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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Logibro
C C P C C P Alliance
1056

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Posted - 2015.07.13 14:43:41 -
[1] - Quote
If you or your corporation is a fan of bookmarks, then you'll be happy to know you can now access the details of all of your bookmarks with the XML API. For more details, see here.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
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Aryth
GoonWaffe Goonswarm Federation
1757
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Posted - 2015.07.13 14:57:27 -
[2] - Quote
Oh wow. This one is going to enable some sexy things for us. Thanks!
Leader of the Goonswarm Economic Warfare Cabal.
Creator of Burn Jita
Vile Rat: You're the greatest sociopath that has ever played eve.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1757
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Posted - 2015.07.13 15:43:58 -
[3] - Quote
I've got some neat ideas already. Thanks for the addition!
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Greygal
Redemption Road Affirmative.
470
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Posted - 2015.07.13 18:48:13 -
[4] - Quote
/me wipes tears of joy
This is, just, wow, amazing, omg... I've not the words....!!
GÖÑ.
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
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TheSmokingHertog
TALIBAN EXPRESS
316
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Posted - 2015.07.14 06:34:30 -
[5] - Quote
I hope someone makes a website with a mapping of your own bookmarks that you can zoom in / out of, would be cool :D.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Jarno Midumulf
Riders of Sleipnir
2
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Posted - 2015.07.14 07:40:40 -
[6] - Quote
whoohoo!! \o/ nice!!
even more stuff to add to my mapping tool now! |

Jack Hayson
Atztech Inc. Ixtab.
248
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Posted - 2015.07.14 12:21:01 -
[7] - Quote
Sweeeeet! |

Arden Bastilla
Defiance LLC Praetorian Directorate
1
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Posted - 2015.07.14 18:42:45 -
[8] - Quote
Since the API is one way is there a practical way to transfer BMs to other people through the API? Like an import method into Eve from the xml format? |

Miss Teri
Open University of Celestial Hardship
59
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Posted - 2015.07.15 07:33:45 -
[9] - Quote
Arden Bastilla wrote:Since the API is one way is there a practical way to transfer BMs to other people through the API? Like an import method into Eve from the xml format?
Since that would mean the ability to create your own bookmarks out-of-game I would guess no. Imagine automatically making deep safes, perches on gates, insta-undocks on stations you've never visited, etc. |

Arden Bastilla
Defiance LLC Praetorian Directorate
1
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Posted - 2015.07.15 12:50:54 -
[10] - Quote
Ahh true... then what is the point of the endpoint then? |
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Sephira Galamore
Inner Beard Society Affirmative.
384
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Posted - 2015.07.20 14:50:27 -
[11] - Quote
Awesome!
I once asked this... https://forums.eveonline.com/default.aspx?g=posts&m=5246900#post5246900
And now is the time to ask again..
Can we somehow get the inclination of orbits within a solar system? So we can draw solar systems with the orbits they have in-game - http://i.imgur.com/ZrsigmJ.png
Last time I checked that information wasn't included in the SDE or anywhere else. |
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CCP Tellus
C C P C C P Alliance
9

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Posted - 2015.07.20 22:24:10 -
[12] - Quote
Sephira Galamore wrote:Can we somehow get the inclination of orbits within a solar system? Let P and S be celestial bodies where P orbits S (planet/sun, moon/planet, etc.). Let V be a normalized directional vector from S to P. Let C be a circle (y = 0.0) whose radius is the Euclidean distance between P and S. Let Q be a quaternion whose x, y, and z components are the cross product of (-1.0, 0.0, 0.0) and V, and w component is the arc-cosine of the dot product of (-1.0, 0.0, 0.0) and V.
P's orbit around S is C rotated by the quaternion Q and translated to S' origin.
Hope that helps. |
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Aryth
GoonWaffe Goonswarm Federation
1775
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Posted - 2015.07.20 22:46:38 -
[13] - Quote
CCP Tellus wrote:Sephira Galamore wrote:Can we somehow get the inclination of orbits within a solar system? Let P and S be celestial bodies where P orbits S (planet/sun, moon/planet, etc.). Let V be a normalized directional vector from S to P. Let C be a circle (y = 0.0) whose radius is the Euclidean distance between P and S. Let Q be a quaternion whose x, y, and z components are the cross product of (-1.0, 0.0, 0.0) and V, and w component is the arc-cosine of the dot product of (-1.0, 0.0, 0.0) and V. P's orbit around S is C rotated by the quaternion Q and translated to S' origin. Hope that helps.
So hot. I hope you are actually a woman.
Leader of the Goonswarm Economic Warfare Cabal.
Creator of Burn Jita
Vile Rat: You're the greatest sociopath that has ever played eve.
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Sephira Galamore
Inner Beard Society Affirmative.
384
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Posted - 2015.07.22 17:06:51 -
[14] - Quote
CCP Tellus wrote:Sephira Galamore wrote:Can we somehow get the inclination of orbits within a solar system? Let P and S be celestial bodies where P orbits S (planet/sun, moon/planet, etc.). Let V be a normalized directional vector from S to P. Let C be a circle (y = 0.0) whose radius is the Euclidean distance between P and S. Let Q be a quaternion whose x, y, and z components are the cross product of (-1.0, 0.0, 0.0) and V, and w component is the arc-cosine of the dot product of (-1.0, 0.0, 0.0) and V. P's orbit around S is C rotated by the quaternion Q and translated to S' origin. Hope that helps. Thank you for the reply!
Unless I'm mistaken, it still doesn't help with my issue tho. I will get a possible orbit, but in many cases not the one displayed ingame. E.g. for Rens & planet 2 I would get an orbit where the planet is at its highest y value. But this screenshot shows that it actually isn't that way ingame.
Maybe I can phrase it differently: Orbits in Eve (on the ingame map) are circles on a 2d plane in 3d space. So to define a plane in 3d space we need 3 vectors: a location vector LV and two lineary independent direction vectors DV1 and DV2. In our case, LV would be a null vector, since the sun is at (0,0,0) within its system. Now we can use the vector from S to P as DV1.. but we still lack a DV2 to span the plane on which be draw our orbit. |
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CCP Tellus
C C P C C P Alliance
9

