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rubico1337
Caldari Nova Defense Industries
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Posted - 2006.12.02 01:57:00 -
[1]
With the recent revamping in character creation in the revelations patch, it is now more than ever more profitable to make a macro ganking alt. this setup is used for highest DPS possible, any suggestions for improvements or criticisms are welcome.(note: character is based on highest possible DPS I could find for a cruiser, any other suggestions to increase the dps are wecom)
Race: Gallente Bloodline: Gallente/immigrant Profession: Soldier
Needed additional skills for this setup: Medium hybrid turret lvl 3(higher preferred) Gallente cruiser lvl 3(higher preferred) Gallente frigate lvl 4 Weapons upgrades lvl 2 Engineering lvl 2(lvl 3, switch out a RCU for another magnetic stab) Electronics lvl 2
Suggested extra skills: Rapid firing lvl 3 Combat drone operation lvl 1 Surgical strike lvl 1
Training of these skills takes about 5 days, so itĘs not that bad, rapid firing, medium hybrid turret, surgical strike, and cruiser skills can be trained higher for more DPS
This setup foremost is meant for economy and DPS, this is in contrast to the also popular dominix smartbomb, its downsides are mainly the crazy sec hit out get by taking out several ships. This design is for the player who isnĘt a rabid macro hunter, but just wants to have a little fun with no sec hit to the main
also all of these modules sell for 50k or less on market
Ship: thorax
Highs: 5x limited neutron blaster 1(antimatter) Medium: Whatever you like really, maybe a ship scanner to see the potential 'profit', but this setup is aimed at getting the most gankage for your bankage before concord gets you Low: 2x RCU 3x magnetic field stabilizer
Drone bay: 4x hammerhead I
total cost of l33t gankage: 7mil(WITHOUT insurance)
you should get in as close as possible, ~1000 meters should do
now for target analysis, here we are going to focus on the mackinaw, main reasons for this is the prevalence of them in highsec ice fields, and the potential loss of revenue for farmers, so here we go
post patch the HP increase has affected mining barges much less than I expected, only a 5-10% increase in HP, also resistances have gone up post patch, because of the high resistances, the effective DPS required is much higher, I have calculated that if one damage type is to be used throughout the attack, the best one is thermal, hence the hammerheads.
Shield: 1181 HP EM:37.5% THERM:50% KENETIC:62.5% EXPLOSIVE:75%
Armor: 788 HP EM:70% THERM:35% KENETIC:25% EXPLOSIVE:10%
Structure:1266 HP
All calculations done with quickfit:
Global Damage output Damage per second on Shield : 118.755 (118.756 taking accuracy into account) Damage per second on Armor : 189.818 (189.818 taking accuracy into account) Damage per second on Structure : 271.259 (271.26 taking accuracy into account)
Average DPS : 195.746
Time to down the shield : 09 sec Time to down the armor : 04 sec Time to down the structure : 04 sec
Time to destroy the ship : 16 sec (16 sec taking accuracy into account)
Therefore, a 3 thorax team can easily take out a mackinaw in .8 if decently coordinated, and maybe only 2 would be needed with a few more skills and lower sec status
Also, if your looking for those tasty named cargo expanders off that itty 5 hauler, its going to be a bit easier, but remember that here explosive is much more effective, so change out those hammers for valkyrie IĘs
Global Damage output Damage per second on Shield : 166.129 (166.127 taking accuracy into account) Damage per second on Armor : 176.665 (176.664 taking accuracy into account) Damage per second on Structure : 257.992 (257.99 taking accuracy into account)
Average DPS : 214.461
Time to down the shield : 02 sec Time to down the armor : 06 sec Time to down the structure : 05 sec
Time to destroy the ship : 13 sec (13 sec taking accuracy into account)
Same situation as with the mackinaw, minus 1 thorax needed
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Nyphur
Pillowsoft Interstellar Starbase Syndicate
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Posted - 2006.12.02 02:03:00 -
[2]
Correct me if I'm wrong but if you open fire on someone in high sec, concord spawn and target jam you instantly. Wouldn't thjat make targetted weapons ineffective and smartbomb BS the typical suicide ship weapon of choice?
Eve-Tanking.com - For tanking spreadsheet and resources. |

