Chance Ravinne wrote:Let me fix that for you.
It allows a player to offer to another player, chosen at random, the time-limited opportunity to bypass CONCORD. Unlike the current bounty system, this right would be rescinded after a single kill and is non transferrable. It is similar to kill rights in many ways, except less exploitable.
Less exploitable, how?
The current system cannot be exploited for profit, and it cannot be used to harass or grief someone. While this crazy OP idea would be difficult or impossible to exploit for profit it is rife with possibilities for being exploited for the purpose of harassment or grief.
In the OP idea what prevents me from placing bounties on every player in another corp or for that matter everyone in the game?
What prevents me from keeping them under bounty FOREVER?
And please do not try to tell me the costs would, if you make the fees paid high enough to prevent most of this type of abuse then those fees would be so high that few people would pay it and the cost of the bounty.
I still want to hear why you think it is good to allow a player to bypass the Concord protections that CCP has deemed important enough to have in the game before I started and to keep in the game to this day.
Moving away from responses to the quoted post.
Bounty hunting in this game is broken because at it's core the system is flawed beyond belief.
It allows for anyone to place a bounty on anyone or everyone else in the game for any or no reason at all. Because of this CCP has to maintain standard Concord protections in high sec to prevent the system from being abused as a tool for harassment and grief. The end result effectively kills any bounty hunting that might happen in game. And the OP's suggested overhaul does nothing to change that.
If you want to create a bounty hunting profession in game then I suggest you pattern it after the real world, it is a system that works all we have to do is transition that into the game and here is just a brief and not well thought out idea to get started.
Anyone that violates the games rules gets a criminal flag that is semi-permanent, it would only reset once the character has a ship and / or pod destroyed.
Every player with a criminal flag would be listed in game and that list would be accessible to all players.
Any player in game can place a bounty on anyone on that list.
Any player that wants to hunt bounties can hunt for anyone or everyone on this list.
Kill a player on the list and collect the full bounty amount.
What does this do for the game?
Those who want to bounty hunt can.
Those who successfully kill for a bounty get the full payout instead of today's 20% of value of ship etc.
Those who commit crimes face a greater possibility of punishment for their actions since they know they could be placed on the bounties list and they have to face that they may be hunted by players that want to do that sort of thing.
Those who do no commit crimes are protected against harassment and grief by those who would abuse a poorly thought out system.
Concord protections become irrelevant since those who can have bounties placed on them are already legal targets.
And best of all it is all done by players with the exception of the flags and list.