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Sir Drake
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Posted - 2006.12.06 19:09:00 -
[31]
I think all of us agree that the stealth bombers are pretty useless atm. The main point of disagreement is what their role should be.
From my point of view i would like them to be battleship killers. I would love them to have a real niche and not being multirole. For that the bomber would need a very decent alpha strike that should to be delivered from close to medium range and be a real threat to BS in the first place, second to cruisers and not at all to frigs. This would be best/easiest achieved by letting them fit torps instead of cruise as torps can be outrun by frigs with AB/MWD pretty easily and even if they get hit they wont get much damage due to their small signature, same goes for cruisers to a lesser extend.
Detection IS a problem for stealth bombers but what to do about it? Solutions might be: - give them the cov ops cloak, at least the approch would be easier that way (i wouldnt use the bomber with that as ship/equipment would be worth more than a tier 1 BS and that with a paperthin armor/shiel) - let them passiv lock (with the module) while cloaked and let missiles keep their lock when ship re-cloaks - scrap the cloak for the ship and give it a passiv bonus to signature that would make it extremly hard to lock (even with sensor-boosters)
------------------------------------------------------- Sig was removed due to derogatory comments towards a group of people. -Karl Chroimcer
I like that.
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MaKaVeLi DaDoN
Caldari XxTiggerxX Corp
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Posted - 2006.12.06 19:12:00 -
[32]
Originally by: Sir Drake I think all of us agree that the stealth bombers are pretty useless atm. The main point of disagreement is what their role should be.
From my point of view i would like them to be battleship killers. I would love them to have a real niche and not being multirole. For that the bomber would need a very decent alpha strike that should to be delivered from close to medium range and be a real threat to BS in the first place, second to cruisers and not at all to frigs. This would be best/easiest achieved by letting them fit torps instead of cruise as torps can be outrun by frigs with AB/MWD pretty easily and even if they get hit they wont get much damage due to their small signature, same goes for cruisers to a lesser extend.
Detection IS a problem for stealth bombers but what to do about it? Solutions might be: - give them the cov ops cloak, at least the approch would be easier that way (i wouldnt use the bomber with that as ship/equipment would be worth more than a tier 1 BS and that with a paperthin armor/shiel) - let them passiv lock (with the module) while cloaked and let missiles keep their lock when ship re-cloaks - scrap the cloak for the ship and give it a passiv bonus to signature that would make it extremly hard to lock (even with sensor-boosters)
thumbs up /signed
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Prescience
Gallente XERCORE
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Posted - 2006.12.06 19:24:00 -
[33]
Edited by: Prescience on 06/12/2006 19:24:16 Ok, Ill go with this, you've swayed me, however I would still like the option of being threatening to frigs. Most of my kills with my Nemesis has been against smaller targets.
"In addition, stealth bombers' extremely advanced missile navigation subroutines are able to triangulate a cruise missile's trajectory in advance, resulting in a decreased factor of signature radius and making the missile more effective against smaller targets"
This is taken from its description, from which I dont like to deviate too much. If CCP are going to change them they wont make MASSIVE alterations, probably just tweak them. Although, far be it for me to second guess CCP!!
I would focus more on the detection. If they used covert ops cloaks, I would just stop using them, I own *EDIT* two COC(T2) and I recently checked the price in THE FORGE. I was SHOCKED.
Im thinking that they wont want to alter the craft too much so that it makes it unusable by players using it already, so we have a framework of skills to surround it. I just looked and its suprisingly easy to fly one of these things. Only 2 lvl 5 skills for a T2 frig.
Well, Im stumped, it would really be for CCP to decide, using the suggestions we put here perhaps. _____________________________________
WHO said EVE had to be FAIR??