Gindar
Dragonfire Intergalactic Crusaders of Krom iPOD Alliance
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Posted - 2006.12.02 02:05:00 -
[3]
 
nice post. but 3 thoraxes just for a single barge?
yerrrr.... *remembers old days of using only 3 kessies* Sig removed does not contain your name, email [email protected] if you have any questions - Xorus |

Gindar
Dragonfire Intergalactic Crusaders of Krom iPOD Alliance
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Posted - 2006.12.02 02:06:00 -
[4]
Originally by: Nyphur Correct me if I'm wrong but if you open fire on someone in high sec, concord spawn and target jam you instantly. Wouldn't thjat make targetted weapons ineffective and smartbomb BS the typical suicide ship weapon of choice?
nope. in 0.5 it takes 10 seconds for em to spawn. in jita, up to 15 seconds due to lag  Sig removed does not contain your name, email [email protected] if you have any questions - Xorus |

Big Al
The Aftermath
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Posted - 2006.12.02 02:19:00 -
[5]
It only takes 9 days to train a battleship alt with energy pulse weapons 4 + 1600mm plate.
While it is more expensive, you can kill as many as you can find in a 10km diameter. If you have someone standing by to loot you can actually turn a profit with some luck. With the hp upgrades you should have between 35k and 50k armor and being jammed by CONCORD won't save them from your smartbombs :)
Total costs are around 20-25m after insurance.
For interested parties: amarr/whatever the perc bloodline is/military/spec ops
Then add: Hull upgrades II-III Spaceship command IV Amarr Cruiser 1-IV Amarr Battleship I
The fitting will probably be pretty tight with the lack of cpu/weapon upgrades on a geddon (I know it's pretty tight on this char and I have most of those skills), so you may need to add skills to fit a couple co processors.
Of course recycling alts is a no-no, so you can only do this a few times. You should be able to kill 8 or so before your sec drops below -1.9 if you can manage to not take the pods.
Kill totals/payouts from the Kill a farmer campaign |

Nyphur
Pillowsoft Interstellar Starbase Syndicate
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Posted - 2006.12.02 02:37:00 -
[6]
Originally by: Gindar
Originally by: Nyphur Correct me if I'm wrong but if you open fire on someone in high sec, concord spawn and target jam you instantly. Wouldn't thjat make targetted weapons ineffective and smartbomb BS the typical suicide ship weapon of choice?
nope. in 0.5 it takes 10 seconds for em to spawn. in jita, up to 15 seconds due to lag 
Haha. Well wouldn't a smartbomb battleship make more sense? It can deal the same amount of damage to an area of 10km diameter and survive for a good 30 seconds AFTER concord show up. Using tech 1 and cheap Tech 2 stuff, your total losses should be under 35 million.
Eve-Tanking.com - For tanking spreadsheet and resources. |

Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2006.12.02 08:48:00 -
[7]
Edited by: Xori Ruscuv on 02/12/2006 08:48:07 \o/!!!!!
It can still be done! Grats on your kill, no matter how it was delivered!
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Princess Porno
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Posted - 2006.12.02 10:36:00 -
[8]
can't wait for ccp to make it impossible to activate smarties in 0.5 to 1.0 space. congrats on the cyberterrorism, this works nicely for my study. 
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Verus Potestas
Caldari Perkone
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Posted - 2006.12.02 10:46:00 -
[9]
Originally by: Nyphur Correct me if I'm wrong but if you open fire on someone in high sec, concord spawn and target jam you instantly. Wouldn't thjat make targetted weapons ineffective and smartbomb BS the typical suicide ship weapon of choice?
They only jam in 1.0, and take a short while to spawn and attack wherever you are (which gets longer the lower the sec level)
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Big Al
The Aftermath
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Posted - 2006.12.02 12:09:00 -
[10]
Originally by: Verus Potestas They only jam in 1.0, and take a short while to spawn and attack wherever you are (which gets longer the lower the sec level)
I've had widely different response times even in just .9. Sometimes 2 destroyers is enough to kill a mackinaw, other times it takes 4. Sometimes I barely get 2 smartbomb cycles off (15 seconds) other times I easily get 3 (which added in with the lag = a week of carebearing to fix it when you take the pods).
As an added note, I've noticed when CONCORD is already in the belt but outside about 70km from you their response seems to be much slower. I'm not exactly sure how the spawning is handled (Most of my testing has been by CONCORD that have previously spawned to kill me)
Originally by: Princess ****o can't wait for ccp to make it impossible to activate smarties in 0.5 to 1.0 space. congrats on the cyberterrorism, this works nicely for my study.
Maybe they should also make wardecs illegal in .5-1.0 - save teh carebears! 
Of the 29 Mackinaws I've killed with smartbombs precisely 1 has said ANYTHING about it to me (and that was a bunch of Chinese characters with a couple not-very-nice english words interlaced in there) in local.
Kill totals/payouts from the Kill a farmer campaign |

