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Aelita
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Posted - 2003.11.16 18:07:00 -
[1]
Edited by: Aelita on 16/11/2003 18:18:05 1: Sort tabs in "Places" 2: Working scroll wheel in windows 3: Set destination from market 4: Warp to from asset 5: Organizing agents in station inteface (at least sort them) 6: Cancel warp (still missing) when sticky warp bug strike again 7: Bookmarks should stay in folders (this is most anoying bug) Edit start: 8: Repair and repackage from hangar. No need to have button for it on station interface. All stations should have this feature like "FITTING". 9: Refine from hangar too or at least have group refine. Edit end:
10: When will be fixed not enough offices to rent bug?
Most of these bugs are listed in Redundancy's thread and some are new. I only want to everyone rate bugs by importance, because as I rate last patch some of bugs at top if my list goes on CCP list down to bottom and no one care fix them ASAP.
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Steini OFSI
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Posted - 2003.11.16 20:12:00 -
[2]
4 and 6
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Lithorus
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Posted - 2003.11.16 20:50:00 -
[3]
Edited by: Lithorus on 16/11/2003 20:51:52 Strange thing about #2 is that it something work. It seems that if the window is updating eg. while making a "stack all" you can sometimes get it to scroll, just for a second.
Also.. 11: Mail when insurance has run out on one of your insured ships. Or even better, a day before and when it expires.
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Aelita
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Posted - 2003.11.16 20:57:00 -
[4]
12: Modules switch off even they are on autorepeat aproximately after 40 minutes for shield booster and over one and half hour for autotargeter. I'ts really dificult to check everytime all modules if they run or not
13: Excesive capacitor drain. Sometime my modules taking five to ten times more energy than usual. Single hit on AB could take out over 100 energy. You need go at station strip all modules logoff and fit ship again to fix it. This of course hurt a lot deep space hunt when to closest station is 20+ jumps and ship moving at 130m/s.
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Mned Graydroggen
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Posted - 2003.11.16 22:46:00 -
[5]
Edited by: Mned Graydroggen on 17/11/2003 16:00:00 Edited by: Mned Graydroggen on 16/11/2003 22:48:31 add on to #13 above
Cap drain bug in effect gives you unending cap. Have tried several ways, Hitting shield booster will insta fill cap indicator, but drop rate and subsecuently fill rate are totaly of charts. edit scratch the endless cap, seems to be fixed, just the indicator thats funky now
14 sort bp list in factory install window
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Serge
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Posted - 2003.11.17 10:25:00 -
[6]
First: cool job with the new map - features! show assets is great!
Second: Some of the current game mechanics make it nearly impossible to hunt down pirates. Following are some suggestions to change this:
Request: 1. feature: JIP (jump-in-point) is set to gate to system where you came from (as already promised)! --> Makes combat in 0.0 possible again! --> stops this insane JIP camping in 0.4 sec space in empire space thats simply ridiculous in terms of RP.
2. Set minimal warp-to distance at stargates to 25-30km each! --> Means longer travel times :/ for no more insta-jumps are possible. --> Allows for combat at gates (0.0) for anyone else then rats camping for industrials!
Quote: Haha, I love n00bs camping insta-jump gates
3. Disable BMs of space without objects. According to your own description it is not possible to warp to a spot without critical mass. --> Disables the standard pirate tactic to warp to save BM and log there. ***********************************************
... "we suddenly have a good 2 dozen Chicken Littles running about proclaiming tha |

Activor Faust
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Posted - 2003.11.17 11:57:00 -
[7]
Make it possible to organise Buddies into folders in the same way as bookmarks.
Right now if you have a lot of buddies it's impossible to manage them as they appear in one massive list.
Also, buddies might be a misnomer. I like to have all players that I have modified standings for in my Buddies folder for example. Contacts might be a better name for this tab.
AF
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