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HankMurphy
Pelennor Swarm Eternal Rangers of Terror
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Posted - 2006.12.07 03:33:00 -
[34]
drop the missiles thing entirely.
make stealth bombers stealth (smart)bombers !
lower fitting and activation requirements so that larges can be fit on frigates and get a good 4-5 fires off before cap runs dry.
just an idea, possibly not even a very good one. but anything to bring back the fun of the shipclass. at its conception it was one of ccp's best ideas but now its gone the way of the cyno-recon ship
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Sir Drake
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Posted - 2006.12.07 08:03:00 -
[35]
Originally by: Prescience Edited by: Prescience on 06/12/2006 19:24:16 Ok, Ill go with this, you've swayed me, however I would still like the option of being threatening to frigs. Most of my kills with my Nemesis has been against smaller targets.
"In addition, stealth bombers' extremely advanced missile navigation subroutines are able to triangulate a cruise missile's trajectory in advance, resulting in a decreased factor of signature radius and making the missile more effective against smaller targets"
This is taken from its description, from which I dont like to deviate too much. If CCP are going to change them they wont make MASSIVE alterations, probably just tweak them. Although, far be it for me to second guess CCP!!
I would focus more on the detection. If they used covert ops cloaks, I would just stop using them, I own *EDIT* two COC(T2) and I recently checked the price in THE FORGE. I was SHOCKED.
Im thinking that they wont want to alter the craft too much so that it makes it unusable by players using it already, so we have a framework of skills to surround it. I just looked and its suprisingly easy to fly one of these things. Only 2 lvl 5 skills for a T2 frig.
Well, Im stumped, it would really be for CCP to decide, using the suggestions we put here perhaps.
I few points on your post: - I dont think changing their bonus from cruise launchers to siege launchers would be to hard, i could bet it would be just a minimal change to the DB but thats just a guess. - Skillwise i dont think people using the stealth bombers (shouldnt be that many anyway) would be very upset to train up their torp skills instead as they will clearly see the advantage. - Changing the descripton (except for the bonus part) wouldnt even be necessary as with the signature bonus (still hidden). The torps launched from a stealth bomber would be way more effectiv vs frigs than launched from a raven so the description still holds true after the proposed change. - Prices for the covert ops cloak II are insane atm, i certainly wouldnt fly a combat frig fitted with one (i still love my helios) as its to risky for my taste. - I used the Nemesis and the Manticore to some extend getting a few solo kills with both (mostly frigs) and in gang also a few cruiser kills. Im sure i dont need to tell you anything about tactics for its usage but from my pov all the kills we could pull of were from the really good damage these babys can deliver befor the target can react. As soon as one of the targets gets to shoot back or even worse pulls out his drones you better speed up for a hasty warpout. (sentry drones are a real horror)
I really do hope the devs do something about the stealth bombers to make them usefull again as it is now they are pretty suicidal to fly. With the HP increase the targets either have time to warp out or even worse close in and rip the bomber. ------------------------------------------------------- Sig was removed due to derogatory comments towards a group of people. -Karl Chroimcer
I like that.
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Letheeth Kayl
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Posted - 2006.12.07 10:00:00 -
[36]
Brian shutting down, too many conflicting posts (some of them intelligent even!).
So we dont' like high alpha strike do we? Ganking is bad. Passive targeting is good idea, allows to lock while cloacked. Doesn't allow for firing while cloacked. Idea? Throw an extra mid slot or two on the frigate and give it nice passive target bonus, and allow to lock while cloacked. Then, change the "can't use that module because you're cloacked" function into "you can't use that module while your ship uncloacks" This should prevent firing for a couple of seconds, giving folks enough time to go "oh shnikey's!" and attempt to lock the frigates. A possiblity to counter this faster locking of the cloacked ships would be to increase the recalibration of the cloaking device, leaving them sitting in the open longer.
Requires alot more programing than the "high alpha" adjustment (possible even a change to the type of cloacks used at gates vs. cov ops cloacks), but it doesn't radically change the role of the stealthbomber, just makes it sneakier, and meaner.
