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Shameless Avenger
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Posted - 2006.12.01 05:02:00 -
[1]
I got the Mirmidon BPO today and queue it for research. Main reason, just because is sexy. I didn't liked the brutix, it's kind of ugly.
I have seen a few flying around already, most of them gun-less. But I haven't seen many threads about it. With the 8 turrets, and maybe with some rigging, I could be a cheap mining vesel like the mining-brutix. Also I believe it has some uses in PVP... not solo, but it could be a good gun&drones-boat.
Please post your toughts about this ship.
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Hablacraja
Relic Defense Initiative The OSS
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Posted - 2006.12.01 05:19:00 -
[2]
Well, if you absolutely must make a mining ship out of every **** thing, it'd fit the lasers I guess. You only get 6 hardpoints, however.
Solo's a no, but it seems like it has good potential as you said for incredible gang support -- drones, enough meds for dampeners or whatever, it apparently tanks extremely well, but its direct damage is lacking since you have no gun bonuses whatsoever. Plus the warfare mods.
Use your imagination. Hell, a few drone link augmentors, a bunch of sensor boosters and signal amplifiers and a few omnidirectional tracking links -- stick some wardens in the bay and snipe next to the Rokhs and Megathrons out there.
And yes, it's pretty.
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Waxau
Liberty Rogues
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Posted - 2006.12.01 09:13:00 -
[3]
Ive found solo very viable. I just dont use the stupid 'nos-domi' style setup people are using. Its not a dominix, most people have no respect for those that fly them, and usually are nubcakes behind the pilots seats.
I solo'd a corpies sliepnir in mine (stopping when tank broke ofcourse:P). The myrm in all honesty is slightly overpowered imo, but perfectly viable for solo pvp - But not mining - I will high sec gank any sod i see mining in these.
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AlphaM
Doom Guard
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Posted - 2006.12.01 10:07:00 -
[4]
Ive too seen the nos pvp set ups, But i want a full of blaster :)
I havent pvp'd since the patch, im just concerned that with a full blaster set up im gonna run out of cap before i break someones tanks. All the blasters are nerfed posts would suggest this is the case?
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Gor Kraon
Minmatar Shadowclan
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Posted - 2006.12.01 10:20:00 -
[5]
4 medium NOS 2 small neuts
10mn MWD 20k scramble 3 damps
2 medium reps 1 explosive hardener 1 EANM 2 cap relays or whatever...
Mini-Domi.
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AlphaM
Doom Guard
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Posted - 2006.12.01 10:55:00 -
[6]
Anyone got a Non-domi set up
do IONS fit with injector and duel rep? id try myself but not in game atm |

