] - Quote
if you only have heavy assault missile to 3 (not spec) then stick with heavies for the moment. |

Eli Apol
Definitely a nullsec alt
410
|
Posted - 2015.07.13 23:48:32 -
[36] - Quote
Start with HMLs then once you get bored of orbiting the beacon at 80km, switch to HAMs and learn how to pilot your ship :p
Also the paper dps probably won't matter as much as having javelins available for the small stuff
but what would I know, I'm just a salvager
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Orlacc
865
|
Posted - 2015.07.13 23:55:10 -
[37] - Quote
jam pan wrote:One last question. The toon I'm going to use has heavies to 5 and heavy spec to 4. HAM is only at 3. Would I be better off using tech 1 HAMs and then upgrading as skills permit, or should I use tech II HMs in the interim? Thanks.
For L4s HML is fine
"Measure Twice, Cut Once."
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