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Bastion Arzi
Red Federation RvB - RED Federation
220
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Posted - 2015.07.20 14:11:18 -
[1] - Quote
so i've not flown it yet but on paper looks like a faster more powerful catalyst with a rep bonus? sounds nasty.
what are peoples experiences with this so far? |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
10871
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Posted - 2015.07.20 14:39:07 -
[2] - Quote
Tackled one with a ceptor.
Don't tackle one in a ceptor. I made it out with 2% hull.
I like it, the pg on it is pretty tight , maby a little to tight but it's not a problem, just a pain In the arse.
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Bastion Arzi
Red Federation RvB - RED Federation
220
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Posted - 2015.07.20 14:43:17 -
[3] - Quote
hahaha |
Hadrian Blackstone
Yamato Holdings
141
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Posted - 2015.07.20 19:31:19 -
[4] - Quote
Only thing I don't like about it is the lack of range w/ blasters. Other than that it's, as the kids say, bitchin' |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
10874
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Posted - 2015.07.20 19:49:09 -
[5] - Quote
Hadrian Blackstone wrote:Only thing I don't like about it is the lack of range w/ blasters. Other than that it's, as the kids say, bitchin' That's blasters for you though, they don't have range when fit on anything. Null will go about 9.5ish in sharpshooter though which isn't bad.
I have yet to actually kill anything with it yet though so this is all very much "omgmycoolshinynewtoy" with shag all to back it up yet.
Will report back if the ashtray catches fire or the steering wheel falls off though.
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Iyokus Patrouette
Sudden Buggery Prolapse.
575
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Posted - 2015.07.20 22:19:12 -
[6] - Quote
I'm finding it's cap life to be causing more problems then the power grid restraints. though i am determined to make a railgun Hecate over a blaster Hecate. It's a good thing it has a decent cargo hold.. Fill the hold to the brim with cap boosters.
---- Advocate for the initiation of purple coloured wormholes----
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
10877
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Posted - 2015.07.21 02:48:16 -
[7] - Quote
Iyokus Patrouette wrote:I'm finding it's cap life to be causing more problems then the power grid restraints. though i am determined to make a railgun Hecate over a blaster Hecate. It's a good thing it has a decent cargo hold.. Fill the hold to the brim with cap boosters. after a short roam, yeah im with you, needs a cap booster, nice align time though, i was impressed , managed to dodge certain death at the hands of pirat about 10mins ago.
Yes love it, fantastic little ship ill be going to sleep with a biig grin on my face tonight, outrageously good fun to fly
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Hadrian Blackstone
Yamato Holdings
141
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Posted - 2015.07.21 03:09:32 -
[8] - Quote
Ralph King-Griffin wrote:Hadrian Blackstone wrote:Only thing I don't like about it is the lack of range w/ blasters. Other than that it's, as the kids say, bitchin' That's blasters for you though, they don't have range when fit on anything. Null will go about 9.5ish in sharpshooter though which isn't bad. I have yet to actually kill anything with it yet though so this is all very much "omgmycoolshinynewtoy" with shag all to back it up yet. Will report back if the ashtray catches fire or the steering wheel falls off though.
9Kish with sharpshooter, yeah. But I expected to get more than 3,300 falloff with fed navy antimatter in a 36 million isk T3 dessie. A TE will pump it out to barely under 4K. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1311
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Posted - 2015.07.21 04:11:29 -
[9] - Quote
I want to try a rail fit. I feel like anything with blasters is just going to get scram kited to death. Then again when it doesn't and gets to face melting range it just might be worth it
@ChainsawPlankto
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Specia1 K
State War Academy Caldari State
91
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Posted - 2015.07.21 06:27:10 -
[10] - Quote
Chainsaw Plankton wrote:I want to try a rail fit. I feel like anything with blasters is just going to get scram kited to death. Then again when it doesn't and gets to face melting range it just might be worth it
With 150s, and all that tracking bonus....yumyum...sorry am i out of your point range? aww... |
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Switch Savage
The Tuskers The Tuskers Co.
138
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Posted - 2015.07.21 09:24:44 -
[11] - Quote
Hecate has a few issues but its a good ship for the most part. Your main issue is range control and blaster range as outlined below.
Neutrons + Null is 3.2+4.4 km in Defensive (7.6km). Ions + Null is 2.6 + 3.5 in Defensive (6.1km).
Neutrons + Null is 5.2+4.4 km in Sharpshooter (9.6km). Ions + Null is 4.4 + 3.5 in Sharpshooter (7.9km).