Romulan Dominiae
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Posted - 2006.12.01 11:00:00 -
[7]
Originally by: Shameless Avenger I got the Mirmidon BPO today and queue it for research. Main reason, just because is sexy. I didn't liked the brutix, it's kind of ugly.
I have seen a few flying around already, most of them gun-less. But I haven't seen many threads about it. With the 8 turrets, and maybe with some rigging, I could be a cheap mining vesel like the mining-brutix. Also I believe it has some uses in PVP... not solo, but it could be a good gun&drones-boat.
Please post your toughts about this ship.
i think its very good solo?? nos, drones, tackle, ecm, tank, all fits
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syncrom
The xDEATHx Squadron
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Posted - 2006.12.01 11:30:00 -
[8]
Edited by: syncrom on 01/12/2006 11:31:44 2x t2 nosf 4x any guns u trained for and can hit past 10km (small 150mm rails, med ACs)
MWD med cap booster w/ 800 charg's 20km scram web EW (dumper, tracking dis.)
2x t2 MAR 800mm t2 plate DC 2x adaptive nano or 1x adaptive nano & 1x expl memb.
3x Havy Drones 5x Medium Drones
sorry for my bad english
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Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.12.01 11:42:00 -
[9]
Originally by: syncrom Edited by: syncrom on 01/12/2006 11:31:44 2x t2 nosf 4x any guns u trained for and can hit past 10km (small 150mm rails, med ACs)
MWD med cap booster w/ 800 charg's 20km scram web EW (dumper, tracking dis.)
2x t2 MAR 800mm t2 plate DC 2x adaptive nano or 1x adaptive nano & 1x expl memb.
3x Havy Drones 5x Medium Drones
sorry for my bad english
the setup is equal to mine, xcept that I use T2 S beams, T2 damp and 10 med drones + 5 lights (T2 valks + T2 warriors)
why? it's kind of a problem to get out of drones in the middle of nowhere and you don't have any guns.
it is a nice setup that has 8k armor to boot. -------
Originally by: Tiuwaz for caldari perception weapons that hit up to 100km are short range weapons 
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2006.12.01 12:46:00 -
[10]
Edited by: DarkElf on 01/12/2006 13:10:54 I'm surprised by ppl saying it's not viable for solo. it's totally viable and probably the best solo bc there is. nos/drones/blasters injected mwd, good tank make it a solopwnmobilioso
i have been playing with it a bit and haven't been able to fit ions with a good solo setup. best i've found is 4 electron II's and 2 medium nos, twin rep, mwd, injector and the rest as u want.
DE
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Minnow maught
Art of War Anarchy Empire
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Posted - 2006.12.01 13:18:00 -
[11]
How about this for 1v1 PvP
3 Medium NOS 3 Medium Neuts
1xMWD II 1x20km Scram 3xSensor damp T2
2xInertial Stab 3xNanofibres (or other low slot combo)
Not tried but for 1v1 I think it could work very well sort of a mini nano domi/phoon thingy. Operate between 10-20km, NOS when close, pull back for the moment that the enemy actually gets a lock. Rely on speed to outrun drones, beat turret tracking and reduce missile damage (assuming they actually get a lock at all). Use the speed to get out if it all goes t*ts up.
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Sir Howard
Gallente Infinity Aeronautics EntroPraetorian Aegis
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Posted - 2006.12.01 13:26:00 -
[12]
Everytime I see another Nos setup on this ship I gringe... just like someone else just said, Look at all those medium slots! Be creative, throw lasers or even AC's on it not like thiers a specific dmg bonus on it.
"This is a bad idea wrapped in a horrible plan and shipped in a retarded box" |