Also, please remember that there are 2 types of stealth frigates: bombers and covert ops. Let's keep the bombers bombing (not torping), and the covert ops being sneaky. But I too would like to see a covert ops frigate that can dismantle a ship electronically while cloacked. . . imagine the cap ships we could steal . . . ooops, there goes your warp drive system for the next 30 seconds :), and your targeting ability has just been cut in half . . . and here comes the rest of the ambush to take the ship. Pity my frigate got blown up 2 seconds after you spotted me, but hell, we got the dred, and it's escort.
Lastly, and this is also off thread there need to be more t2 missle frigs, instead of just stealthbomber. I like the idea of a torp slinger (though that shouldn't be very stealthy), and a rocket god, but aren't the caldari interceptors rocket gods anyways?
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Varis
Jericho Fraction
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Posted - 2006.12.07 10:08:00 -
[37]
yeah - there are two schools here.
Personally, if i want to kill frigs/ceptors etc - i bring a dessie or assault frig. Cheaper.
But as was said elsewhere - there is really nothing that is small that can hurt the big guys - Nothing like a guy with a RPG vs tank.
I strongly think there is a need for a "bomber" type craft - a frigate that is meant to attack the battleships etc - but is very weak against anti-frig tactics. Thats why i wanted the torp type weapon.
Honestly i think the "stealth" part is just a gimmick. Without the ability to warp cloaked its badly gimped, and with the ability to see you in local its also largly gimped as well.
<shrug>
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MaKaVeLi DaDoN
Caldari XxTiggerxX Corp
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Posted - 2006.12.08 10:04:00 -
[38]
Originally by: Varis yeah - there are two schools here.
Personally, if i want to kill frigs/ceptors etc - i bring a dessie or assault frig. Cheaper.
But as was said elsewhere - there is really nothing that is small that can hurt the big guys - Nothing like a guy with a RPG vs tank.
I strongly think there is a need for a "bomber" type craft - a frigate that is meant to attack the battleships etc - but is very weak against anti-frig tactics. Thats why i wanted the torp type weapon.
Honestly i think the "stealth" part is just a gimmick. Without the ability to warp cloaked its badly gimped, and with the ability to see you in local its also largly gimped as well.
<shrug>
A stealth bomber is a STEALTH BOMBER. It should "bomb" big thingsm like BS ot BS.
If you want to fight small targets stealthy, use STEALTH FIGHTER (the CovOp ship).
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Prescience
Gallente XERCORE
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Posted - 2006.12.08 10:17:00 -
[39]
Edited by: Prescience on 08/12/2006 10:17:22 Aaah, stealth fighter. Aha.. now we're getting somewhere. A *EDIT*(third) fourth class of covert ops. (we have a recon frigate, a bomber for bigger stuff and a cruiser for.. well anything..) A stealth fighter would be a logical addition to the covops community, based around another frigate it could be a real asset. (I may have gone a little far...) _____________________________________
WHO said EVE had to be FAIR??
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TheBelgarion
Caldari Kinetic Vector Freelancer Alliance
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Posted - 2006.12.08 10:18:00 -
[40]
- giving it CovOps Cloak ( SEED MORE OF EM) - targeting /fireing whiel cloaked
looks like a great alpha strike weapon ...
but than again ... having a 4-6 BS gate camping gang jumped but 10-20++ Stealth Bomber and going insta POP - sound like a nice story ... but only for the winning team :-)
--------------------------------------------
upgrade to Combat Log - additional Information |
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Prescience
Gallente XERCORE
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Posted - 2006.12.08 10:22:00 -
[41]
If you're going to use the cov ops cloak, the price had better come down BIG TIME. The cost in ISK would fund my combat efforts for the next month alone. I bought one when they were 30mil ISK. I killed someone and got a second. Now they're totally insane. _____________________________________
WHO said EVE had to be FAIR??
