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Selko Embries
KarmaFleet Goonswarm Federation
0
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Posted - 2015.07.19 02:31:11 -
[1] - Quote
Your new Beta map is pretty bad. Yes it's pretty but looks aren't everything. So how about letting us opt out of this thing now? |
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
284
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Posted - 2015.07.19 02:33:54 -
[2] - Quote
have you tried F-10?
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Omnathious Deninard
Novis Initiis
2966
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Posted - 2015.07.19 02:35:36 -
[3] - Quote
There is also un checking the "Try Beta Map" in the esc menu general settings.
Roleplaying Trinkets for Explorers and Collectors
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Rowells
ANZAC ALLIANCE Fidelas Constans
2591
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Posted - 2015.07.19 02:36:19 -
[4] - Quote
OR: general seetings > experimental features > click the X |
Rivr Luzade
Exclusion Cartel The Kadeshi
1665
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Posted - 2015.07.19 06:04:30 -
[5] - Quote
Omnathious Deninard wrote:There is also un checking the "Try Beta Map" in the esc menu general settings. Not for much longer. They have already put the map out of beta (while it's still in beta and in my opinion hasn't even left alpha).
Station Tab :: UI Improvement Collective
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Tiberius Heth
Say No to Features
25
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Posted - 2015.07.19 06:58:45 -
[6] - Quote
Rivr Luzade wrote:Omnathious Deninard wrote:There is also un checking the "Try Beta Map" in the esc menu general settings. Not for much longer. They have already put the map out of beta (while it's still in beta and in my opinion hasn't even left alpha).
This new map seems to be made for/by people who don't really do a whole lot in EVE, perhaps they mine or run missions and that's it. People who actually pvp a lot and need to access the map and its info quickly & cleanly are pretty much ******, the new map sucks for it.
Given CCP's history they'll push it through, however wrong or badly optimised. So starting to yell early, before it actually happened, makes good sense.
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Nevyn Auscent
Broke Sauce
2279
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Posted - 2015.07.19 08:29:44 -
[7] - Quote
The map is a vast improvement in some areas on the old one. The ability to have it windowed for example, the load time on it is vastly quicker. It's a lot easier to use for basic route navigation. Some other features may not be as good, but it's certainly not worse overall. And most certainly is well past alpha. |
Trinkets friend
Sudden Buggery Prolapse.
2591
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Posted - 2015.07.19 09:32:00 -
[8] - Quote
Clearly you do not probe.
Doctor Prince Field Marshall of Prolapse. Alliance and Grand Sasquatch of Bob
We take Batphones. Contact us at Hola Batmanuel - Free call 1800-UR-MOMMA
~~ Localectomy Blog ~~
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Lugh Crow-Slave
1164
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Posted - 2015.07.19 11:24:34 -
[9] - Quote
Trinkets friend wrote:Clearly you do not probe.
my favorite part about scanning with the new map is the inability to zoom in far enough
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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afkalt
Republic Military School Minmatar Republic
1679
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Posted - 2015.07.19 11:35:31 -
[10] - Quote
Trinkets friend wrote:Clearly you do not probe.
Or use it for stats:
afkalt wrote:Here's the stats on the new map: http://i.imgur.com/RDXHG4u.png Here they are on the old map: http://i.imgur.com/mlThcQS.png The red arrowed system is the same one and has 4 players. The distinction between the selected system and the surroundings on the old map is clear, on the new map it's simply terrible. I should be able to see, at a glance, a heatmap of activity - not dead/1-50 people/SoE hub.
Seriously, how can that be REMOTELY acceptable? |
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Mag's
the united
19848
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Posted - 2015.07.19 15:03:56 -
[11] - Quote
The new map is most definitely not out of Alpha, no matter what people are smoking.
It will be pushed and it will suck for quite some time.
Destination SkillQueue:-
It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.
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Arla Sarain
559
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Posted - 2015.07.19 19:36:08 -
[12] - Quote
Mag's wrote:The new map is most definitely not out of Alpha, no matter what people are smoking.
It will be pushed and it will suck for quite some time. Trashtalk it as much as possible.
