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Jaabaa Prime
Dental Drilling Corporation Lotka Volterra
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Posted - 2006.12.02 20:30:00 -
[1]
Edited by: Jaabaa Prime on 02/12/2006 20:31:16 I'm glad to see that Kali 1 has stopped the node crashes (reduced ?)
But I still have a few questions left.
1) When can we expect lag to reduce back to an acceptable level ?
2) Related to 1, when will alliance warfare become a viable option ?
3) Considering the new Kali code base, is a reduction in lag really something that we can hope for soon ?
4) Do the new "ship wrecks" cause more client lag than container cans (polygons, overlays, etc.) ?
TBH, I was hoping for more than "At least the node doesn't crash" from Kali, and having followed this game since beta I am seriously wondering if it will ever get any better, especially when you think of all the added complexity.
Will Kali 2 be more directed towards addressing the lag issues or will it be more of a contant patch ? I do hope that the lag becomes a primary issue for future development because there more than enough content as it stands, with a steep enough learning curve.
CCP, you really have to address the lag issues that are now present for EVE to continue it's expansion.
EDIT: Posted by me, for me, not in any way, shape or form is this post in the name of LV --
Mini Skill Planner |
Murtac
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Posted - 2006.12.02 20:35:00 -
[2]
/signed
Couldn't have said it better. I'd really like an answer to these questions aswell.
-- Betatesting EVE since 2004.
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Mister Zero
Synergy Alliance
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Posted - 2006.12.02 20:37:00 -
[3]
#4 is moot, from what I can tell. I was hoping for some cool new models with wrecks for all the various ships but, on close inspection, there's no model at all from what I can tell.
#3 no 'reduction' in lag noted here. Big battles, rats or pc's produce lag. Hardners activated and staying that way.
#2 as it is now, any alliances skirmishes require a considerable more micro-management and coordination. PITA, for sure. I'm guessing the new 'fleet' options are a move in the alliance wars direction.
#1 Um, when each system gets it's own node. Even then...
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Pan Crastus
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Posted - 2006.12.02 20:47:00 -
[4]
/signed too
Originally by: Mister Zero #4 is moot, from what I can tell. I was hoping for some cool new models with wrecks for all the various ships but, on close inspection, there's no model at all from what I can tell.
Yes there is (Archon Carrier)
I must say that the removal of the need for instas and buddy list abuse was a step in the right direction. However, CCP doesn't seem to want to focus on gameplay improvements and bug fixes, they seem under pressure to add "new cool stuff", in the same way the whole gaming industry is going downhills because it's focusing on attractive features rather than long-term appeal and quality.
EVE is a MMOG and depends on subscriptions. While it is very addictive, the lag and bugs really hurt all the subscribers and especially those very active players with multiple accounts who have paid 3+ years already and want to use the stuff they "worked" and paid for in the last few years.
Ah yes, rants are not allowed. :-P
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Nebuli
Caldari Art of War Anarchy Empire
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Posted - 2006.12.02 20:54:00 -
[5]
What worrys me the most is CCP are pushing the game more and more towards fleet style, large scale fights.
To take on alliances you need huge fleets, dreads shooting POS etc etc, now with kali ships are tougher than ever even more promoting the gank and large gangs.
And put simply, the server cant handle it, my fear is they are pushing the game in a way that may sound great but just isnt viable, and just isnt going to work.
Not sure what the answer is, and I think its probably to late anyway, I'd rather there be a psuh somehow to get alot of small alliances controlling smaller areas of space having smaller scale wars than the way the game is atm that just promotes MASSIVE big alliances and coalitions.
Think one thing that might help with this is constelation sov, but another thing that I have always said needs doing is increase the amount of "good" 0.0 systems, there are only a very small number of decent systems in any region, which promotes large alliances to try and hold multiple regions, spread out and create massive empires.
All in all, I think the games going in the wrong direction.
