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Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2006.12.02 15:21:00 -
[1]
Because I do. Salvaging has doubled my gameplay fun. Great new feature. I love love love it.
Yeah there are some downsides and stuff yet to be tweaked. But if they never tweaked a thing, I'd still love it.
Hi, I'm Marlenus, and I'm addicted to opening cans. Nothing in this game beats the thrill for me of opening cans and seeing what's inside.
I got started in this game just before they took away all the missions around the stargates. As a newbie, I loved cleaning up those abandoned canstellations. Loot was usually bad, but every now and then, a gem! It was better than playing slot machines. I became a salvager.
Then the canstellations went away. I had to start salvaging ore. Sure, I could rat or run missions, but there just aren't enough cans per minute. And killing NPCs is boring for me. Spent a lot of time flying a support cruiser in my friend's missions, and doing most of the looting -- the best part.
Now we have wrecks. They are a little bit more inconvenient than cans to loot and salvage. My mission runner friends are crying. But they sure do like to see me show up in my salvage ship! And the best part is, now wrecks are twice as much fun for my addiction.
Sure, drops are painfully few. But first, I know they will tune it. And second, I was worried the salvage stuff would be a glut, not worth the time. Right now, that looks like the least of my worries.
And now for the best part! I've long suspected that when the mission runners got moved away from the stargates, they didn't magically start looting their cans. I just KNEW there were enormous canstellations of unloved loot, just rotting away in deadspaces. Now, the improved probes has confirmed this. I spent all day yesterday scanning down mission runners and following behind, salvaging abandoned wrecks to my heart's content. My beloved canstellations are rotting in loneliness no more!
I love salvage. I love salvage. I love salvage. Thanks, CCP!
Anybody else?
P.S. I know the looting experience for mission runners is now much worse. I'm not gloating at your pain, and I hope it gets improved for you (so you can get the loot you want) without making it too easy for you to vacuum salvage everything (because then there will be nothing left for me). However, I don't want the salvage part to become just another mouse click for you -- I like that it's something best done by a dedicated player in a specialized ship setup.
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Ilya Murametz
Caldari Hybonashi Industries Kith of Venal
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Posted - 2006.12.02 15:38:00 -
[2]
I like it... a lot better than "badaboom poof (ship blows up).... look pa, there ...a ....can from that blown up ship" _____________________________________________
Originally by: some nub ..aka recovering WoW person
What lvl can I start PvP ?
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Agrias Hellion
Diligentia Sodalitas
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Posted - 2006.12.02 15:40:00 -
[3]
You need help.

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Varis
Jericho Fraction
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Posted - 2006.12.02 15:45:00 -
[4]
agree - salvaging is great :)
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Phyrr
Minmatar The Gosimer and Scarab
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Posted - 2006.12.02 15:45:00 -
[5]
I like ya and I'm right with ya on the salvage thing...I to am addicted to cleaning cans up, i don't have the skills to salvage yet, but they are coming. So expect some salvaging competition buddy. Salvager I's at dawn.
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Zenemis
Caldari VersaTech Interstellar Ltd. SMASH Alliance
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Posted - 2006.12.02 16:28:00 -
[6]
Hehe... Canstellations.
I'm training Salvage now, hope I get the same fun out of it, I've always loved opening cans too - Never know when a Local Hull Expander just pops up ;)
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Victor Valka
Caldari Archon Industries
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Posted - 2006.12.02 16:37:00 -
[7]
Don't get people wrong, most like salvaging as a feature.
What they don't like is how clumsy and frustrating it can be.
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Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2006.12.02 16:57:00 -
[8]
Yah, there's room for improvement, it's early days. But I wanted a positive feedback thread for CCP, to counter all the whine threads condemning wrecks and salvage and asking for a return to the "good old days" where everything is in cans.
This really improves the richness of the game for me, and gives me tons more opportunities to find the gameplay I enjoy. I just thought it should be said.
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Sendraks
TOHA Heavy Industries
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Posted - 2006.12.02 17:10:00 -
[9]
Salvaging looks great to me and with the skill req change will be even better. I like the idea of having a specialised salvaging vessel. Adds a new element to my mission running that I very much welcome.
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Kyreax
Gallente Rising Sun Coalition
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Posted - 2006.12.02 17:24:00 -
[10]
YEP YEP YEP YEP YEP YEP
Salvage is frakkin' cool. Will get better with age, like a fine whine. er, wine.