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Sir Drake
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Posted - 2006.12.08 12:31:00 -
[42]
Originally by: TheBelgarion - giving it CovOps Cloak ( SEED MORE OF EM) - targeting /fireing whiel cloaked
looks like a great alpha strike weapon ...
but than again ... having a 4-6 BS gate camping gang jumped but 10-20++ Stealth Bomber and going insta POP - sound like a nice story ... but only for the winning team :-)
If you can get 20+ ppl together to gank a 6 BS gate camp it doesnt really matter what ships you are using. 
------------------------------------------------------- Sig was removed due to derogatory comments towards a group of people. -Karl Chroimcer
I like that.
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ScythedMiner
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Posted - 2006.12.08 14:04:00 -
[43]
A random thought popped into my head while reading the thread. Why are we only thinking about stealth bombers Vs other ships??
Using the RL analogy (bad I know but you gotta start somewhere) aren't stealth bombers more effective against less mobile things - like Capital ships (Titans, Motherships, Carriers, Dreads) and maybe POS's?
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Sir Drake
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Posted - 2006.12.08 14:28:00 -
[44]
Originally by: ScythedMiner A random thought popped into my head while reading the thread. Why are we only thinking about stealth bombers Vs other ships??
Using the RL analogy (bad I know but you gotta start somewhere) aren't stealth bombers more effective against less mobile things - like Capital ships (Titans, Motherships, Carriers, Dreads) and maybe POS's?
Basicly yes but what weapon could you fit them to achiev that? Citadel Torps! As much as i would love to have those on a frig im pretty sure that will never happen.
------------------------------------------------------- Sig was removed due to derogatory comments towards a group of people. -Karl Chroimcer
I like that.
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SpawnSupreme
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Posted - 2006.12.08 14:33:00 -
[45]
i think going from a +5% to +10% would be better and allow stealth bommers to make any action cloaked but doing so will auto uncloak you so a stealth bommer can target you without being noticed with the right targeting mods then when you launch your first volly your ship automaticly starts to uncloak after the fireing starts. this will give a huge element of suprize. with a fleat of these ships can be devistating ready on command fire unleash a hell storm of missiles and unlocking and recloaking to watch an un suspecting ship go pop. but then again i hate gate campers and that tactic might run at every 0.0 entrance gate. but there is food for thought i just think damage is not the way to go but something more stealth.
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ScythedMiner
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Posted - 2006.12.08 14:33:00 -
[46]
That would involve changing the ship stats too much - so create a module that gives a dmg/agility bonus that can only be fitted to the ship type.
Just an idea.
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Lygos
Interstellar Starbase Syndicate
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Posted - 2006.12.08 15:12:00 -
[47]
Bomber: Tier3 Tech2 Frigate Body Native Frig Bonus: Utilizes Cruise Missiles + dmg -Sub-bonus: Normal frigate weapons bonus Bonus 2: Reduction in Signature Radius -Sub-bonus: 1 type of EW effect added to missiles(or bonus for spec'd ammo).
Gets the normal weapons complement of a T1 frig, PLUS 2(3) cruise missile slots on every platform. Sacrifices hp and capacitor to encourage burst damage role. Sacrifices explosion radius bonus so that it is not an anti-interceptor platform. Sacrifices cloak.
Stealth Frigate: Not sure, but.. -Cloaking and strong resistance to anti-cloaking technologies. -Provides AWACs support for fleets/other bombers. -It's armaments are highly precise, and thus it gets bonuses to all types of disabling effects. (Can switch ammo while cloaked too. Anti-inty precision cruises bonus should just come with the ammo-usable only by Bombers.) -A significant duration bonus to missile EW effect is needed. A thrust or agility destabilizing missile could last a full minute. -Strong EW resistance. -Warps cloaked, but with Long recloak times, including a penalty with gatecloak timer. (Reminder: Kill local. Gates suck.) -Could have special EW that actually effects ships such as Motherships and Even Titans. For example, warp disruption. 20seconds per missile, chance-based, would be good. -Physically and offensively weaker than the Bombers in dps terms.