CEO - Art of War
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Ma'lice
Minmatar The Kennels
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Posted - 2006.12.02 20:59:00 -
[6]
It may just be me. But I feel that the current Kali release is only a smidgen of whats to come.
All said, we still have yet to experience all of Kali being that all of Kali hasn't been full implemented yet.(including optimizing code).
But Like I said:'It may just be me.'
Originally by: Portios Smith
1 v 1 are like sex, be selective or catch a bug
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Kiyano
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Posted - 2006.12.02 21:01:00 -
[7]
I definately remember hearing a dev say the wrecks cause no more lag then cans. You can destroy them just like cans so don't complain about them not popping. The rest of the questions are valid though :)
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Mr dummy
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Posted - 2006.12.02 21:21:00 -
[8]
Edited by: Mr dummy on 02/12/2006 21:25:58 Edited by: Mr dummy on 02/12/2006 21:23:13
Originally by: Kiyano You can destroy them just like cans so don't complain about them not popping.
Except tht the most common way to destroy cans (specifically: emptying them) will not pop them.
And I've got to agree 100% with the statement that we need more quality 0.0 systems. 0.0 is vast, but most of those systems serve no ther purpose than to add travel time between the systems that matter. 95% of what happens in 0.0 happens in 5% of the systems. Instead of having alliances of a couple hundred members claiming a constallation or two, we have massive alliances (and even meta-alliances) holding vast swaths of mostly useless space, for the purpose of defending a handful of decent systems.
It would also oppen up opportunities for smaller corps to get out of Empire space. I once spent a couple weeks there once, after spending most of my time in 0.0. It sucks. It's boring, and the pay is lousy. Getting more of the player base into 0.0 would also go a long way toward player retention.
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Solbright
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Posted - 2006.12.03 08:52:00 -
[9]
100% agreed with the gist of this thread, especially the sheer timescale of the whole problem.
However, you got to make some effort to more specific about your complains. Eg: I have sadly had to endure a dropping framerate and extra stutters with each new patch just in this year, yet each time CCP had promised the patch had more optimisations.
I bring this up because the term "lag" is being misused something wicked these days. Lag is a reference to a visual effect of items appearing in the wrong places at the wrong times on the display or it could be more specificly the transmission times between the client and server or it could be that plus the processing time of a game cycyle. All in all resulting in visual updates that get tempararily misplaced on the client display.
One thing that lag does not include is poor framerate.
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.12.03 09:06:00 -
[10]
/signed. It's a bad sign when lag is starting to be part of the game, you actually get used to the game being laggy all the time. I did hear ccp hired outside help to fix the problem though, and I hope they are making a good job in some way that hasn't been shown yet.. --
-- Sound in EVE |
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keepiru
Supernova Security Systems
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Posted - 2006.12.03 09:10:00 -
[11]
Edited by: keepiru on 03/12/2006 09:10:09
Originally by: Jaabaa Prime 4) Do the new "ship wrecks" cause more client lag than container cans (polygons, overlays, etc.)?
Not from a purely graphics engine POV, since the model only appears when you're closer than 2k, but for many people having wrecks on-screen - whether the model is showing or not - causes an inordinate amount of CPU load.
For me at least, each client uses 2-2.5x more CPU that it did before Revelations. I shudder to think what life if like for those that don't have a modern overclocked dual-core processor.
Also, the memory leak problem seems to be getting worse instead of better. ----------------
Where are the scan probe BPOs? |
Chewan Mesa
Beagle Corp
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Posted - 2006.12.03 09:28:00 -
[12]
Well I agree with most of you that this Revelations release did have very nice new features and improvements, but it hasnt been the big throw in improving some of the bigger issues EVE has atm.
However, dont forget that this wasnt Kali, it was the first part of 3, so we have 2 more to come to really optimize it.