What this means is you have to be using neutrons to ensure you can clear targets in scram range with ease (as you have zero range control). Any fit that utilises Ions (normally dual rep) are laughable for the most part as they can be pinned by any standard scram kite frigate in the game and held indefinitely for enough backup to break its tank. Ions/Electrons are fine if you intend to go hunting bigger targets but a huge gamble in the current FW meta with the high proportion of scram kiters.
As rail kiters they are simply not as good as an arty Svipul other than boasting slightly higher ehp values. The range of anti matter even on 150 rails forces you to either use a longer range ammo type or sharpshooter mode to hit to 20km. Sharpshooter mode is not an option due to the heavy reduction in speed and the longer ranged ammo types gimp your damage. The arty Svipul suffers from neither of these issues and can comfortably hit out to 20km for its full damage in propulsion mode.
They do however make hilarious small gang ships if you put 3-4 of them together for face melting madness.
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Bastion Arzi
Red Federation RvB - RED Federation
221
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Posted - 2015.07.21 09:28:21 -
[12] - Quote
so im guessing 6 maybe 6.5 km with FNAM or CNAM? (sharpshooter) |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
10878
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Posted - 2015.07.21 09:34:15 -
[13] - Quote
Switch Savage wrote: They do however make hilarious small gang ships if you put 3-4 of them together for face melting madness.
That's exactly what we did last night, didn't catch much but it was an outrageously fun night regardless.
Have yet to try fighting up ship with it ,I'll be interested to see how it handles it.
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Switch Savage
The Tuskers The Tuskers Co.
140
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Posted - 2015.07.21 09:37:52 -
[14] - Quote
Better than you think its 9km + 7.5 (15km + 7.5 sharpshooter) with faction anti and 150mm rails but means you still have to use Thorium to give you a comfortable 20km range (16km +7.5) with lee way either side. You just cannot get away with using sharpshooter though unless you have links and snakes.
MWD/dual defensive web is pretty nasty when you factor in the Hecates agility and cap is a total non issue as its totally stable. Sad thing is its just not as good as an arty Svipul and whilst it does get 2k more ehp than your standard arty svipul out of defensive mode, its slower and does less damage. |
Bastion Arzi
Red Federation RvB - RED Federation
221
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Posted - 2015.07.21 09:42:24 -
[15] - Quote
i mean with blasters |
Switch Savage
The Tuskers The Tuskers Co.
140
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Posted - 2015.07.21 09:46:18 -
[16] - Quote
Numbers are in my original post.
Neutrons + Null is 3.2+4.4 km in Defensive (7.6km). Ions + Null is 2.6 + 3.5 in Defensive (6.1km).
Neutrons + Null is 5.2+4.4 km in Sharpshooter (9.6km). Ions + Null is 4.4 + 3.5 in Sharpshooter (7.9km).
That's just Null because antimatter is nothing range and not worth mentioning if you are being scram kited. |
Bastion Arzi
Red Federation RvB - RED Federation
221
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Posted - 2015.07.21 10:00:27 -
[17] - Quote
surely on big slow targets u would use AM or void? |
Switch Savage
The Tuskers The Tuskers Co.
140
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Posted - 2015.07.21 10:45:02 -
[18] - Quote
Yeah you would anything cruiser size you can just smash them with Void. I'm just talking about worst case scenario (getting scram kited). |
Brutus Utama
Fusion Enterprises Ltd Phoenix Company Alliance
52
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Posted - 2015.07.21 12:55:14 -
[19] - Quote
Hadrian Blackstone wrote:Ralph King-Griffin wrote:Hadrian Blackstone wrote:Only thing I don't like about it is the lack of range w/ blasters. Other than that it's, as the kids say, bitchin' That's blasters for you though, they don't have range when fit on anything. Null will go about 9.5ish in sharpshooter though which isn't bad. I have yet to actually kill anything with it yet though so this is all very much "omgmycoolshinynewtoy" with shag all to back it up yet. Will report back if the ashtray catches fire or the steering wheel falls off though. 9Kish with sharpshooter, yeah. But I expected to get more than 3,300 falloff with fed navy antimatter in a 36 million isk T3 dessie. A TE will pump it out to barely under 4K.
did you put it in sharpshooter mode?
i have done this in the past and was wondering why i could only shoot 10km |
Switch Savage
The Tuskers The Tuskers Co.
140
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Posted - 2015.07.21 13:13:24 -
[20] - Quote
Neutrons + Null is 5.2+4.4 km in Sharpshooter (9.6km). Ions + Null is 4.4 + 3.5 in Sharpshooter (7.9km).
Yes he did put it in sharpshooter. |
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Doctor Knuckles
Black Fox Marauders Spaceship Bebop
139
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Posted - 2015.07.21 13:22:23 -
[21] - Quote
I'm not feeling any love for this ship, but didn't even train for it yet so i might be dead wrong.