Don't want another new-overview-brackets level threadnaught, do they? |
Joe Risalo
State War Academy Caldari State
864
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Posted - 2015.07.19 19:56:38 -
[13] - Quote
I have never been a fan of the old map. It was clunky and not very user friendly... It was basically a relic of the old Eve where everything took more time, and was less efficient.
I am quite enjoying the new map with its current iteration. It's easier to navigate, probe, locate, and delegate.
Navigation with the old map was a pain in the @ss. I never could get used to it.
The new map allows you to go from system view, to region, to constellation, to full map with the simple scroll of the mouse wheel.
I seem to be under the belief that this thread is based off the beta map when it first came out. Since then, it has become a much better system, much more user friendly, and more sorting options. Not to mention windowed mode, which allows for gaming, as well as whatever you're needing the map for.
Sometimes older is better, but not when you're talking about clunky old mechanics. |
Rivr Luzade
Exclusion Cartel The Kadeshi
1666
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Posted - 2015.07.19 20:11:51 -
[14] - Quote
I cannot confirm any of what Joe Risalo experiences. My map is covered with a opaque layer of bookmarks so that I cannot see routes, system number information that I want to see. Scrolling was at least until recently an utter pain when I tried probing as I scroll in and out and pan around a lot and the movement inertial made all that utterly complicated and timeconsuming. I also still cannot remove certain things from the map, like JB routes, I still cannot zoom down into the planetary system depth where I can see moon orbits (not reliably at least. I noticed that I was in the planetary depth today when I opened the map, but only upon opening and only on the planet I was at. Other planets didn't work quite like that.)
I now see JB routes and system connections when I am in the solar system view, something I need for what? Probing is currently not possible at all as I cannot see probes in the first place. Then the map is constantly drawing a route on the map to a system I (usually randomly) click on. Point of that is? Zooming in and out with tons of BM is currently also ... very unpleasant as it lags and micro-freezes the map between the view distance without BM and the distance with BM visible. The view distance without BM visible is also way too far out. And basically CCP is still not doing what I want: I do not need BM visible all the time in the universe view, regardless what zoomlevel. I need them visible in the solar system view and on the universe view when I check an option to see them. How hard is that to understand? Seeing the actual sun in the solar system view is also nice and dandy, but it's so bright, it makes the system name unreadable and interferes with other functionalities such as scanning.
So... I do not know about clunky, but one of us is doing something wrong.
Station Tab :: UI Improvement Collective
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Joe Risalo
State War Academy Caldari State
864
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Posted - 2015.07.19 20:41:06 -
[15] - Quote
Rivr Luzade wrote:I cannot confirm any of what Joe Risalo experiences. My map is covered with a opaque layer of bookmarks so that I cannot see routes, system number information that I want to see. Scrolling was at least until recently an utter pain when I tried probing as I scroll in and out and pan around a lot and the movement inertial made all that utterly complicated and timeconsuming. I also still cannot remove certain things from the map, like JB routes, I still cannot zoom down into the planetary system depth where I can see moon orbits (not reliably at least. I noticed that I was in the planetary depth today when I opened the map, but only upon opening and only on the planet I was at. Other planets didn't work quite like that.) In theory, the zooming seemed nice but CCP's implementation with the other "features" around it made me realize that the button to switch between solar system view and universe view is the better solution after all. Saying that as someone who's wished for the zoom-switching between view for years is quite frustrating. I now see JB routes and system connections when I am in the solar system view, something I need for what? Probing is currently not reliably possible at all as I cannot see probes in the first place, or need to dock and re-undock to see them in the map. Then the map is constantly drawing a route on the map to a system I (usually randomly) click on. Point of that is? Zooming in and out with tons of BM is currently also ... very unpleasant as it lags and micro-freezes the map between the view distance without BM and the distance with BM visible. The view distance without BM visible is also way too far out. And basically CCP is still not doing what I want: I do not need BM visible all the time in the universe view, regardless what zoomlevel. I need them visible in the solar system view and on the universe view when I check an option to see them. How hard is that to understand? Seeing the actual sun in the solar system view is also nice and dandy, but it's so bright, it makes the system name unreadable and interferes with other functionalities such as scanning. And it is particularly eye whipping when you have the sun jump into your face after a laggy zoom. That I now see the solar system view from a quite far distance when I click on a system is also ... pointless as it occludes the actual information overlay from that system if it is faint in the first place. The background stars also interfere with the readability of the map and make it harder to differentiate between actual stars of the cluster and background. In particular is that annoying and noticeable on the edges where CCP, for whatever reason, introduced a fade so that stars on the edges (as well as bm, information and so on) fade out and become completely unreadable and invisible. What kind of idiocy is that? Region names are still way too small and unnoticeable in the new map so that it actually costs time to check what region the system you just clicked on is actually in, in particular in spots where many regions intersect each other very closely, like Querious/Delve, Dronelands, Catch/Providence/Stain, to name a few where I am active myself. So... I do not know about clunky, but one of us is doing something wrong. One thing I know for sure: It is not me who is doing something wrong.