I'd enjoy the game for now and judge about once all 3 releases are out. Siganture removed due to profanity - Serathu ([email protected]) |
DeadDuck
Omega Enterprises Dusk and Dawn
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Posted - 2006.12.03 09:39:00 -
[13]
The game is running very smoothly to me .. and I mean way better. Increased FPS and almost no lag module at all.
Still didnt have the opportunity to experience how it goes in large fleet engagments, but tbh I think that will be way better.
I deleted the entire set of BMS and all my buddys list... dont know if has something to do with it. I know that a lot of people still have the old bms but in the next patch things will probably go even better with the automatic elimination of the =< 25Km from gates/stations.
I'm loving KALI tbh... is almost a brand new game
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Phoenix Lonestar
Litanies of Hate
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Posted - 2006.12.03 10:01:00 -
[14]
I don't know why a lot of us are experiencing tremendous lag, while others of us are experiencing NO lag. Is it a load balancing issue? Does CCP have a given amount of processing power for given regions, regardless of load? ie. Does The Forge have the same amount of CPU power that Molden Heath does, in spite of being 10 times as populous? Do 25 empty 0.0 systems have the same amount of dedicated CPU power as 25 populous systems? Why can't CCP figure out dynamic load balancing, assuming this is the case. Is it a connection issue? IE. DNS server ****ups somewhere along the line between CCP and those of us having issues?
To steal and mangle a quote from Chomsky to suit my own nefarious ends: The excuses we've been given for the lag are obviously not the real excuses for the lag. Every time the excuses are disproven, new excuses arise. I want to know if CCP plans on acknowledging the lag for what it is, and if there is an honest to God effort to fix it.
CCP brags about having over 100k subscriptions. 100k subs x $15/mo = $1.5 mil/mo = $50,000 a day. For $50,000 a day, we should get "playable" at least. Right?
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Jim McGregor
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Posted - 2006.12.03 10:06:00 -
[15]
Edited by: Jim McGregor on 03/12/2006 10:06:05
Originally by: Phoenix Lonestar
To steal and mangle a quote from Chomsky to suit my own nefarious ends: The excuses we've been given for the lag are obviously not the real excuses for the lag. Every time the excuses are disproven, new excuses arise. I want to know if CCP plans on acknowledging the lag for what it is, and if there is an honest to God effort to fix it.
Chomsky is a very interesting person, but I dont like how you twist his words into making CCP look like liars. They have probably the most natural and anti-corporate attitude to their players ive ever seen from a company anywhere.
--- Eve Wiki | Eve Tribune | Eve Pirate |
Tonkin
Black Lance Dusk and Dawn
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Posted - 2006.12.03 10:09:00 -
[16]
im just hoping the other stuff they bring into kali (we got 3 more patches to go)
they wait till they sort client side issues first like dual core cpu's.
in other words upgrade how the game interfaces with our computers.
rather annoying having to play with window mode that full screen due to crash to desktop things
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SinBin
Gallente MAJORITY
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Posted - 2006.12.03 11:01:00 -
[17]
CCP can mess all they like till the whole web is faster no games gunno give 100+ smooth let alone 300+.
The whole bm thhing seems like nosence lag wise but still about time, Ill have to shut up after next patch maybe. _______________________________________
Ill Shutup when CCP remove bookmarks |
coldplasma
No Quarter.
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Posted - 2006.12.03 11:52:00 -
[18]
The lag may seem like part of the game nowadays, but I do believe that this will not always be the situation. These problems take time to fix, they won't just disappear over night because they applied a new patch. If CCP are moving in a large fleet direction, then you can bet your ass that they have an uber cluster upgrade somewhere along the line. Right now, I don't find the game unplayable, infact, it is a lot more playable than it was before revelations. But the lag has only been reduced, it has not been completely abolished. But I believe that if we just give CCP some time and slack, they will eventually sort everything out.
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d026
Herrscher der Zeit
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Posted - 2006.12.03 12:13:00 -
[19]
Last nightz i got jumped on by merely 15 people and those 15 people managed to completely lagg out the system.
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