On paper at first glance it's -omg look at those numbers- but then it seems to me it has terrible range control, and awful cap life.
Rep bonus works against cap, so i can't see it as a good active tanker compared to the other T3s, and i don't quite like buffer tanking these dessies, because let's face it, you're often gonna end up in long fights with swarms of paesant wanting to kill you.
So seems to be the only reasonable option is 2 webs and hull tank (which i'm really not fond of), which is still **** easy to scram kite if blaster fit, or orbited at 500 if rails.
Arguably, you can just murder soft targets with a couple of volleys even before they manage to get range after the mwd burn in, but... yeah.. feels to me like relying too much on the target's poor piloting |
Switch Savage
The Tuskers The Tuskers Co.
141
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Posted - 2015.07.21 13:32:14 -
[22] - Quote
Cap life is mainly an issue due to the armor rep cycle time bonus, otherwise its pretty normal.
It is a fantastic brawler. Dual web, hull tank, triple gyro and you can hit 550 dps to end of scram range with null which is not to be taken lightly as well as still maintain 8k ehp out of defense mode with a rig hull tank. Its a bit of a one trick pony and i would never dual rep personally as a Svipul can do the same (allbeit with less dps) and have excellent range control.
Imo it makes a brilliant ship for punching above its weight class or as the main bulk of dps in a small gang. It's just not a good solo vessel for taking on frigate gangs who know how to scram kite correctly.
Edit for OP edit: You cannot scram kite effectively the dual web, hull tank, neutron variant. It hits to 9.6km with null in sharpshooter for 550 dps with triple gyro. That said its tank is only 8k ehp as mentioned. |
Hadrian Blackstone
Yamato Holdings
141
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Posted - 2015.07.21 13:51:18 -
[23] - Quote
Switch Savage wrote:Cap life is mainly an issue due to the armor rep cycle time bonus, otherwise its pretty normal.
It is a fantastic brawler. Dual web, hull tank, triple gyro and you can hit 550 dps to end of scram range with null which is not to be taken lightly as well as still maintain 8k ehp out of defense mode with a rig hull tank. Its a bit of a one trick pony and i would never dual rep personally as a Svipul can do the same (allbeit with less dps) and have excellent range control.
Imo it makes a brilliant ship for punching above its weight class or as the main bulk of dps in a small gang. It's just not a good solo vessel for taking on frigate gangs who know how to scram kite correctly.
Edit for OP edit: You cannot scram kite effectively the dual web, hull tank, neutron variant. It hits to 9.6km with null in sharpshooter for 550 dps with triple gyro. That said its tank is only 8k ehp as mentioned.
All good points, everything here is true, only thing is you are mixing up mag stabs and gyros haha. |
Switch Savage
The Tuskers The Tuskers Co.
142
|
Posted - 2015.07.21 13:52:05 -
[24] - Quote
God i do that every time when speaking about them. Thankfully never do it on fits :p |
Doctor Knuckles
Black Fox Marauders Spaceship Bebop
139
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Posted - 2015.07.21 13:54:04 -
[25] - Quote
Switch Savage wrote:Cap life is mainly an issue due to the armor rep cycle time bonus, otherwise its pretty normal.
It is a fantastic brawler. Dual web, hull tank, triple gyro and you can hit 550 dps to end of scram range with null which is not to be taken lightly as well as still maintain 8k ehp out of defense mode with a rig hull tank.
yeah.. what i'm saying is why should i fly that over the other t3s, which can have a 100ish less dps, at that range, excellent range control, and a similar buffer tank on top of a fuckload of reps
i mean. is it worth trading range control and tank, possibly neuts, for 100 or even 200 more dps?
In my opinion no it isn't. Smaller stuff is gonna melt anyway in a handful of seconds, but if you go buffer and no reps it's pretty limiting on the numbers you can take on.
And punching above your weight... well, i don't see many instances in which 500ish dps and 8-10k buffer are gonna be enough to kill cruisers and above, with 2x up the tank, similar or superior dps, possibly neuts, maybe an active tank, and that might even have range control on you.
I repeat, i'm just sorta crunching scenarios in my head bored at work, didnt fly the ship yet xD |
Hadrian Blackstone
Yamato Holdings
141
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Posted - 2015.07.21 13:59:01 -
[26] - Quote
Doctor Knuckles wrote:[quote=Switch Savage]And punching above your weight... well, i don't see many instances in which 500ish dps and 8-10k buffer are gonna be enough to kill cruisers and above, with 2x up the tank, similar or superior dps, possibly neuts, maybe an active tank, and that might even have range control on you.