Ahh, so your issue isn't so much with the map, but instead lack of optimization for the map.
You want to be able to tell it what to show and what not to show, such as bookmarks. I don't have a ton of BMs, but I can't see where this would be annoying, and can agree with you, as I often have issues with celestials and other interfacable objects causing miss-clicks.
With that in mind, this gives me some ideas. here's a few things I would like to see changed.
1) Option to select what the map does and does not show, much like the overview.
2) Probes should ALWAYS be on top of the stack.. IE, if i click on a stack, It should always select the probe icon and/or the directional arrow.
3) I would somewhat like to have an overview dedicated to the map, which would allow me to click an object on that overview in order to focus the camera on it, as opposed to having to click it on the map directly. Basically, what the probe window does, but on a fixed objects level. (does that make sense, the way I explained it?)
4) Ability to zoom more.. I agree that the zoom aspect is a bit lacking, especially for hard to scan items, where you have to fine tune your probes, even after setting lowest scan range, which I have to do for certain sites, due to their scan difficulty. The current zoom level makes it a bit more difficult.
Edit... Oh, and the reason it's not as difficult for me is because I don't have a ton of BMs.
Also, the reason the map shows a route when you select a system you're not in, is to simply give you a quick glance of what it would take you to get there. I think that design is more for people that aren't familiar with the area they're in and/or wanting to go to. |
Rivr Luzade
Exclusion Cartel The Kadeshi
1666
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Posted - 2015.07.19 20:57:08 -
[16] - Quote
This all makes it a problem with the map because I have all that available in the old map or not cause problems or toggleable/useable when I want it to use via options.
Station Tab :: UI Improvement Collective
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Trinkets friend
Sudden Buggery Prolapse.
2598
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Posted - 2015.07.20 00:24:33 -
[17] - Quote
Joe Risalo wrote: Edit... Oh, and the reason it's not as difficult for me is because I don't have a ton of BMs.
Well, guys, we have the solution, right here: balete bookmarks, map fixed. Easy to navigate!
Doctor Prince Field Marshall of Prolapse. Alliance and Grand Sasquatch of Bob
We take Batphones. Contact us at Hola Batmanuel - Free call 1800-UR-MOMMA
~~ Localectomy Blog ~~
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Leisha Miranen
The Alabaster Albatross Eternal Pretorian Alliance
9
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Posted - 2015.07.20 04:55:03 -
[18] - Quote
agreed, the new map is the worst pile of shite. Get rid of it and leave us with the old map.
On a less cynical note, it would actually be fine if they didn't plan on replacing the old one and let us keep it, since the new one sucks and its another "feature" the community has very clearly expressed we don't want forced on us.
And no to the guy above me, bookmarks are only one of a very long list of things wrong with the new map. |
Lim Hiaret
Hiaret Family
16
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Posted - 2015.07.20 14:46:46 -
[19] - Quote
Is Features & Ideas Discussion realy the right place for this?
I agree there is much room for improvement on the new map. But it already has lots of cool features (window mode, no more mode switch between star and system map for example) and, most important, it is contantly worked on and improved with almost every patch. The old map wasn't touched for years. |
Rivr Luzade
Exclusion Cartel The Kadeshi
1668
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Posted - 2015.07.20 15:02:59 -
[20] - Quote
It did not need to be touched as it was complete.
The new map is a far cry of the old map and lacks tons of features of the old map, as described above. The very least thing CCP should feel coerced to do is to develop the new map until it reaches the feature count of the old map.
Station Tab :: UI Improvement Collective
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