--- T2 Risk |

Sir Drake
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Posted - 2006.12.10 20:59:00 -
[48]
Bump! ------------------------------------------------------- Sig was removed due to derogatory comments towards a group of people. -Karl Chroimcer
I like that.
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Letheeth Kayl
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Posted - 2006.12.11 11:13:00 -
[49]
forgive me, but Bump.
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Ranira
Masuat'aa Matari Ushra'Khan
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Posted - 2006.12.11 12:16:00 -
[50]
Originally by: Sir Drake
Detection IS a problem for stealth bombers but what to do about it? Solutions might be: - give them the cov ops cloak, at least the approch would be easier that way (i wouldnt use the bomber with that as ship/equipment would be worth more than a tier 1 BS and that with a paperthin armor/shiel) - let them passiv lock (with the module) while cloaked and let missiles keep their lock when ship re-cloaks - scrap the cloak for the ship and give it a passiv bonus to signature that would make it extremly hard to lock (even with sensor-boosters)
A stealth bomber should strike fear into the enemy - not utterly destroy ships in a single alpha. Stealth bombers like the F117 are tactical bombers. The B2 is a strategic bomber. The EVE bombers are made from frigate hulls - so i see them as tactical bombers.
The first idea is nice but not viable due to the prices of the cov ops cloak and not really an improvement because you still have to uncloak, fire, wait for impact (high chance fo being locked) warp away/recloak.
2nd idea is THE solution for our problems with the current description of stealth bombers. You need a passive targetting module for this to work so blocking a med slot as a drawback. Let the missiles hit after your recloak and you can try to get a new strafe on them. The ships should really be strafing bombers - and thus a tactial bomber. They would install fear into the enemy by not destroying it but by being very hard to destroy and thus being a constant pain in the a*s.
3rd idea is a nice one too but would change the stealth bomber to a dive bomber. CCP has to decide which way they want the bombers. It could be something like 5% signature reduction per covert skill.
With decent skills you get nice damage out of Cruise Missiles. Bombers are never alone when deployed so you should at least get into a kill with 2 or 3 bombers. I am strongly against fitting torps to our current stealth bombers. I think we just need a new stealth ship for this sort of action.
If you want a better frigate skill then remove the current frigate racial boni with 2% missile velocity per frigate skill. The cov ops skill bonus should stay the same.
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Sir Drake
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Posted - 2006.12.15 23:02:00 -
[51]
A bump for a good idea to solve a serious problem! ------------------------------------------------------- Sig was removed due to derogatory comments towards a group of people. -Karl Chroimcer
I like that.
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Solomunio Kzenig
Amarr Imperial Academy
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Posted - 2006.12.16 15:13:00 -
[52]
Good thread about this subject......though i would agree that prehaps it would be better to have two/three different classes to handle all the proposed capabilities/functions described here:
1. Covert Ops ships....similar to 'as is' in EVE now, these are covert recon ships and their bonuses should reflect this. 2. Stealth Bombers. Designed to deliver heavy missile payloads to both capital ships and installations. Passive targeting must be posible while cloaked. SB will have a very small sig radius and be agile, and they should not show up in Local. To keep some game balance, SB's should have 'glass jaws', with poor shields/armor: i.e shields less than 180, armor below 250. 3. Bombers. These are enlarged Heavy Fighters with heavier weapons and are optimised for anti-ship work, and they might be armed with some sort of missiles aswell as heavy guns (race specific damage and resists).
One Empire, One People, One Emperor, Forever under Heaven. Amarr Aeternus.
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Maya Rkell
Forsaken Empire
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Posted - 2006.12.16 22:31:00 -
[53]
Originally by: Ithildin Torpedoes, definitely, but the explosion radius bonus must go. A Rage torpedo would have an explosion radius of 100, which would translate to a world of pain for everything except that which is fast enough to outrun the torpedo (aware frigate) or out-last it (battleships).