Sweet Feets
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Posted - 2006.12.03 20:32:00 -
[11]
Edited by: Sweet Feets on 03/12/2006 20:48:04
While I didn't use one of the new super alts (started training sometime last weekend) I did have roughly the same skills.
I didn't bother training Hull Upgrades III for an armor tank, instead opting for an easier to train shield/hull/damage control tank.
[Warning, badly edited video!] here is the result. I ended up only getting 2 tries on video. Missed a lot because it's pretty much impossible (for me anyway) to fraps with the client lag you get with your ship getting popped/CONCORD shooting you/everyone else popping so I had to wait for a friend to help me out.
This alt will not be recycled, I just had a spare slot on a char that could spare the training time. I would encourage anyone that can spare 5-9 days of training and has a spare slot to do the same.
Totals: Security status 0.0 -> -3.7 Mackinaws: 16 Iteron 5: 1 Pods: 0 \o/
Total cost: I ended up spending about 125m overall (including selling recovered loot), I lost the geddon without any results in that one kill in the video, so that hurt the efficiency a bit. Worth every penny for causing 1.6b damage to the farmers online 23/7 that ccp will do nothing about.
I'll add in the names of the pilots too, can't hurt to start a list.
Mackinaw: oiangt x2 qrweicvv x2 hfgpi x2 Qirdes busrues x2 wuwan sanwan liuwan dasjfo kaleardr feherte kjhygu fragrant
Iteron 5: weuqxz
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Turas Kain
Minmatar Dark Moon Industries
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Posted - 2006.12.03 23:36:00 -
[12]
Originally by: Nyphur
Originally by: Gindar
Originally by: Nyphur Correct me if I'm wrong but if you open fire on someone in high sec, concord spawn and target jam you instantly. Wouldn't thjat make targetted weapons ineffective and smartbomb BS the typical suicide ship weapon of choice?
nope. in 0.5 it takes 10 seconds for em to spawn. in jita, up to 15 seconds due to lag 
Haha. Well wouldn't a smartbomb battleship make more sense? It can deal the same amount of damage to an area of 10km diameter and survive for a good 30 seconds AFTER concord show up. Using tech 1 and cheap Tech 2 stuff, your total losses should be under 35 million.
Never been jammed by concord yet. Dunno its been a few months, but the overall idea was to pack as much hp as possible into ship to try and get that extra volley off before die'ing to concord. Don't ever recall cursing because I missed that critical volley to being jammed by concord.
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B0rn2KiLL
MicroFunks
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Posted - 2006.12.03 23:51:00 -
[13]
Originally by: Sweet Feets Edited by: Sweet Feets on 03/12/2006 20:48:04
While I didn't use one of the new super alts (started training sometime last weekend) I did have roughly the same skills.
I didn't bother training Hull Upgrades III for an armor tank, instead opting for an easier to train shield/hull/damage control tank.
[Warning, badly edited video!] here is the result. I ended up only getting 2 tries on video. Missed a lot because it's pretty much impossible (for me anyway) to fraps with the client lag you get with your ship getting popped/CONCORD shooting you/everyone else popping so I had to wait for a friend to help me out.
This alt will not be recycled, I just had a spare slot on a char that could spare the training time. I would encourage anyone that can spare 5-9 days of training and has a spare slot to do the same.
Totals: Security status 0.0 -> -3.7 Mackinaws: 16 Iteron 5: 1 Pods: 0 \o/
Total cost: I ended up spending about 125m overall (including selling recovered loot), I lost the geddon without any results in that one kill in the video, so that hurt the efficiency a bit. Worth every penny for causing 1.6b damage to the farmers online 23/7 that ccp will do nothing about.
I'll add in the names of the pilots too, can't hurt to start a list.
Mackinaw: oiangt x2 qrweicvv x2 hfgpi x2 Qirdes busrues x2 wuwan sanwan liuwan dasjfo kaleardr feherte kjhygu fragrant
Iteron 5: weuqxz
very awesome work, i salute you.
atm im war deccing a farmer corp myself, they live at my home system too.. hopefully ill get some good fraps of it soon  ---
new sig, Hijack it and ill eat u. *Imaran hands B0rn2KiLL a fork - Come get some!11 
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Kyrgyz
Asgard Protectorate Interstellar Starbase Syndicate
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Posted - 2006.12.04 07:34:00 -
[14]
Originally by: Sweet Feets Edited by: Sweet Feets on 03/12/2006 20:48:04
While I didn't use one of the new super alts (started training sometime last weekend) I did have roughly the same skills.
I didn't bother training Hull Upgrades III for an armor tank, instead opting for an easier to train shield/hull/damage control tank.
[Warning, badly edited video!] here is the result. I ended up only getting 2 tries on video. Missed a lot because it's pretty much impossible (for me anyway) to fraps with the client lag you get with your ship getting popped/CONCORD shooting you/everyone else popping so I had to wait for a friend to help me out.
This alt will not be recycled, I just had a spare slot on a char that could spare the training time. I would encourage anyone that can spare 5-9 days of training and has a spare slot to do the same.
Totals: Security status 0.0 -> -3.7 Mackinaws: 16 Iteron 5: 1 Pods: 0 \o/
Total cost: I ended up spending about 125m overall (including selling recovered loot), I lost the geddon without any results in that one kill in the video, so that hurt the efficiency a bit. Worth every penny for causing 1.6b damage to the farmers online 23/7 that ccp will do nothing about.
I'll add in the names of the pilots too, can't hurt to start a list.
Mackinaw: oiangt x2 qrweicvv x2 hfgpi x2 Qirdes busrues x2 wuwan sanwan liuwan dasjfo kaleardr feherte kjhygu fragrant
Iteron 5: weuqxz
Thanks for the inspirational fraps. That was so great to see.
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Big Al
The Aftermath
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Posted - 2006.12.04 12:25:00 -
[15]
Originally by: Nyphur
Haha. Well wouldn't a smartbomb battleship make more sense? It can deal the same amount of damage to an area of 10km diameter and survive for a good 30 seconds AFTER concord show up. Using tech 1 and cheap Tech 2 stuff, your total losses should be under 35 million.
You might be able to survive 30 seconds if you are only agressing one ship, but that's kind of a waste (unless it's a hulk). Parsing my logs shows about 3k dps from concord with average resists around 50% when agressing 4. Agressing 4 with pretty much any setup in any security space (apart from being under sentry gun as well as concord fire, haven't tested this other than tanking the high sec guns alone which would lead me to believe it would be fine) you will get 2 bursts of large smartbombs off with pretty much any setup. The extent of your tank and the sec status of the system will determine if you get 3.
Chribba showed the ability of a sieged dread to tank concord on test, but that spawn was MUCH less than what I get when I suicide.
Save a miner, kill a farmer today |

Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2006.12.04 15:42:00 -
[16]
copycat :)
Basilisk Fitting Link |

Big Al
The Aftermath
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Posted - 2006.12.04 18:32:00 -
[17]
We are all copycats of that video from Jita killing 12 at once. Too bad they don't group up like that anymore :)
Save a miner, kill a farmer today |

Laocoon
Veto.
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Posted - 2006.12.04 21:29:00 -
[18]
- Lao
Veto. Corp |

Lithalnas
Amarr Hadean Drive Yards
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Posted - 2006.12.05 03:00:00 -
[19]
in amarr im having problems with the macros using industrials to mine with, they put them at opposite ends of the fields and they seem to always be reproaching the roids they are mining so when i bump they just go back. I would love to pop my geddon on them however i can only get one at a time. Not very cost effective without strip miner IIs for loot.
Any suggestion? ------------- Cadet Lithalnas - Logistics Division - Hadean Drive Yards
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Big Al
The Aftermath
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Posted - 2006.12.05 04:06:00 -
[20]
Originally by: Lithalnas in amarr im having problems with the macros using industrials to mine with, they put them at opposite ends of the fields and they seem to always be reproaching the roids they are mining so when i bump they just go back. I would love to pop my geddon on them however i can only get one at a time. Not very cost effective without strip miner IIs for loot.
Any suggestion?
Get a hulk and mine the ore out from underneath them.
Or get a few people in destroyers to suicide gank, if they have expanders on they should go down fairly easy.
Save a miner, kill a farmer today |

Devon Manticore
Minmatar Manticore Technologies
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Posted - 2006.12.05 13:33:00 -
[21]
Originally by: Sweet Feets Edited by: Sweet Feets on 03/12/2006 20:48:04
While I didn't use one of the new super alts (started training sometime last weekend) I did have roughly the same skills.
I didn't bother training Hull Upgrades III for an armor tank, instead opting for an easier to train shield/hull/damage control tank.
[Warning, badly edited video!] here is the result. I ended up only getting 2 tries on video. Missed a lot because it's pretty much impossible (for me anyway) to fraps with the client lag you get with your ship getting popped/CONCORD shooting you/everyone else popping so I had to wait for a friend to help me out.
This alt will not be recycled, I just had a spare slot on a char that could spare the training time. I would encourage anyone that can spare 5-9 days of training and has a spare slot to do the same.
Totals: Security status 0.0 -> -3.7 Mackinaws: 16 Iteron 5: 1 Pods: 0 \o/
Total cost: I ended up spending about 125m overall (including selling recovered loot), I lost the geddon without any results in that one kill in the video, so that hurt the efficiency a bit. Worth every penny for causing 1.6b damage to the farmers online 23/7 that ccp will do nothing about.
I'll add in the names of the pilots too, can't hurt to start a list.
Mackinaw: oiangt x2 qrweicvv x2 hfgpi x2 Qirdes busrues x2 wuwan sanwan liuwan dasjfo kaleardr feherte kjhygu fragrant
Iteron 5: weuqxz
Good job mate, I loved that song too btw looked so innocent with the shield boosters running at the same time on all the barges 
Wheres my damn portrait! |

Die Please
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Posted - 2006.12.08 06:39:00 -
[22]
Something I've noticed about CONCORD: They respond to each target ship that is involved, not to the aggressing ship.
1 target nets you (typically) 2 BS and assorted tackling frigs.
So with my typical approach of smartbombing 4 or more I get 8 to 10 BS and assorted escorts that can take apart my poorly skilled phoon usually before the third cycle can *****the pods. Unfortunately if the macks have shield hards/boosters going then I can't take them out before CONCORD introduces me to their sandpaper condom...
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