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spiderbaby
Amarr
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Posted - 2006.12.01 18:27:00 -
[1]
Why not have it so that ships drop both a can[b] (if they have loot) *and* a [b]wreck?
That way we can still loot mission cans as fast as before, i.e. no extra unlocking of wrecks. Also the "fix" of having different icons for looted & unlooted wrecks becomes unessecary. Those that want to salvage are still able to. Those who want to just loot cans are still able to but without being messed about with stupid wrecks if we don't want.
Thoughts?
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Kamazani
Minmatar Republic Military School
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Posted - 2006.12.01 18:29:00 -
[2]
#239048712390470123987490123874902813749082713904871230947 the same topic. =) --------------------------- by: GinoShin on 21/11/2006 11:41:44 whats evemon is it like a jamican wiseman? |

Haffrage
Revelations Inc. Shroud Of Darkness
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Posted - 2006.12.01 18:30:00 -
[3]
I have a feeling the "fix" of adding cans back would take longer than a simple check to see if the wreck is empty or not and an icon change. -----
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JamesTalon
Caldari Electric Fury Corp
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Posted - 2006.12.01 18:30:00 -
[4]
Its more realistic if the ships leave a wreck. And to leave both wreck and can just becomes more hassle if they already have the fix finished for the icons. EVEBay
Your SIG is to big please reduce it to fit these limits
The size limits for signature graphics are as follows: Maximum height: 120 pixels Maximum width: 400 pixels Maximum file size: 24,000 bytes
Thanks - Hutch
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Kirov VIII
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Posted - 2006.12.01 18:33:00 -
[5]
No ...
You make a tractor/salvager ...
There are somes mistake ... Tractor, tract the can/wreck and you need to open and put in cargohold. Salvager, loot remote and directly inside the cargohold but if there are loots, you can't ...
Remove tractor and salvager and make a Tract/Salv which tract the wreck of 20km to you. After you salvage and when the salvage END, you take loot AND salvage item inside the wreck and explode.
Why make 2 items in hi-slot, only for LOOT ???
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JamesTalon
Caldari Electric Fury Corp
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Posted - 2006.12.01 18:41:00 -
[6]
Originally by: Kirov VIII No ...
You make a tractor/salvager ...
There are somes mistake ... Tractor, tract the can/wreck and you need to open and put in cargohold. Salvager, loot remote and directly inside the cargohold but if there are loots, you can't ...
Remove tractor and salvager and make a Tract/Salv which tract the wreck of 20km to you. After you salvage and when the salvage END, you take loot AND salvage item inside the wreck and explode.
Why make 2 items in hi-slot, only for LOOT ???
Because not everyone wants to actually salvage the wreck, and would rather just loot them. Thus it saves a high slot, and cargo space as they aren't salvaging items from wrecks by accident. EVEBay
Your SIG is to big please reduce it to fit these limits
The size limits for signature graphics are as follows: Maximum height: 120 pixels Maximum width: 400 pixels Maximum file size: 24,000 bytes
Thanks - Hutch
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Amantus
Murientor Tribe Ushra'Khan
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Posted - 2006.12.01 18:43:00 -
[7]
Half of the point of having wrecks was to get rid of the unrealistic way that dead ships dropped their loot (in a jetcan)
They're making it so that the icon of the wreck empties when the loot has been taken. -----------
Proud member of Ushra'Khan DEATH TO SLAVERY! |

Snarls McGee
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Posted - 2006.12.01 18:51:00 -
[8]
Not that we really need ANOTHER thread on the topic but Mission Objective loot at least (Mercanary Pilot, Marines, Data chip, etc) should at least drop in a can. (For the past few nights I've had to search each wreck looking for my Mission Objective, however, oddly enough, the first night I played I seem to remember MO loot dropping in a can)
Personally I'd prefer to have ALL loot drop in a can and have Wrecks for the Salvagers.
Then again I don't get the whole Wreckage thing. They blame all sorts of performance issues on the database because of bookmarks so they urge us to get rid of some 280 million bookmarks only to replace them with what I'd guesstimate as a metric CRAPLOAD of wrecks already? (Missions like the Level 3 ____Extraveganza create 50-75 wrecks alone, not to mention all the emo's that self-destruct 12+ starter ships in the departure lane of their station, etc etc)
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Frezik
Dirty Deeds Done Dirt Cheap
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Posted - 2006.12.01 18:56:00 -
[9]
Having twice as many objects out there also increases lag.
A lot of the new stuff in Kali could be better, but many of them aren't just drop-in replacements for older systems. They also provide the infrastructure needed to build new functionality. Replacing older systems this way allows for the bugs to be spread out over time to make them more manageable, so that the underlieing system will be relatively bug-free by the time CCP implements the new stuff.
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o0Ethan0o
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Posted - 2006.12.01 18:59:00 -
[10]
Certain MO loot still does drop in a can, reports and such. Make that the norm and the wreck problem would be over.
Seems like the easy fix solution has been chosen however, which will turn out to be no solution at all, and the complaints will continue.
(Oh, and I Lol'd at the 'R' word.)
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