
Estan Drake
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Posted - 2006.12.04 22:28:00 -
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Edited by: Estan Drake on 04/12/2006 22:30:52
Originally by: Mar vel[:arrow: COmmand ships have inherent bonuses to resitances that are not even remotely close to the new BC's. The Drake fits Hvy Assualt Lanchers - which have a max range of about 10km. Hardly a good comparison. IN terms of the BC's being equalized - not really.
The Drake requires training a new missle skill; no other race requires that - which means that they have an advantage in that they are capable of using T2 weapons - where as I'm not even sure the T2 Heavy Assault Missle launcher is available yet - and even if it is, since the skills were not seeded prior to Kali, eveyone will have to train them - and specialization will take 20+ days for all 5 levels just to get to the specialization.
Due to the Drake's range limitations (10km or thereabouts) it's almost a requirement to fit a 10mn MWD - else you'll sit there why people shoot you and you fire missles into space. That means you've crippled your cap, at a minimum, and when you engage you turn your ship into a big Barn Door - great for shooting at.
Not exactly equivalent.
And - for those who are interested, I fitted up a Drake today - and basically got owned by a Myrmidon.
The Net/Net of that experience: The same I-win button applies:
ECM / NOS / DRONES 4TW.
That is probably the lamest arguement I have read to date. You arn't *required* to fit a Heavy Assault missile on anything. It also gets its bonus for normal assault and Heavy launchers too. So if you use the H.Assault missiles and find them lacking, that is your own fault, try one of the others. (by the way, their max range is just over 15km if you put your training into other missile skills than the already stated useless Heavy assault missile specialization skill.)
And you neglected to mention that unlike all the other races, You don't need to train the smaller Guns to level 5 in order to get a tech 2 of any type of missile. TO get T2 large turrets you have to train for T2 small and medium too, so don't even go there with the training times.
As for MWD use, you could always use an afterburner and some inertial stabilizers to help with your speed.. or just use the MWD. The Drake's Sig is already large enough for cruise missiles to hit it for full damage, or torpedos if oyu are painted even by a T1 painter. you might possibly outrun most of the explosion if your velocity is high enough compared to their explosion velocity. And any sort of speed at all will make large turrets tracking on you miss a lot. *edit* missiles don't need tracking either, so you are probably the best off fitting a MWD on the drake compared to all of the other Tech one Battlecruisers.
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