Salvage IV in 6 hours...woot! ---------------------------------------------------
Rising Sun Coalition is Recruiting! And...we don't smell funny like some other corps. |

Rafein
Eye of God Axiom Empire
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Posted - 2006.12.02 17:27:00 -
[11]
I'd like it more if I didn't fail, and have to try 3-4 times to salvage with skill at level 4. 
Otherwise, I'm enjoying it.
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Kichae Chandramani
Quasar Consortium
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Posted - 2006.12.02 17:36:00 -
[12]
I love it. It's my favourite feature in the game. I worry, though, that I love it because I see a lot of potential that it may not live up to. I have a multitude of ideas on how I think it should work. Whether it will work that way is unknown.
People complain about the number of wrecks, and I encourage them to shut up and hire a salvager. People are stubborn apes, though, and have to be forced to change their ways. And let's face it: Unless a salvager actually has a reason to believe they'll get some salvage out of the deal, there's no reason for him to tag along.
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Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2006.12.02 17:37:00 -
[13]
I actually like that a single salvage module requires several tries. It gives incentive to put together dedicated salvage ships with 4+ salvagers on board, and gives an advantage to dedicated salvagers versus folks who squeeze a salvager aboard with their combat setup.
My current salvage ships are entirely unarmed. Which is hairy when I have to clear a wreck of loot before I can salvage...
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Pehova Mindtriq
Celestial Apocalypse Insurgency
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Posted - 2006.12.02 17:40:00 -
[14]
I love the salvaging too but I think it need improvements though.
Tha failed salvaging cycles can be removed because all they do is consume time especially tech 2 wrecks that take forever to salvage. I haven't had the patience to actually finisih salvaging tech 2 wrecks yet because of the time it takes to do it.
Celes/Toxin vs BOB |

Kichae Chandramani
Quasar Consortium
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Posted - 2006.12.02 17:51:00 -
[15]
Originally by: Pehova Mindtriq I love the salvaging too but I think it need improvements though.
Tha failed salvaging cycles can be removed because all they do is consume time especially tech 2 wrecks that take forever to salvage. I haven't had the patience to actually finisih salvaging tech 2 wrecks yet because of the time it takes to do it.
I don't mind the idea of multiple cycles to get something, so long as I get something. I know we'll never see it, but having the number of cycles be a function of the quality of sensitivity of a piece of salvage would be interesting. If there's something really valuable in there, it should take longer, and open you up to a greater risk of attack (by making you sit there longer) to get. But Salvaging seems like it's going to be a "push a button, grab the loot" kind of thing :(
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Bekador
Gallente
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Posted - 2006.12.02 17:56:00 -
[16]
Edited by: Bekador on 02/12/2006 17:58:09 I dont see Salvaging as an AND to Missions, more as an OR
I plan to change my carreer from full time lvl 4 mission runner to full time lvl 4 salvager.
I will fit a BC or BS with salvagers and a recon probe launcher, search for mission gates and will salvage the looted/empty wrecks. As long a I dont touch wrecks with loot in them I think I¦m safe (in Empire).
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Shemar
Gallente Photesthetics Glamour Syndicate
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Posted - 2006.12.02 17:56:00 -
[17]
My in-game flying experience is 99% missioning. Salvaging was supposed to give somehting extra to the mission runners. All it has done is add a huge time waster, to the point where it is no longer financially worth it to loot and/or salvage, at least when you could be spending the same time getting level 4 bounties and doing something remotely interesting.
It eaxasperates my biggest problem with this game, which is how long the typical mission takes, making it essentially impossible to play if you actually have a life outside of EVE except on weekends. The only real solution is to just no loot.
So, I can honestly say I hate salvaging with a passion. Of course, I don't live to play EVE, I value my personal time greatly and EVE is getting lower and lower on my list of how to spend it.
So, while some people do hate it and some others do like it, I am sure than in a month from now, when it will no longer be the shiny new thing that so many people seem to get mesmerized by, many people will see it differently. ________________
Enhanced eye sight does not make up for the lack of vision |

Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2006.12.02 18:51:00 -
[18]
Shemar, I'm not sure where you get that salvaging was intended as "a little extra for mission runners." It's always been described as a mini-profession of its own.
I do understand that salvaging is messing up the mission runner experience. And I hope they fix that -- without destroying what makes salvaging fun.
But -- with respect -- mission running is just a small part of the game. My point is that this is really fun for lots of folks who didn't find missions all that great.
