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Iris Monroe
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Posted - 2006.12.04 12:03:00 -
[1]
For a long time I've been wondering why people just abandon shuttles just outside stations. Is there any strategical reason or otherwise that I don't know of for this?
This is really annoying, especially when you get out of the station and bounce off this ship. So I have to "clean" my system of them almost every day. Get shuttle, self-destruct, board, self-destruct and so on until all are gone. The next day, they are there again.
Bloody frustrating.  |

FPS Doug
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Posted - 2006.12.04 12:04:00 -
[2]
Jump Clones
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Ecosse Funds
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Posted - 2006.12.04 12:08:00 -
[3]
Originally by: FPS Doug Jump Clones
I wouldn't say jump clones....
What some people do is set their clone to another locations, take a shuttle and ejct then selfdestruct their POD, this way they can "wake up" in there new locations.
Before Revelations, there was a trick wher eyou could eject from your docking ship into a pod.
So now we have space litter 
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Peter Stuyvesant
Amarr
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Posted - 2006.12.04 12:10:00 -
[4]
Yeah, no idea why they nerfed the dock/eject trick. It didnt harm anyone or anything, so now we just get more junk outside the docking bay. Pls make all shuttles and noobships automatically explode after 24 hours in space. Thx ;)
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Iris Monroe
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Posted - 2006.12.04 12:12:00 -
[5]
Originally by: Peter Stuyvesant Yeah, no idea why they nerfed the dock/eject trick. It didnt harm anyone or anything, so now we just get more junk outside the docking bay. Pls make all shuttles and noobships automatically explode after 24 hours in space. Thx ;)
I second this!  |

Wild Rho
Amarr Black Omega Security
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Posted - 2006.12.04 12:12:00 -
[6]
Woudn't mind seeing ships slowly degrading (loose hull or somthing) if left in space for extended periods of time - not including ships inside pos fields etc.
There's a hell of alot of shuttles, rookie ships and god knows what else floating out there.
I have the body of a supermodel. I just can't remember where I left it.
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Verus Potestas
Caldari Perkone
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Posted - 2006.12.04 12:20:00 -
[7]
Originally by: Ecosse Funds
Originally by: FPS Doug Jump Clones
I wouldn't say jump clones....
What some people do is set their clone to another locations, take a shuttle and ejct then selfdestruct their POD, this way they can "wake up" in there new locations.
Old school jumpclones 
Actually, I still assist in that method: I happily send people travelling the clone superhighway 
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Rab
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Posted - 2006.12.04 12:38:00 -
[8]
Edited by: Rab on 04/12/2006 12:39:04
Originally by: Peter Stuyvesant Yeah, no idea why they nerfed the dock/eject trick. It didnt harm anyone or anything, so now we just get more junk outside the docking bay. Pls make all shuttles and noobships automatically explode after 24 hours in space. Thx ;)
The most obvious reason they stopped it is because docking/undocking is probably a major change in database and requires a good bit of changing values of items, ie every item in your ship changes location, items in hold can be flagged as movable to station, etc etc. And one thing you try and avoid when theres a good bit of database action is another action that also accesses the database a lot, like ejection from a ship. it can sometimes have the affect of one person changing the page of a ledger while another writes on the page they were on.
They probably have the delay after docking and undocking, and changing ships, simply to make sure the database has completed the major action before you do any other minor ones, just to reduce this sort of clash.
Having said that, I don't see why changing to pod while docked would be so bad except for shuttle sellers. each junk shuttle everyone has is still a database item extra lying around.
- In an infinite universe, everything is definite. - |

Iyanah
Minmatar Mining Munitions and Mayhem
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Posted - 2006.12.04 13:04:00 -
[9]
Originally by: Rab
The most obvious reason they stopped it is because docking/undocking is probably a major change in database and requires a good bit of changing values of items, ie every item in your ship changes location, items in hold can be flagged as movable to station, etc etc.
can't see why it's a major change. for example, an entry in the player database: dock_state = 0 or 1
somewhere in the game code: if (dock_state = 1) { allow the moving of items; allow switching of ships; }
of course, this is just pseudo-code, the actual code would involve linking to the database, and a fair few long lines of code, but it's not especially intensive.
BTW, i like the shuttle/newb ship degrading or self destructing idea, especially since it leave wrecks for us to plunder :P ========================================== Iy |

Brutor Shaun
Minmatar Freelancers UK Alliance
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Posted - 2006.12.04 13:17:00 -
[10]
I agree with the idea of being able to leave your active ship if you are in dock ie you can undock in just your pod.
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Rab
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Posted - 2006.12.04 14:06:00 -
[11]
Originally by: Iyanah
can't see why it's a major change. for example, an entry in the player database: dock_state = 0 or 1
somewhere in the game code: if (dock_state = 1) { allow the moving of items; allow switching of ships; }
of course, this is just pseudo-code, the actual code would involve linking to the database, and a fair few long lines of code, but it's not especially intensive.
It was more a case of two opposing actions at once, ie ship docking is not the same as player docking but ship not docking. Nothing on its own is very intensive on a one player scale. its clear they delayed docking and ship changing for a reason, 20 seconds is a lot to stop people doing things. It seemed pretty likely that it contained some work that, intensive or not, could be thrown off by someone quickly swapping to another ship while the database is processing the first order. Ejecting would seem to be another version of 'changing ships fast' when they stopped us doing it in dock for a reason.
Setting a flag saying 'dock_state=1' could seem simple but always a hierarchical style means some actions are very fast, some get slower. ie: player_dock_state=1 could mean fast docking, but it means really slow checking of 'station guests' unless you duplicate the data (player in station, station holds player). duplicating data is generally to be avoided. it may be better to add a small dock delay to balance the database to enable faster 'in station' work. so instead of using a tag like 'player_dock_state' they use 'station_docked_list'.
This is by no means a complete explanation but you get the point I hope :) choosing whether a player is docked or a station holds player would affect how some acts are faster and some are slower, its not always simply faster.
- In an infinite universe, everything is definite. - |

Allen Deckard
Gallente LFC Lotka Volterra
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Posted - 2006.12.04 14:13:00 -
[12]
just make it so you can go to pod in your hanger. or repackage ships that arein space.
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Zebler
Four Horsemen
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Posted - 2006.12.04 14:26:00 -
[13]
It would be nice to see systems autocleaned of silly objects like shuttles and noobships, and lost drones.
I have no idea if those docking delays are needed for the database, but they are also needed for tactical purposes. Empire wars could be silly without some of those delays.
It would be too open to greifing. You would engage a couple of frigs and a bc on a station. BC would scramble, frigs would insta dock, insta change into bs/hac/one of those high sec carriers, insta undock.
In those circumstances fights would be dictated over who had the fastest computer, rather than those who had best tactics. The delays add a bit of realism 
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Agent Li
Galactic Defence Consortium
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Posted - 2006.12.04 14:29:00 -
[14]
Originally by: Zebler It would be nice to see systems autocleaned of silly objects like shuttles and noobships, and lost drones.
I have no idea if those docking delays are needed for the database, but they are also needed for tactical purposes. Empire wars could be silly without some of those delays.
It would be too open to greifing. You would engage a couple of frigs and a bc on a station. BC would scramble, frigs would insta dock, insta change into bs/hac/one of those high sec carriers, insta undock.
In those circumstances fights would be dictated over who had the fastest computer, rather than those who had best tactics. The delays add a bit of realism 
I make money off of abandoned Badgers. I haven't yet figured out why people abandon them, but they do.
If you want to clean up abandoned ships, clean them up yourself.
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