La Pounania
Minmatar Majestic Knights
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Posted - 2006.12.01 13:56:00 -
[13]
arf all that nos
my setup:
6x dual 150mm rails (you can stay out of webrange) 10mn mwd, 2x scram or 1scram/web, cap booster, tracking disruptor med armor repair,damage control, energized adaptive, 2x nano, 1 of them new things that take mass of your ship.
it rules, already killed tempest in it without ANY problem. ______________________________________________________
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2006.12.01 14:21:00 -
[14]
Originally by: Minnow maught How about this for 1v1 PvP
3 Medium NOS 3 Medium Neuts
1xMWD II 1x20km Scram 3xSensor damp T2
2xInertial Stab 3xNanofibres (or other low slot combo)
Not tried but for 1v1 I think it could work very well sort of a mini nano domi/phoon thingy. Operate between 10-20km, NOS when close, pull back for the moment that the enemy actually gets a lock. Rely on speed to outrun drones, beat turret tracking and reduce missile damage (assuming they actually get a lock at all). Use the speed to get out if it all goes t*ts up.
lol and ur cap is dead in 5 seconds flat. setups like that only work with a cap injector for start, and also u would have to stay within say 12k or something for ur nos to work and u'd want to stay out of web range or u die very quick so don't think u can use a ship like this for that role without faction nos and at least an injector.
DE
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XrayZ
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Posted - 2006.12.01 15:50:00 -
[15]
Edited by: XrayZ on 01/12/2006 15:51:38 i have to try it out :) current setup: *high* 6x med blasters *med* MWD, webber, scrambler, cap booster w/800¦s, multi ECM *low* 2x MAR II, 3x armor hardners, 1x dmg control
heavy drones in bay
possitive critics pls  ~~~~~~~~~~~~~~~~~~~~~~~~
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Nhi'Khuna
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Posted - 2006.12.01 16:12:00 -
[16]
I'm interested to see a viable blasterboat settup without cap issues (is that possible?).
Here is my settup, I've owned in it so far:
3x Heavy Electrons Best Named 3x knave medium nos
10mn ab 20k warp webby ECM Multispec cap booster (800 charges)
2x t2MAR EANM energized thermic, kinetic active explosive hardener.
Drones: 5x HobgoblinII 5x HammerheadII 5x EC-600s
No cap issues at all. Sustains really well. Doesn't deal uber DPS but has the cap sustainability to outlast most opponents.
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Minnow maught
Art of War Anarchy Empire
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Posted - 2006.12.01 17:50:00 -
[17]
Edited by: Minnow maught on 01/12/2006 17:50:52
Originally by: DarkElf
lol and ur cap is dead in 5 seconds flat. setups like that only work with a cap injector for start, and also u would have to stay within say 12k or something for ur nos to work and u'd want to stay out of web range or u die very quick so don't think u can use a ship like this for that role without faction nos and at least an injector.
DE
Note the 3 sensor damps, unless you go against an unrealistic target (multiple sensor boosters) then you shouldn't get locked.
Also re cap injector ..... dont run all the Neuts for ever ... once the enemy cap is rinsed, you turn them off and just keep the NOS going. It's not about f1-f6 and forget.
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Minnow maught
Art of War Anarchy Empire
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Posted - 2006.12.01 17:54:00 -
[18]
Originally by: XrayZ Edited by: XrayZ on 01/12/2006 15:51:38 i have to try it out :) current setup: *high* 6x med blasters *med* MWD, webber, scrambler, cap booster w/800¦s, multi ECM *low* 2x MAR II, 3x armor hardners, 1x dmg control
heavy drones in bay
possitive critics pls 
A single multispec on a none ECM ship is probably a waste after the Kali patch. A tracking disruptor could probably serve you better (obviously not vs Missile boats).
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2006.12.01 18:58:00 -
[19]
Edited by: DarkElf on 01/12/2006 19:13:34
Originally by: Minnow maught Edited by: Minnow maught on 01/12/2006 17:50:52
Originally by: DarkElf
lol and ur cap is dead in 5 seconds flat. setups like that only work with a cap injector for start, and also u would have to stay within say 12k or something for ur nos to work and u'd want to stay out of web range or u die very quick so don't think u can use a ship like this for that role without faction nos and at least an injector.
DE
Note the 3 sensor damps, unless you go against an unrealistic target (multiple sensor boosters) then you shouldn't get locked.
Also re cap injector ..... dont run all the Neuts for ever ... once the enemy cap is rinsed, you turn them off and just keep the NOS going. It's not about f1-f6 and forget.
i'm well aware of how u mean to use it but i'm just telling u that a neut intensive mwd setup will not work without an injector and a ferox could kill that kinda setup quite easily that's all. if u speak to any nano/nos/damp specialists they will tell u the same.
and even with damps all it takes is for someone to mwd towards u and get close and u can only run a few burns of ur mwd until ur cap dies and they catch up to u and ur dead where as with the injector u can outrun them all the time and have them damped.
DE
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Deadeye Dave
Amarr DIE WITH HONOUR
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Posted - 2006.12.01 20:53:00 -
[20]
High 6 Electrons
Med 10 MWD, 2 Webifiers, 1 Scram, 1 Med Injector
Low 1 Medium Rep, 800mm Plate, 2 EANM, 1 DCU, 1 MFS
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Tasa Blue
FinFleet Lotka Volterra
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Posted - 2006.12.01 22:46:00 -
[21]
I've been toying with the idea of making it a sentry sniper, much like the Vexor/Arby in this thread: http://oldforums.eveonline.com/?a=topic&threadID=389947
Tbh I was never really fond of the Teir 1 BC, but this one gives a good ammount of versitility.
--- I'll be your huckleberry... |

El Torrent
Gallente Paxton Industries
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Posted - 2006.12.01 23:14:00 -
[22]
Edited by: El Torrent on 01/12/2006 23:16:14 aww, all those NOS setups, when we finally get a nice drone ship, with actually good powergrid ;)
I like the following:
6x Heavy Ion Blaster II 1x 10mn MWD 1x med cap injector 1x 20km scrambler 1x webber 1x whatever (ecm, sensor damp, eccm, second webber, ....) 2x med tech2 repper 2x energized adaptive nano tech2 1x damage control 1x inertial stab
Rig: 2x armor repper rig, 1x better powergrid rig
Feels like a plated cruiser to me, tanks excellent, and deals nice damage. Of course, if you don't mind a more sluggish ship, fit an MFS II instead of the inertial stab.
As rigs are so hard to get on TQ, just downgrade 2 ions to electrons and it fits fine. Or use an pds.
-- Paxton Industries Recruiting. |