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Posted - 2015.07.22 17:33:55 -
[15] - Quote
Sephira Galamore wrote:Thank you for the reply! Unless I'm mistaken, it still doesn't help with my issue tho. I will get a possible orbit, but in many cases not the one displayed ingame. E.g. for Rens & planet 2 I would get an orbit where the planet is at its highest y value. But this screenshot shows that it actually isn't that way ingame. Maybe I can phrase it differently: Orbits in Eve (on the ingame map) are circles on a 2d plane in 3d space. So to define a plane in 3d space we need 3 vectors: a location vector LV and two lineary independent direction vectors DV1 and DV2. In our case, LV would be a null vector, since the sun is at (0,0,0) within its system. Now we can use the vector from S to P as DV1.. but we still lack a DV2 to span the plane on which be draw our orbit. This is how the client computes the orbits for the map. In your example, we begin with a flat circle (plane) centered at the sun (0, 0, 0) and y = 0.0. We then rotate that circle using the quaternion I described above, and that's the orbit shown in-game.
Certainly there are ways to compute other plausible orbits from the given data, but that's the method being used. |
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Sephira Galamore
Inner Beard Society Affirmative.
384
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Posted - 2015.07.23 00:09:11 -
[16] - Quote
Ah, alright! Seems like I didn't think your first reply through :S
I'll be working with that, thanks! :)
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Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
303
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Posted - 2015.07.30 08:23:22 -
[17] - Quote
and circular orbits vs elipticals because...gravity too much of a degree of freedom? |
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CCP Tellus
C C P C C P Alliance
11

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Posted - 2015.07.30 13:06:48 -
[18] - Quote
Justin Cody wrote:and circular orbits vs elipticals because...gravity too much of a degree of freedom? All orbits are circular. |
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Bienator II
madmen of the skies
3354
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Posted - 2015.08.01 04:04:36 -
[19] - Quote
CCP Tellus wrote:Justin Cody wrote:and circular orbits vs elipticals because...gravity too much of a degree of freedom? All orbits are circular. let me guess, pos code?
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Busta Rock
The DawnSoarers
44
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Posted - 2015.08.01 09:53:24 -
[20] - Quote
thie orbital setups in eve have always bugged me a bit. orbits being circular for everything, and especially the fact that planets and other celestials (including anchored obects) never *move*, at least during downtime. yes I realize that would be a monumental task to do an update of all the celestial and anchored objects in the downtime every day... just saying it bugs me.
I mean... at least move celestials that have orbital periods that would significantly change over a 24 hour period... close in planets, moons, stations and POCOs for example. planets and other objects out on the edge of a system at dozens (or hundreds) of AU out wouldnt move much at all over the course of the game (though moons might).
would that make bookmarks a royal pain? yes. but it could also raise the game to another level - CCP has already nerfed fleet bookmarks, it could be said that making celestials MOVE would do the same thing just by virtue of making long-term bookmarks useless. |
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Skalle Pande
Teknisk Forlag
91
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Posted - 2015.08.02 15:59:44 -
[21] - Quote
As far as I can see there are no orbits whatsoever in EVE - all objects in space are static relative to each other, unless they are powered ships and drones, and planets and moons does not rotate. There is no gravity, but there is friction causing free-floating ships to stop. Someone in an old thread described it as being more akin to submarines in space. The orbits drawn on maps and the orbits of Customs Offices displayed by the Planet view are purely decorative.
Isn't that so?
edit: Bugging me too, being a teacher of phiysics and astronomy in real life. But hey, it's just a game - I can do submarines in space  |