Since the ship section is filled to the brim with ships dedicated to killing frigates (in fact, I don't think there's a single frigate meant to kill anything larger than itself!) what the game needs is a bit of a look upwards. Something small that's dangerous to Bigger stuff, apart from tackling.
I don't agree that gank DPS is the right way to do it, though. Heavy assualt missiles (which are nicely close ranged) and the right bonuses would let a pack of bombers rip through BS, *quite* quickly...
It's possible to SERIOUSLY buff their stats once youy drop the cloak gimmick..
//Maya |

AGDruss
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Posted - 2006.12.17 12:19:00 -
[54]
Edited by: AGDruss on 17/12/2006 12:19:58 Let me start bu saying that there are some very nice idear above. Now if i was going to build a Steath bomber in this world for real. these are some of it qualitys i would wish for.
Bomber Version
1) weapon that take up all weapon slots But has the eqivelent effect in game the same as a nuck in the real world ( yes that mean mass damage ( this would probley be a one shot weapon and expensive)
2) Remove the cloack from the ship and remove pilot from local. plus make it hard to pinpoint the ship with probes ship or pilot skill that counter probe use again him.
3) have ship harder to target that ship of the same size ( drop the sig radius would not work as that is also used to work out damage agains it) so i propos a modual that make it harder to lock the ship probley and ammour type ( have 4 vesrions for the 4 difrent races dection methods)
what would u beable to do with this well jump into system and drop your one shot weapon. and get out again with out getting hit but its only a one shot weapon so main use would be in alanice.
Steath hunter Ship the other type of ship would be more of and EW ship ( steath hunter)
1) This ship should be fast hard to hit ( increase speed )
2) Carry a convension pay load
3) have a cloak
4) EW bounus ( beable to fire probes)
5) also carry same amour as steath bommer
this ship could be used for scouting in 0.0 and scouting a head in enemy areas also hunting down steath boambers etc
PS sorry about spelling i am dyslexic
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Neky Lyk
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Posted - 2006.12.17 14:01:00 -
[55]
ok, here's a dime thought.
stealth bomber: reffering to RL they should be able to hit big, slow, armored/shielded things with a really small chance to be detected while doing it. add a new kind of an expensive one-shot weapon that does REALLY massive damage but can't hit anything smaller than a BC or even a BS. it could be mounted on the stealth bomber and have a really small FIXED range with a delay on firing after decloaking(as a result of firing). the cloak would be used for getting close enough to the unaware target(no specialized detection sensors). decloaking upon the fired shot it shouldn't get away so easily:
if (weapon_fired==true) then cap = 0; 
so it needs a diversion of some sort to deliver it's deadly payload AND to escape. comments? i am a carebear. i bearly care. |

Sir Drake
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Posted - 2006.12.17 23:28:00 -
[56]
To go into the ideas of those last two post:
1. about the Bomber Version (from AGDruss): - extrem heavy hitting one-shot weapon, yes please!!! maybe single shot citadel launcher but i cant see that coming - remove the cloak, yes as long as it gets some counter lock ability - remove pilot from local, i cant see that happen in any case
2. about the Stealth Hunter (from AGDruss): I think we already got a ship like that, the Recon class! Ok its not a frig but still plays your described role pretty well.
3. about the Stealth Bomber (from Neky Lyk) - heavy hitting weapon that needs to be delivered up close and that can only hit BIG targets, yeah i could live with that - cloak as it is (i think), not that usefull at all atm and that wont change
Could all of you interrested in this thread answere a few questions pls? 1) Which stealth method would you prefer? a. cov ops cloak b. extremly small sig c. keep it as it is d. something different 2) What dmg delivery would you prefer? a. massiv alpha but low DPS [eg. torp or citadel] b. good DPS but low alpha [eg. HAM] 3) What range of dmg delivery? a. medium b. short c. extremly short 4. What ships should it have as primary targets? a. all of them b. cruise and bigger c. BC and bigger d. capitals and POS
Lets think of ways to achive a "working" stealth bomber without too many changes. PPL should be able to use it without the need of heavy retraining nor should it be necessary for CCP to do lots of reprogramming. Keep it simple and we might actually get what we want soon(tm). ------------------------------------------------------- Sig was removed due to derogatory comments towards a group of people. -Karl Chroimcer
I like that.