In cruiser situations...get under their guns and pound away with void. |
Switch Savage
The Tuskers The Tuskers Co.
142
|
Posted - 2015.07.21 14:00:19 -
[27] - Quote
You would obviously not use the buffer 800 dps fit to punch above your weight class outside of quickly breaking an active tanked T1 cruiser before it drops you. Dual rep/Single rep fits and some tight orbiting is more than enough to get under the guns and break active tanks that other T3 dessies simply do not have the punch to mimic.
I agree as well the Hecate is just not the ideal solo T3 dessie. It makes up for it though by being the muscle in small gang when others can help you stick to a target and melt it like nothing else can. |
Doctor Knuckles
Black Fox Marauders Spaceship Bebop
139
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Posted - 2015.07.21 14:10:23 -
[28] - Quote
Switch Savage wrote:You would obviously not use the buffer 800 dps fit to punch above your weight class outside of quickly breaking an active tanked T1 cruiser before it drops you. Dual rep/Single rep fits and some tight orbiting is more than enough to get under the guns and break active tanks that other T3 dessies simply do not have the punch to mimic.
I agree as well the Hecate is just not the ideal solo T3 dessie. It makes up for it though by being the muscle in small gang when others can help you stick to a target and melt it like nothing else can.
Hadrian Blackstone wrote:Doctor Knuckles wrote:[quote=Switch Savage]And punching above your weight... well, i don't see many instances in which 500ish dps and 8-10k buffer are gonna be enough to kill cruisers and above, with 2x up the tank, similar or superior dps, possibly neuts, maybe an active tank, and that might even have range control on you. In cruiser situations...get under their guns and pound away with void.
I doubt you'll be able to get under the guns on anything other than webless kiters tbh, brawlers are most likely gonna have range control on you, and even if they don't, speed difference won't be enough to orbit and keep transversal up.
As an active tanker fit... one neut and you're ******, really. Confessor might struggle and keep up, jackdaw and svipul are gonna rbeeze thruh it with some decent cap management, also they're gonna get hit for way less, because they can actually get under the guns of a cruiser
As the muscle line of a gang, uh yeah i agree, this thing's one mean mofo. I'd still fly in a gang of mwd beam confessors tho xD |
Switch Savage
The Tuskers The Tuskers Co.
142
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Posted - 2015.07.21 14:17:05 -
[29] - Quote
Long as its not an AB/Web/Scram Cruiser you will be fine :p
Edit: All active tankers are screwed with neuts what is your point? One medium neut gets shrugged off by a small cap booster if some good cap management as you say. |
Bastion Arzi
Red Federation RvB - RED Federation
221
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Posted - 2015.07.21 14:39:40 -
[30] - Quote
/hoping to duo or small gang in this |
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Hadrian Blackstone
Yamato Holdings
141
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Posted - 2015.07.21 15:03:08 -
[31] - Quote
Doctor Knuckles wrote:Switch Savage wrote:You would obviously not use the buffer 800 dps fit to punch above your weight class outside of quickly breaking an active tanked T1 cruiser before it drops you. Dual rep/Single rep fits and some tight orbiting is more than enough to get under the guns and break active tanks that other T3 dessies simply do not have the punch to mimic.
I agree as well the Hecate is just not the ideal solo T3 dessie. It makes up for it though by being the muscle in small gang when others can help you stick to a target and melt it like nothing else can. Hadrian Blackstone wrote:Doctor Knuckles wrote:[quote=Switch Savage]And punching above your weight... well, i don't see many instances in which 500ish dps and 8-10k buffer are gonna be enough to kill cruisers and above, with 2x up the tank, similar or superior dps, possibly neuts, maybe an active tank, and that might even have range control on you. In cruiser situations...get under their guns and pound away with void. I doubt you'll be able to get under the guns on anything other than webless kiters tbh, brawlers are most likely gonna have range control on you, and even if they don't, speed difference won't be enough to orbit and keep transversal up.
Not if you're dual webbed...................
Like all MWD fit blaster boats you gotta be precise with your landing - that is, rush him in prop mode, switch to defensive mode when you're 14km or so away, turn off MWD and I usually land right on top. It's all about timing.
And as far as the neut problem goes....that's a concern for any close-range boat. Pick your targets the best you can, don't be stupid and tackle a Curse |
Thron Legacy
White Zulu Scorpion Federation
1
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Posted - 2015.07.21 18:13:04 -
[32] - Quote
why are you guys using the hecate as a combat ship? it can go 17849 m/s proof: https://www.dropbox.com/s/9ugdsgy0bxrthcv/hecate-speed.PNG?dl=0 (also with max fleet boosts) |
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