Varyah
I am Forever of the Stars
9
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Posted - 2015.08.05 22:40:12 -
[22] - Quote
CCP Tellus wrote:Sephira Galamore wrote:Can we somehow get the inclination of orbits within a solar system? Let P and S be celestial bodies where P orbits S (planet/sun, moon/planet, etc.). Let V be a normalized directional vector from S to P. Let C be a circle (y = 0.0) whose radius is the Euclidean distance between P and S. Let Q be a quaternion whose x, y, and z components are the cross product of (-1.0, 0.0, 0.0) and V, and w component is the arc-cosine of the dot product of (-1.0, 0.0, 0.0) and V. P's orbit around S is C rotated by the quaternion Q and translated to S' origin. Hope that helps.
What if V || (-1, 0, 0)?
Are those the shattered planets? |

Busta Rock
The DawnSoarers
46
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Posted - 2015.08.07 07:16:00 -
[23] - Quote
Skalle Pande wrote:As far as I can see there are no orbits whatsoever in EVE - all objects in space are static relative to each other, unless they are powered ships and drones, and planets and moons does not rotate. There is no gravity, but there is friction causing free-floating ships to stop. Someone in an old thread described it as being more akin to submarines in space. The orbits drawn on maps and the orbits of Customs Offices displayed by the Planet view are purely decorative. Isn't that so? edit: Bugging me too, being a teacher of phiysics and astronomy in real life. But hey, it's just a game - I can do submarines in space 
wouldn't it be great though if orbits and ships behaved a bit more realistically? it wouldnt have to be a proper simulation... all I'm positing is a *touch* - to get rid of a chunk of the submarines in space feel (the bumping mechanics need some work too... ships the size of aircraft carriers shouldnt bounce around like buoys)
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CCP Tellus
C C P C C P Alliance
11

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Posted - 2015.08.07 13:06:48 -
[24] - Quote
Varyah wrote:What if V || (-1, 0, 0)? Are those the shattered planets? We fallback to doing no rotation to C.
Varyah wrote:Btw. which directions are x, y, z? z up, x right or front, y back or right? I made a map of Jita with the x, y, and z axis rendered as red, green, and blue respectively, beginning at zero and moving along the positive.
Hope that helps. |
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Captain Thunk
Sniggerdly Pandemic Legion
151
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Posted - 2015.09.16 17:27:31 -
[25] - Quote
Related to this, can you give us CCPs calculation for the warp to 0 point on a celestial body (eg planet/moon/sun)?
I tried working it out myself from bookmarks and celestial data from the SDE, then in a rare moment of clarity, I remembered I'm god damned awful at Maths.
I'm sure I'm not the only one who'd find this formula useful as it's extremely significant with many BMs.
Thanks in advance if you take the time, :grrrCCP: if you don't |

Captain Thunk
Sniggerdly Pandemic Legion
168
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Posted - 2015.09.18 09:59:46 -
[26] - Quote
:grrrCCP: |
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CCP FoxFour
C C P C C P Alliance
4110

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Posted - 2015.09.26 08:40:50 -
[27] - Quote
Captain Thunk wrote::grrrCCP:
Yes, yes we can. That is an easy one. I am at EVEsterdam right now. Ping me sometime after Tuesday and I will try and dig it up. I will also send an email now to some people but yea, wont be able to follow it up until later.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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Captain Thunk
Sniggerdly Pandemic Legion
173
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Posted - 2015.09.26 10:12:08 -
[28] - Quote
CCP FoxFour wrote:Captain Thunk wrote::grrrCCP: Yes, yes we can. That is an easy one. I am at EVEsterdam right now. Ping me sometime after Tuesday and I will try and dig it up. I will also send an email now to some people but yea, wont be able to follow it up until later.

This is why I love you guys, thanks.
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Atum' Ra
Nomen-illis-Legio Legion of xXDEATHXx
95
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Posted - 2015.09.28 09:56:43 -
[29] - Quote
That's nice. really nice.  It is interesting when you add the ability to create bookmarks for the alliance? |
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CCP Tellus
C C P C C P Alliance
20

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Posted - 2015.10.07 19:04:47 -
[30] - Quote
Captain Thunk wrote:Related to this, can you give us CCPs calculation for the warp to 0 point on a celestial body (eg planet/moon/sun)? Hope this helps! https://eveonline-third-party-documentation.readthedocs.org/en/latest/formulas/warpinpoints/ |
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