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Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2006.12.03 15:11:00 -
[19]
Just to update after another good day of salvaging. I helped a non-salvaging friend all day. He was finishing a lvl 4 mission when I logged in, so I salvaged all the wrecks from that; then I helped him do a lvl 4 Angel Extravaganza, and salvaged all the wrecks from that.
Just from those two missions, I got 125 salvage parts. Which means, roughly speaking, that enough parts for a rig can be got (roughly speaking) in a few days, even allowing for some losses if you have to swap and trade for some of the parts you need.
Admittedly a lot of work, but not completely out of whack for a toy that helps uber-ize your ship. I still like it.
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Yllse
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Posted - 2006.12.03 15:45:00 -
[20]
I hope those of you scanning out other folks' missions and salvaging are checking with the owners FIRST. I've always used a looting ship for my missions, I just changed ships, configured a ferox as looter/salvager and return to my wrecks and loot and salvage them. Please remember that mission runners are not necessarily not going to loot.
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Gareth Angel
Deep Space Exploration Guild
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Posted - 2006.12.03 15:49:00 -
[21]
Good to read a positive thread about salvaging too!
Yes, it needs tweaking, but I like it (almost) as much as the OP does.
Let's see which way this new feature will go (but pleeaaase keep it a little specialized, mmkay ccp?)
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Shemar
Gallente Photesthetics Glamour Syndicate
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Posted - 2006.12.03 16:08:00 -
[22]
Edited by: Shemar on 03/12/2006 16:10:12
Originally by: Marlenus Shemar, I'm not sure where you get that salvaging was intended as "a little extra for mission runners." It's always been described as a mini-profession of its own.
I do understand that salvaging is messing up the mission runner experience. And I hope they fix that -- without destroying what makes salvaging fun.
But -- with respect -- mission running is just a small part of the game. My point is that this is really fun for lots of folks who didn't find missions all that great.
You are right. It's not -only- about mission runners. But you are also right that it is ruining the mission running experience (well, to be fair, it is making looting useless, those that don't loot anyway are not affected).
But, a. Mission running is infinitely more integral to the game than mini-professions and infinitely more popular as an activity. b. The other mini-professions can be hapily ignored by those not wanting to deal with them.
I have given up on looting since the patch. I do plan to get salvaging once they lower the specs, but the combined income of loot+salvage is still expected to be much lower than the looting income pre-patch (as defined by ISK over time spent).
There is NO plan from CCP to really address this and make looting anywhere near as simple as it was. My feeling is that if they can't make salvaging as easy to ignore as the rest of the mini-professions, they should scrap it.
In the mean time, needless to say if I see anyone near my wrecks without them being specifically invited, regardless of whether I plan to use them or not, they will be shot on site. ________________
Enhanced eye sight does not make up for the lack of vision |

Deikan Frost
Amarr
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Posted - 2006.12.03 17:12:00 -
[23]
Originally by: Marlenus Because I do. Salvaging has doubled my gameplay fun. Great new feature. I love love love it.
Yeah there are some downsides and stuff yet to be tweaked. But if they never tweaked a thing, I'd still love it.
Hi, I'm Marlenus, and I'm addicted to opening cans. Nothing in this game beats the thrill for me of opening cans and seeing what's inside.
I got started in this game just before they took away all the missions around the stargates. As a newbie, I loved cleaning up those abandoned canstellations. Loot was usually bad, but every now and then, a gem! It was better than playing slot machines. I became a salvager.
Then the canstellations went away. I had to start salvaging ore. Sure, I could rat or run missions, but there just aren't enough cans per minute. And killing NPCs is boring for me. Spent a lot of time flying a support cruiser in my friend's missions, and doing most of the looting -- the best part.
Now we have wrecks. They are a little bit more inconvenient than cans to loot and salvage. My mission runner friends are crying. But they sure do like to see me show up in my salvage ship! And the best part is, now wrecks are twice as much fun for my addiction.
Sure, drops are painfully few. But first, I know they will tune it. And second, I was worried the salvage stuff would be a glut, not worth the time. Right now, that looks like the least of my worries.
And now for the best part! I've long suspected that when the mission runners got moved away from the stargates, they didn't magically start looting their cans. I just KNEW there were enormous canstellations of unloved loot, just rotting away in deadspaces. Now, the improved probes has confirmed this. I spent all day yesterday scanning down mission runners and following behind, salvaging abandoned wrecks to my heart's content. My beloved canstellations are rotting in loneliness no more!