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Nytemaster
Mega-Deth
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Posted - 2006.12.17 23:29:00 -
[57]
Edited by: Nytemaster on 17/12/2006 23:33:38
Originally by: Prescience Edited by: Prescience on 06/12/2006 12:12:28 I agree about revamping the stealth bomber. Im coming to the opinion that cloaking is the wrong idea for it though. Perhaps instead of being entirely invisible, it should be incredibly difficult to lock in the first place, a miniscule targetting radius, less than anything seen before, so that it takes many seconds to be locked by even a frigate. Play around with the resistances as need be.
The problem with this is that as soon as anyone detects it on scanner, the game will be up. I cant think of a way around that one though, sorry.
"And for the local, all stealth ships should not be hidden, the should mimic the radar signature of the tech I ship with the same hull. So when scanned, the stealt bombers and covops ships should look like tech I frigates."
- Agreed with Makiavelli (sp)
Dude, you found the answer. Change the cloak bonus and introduce a new module (specifically for stealth bombers) that prevents it from being detected AS EASILY on scanner along with the sig radius reduction and you got yourself a new stealth bomber that accomplishes what most of us are seeking in a new stealth ship. Kudos. Signed.
EDIT: Also the ability to NOT BE SEEN until you have fully dropped out of warp would be most excellent and provide first strike capability and surprise.
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Shi Mun
Caldari Perkone
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Posted - 2006.12.17 23:56:00 -
[58]
This is what i think the role of stealth bombers should be.
1) Stealth Bombers role should be to heavily damage large ships, i.e battleships.
2) To acquire this role, Stealth Bombers should carry TORPEDOS
3) In order for them to do a large amount of damage, they should have a TORPEDO DAMAGE BONUS
4) In order to conpensate for the damage bonus, they should have a RATE OF FIRE PENALTY
5) To make up for the slow movement of torpedos, they should have a TORPEDO VELOCITY BONUS
As for the cloaking, i havent got any experience nor do i know much about it so i really cant say much about it of worth. As it seems the 'system recalibration' penalty should be scrapped or severely reduced on the stealth bomber, the idea being that it can lock, shoot then cloak again vs big ships but would not be able to do it so fast that it couldnt be caught by a wary frigate or destroyer. A stealth bomber with these sorts of attributes would be very effective vs larger ships but very ineffective at damaging smaller ships due to missile mechanics and would therefore fit its role quite nicely. This is how i thought a stealth bomber should be. --------------------------- HAHA! your jammers suck now! Oh wait whats happening to my scorpion... |

stay puff
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Posted - 2006.12.20 14:15:00 -
[59]
i vote for the ability to start firing while cloaked or at least target while cloaked and then decloaking in the proces. for example i see my target i lock on and just as i fire my weapon i decloak
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VIctoria Ballentyne
Minmatar Pale Riders Incorporated
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Posted - 2006.12.20 14:50:00 -
[60]
Some good ideas up so far, and here are my 2 bits.
A third Stealth Bomber model adapted specifically for Torpedo's and/or Smart Bombs. Now I know once you get within a certain range the cloak closes down, but properly fitted out such a ship would prove quite devestating if set up properly. Give it the ability to fit large smart bombs or Torpedo launchers and you have a heavy hitting platform.
A Rig which requires cloaking lvl IV or V which allows firing while teh stealth bomber is cloaked.
VIc
"Forbid a man to think for himself or to act for himself and you may add the joy of piracy and the zest of smuggling to his life" |
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