Free Mason
Caldari
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Posted - 2006.12.01 23:16:00 -
[23]
Oh dudes are you serious? the new Tier 2 gal bc is solid. It is easily my favorite ship in game (less my carrier it just cost me too much) I used it over n over in pvp solo. I wouldn't recomend engaging many target at once with it however. But for just flying into someone and smashing on them yits hard to beat. I beat a vaga (only because he was an idiot and come close) with out loosing but 1/3 of my total armour.
Highslots: 6 Ion blaster II'2
Midslots:abII, cap injector(400's), webber x2, and of course a warpdisruptor
Lowslots:med armour rep II, 3 hardeners(KIN, XP, THERM), 2 eanm II's
Drones:5 T2 valk's, a ton in backup =p (just cause people are wierd and get scared with drone ships)
This thing is a brick from satain's own doorstep, It has 75% resistances across the board. It is not very fast but with the 2 webs if something gets too close hes DONE. I was floored by the performance of this thing. With my somewhat decent drones skills (2.4mil) they were truely hitting for decent damage, but coupled with the 6 med blasters... it blatenly tore sh!t up.
not for solo... they would be dumb to come after you with one ship.
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Shameless Avenger
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Posted - 2006.12.01 23:59:00 -
[24]
Any ideas on what to use on the rigging slots? |

El Torrent
Gallente Paxton Industries
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Posted - 2006.12.02 00:08:00 -
[25]
armor rep amount rigs... and maybe a powergrid enhancing rig
-- Paxton Industries Recruiting. |

Mar vel
Caldari H.Y.D.R.A. GoonSwarm
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Posted - 2006.12.02 11:24:00 -
[26]
Same fitting that you would use on a Brutix, Astarte or EOS. :)
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Argyros
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Posted - 2007.01.21 10:20:00 -
[27]
Originally by: La Pounania arf all that nos
my setup:
6x dual 150mm rails (you can stay out of webrange) 10mn mwd, 2x scram or 1scram/web, cap booster, tracking disruptor med armor repair,damage control, energized adaptive, 2x nano, 1 of them new things that take mass of your ship.
it rules, already killed tempest in it without ANY problem.
I'm gonna have to testify for this setup, mine is a little different but the damn thing is scary. Took out 3 vexors and a tempest at the same time earlier. Yes they were all noobs, but still. 
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Soulis
Slacker Industries Exuro Mortis
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Posted - 2007.01.21 11:58:00 -
[28]
i use autocannons. there is no bonus to your guns, so why not choose damage type and have your guns use no cap 
Oh Noes!!!11 We Only Role Play Hetrosexuals!! |

Radhe
Caldari PaxLuce AbjectioNati Curse Alliance
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Posted - 2007.01.21 13:56:00 -
[29]
myrmdom setup: hy: -4x Named Neutron Blasters/or t2 if u can fit -2x Medium True sansha Nos meds: 1x 20k scrambler 1x Fleeting web fiber(-90% velocity)/or a faction webfiber 15k one is the best..... 3x remote sensor dampners t2 low: 1x Med armor rep t2 1x explosive hard 1x kinetic hard 1x thermic hardner 2x eamn t2
5x ogre t2 or 4x ogre t2 and 5x hobgoblins t2
and 3x cap control rigs(recharge rate)
It works very good in gangs and fleets....and u can tank an bs with no problems.....and the u can sustain ur tank undefinetly....
But u need lot of skills and some implants for this setup with this setup i bringed a slepnir to 8 km targeting range and a domi to 11 km..... if u use t2 blasters with void ammo u can hit him at 13 15 km....so u wil not have problems from him hit u and frigs intys will be dead with no problems if they enter your range
_______________________________________________
Allways watch ur back...the CURSE is comeing... |

voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
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Posted - 2007.01.21 16:27:00 -
[30]
Originally by: Waxau Ive found solo very viable. I just dont use the stupid 'nos-domi' style setup people are using. Its not a dominix, most people have no respect for those that fly them, and usually are nubcakes behind the pilots seats.
I solo'd a corpies sliepnir in mine (stopping when tank broke ofcourse:P). The myrm in all honesty is slightly overpowered imo, but perfectly viable for solo pvp - But not mining - I will high sec gank any sod i see mining in these.
I've mine in it in high sec 
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