I love salvage. I love salvage. I love salvage. Thanks, CCP!
Anybody else?
P.S. I know the looting experience for mission runners is now much worse. I'm not gloating at your pain, and I hope it gets improved for you (so you can get the loot you want) without making it too easy for you to vacuum salvage everything (because then there will be nothing left for me). However, I don't want the salvage part to become just another mouse click for you -- I like that it's something best done by a dedicated player in a specialized ship setup.
I'll love it more after the reduce the skill requirements next Tuesday, I can't use it now and it would take me weeks to get there otherwise.
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Illifae
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Posted - 2006.12.03 17:50:00 -
[24]
Originally by: Shemar
In the mean time, needless to say if I see anyone near my wrecks without them being specifically invited, regardless of whether I plan to use them or not, they will be shot on site.
I smell a new method of hisec ganking 
Lofty? Loftyyyyyy?
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Vivien Voy
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Posted - 2006.12.03 18:27:00 -
[25]
Originally by: Marlenus Shemar, I'm not sure where you get that salvaging was intended as "a little extra for mission runners." It's always been described as a mini-profession of its own.
I do understand that salvaging is messing up the mission runner experience. And I hope they fix that -- without destroying what makes salvaging fun.
But -- with respect -- mission running is just a small part of the game. My point is that this is really fun for lots of folks who didn't find missions all that great.
"I don't think anyone of the Dev team suggested salvaging was going to become a mini profession."
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Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2006.12.03 18:34:00 -
[26]
"Well, first of all weÆre adding a new mini-profession, Salvaging." -- SoniClover, Senior Game Designer
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Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2006.12.03 18:49:00 -
[27]
Originally by: Yllse I hope those of you scanning out other folks' missions and salvaging are checking with the owners FIRST. I've always used a looting ship for my missions, I just changed ships, configured a ferox as looter/salvager and return to my wrecks and loot and salvage them. Please remember that mission runners are not necessarily not going to loot.
LOL, they may want to start.
Things just changed for you.
I'm a salvager, have been since long before there was a game operation called "salvage". Because I'm a salvager, if something's not nailed down, it goes in my hold. If I can pry it up, it's not nailed down.
Wrecks in a deadspace pocket, no owner present? Not nailed down.
I'm not going to loot your cans in my unarmed salvage ship while you're there in a battleship, no. That would be stupid. But your historic expectation that the entire deadspace complex is a secure storage area for your loot -- that's busted. It's not true any longer.
This is part of why I like the new changes so much. They give me a lot more chances to do what I do, which is salvage. Salvagers don't spend a lot of time asking nicely.
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Shemar
Gallente Photesthetics Glamour Syndicate
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Posted - 2006.12.03 19:06:00 -
[28]
Originally by: Illifae
Originally by: Shemar
In the mean time, needless to say if I see anyone near my wrecks without them being specifically invited, regardless of whether I plan to use them or not, they will be shot on site.
I smell a new method of hisec ganking 
Lofty? Loftyyyyyy?
Someone opening cans/wrecks marked as belonging to someone else deserves no less. Maybe it's unfair of me to think that way but the way I see it CCP took a part of my game and gave it to somebody else. That makes them my natural enemies.
And look how beautifully this works. As long as looting the old way is useless, people will not loot the wrecks, so the wrecks will remain flagged as private, so the salvagers will not be able to salvage safely. ________________
Enhanced eye sight does not make up for the lack of vision |

Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2006.12.03 20:36:00 -
[29]
Shemar, only partial agreement here. The loot in the wrecks I'm with you on; when I salvage "abandoned" loot the game mechanics allow you a shot at retaliating, making us "enemies" (to use your word) by operation of game mechanics. Of course, it is game mechanics we're talking about here, and as far as I'm concerned, good clean fun. (It was a quirk of broken probes, nothing else, that made you not have to worry about this in the past.)
However, empty wrecks aren't "marked as belonging to someone else" in quite the same sense. There's no criminal flagging for salvaging an empty wreck, and I'd say it's pretty clear CCP expects any empty wreck to be salvaged by any salvager who happens along. So I'm not sure I understand your sense of ownership as it applies to empty wrecks.
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XLord
Amarr De Valken BV
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Posted - 2006.12.03 20:43:00 -
[30]
i hate it, now i need to kill all the rats in a mission and than fly through it again just for the wrecks. and most of the wrecks are empty without salvaging. (im waiting for the new patch so i dont have to train survey to lvl 5)
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